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Yash Turkar

Publications and source records attributed to Yash Turkar.

9 recordsLinked to original sources

CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged Robots

Animals in nature combine multiple modalities, such as sight and feel, to perceive terrain and develop an understanding of how to walk on uneven terrain in an efficient manner. Similarly, legged robots need to develop their ability to stably walk on complex terrains by developing an understanding of the relationship between vision and proprioception. Most current terrain-adaptation methods remain susceptible to failure on complex off-road terrain because they do not explicitly model the context between exteroceptive terrain appearance and proprioceptive physical interaction. This experience-based learning often creates a Visual-Texture Paradox between what has been seen and how it actually feels. In this work, we introduce CART, a high-level controller built on a context-aware terrain adaptation approach that integrates proprioception and exteroception from onboard sensing to achieve a robust understanding of terrain. We evaluate our method on multiple terrains using the Unitree Go2 and ANYmal-C robot on the IsaacSim simulator and a Boston Dynamics SPOT robot for our real-world experiments. To evaluate whether the learned context improves locomotion behavior under the various paradox circumstances, we measure the robot s stability, traversal success, and task completion time in both simulation and real-world experiments. We compare CART against state-of-the-art locomotion and terrain- adaptation baselines across diverse terrain conditions. CART improves the average success rate by 5% over the baselines in simulation, while improving context-conditioned locomotion behavior, including up to 41% lower base oscillation in simulation and 22% in the real world, without increasing the time required to complete the locomotion tasks.

cs.RO

Adaptive Illumination Control for Robot Perception

Robot perception under low light or high dynamic range is usually improved downstream - via more robust feature extraction, image enhancement, or closed-loop exposure control. However, all of these approaches are limited by the image captured these conditions. An alternate approach is to utilize a programmable onboard light that adds to ambient illumination and improves captured images. However, it is not straightforward to predict its impact on image formation. Illumination interacts nonlinearly with depth, surface reflectance, and scene geometry. It can both reveal structure and induce failure modes such as specular highlights and saturation. We introduce Lightning, a closed-loop illumination-control framework for visual SLAM that combines relighting, offline optimization, and imitation learning. This is performed in three stages. First, we train a Co-Located Illumination Decomposition (CLID) relighting model that decomposes a robot observation into an ambient component and a light-contribution field. CLID enables physically consistent synthesis of the same scene under alternative light intensities and thereby creates dense multi-intensity training data without requiring us to repeatedly re-run trajectories. Second, using these synthesized candidates, we formulate an offline Optimal Intensity Schedule (OIS) problem that selects illumination levels over a sequence trading off SLAM-relevant image utility against power consumption and temporal smoothness. Third, we distill this ideal solution into a real-time controller through behavior cloning, producing an Illumination Control Policy (ILC) that generalizes beyond the initial training distribution and runs online on a mobile robot to command discrete light-intensity levels. Across our evaluation, Lightning substantially improves SLAM trajectory robustness while reducing unnecessary illumination power.

cs.RO

QAL: A Loss for Recall Precision Balance in 3D Reconstruction

Volumetric learning underpins many 3D vision tasks such as completion, reconstruction, and mesh generation, yet training objectives still rely on Chamfer Distance (CD) or Earth Mover's Distance (EMD), which fail to balance recall and precision. We propose Quality-Aware Loss (QAL), a drop-in replacement for CD/EMD that combines a coverage-weighted nearest-neighbor term with an uncovered-ground-truth attraction term, explicitly decoupling recall and precision into tunable components. Across diverse pipelines, QAL achieves consistent coverage gains, improving by an average of +4.3 pts over CD and +2.8 pts over the best alternatives. Though modest in percentage, these improvements reliably recover thin structures and under-represented regions that CD/EMD overlook. Extensive ablations confirm stable performance across hyperparameters and across output resolutions, while full retraining on PCN and ShapeNet demonstrates generalization across datasets and backbones. Moreover, QAL-trained completions yield higher grasp scores under GraspNet evaluation, showing that improved coverage translates directly into more reliable robotic manipulation. QAL thus offers a principled, interpretable, and practical objective for robust 3D vision and safety-critical robotics pipelines

cs.CV

Language-in-the-Loop Culvert Inspection on the Erie Canal

Culverts on canals such as the Erie Canal, built originally in 1825, require frequent inspections to ensure safe operation. Human inspection of culverts is challenging due to age, geometry, poor illumination, weather, and lack of easy access. We introduce VISION, an end-to-end, language-in-the-loop autonomy system that couples a web-scale vision-language model (VLM) with constrained viewpoint planning for autonomous inspection of culverts. Brief prompts to the VLM solicit open-vocabulary ROI proposals with rationales and confidences, stereo depth is fused to recover scale, and a planner -- aware of culvert constraints -- commands repositioning moves to capture targeted close-ups. Deployed on a quadruped in a culvert under the Erie Canal, VISION closes the see, decide, move, re-image loop on-board and produces high-resolution images for detailed reporting without domain-specific fine-tuning. In an external evaluation by New York Canal Corporation personnel, initial ROI proposals achieved 61.4\% agreement with subject-matter experts, and final post-re-imaging assessments reached 80\%, indicating that VISION converts tentative hypotheses into grounded, expert-aligned findings.

cs.RO

Active Illumination Control in Low-Light Environments using NightHawk

Subterranean environments such as culverts present significant challenges to robot vision due to dim lighting and lack of distinctive features. Although onboard illumination can help, it introduces issues such as specular reflections, overexposure, and increased power consumption. We propose NightHawk, a framework that combines active illumination with exposure control to optimize image quality in these settings. NightHawk formulates an online Bayesian optimization problem to determine the best light intensity and exposure-time for a given scene. We propose a novel feature detector-based metric to quantify image utility and use it as the cost function for the optimizer. We built NightHawk as an event-triggered recursive optimization pipeline and deployed it on a legged robot navigating a culvert beneath the Erie Canal. Results from field experiments demonstrate improvements in feature detection and matching by 47-197% enabling more reliable visual estimation in challenging lighting conditions.

cs.RO

TERA: A Simulation Environment for Terrain Excavation Robot Autonomy

Developing excavation autonomy is challenging given the environments where excavators operate, the complexity of physical interaction and the degrees of freedom of operation of the excavator itself. Simulation is a useful tool to build parts of the autonomy without the complexity of experimentation. Traditional excavator simulators are geared towards high fidelity interactions between the joints or between the terrain but do not incorporate other challenges such as perception required for end to end autonomy. A complete simulator should be capable of supporting real time operation while providing high fidelity simulation of the excavator(s), the environment, and their interaction. In this paper we present TERA (Terrain Excavation Robot Autonomy), a simulator geared towards autonomous excavator applications based on Unity3D and AGX that provides the extensibility and scalability required to study full autonomy. It provides the ability to configure the excavator and the environment per the user requirements. We also demonstrate realistic dynamics by incorporating a time-varying model that introduces variations in the system's responses. The simulator is then evaluated with different scenarios such as track deformation, velocities on different terrains, similarity of the system with the real excavator and the overall path error to show the capabilities of the simulation.

cs.RO

PANOS: Payload-Aware Navigation in Offroad Scenarios

Nature has evolved humans to walk on different terrains by developing a detailed understanding of their physical characteristics. Similarly, legged robots need to develop their capability to walk on complex terrains with a variety of task-dependent payloads to achieve their goals. However, conventional terrain adaptation methods are susceptible to failure with varying payloads. In this work, we introduce PANOS, a weakly supervised approach that integrates proprioception and exteroception from onboard sensing to achieve a stable gait while walking by a legged robot over various terrains. Our work also provides evidence of its adaptability over varying payloads. We evaluate our method on multiple terrains and payloads using a legged robot. PANOS improves the stability up to 44% without any payload and 53% with 15 lbs payload. We also notice a reduction in the vibration cost of 20% with the payload for various terrain types when compared to state-of-the-art methods.

cs.RO

Learning Visual Information Utility with PIXER

Accurate feature detection is fundamental for various computer vision tasks, including autonomous robotics, 3D reconstruction, medical imaging, and remote sensing. Despite advancements in enhancing the robustness of visual features, no existing method measures the utility of visual information before processing by specific feature-type algorithms. To address this gap, we introduce PIXER and the concept of "Featureness," which reflects the inherent interest and reliability of visual information for robust recognition, independent of any specific feature type. Leveraging a generalization on Bayesian learning, our approach quantifies both the probability and uncertainty of a pixel's contribution to robust visual utility in a single-shot process, avoiding costly operations such as Monte Carlo sampling and permitting customizable featureness definitions adaptable to a wide range of applications. We evaluate PIXER on visual odometry with featureness selectivity, achieving an average of 31% improvement in RMSE trajectory with 49% fewer features.

cs.CV

Empir3D : A Framework for Multi-Dimensional Point Cloud Assessment

Advancements in sensors, algorithms, and compute hardware have made 3D perception feasible in real time. Current methods to compare and evaluate the quality of a 3D model, such as Chamfer, Hausdorff, and Earth-Mover's distance, are uni-dimensional and have limitations, including an inability to capture coverage, local variations in density and error, and sensitivity to outliers. In this paper, we propose an evaluation framework for point clouds (Empir3D) that consists of four metrics: resolution to quantify the ability to distinguish between individual parts in the point cloud, accuracy to measure registration error, coverage to evaluate the portion of missing data, and artifact score to characterize the presence of artifacts. Through detailed analysis, we demonstrate the complementary nature of each of these dimensions and the improvements they provide compared to the aforementioned uni-dimensional measures. Furthermore, we illustrate the utility of Empir3D by comparing our metrics with uni-dimensional metrics for two 3D perception applications (SLAM and point cloud completion). We believe that Empir3D advances our ability to reason about point clouds and helps better debug 3D perception applications by providing a richer evaluation of their performance. Our implementation of Empir3D, custom real-world datasets, evaluations on learning methods, and detailed documentation on how to integrate the pipeline will be made available upon publication.

cs.CV