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Yaser Sheikh

Publications and source records attributed to Yaser Sheikh.

46 records · Page 3Linked to original sources

Supervision-by-Registration: An Unsupervised Approach to Improve the Precision of Facial Landmark Detectors

In this paper, we present supervision-by-registration, an unsupervised approach to improve the precision of facial landmark detectors on both images and video. Our key observation is that the detections of the same landmark in adjacent frames should be coherent with registration, i.e., optical flow. Interestingly, the coherency of optical flow is a source of supervision that does not require manual labeling, and can be leveraged during detector training. For example, we can enforce in the training loss function that a detected landmark at frame$_{t-1}$ followed by optical flow tracking from frame$_{t-1}$ to frame$_t$ should coincide with the location of the detection at frame$_t$. Essentially, supervision-by-registration augments the training loss function with a registration loss, thus training the detector to have output that is not only close to the annotations in labeled images, but also consistent with registration on large amounts of unlabeled videos. End-to-end training with the registration loss is made possible by a differentiable Lucas-Kanade operation, which computes optical flow registration in the forward pass, and back-propagates gradients that encourage temporal coherency in the detector. The output of our method is a more precise image-based facial landmark detector, which can be applied to single images or video. With supervision-by-registration, we demonstrate (1) improvements in facial landmark detection on both images (300W, ALFW) and video (300VW, Youtube-Celebrities), and (2) significant reduction of jittering in video detections.

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Video Analysis for Body-worn Cameras in Law Enforcement

The social conventions and expectations around the appropriate use of imaging and video has been transformed by the availability of video cameras in our pockets. The impact on law enforcement can easily be seen by watching the nightly news; more and more arrests, interventions, or even routine stops are being caught on cell phones or surveillance video, with both positive and negative consequences. This proliferation of the use of video has led law enforcement to look at the potential benefits of incorporating video capture systematically in their day to day operations. At the same time, recognition of the inevitability of widespread use of video for police operations has caused a rush to deploy all types of cameras, including body worn cameras. However, the vast majority of police agencies have limited experience in utilizing video to its full advantage, and thus do not have the capability to fully realize the value of expanding their video capabilities. In this white paper, we highlight some of the technology needs and challenges of body-worn cameras, and we relate these needs to the relevant state of the art in computer vision and multimedia research. We conclude with a set of recommendations.

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Structure from Recurrent Motion: From Rigidity to Recurrency

This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular video sequence observing a non-rigid object performing recurrent and possibly repetitive dynamic action. Departing from the traditional idea of using linear low-order or lowrank shape model for the task of NRSfM, our method exploits the property of shape recurrency (i.e., many deforming shapes tend to repeat themselves in time). We show that recurrency is in fact a generalized rigidity. Based on this, we reduce NRSfM problems to rigid ones provided that certain recurrency condition is satisfied. Given such a reduction, standard rigid-SfM techniques are directly applicable (without any change) to the reconstruction of non-rigid dynamic shapes. To implement this idea as a practical approach, this paper develops efficient algorithms for automatic recurrency detection, as well as camera view clustering via a rigidity-check. Experiments on both simulated sequences and real data demonstrate the effectiveness of the method. Since this paper offers a novel perspective on rethinking structure-from-motion, we hope it will inspire other new problems in the field.

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Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies

We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial model is generated by locally stitching together models of the individual parts of the human body, which we refer to as the "Frankenstein" model. This model enables the full expression of part movements, including face and hands by a single seamless model. Using a large-scale capture of people wearing everyday clothes, we optimize the Frankenstein model to create "Adam". Adam is a calibrated model that shares the same skeleton hierarchy as the initial model but can express hair and clothing geometry, making it directly usable for fitting people as they normally appear in everyday life. Finally, we demonstrate the use of these models for total motion tracking, simultaneously capturing the large-scale body movements and the subtle face and hand motion of a social group of people.

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PixelNN: Example-based Image Synthesis

We present a simple nearest-neighbor (NN) approach that synthesizes high-frequency photorealistic images from an "incomplete" signal such as a low-resolution image, a surface normal map, or edges. Current state-of-the-art deep generative models designed for such conditional image synthesis lack two important things: (1) they are unable to generate a large set of diverse outputs, due to the mode collapse problem. (2) they are not interpretable, making it difficult to control the synthesized output. We demonstrate that NN approaches potentially address such limitations, but suffer in accuracy on small datasets. We design a simple pipeline that combines the best of both worlds: the first stage uses a convolutional neural network (CNN) to maps the input to a (overly-smoothed) image, and the second stage uses a pixel-wise nearest neighbor method to map the smoothed output to multiple high-quality, high-frequency outputs in a controllable manner. We demonstrate our approach for various input modalities, and for various domains ranging from human faces to cats-and-dogs to shoes and handbags.

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Hand Keypoint Detection in Single Images using Multiview Bootstrapping

We present an approach that uses a multi-camera system to train fine-grained detectors for keypoints that are prone to occlusion, such as the joints of a hand. We call this procedure multiview bootstrapping: first, an initial keypoint detector is used to produce noisy labels in multiple views of the hand. The noisy detections are then triangulated in 3D using multiview geometry or marked as outliers. Finally, the reprojected triangulations are used as new labeled training data to improve the detector. We repeat this process, generating more labeled data in each iteration. We derive a result analytically relating the minimum number of views to achieve target true and false positive rates for a given detector. The method is used to train a hand keypoint detector for single images. The resulting keypoint detector runs in realtime on RGB images and has accuracy comparable to methods that use depth sensors. The single view detector, triangulated over multiple views, enables 3D markerless hand motion capture with complex object interactions.

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Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields

We present an approach to efficiently detect the 2D pose of multiple people in an image. The approach uses a nonparametric representation, which we refer to as Part Affinity Fields (PAFs), to learn to associate body parts with individuals in the image. The architecture encodes global context, allowing a greedy bottom-up parsing step that maintains high accuracy while achieving realtime performance, irrespective of the number of people in the image. The architecture is designed to jointly learn part locations and their association via two branches of the same sequential prediction process. Our method placed first in the inaugural COCO 2016 keypoints challenge, and significantly exceeds the previous state-of-the-art result on the MPII Multi-Person benchmark, both in performance and efficiency.

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Panoptic Studio: A Massively Multiview System for Social Interaction Capture

We present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal.

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How useful is photo-realistic rendering for visual learning?

Data seems cheap to get, and in many ways it is, but the process of creating a high quality labeled dataset from a mass of data is time-consuming and expensive. With the advent of rich 3D repositories, photo-realistic rendering systems offer the opportunity to provide nearly limitless data. Yet, their primary value for visual learning may be the quality of the data they can provide rather than the quantity. Rendering engines offer the promise of perfect labels in addition to the data: what the precise camera pose is; what the precise lighting location, temperature, and distribution is; what the geometry of the object is. In this work we focus on semi-automating dataset creation through use of synthetic data and apply this method to an important task -- object viewpoint estimation. Using state-of-the-art rendering software we generate a large labeled dataset of cars rendered densely in viewpoint space. We investigate the effect of rendering parameters on estimation performance and show realism is important. We show that generalizing from synthetic data is not harder than the domain adaptation required between two real-image datasets and that combining synthetic images with a small amount of real data improves estimation accuracy.

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Convolutional Pose Machines

Pose Machines provide a sequential prediction framework for learning rich implicit spatial models. In this work we show a systematic design for how convolutional networks can be incorporated into the pose machine framework for learning image features and image-dependent spatial models for the task of pose estimation. The contribution of this paper is to implicitly model long-range dependencies between variables in structured prediction tasks such as articulated pose estimation. We achieve this by designing a sequential architecture composed of convolutional networks that directly operate on belief maps from previous stages, producing increasingly refined estimates for part locations, without the need for explicit graphical model-style inference. Our approach addresses the characteristic difficulty of vanishing gradients during training by providing a natural learning objective function that enforces intermediate supervision, thereby replenishing back-propagated gradients and conditioning the learning procedure. We demonstrate state-of-the-art performance and outperform competing methods on standard benchmarks including the MPII, LSP, and FLIC datasets.

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