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Yaru Niu

Publications and source records attributed to Yaru Niu.

At least 19 recordsLinked to original sources

Learning Versatile Humanoid Manipulation with Touch Dreaming

Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact changes. In this work, we study dexterous, contact-rich humanoid loco-manipulation. We first develop an RL-based lower-body controller that serves as the stability backbone for whole-body execution during complex manipulation. Building on this controller, we develop a VR-based whole-body humanoid data collection system that integrates dexterous hands and tactile sensing for contact-rich manipulation. We then propose Humanoid Transformer with Touch Dreaming (HTD), a multimodal encoder-decoder Transformer that models touch as a core modality alongside multi-view vision and proprioception. HTD is trained in a single stage with behavioral cloning augmented by touch dreaming: in addition to predicting action chunks, the policy predicts future hand-joint forces and future tactile latents, with tactile-latent targets provided by an exponential moving average target encoder without requiring a separate tactile pretraining stage. This encourages the policy to learn contact-aware representations for dexterous manipulation. Across five real-world contact-rich tasks, HTD achieves a 90.9% relative improvement in average success rate over the stronger baseline for each task. Ablation results further show that latent-space tactile prediction is more effective than raw tactile prediction, yielding a 30% relative gain in success rate. These results demonstrate that our touch-dreaming-enhanced learning system enables versatile, high-dexterity humanoid manipulation in the real world. More information and open-source materials are available at humanoid-touch-dream.github.io.

cs.RO

HALO: Learning Human-Robot Collaboration via Heterogeneous-Agent Lyapunov Policy Optimization

To improve generalization and resilience in human-robot collaboration (HRC), robots must contend with diverse combinations of human behaviors and contexts, motivating multi-agent reinforcement learning (MARL). However, inherent heterogeneity between robots and humans creates a rationality gap (RG), where decentralized policy updates deviate from cooperative joint optimization. The resulting learning problem is a general-sum differentiable game, so independent policy-gradient updates can oscillate or diverge without added structure. We propose heterogeneous-agent Lyapunov policy optimization (HALO), a framework that stabilizes decentralized MARL by enforcing Lyapunov-based contraction in policy-parameter space. Unlike Lyapunov-based safe RL, which targets state/trajectory constraints in constrained Markov decision processes, HALO uses Lyapunov certification to stabilize decentralized policy learning. HALO rectifies decentralized gradients via optimal quadratic projections, ensuring monotonic contraction of RG and enabling effective exploration of open-ended interaction spaces. Extensive simulations and real-world humanoid-robot experiments show that this certified stability improves generalization and robustness in collaborative corner cases. Our project website is available at https://HaoZhang-THU.github.io/HALO/.

cs.RO

Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstruction

Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable devices or specialized sensing equipment to capture hand-object interactions, which limits scalability. In this work, we propose VIDEOMANIP, a device-free framework that learns dexterous manipulation directly from RGB human videos. Leveraging recent advances in computer vision, VIDEOMANIP reconstructs explicit 3D robot-object trajectories from monocular videos by estimating human hand poses, object meshes, and retargets the reconstructed human motions to robotic hands for manipulation learning. To make the reconstructed robot data suitable for dexterous manipulation training, we introduce hand-object contact optimization with interaction-centric grasp modeling, as well as a demonstration synthesis strategy that generates diverse training trajectories from a single video, enabling generalizable policy learning without additional robot demonstrations. In simulation, the learned grasping model achieves a 70.25% success rate across 20 diverse objects using the Inspire Hand. In the real world, manipulation policies trained from RGB videos achieve an average 62.86% success rate across seven tasks using the LEAP Hand, outperforming retargeting-based methods by 15.87%. Project videos are available at videomanip.github.io.

cs.RO

Unifying Agent Interaction and World Information for Multi-agent Coordination

This work presents a novel representation learning framework, *interaction-world* latent (IWoL), to facilitate *team coordination* in multi-agent reinforcement learning (MARL). Building effective representation for team coordination is a challenging problem, due to the intricate dynamics emerging from multi-agent interaction and incomplete information induced by local observations. Our key insight is to construct a learnable representation space that jointly captures inter-agent relations and task-specific world information by directly modeling communication protocols. This representation enables fully decentralized execution with implicit coordination while avoiding the drawbacks of explicit message passing, for example, slower decision-making, vulnerability to malicious attackers, and sensitivity to bandwidth limitations. In practice, our representation can be used not only as an implicit latent for each agent, but also as an explicit message for communication. Across four challenging MARL benchmarks, we evaluate both variants and show that IWoL provides a simple yet powerful key for team coordination. Moreover, we demonstrate that our representation can be combined with existing MARL algorithms to further enhance their performance.

cs.AI

Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining

Quadrupedal robots have demonstrated impressive locomotion capabilities in complex environments, but equipping them with autonomous versatile manipulation skills in a scalable way remains a significant challenge. In this work, we introduce a cross-embodiment imitation learning system for quadrupedal manipulation, leveraging data collected from both humans and LocoMan, a quadruped equipped with multiple manipulation modes. Specifically, we develop a teleoperation and data collection pipeline, which unifies and modularizes the observation and action spaces of the human and the robot. To effectively leverage the collected data, we propose an efficient modularized architecture that supports co-training and pretraining on structured modality-aligned data across different embodiments. Additionally, we construct the first manipulation dataset for the LocoMan robot, covering various household tasks in both unimanual and bimanual modes, supplemented by a corresponding human dataset. We validate our system on six real-world manipulation tasks, where it achieves an average success rate improvement of 41.9% overall and 79.7% under out-of-distribution (OOD) settings compared to the baseline. Pretraining with human data contributes a 38.6% success rate improvement overall and 82.7% under OOD settings, enabling consistently better performance with only half the amount of robot data. Our code, hardware, and data are open-sourced at: https://human2bots.github.io.

cs.RO

QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment

When operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction.

cs.RO

Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing

Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.

cs.RO

The RoboDrive Challenge: Drive Anytime Anywhere in Any Condition

In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.

cs.CV

LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-Manipulators

Quadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot's inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot's operational dexterity, efficiency and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation.

cs.RO

Safety-aware Causal Representation for Trustworthy Offline Reinforcement Learning in Autonomous Driving

In the domain of autonomous driving, the offline Reinforcement Learning~(RL) approaches exhibit notable efficacy in addressing sequential decision-making problems from offline datasets. However, maintaining safety in diverse safety-critical scenarios remains a significant challenge due to long-tailed and unforeseen scenarios absent from offline datasets. In this paper, we introduce the saFety-aware strUctured Scenario representatION (FUSION), a pioneering representation learning method in offline RL to facilitate the learning of a generalizable end-to-end driving policy by leveraging structured scenario information. FUSION capitalizes on the causal relationships between the decomposed reward, cost, state, and action space, constructing a framework for structured sequential reasoning in dynamic traffic environments. We conduct extensive evaluations in two typical real-world settings of the distribution shift in autonomous vehicles, demonstrating the good balance between safety cost and utility reward compared to the current state-of-the-art safe RL and IL baselines. Empirical evidence in various driving scenarios attests that FUSION significantly enhances the safety and generalizability of autonomous driving agents, even in the face of challenging and unseen environments. Furthermore, our ablation studies reveal noticeable improvements in the integration of causal representation into the offline safe RL algorithm. Our code implementation is available at: https://sites.google.com/view/safe-fusion/.

cs.RO

Interpretable Reinforcement Learning for Robotics and Continuous Control

Interpretability in machine learning is critical for the safe deployment of learned policies across legally-regulated and safety-critical domains. While gradient-based approaches in reinforcement learning have achieved tremendous success in learning policies for continuous control problems such as robotics and autonomous driving, the lack of interpretability is a fundamental barrier to adoption. We propose Interpretable Continuous Control Trees (ICCTs), a tree-based model that can be optimized via modern, gradient-based, reinforcement learning approaches to produce high-performing, interpretable policies. The key to our approach is a procedure for allowing direct optimization in a sparse decision-tree-like representation. We validate ICCTs against baselines across six domains, showing that ICCTs are capable of learning policies that parity or outperform baselines by up to 33% in autonomous driving scenarios while achieving a 300x-600x reduction in the number of parameters against deep learning baselines. We prove that ICCTs can serve as universal function approximators and display analytically that ICCTs can be verified in linear time. Furthermore, we deploy ICCTs in two realistic driving domains, based on interstate Highway-94 and 280 in the US. Finally, we verify ICCT's utility with end-users and find that ICCTs are rated easier to simulate, quicker to validate, and more interpretable than neural networks.

cs.RO

Creative Robot Tool Use with Large Language Models

Tool use is a hallmark of advanced intelligence, exemplified in both animal behavior and robotic capabilities. This paper investigates the feasibility of imbuing robots with the ability to creatively use tools in tasks that involve implicit physical constraints and long-term planning. Leveraging Large Language Models (LLMs), we develop RoboTool, a system that accepts natural language instructions and outputs executable code for controlling robots in both simulated and real-world environments. RoboTool incorporates four pivotal components: (i) an "Analyzer" that interprets natural language to discern key task-related concepts, (ii) a "Planner" that generates comprehensive strategies based on the language input and key concepts, (iii) a "Calculator" that computes parameters for each skill, and (iv) a "Coder" that translates these plans into executable Python code. Our results show that RoboTool can not only comprehend explicit or implicit physical constraints and environmental factors but also demonstrate creative tool use. Unlike traditional Task and Motion Planning (TAMP) methods that rely on explicit optimization, our LLM-based system offers a more flexible, efficient, and user-friendly solution for complex robotics tasks. Through extensive experiments, we validate that RoboTool is proficient in handling tasks that would otherwise be infeasible without the creative use of tools, thereby expanding the capabilities of robotic systems. Demos are available on our project page: https://creative-robotool.github.io/.

cs.RO

COMPOSER: Scalable and Robust Modular Policies for Snake Robots

Snake robots have showcased remarkable compliance and adaptability in their interaction with environments, mirroring the traits of their natural counterparts. While their hyper-redundant and high-dimensional characteristics add to this adaptability, they also pose great challenges to robot control. Instead of perceiving the hyper-redundancy and flexibility of snake robots as mere challenges, there lies an unexplored potential in leveraging these traits to enhance robustness and generalizability at the control policy level. We seek to develop a control policy that effectively breaks down the high dimensionality of snake robots while harnessing their redundancy. In this work, we consider the snake robot as a modular robot and formulate the control of the snake robot as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. Each segment of the snake robot functions as an individual agent. Specifically, we incorporate a self-attention mechanism to enhance the cooperative behavior between agents. A high-level imagination policy is proposed to provide additional rewards to guide the low-level control policy. We validate the proposed method COMPOSER with five snake robot tasks, including goal reaching, wall climbing, shape formation, tube crossing, and block pushing. COMPOSER achieves the highest success rate across all tasks when compared to a centralized baseline and four modular policy baselines. Additionally, we show enhanced robustness against module corruption and significantly superior zero-shot generalizability in our proposed method. The videos of this work are available on our project page: https://sites.google.com/view/composer-snake/.

cs.RO

GOATS: Goal Sampling Adaptation for Scooping with Curriculum Reinforcement Learning

In this work, we first formulate the problem of robotic water scooping using goal-conditioned reinforcement learning. This task is particularly challenging due to the complex dynamics of fluids and the need to achieve multi-modal goals. The policy is required to successfully reach both position goals and water amount goals, which leads to a large convoluted goal state space. To overcome these challenges, we introduce Goal Sampling Adaptation for Scooping (GOATS), a curriculum reinforcement learning method that can learn an effective and generalizable policy for robot scooping tasks. Specifically, we use a goal-factorized reward formulation and interpolate position goal distributions and amount goal distributions to create curriculum throughout the learning process. As a result, our proposed method can outperform the baselines in simulation and achieves 5.46% and 8.71% amount errors on bowl scooping and bucket scooping tasks, respectively, under 1000 variations of initial water states in the tank and a large goal state space. Besides being effective in simulation environments, our method can efficiently adapt to noisy real-robot water-scooping scenarios with diverse physical configurations and unseen settings, demonstrating superior efficacy and generalizability. The videos of this work are available on our project page: https://sites.google.com/view/goatscooping.

cs.RO

Learning Interpretable, High-Performing Policies for Autonomous Driving

Gradient-based approaches in reinforcement learning (RL) have achieved tremendous success in learning policies for autonomous vehicles. While the performance of these approaches warrants real-world adoption, these policies lack interpretability, limiting deployability in the safety-critical and legally-regulated domain of autonomous driving (AD). AD requires interpretable and verifiable control policies that maintain high performance. We propose Interpretable Continuous Control Trees (ICCTs), a tree-based model that can be optimized via modern, gradient-based, RL approaches to produce high-performing, interpretable policies. The key to our approach is a procedure for allowing direct optimization in a sparse decision-tree-like representation. We validate ICCTs against baselines across six domains, showing that ICCTs are capable of learning interpretable policy representations that parity or outperform baselines by up to 33% in AD scenarios while achieving a 300x-600x reduction in the number of policy parameters against deep learning baselines. Furthermore, we demonstrate the interpretability and utility of our ICCTs through a 14-car physical robot demonstration.

cs.LG

The RoboDepth Challenge: Methods and Advancements Towards Robust Depth Estimation

Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical applications. Existing depth estimation systems, however, suffer inevitably from real-world corruptions and perturbations and are struggled to provide reliable depth predictions under such cases. In this paper, we summarize the winning solutions from the RoboDepth Challenge -- an academic competition designed to facilitate and advance robust OoD depth estimation. This challenge was developed based on the newly established KITTI-C and NYUDepth2-C benchmarks. We hosted two stand-alone tracks, with an emphasis on robust self-supervised and robust fully-supervised depth estimation, respectively. Out of more than two hundred participants, nine unique and top-performing solutions have appeared, with novel designs ranging from the following aspects: spatial- and frequency-domain augmentations, masked image modeling, image restoration and super-resolution, adversarial training, diffusion-based noise suppression, vision-language pre-training, learned model ensembling, and hierarchical feature enhancement. Extensive experimental analyses along with insightful observations are drawn to better understand the rationale behind each design. We hope this challenge could lay a solid foundation for future research on robust and reliable depth estimation and beyond. The datasets, competition toolkit, workshop recordings, and source code from the winning teams are publicly available on the challenge website.

cs.CV

Group Distributionally Robust Reinforcement Learning with Hierarchical Latent Variables

One key challenge for multi-task Reinforcement learning (RL) in practice is the absence of task indicators. Robust RL has been applied to deal with task ambiguity, but may result in over-conservative policies. To balance the worst-case (robustness) and average performance, we propose Group Distributionally Robust Markov Decision Process (GDR-MDP), a flexible hierarchical MDP formulation that encodes task groups via a latent mixture model. GDR-MDP identifies the optimal policy that maximizes the expected return under the worst-possible qualified belief over task groups within an ambiguity set. We rigorously show that GDR-MDP's hierarchical structure improves distributional robustness by adding regularization to the worst possible outcomes. We then develop deep RL algorithms for GDR-MDP for both value-based and policy-based RL methods. Extensive experiments on Box2D control tasks, MuJoCo benchmarks, and Google football platforms show that our algorithms outperform classic robust training algorithms across diverse environments in terms of robustness under belief uncertainties. Demos are available on our project page (\url{https://sites.google.com/view/gdr-rl/home}).

cs.LG

Domain Knowledge Driven Pseudo Labels for Interpretable Goal-Conditioned Interactive Trajectory Prediction

Motion forecasting in highly interactive scenarios is a challenging problem in autonomous driving. In such scenarios, we need to accurately predict the joint behavior of interacting agents to ensure the safe and efficient navigation of autonomous vehicles. Recently, goal-conditioned methods have gained increasing attention due to their advantage in performance and their ability to capture the multimodality in trajectory distribution. In this work, we study the joint trajectory prediction problem with the goal-conditioned framework. In particular, we introduce a conditional-variational-autoencoder-based (CVAE) model to explicitly encode different interaction modes into the latent space. However, we discover that the vanilla model suffers from posterior collapse and cannot induce an informative latent space as desired. To address these issues, we propose a novel approach to avoid KL vanishing and induce an interpretable interactive latent space with pseudo labels. The proposed pseudo labels allow us to incorporate domain knowledge on interaction in a flexible manner. We motivate the proposed method using an illustrative toy example. In addition, we validate our framework on the Waymo Open Motion Dataset with both quantitative and qualitative evaluations.

cs.RO