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Yashuai Yan

Publications and source records attributed to Yashuai Yan.

7 recordsLinked to original sources

Efficiently Learning Robust Torque-based Locomotion Through Reinforcement with Model-Based Supervision

We propose a control framework that integrates model-based bipedal locomotion with residual reinforcement learning (RL) to achieve robust and adaptive walking in the presence of real-world uncertainties. Our approach leverages a model-based controller, comprising a Divergent Component of Motion (DCM) trajectory planner and a whole-body controller, as a reliable base policy. To address the uncertainties of inaccurate dynamics modeling and sensor noise, we introduce a residual policy trained through RL with domain randomization. Crucially, we employ a model-based oracle policy, which has privileged access to ground-truth dynamics during training, to supervise the residual policy via a novel supervised loss. This supervision enables the policy to efficiently learn corrective behaviors that compensate for unmodeled effects without extensive reward shaping. Our method demonstrates improved robustness and generalization across a range of randomized conditions, offering a scalable solution for sim-to-real transfer in bipedal locomotion.

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Learning a Unified Latent Space for Cross-Embodiment Robot Control

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid robots. Our method proceeds in two stages: first, we construct a decoupled latent space that captures localized motion patterns across different body parts using contrastive learning, enabling accurate and flexible motion retargeting even across robots with diverse morphologies. To enhance alignment between embodiments, we introduce tailored similarity metrics that combine joint rotation and end-effector positioning for critical segments, such as arms. Then, we train a goal-conditioned control policy directly within this latent space using only human data. Leveraging a conditional variational autoencoder, our policy learns to predict latent space displacements guided by intended goal directions. We show that the trained policy can be directly deployed on multiple robots without any adaptation. Furthermore, our method supports the efficient addition of new robots to the latent space by learning only a lightweight, robot-specific embedding layer. The learned latent policies can also be directly applied to the new robots. Experimental results demonstrate that our approach enables robust, scalable, and embodiment-agnostic robot control across a wide range of humanoid platforms.

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Variable Stiffness for Robust Locomotion through Reinforcement Learning

Reinforcement-learned locomotion enables legged robots to perform highly dynamic motions but often accompanies time-consuming manual tuning of joint stiffness. This paper introduces a novel control paradigm that integrates variable stiffness into the action space alongside joint positions, enabling grouped stiffness control such as per-joint stiffness (PJS), per-leg stiffness (PLS) and hybrid joint-leg stiffness (HJLS). We show that variable stiffness policies, with grouping in per-leg stiffness (PLS), outperform position-based control in velocity tracking and push recovery. In contrast, HJLS excels in energy efficiency. Despite the fact that our policy is trained on flat floor only, our method showcases robust walking behaviour on diverse outdoor terrains, indicating robust sim-to-real transfer. Our approach simplifies design by eliminating per-joint stiffness tuning while keeping competitive results with various metrics.

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I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning

Humanoid robots have the potential to mimic human motions with high visual fidelity, yet translating these motions into practical, physical execution remains a significant challenge. Existing techniques in the graphics community often prioritize visual fidelity over physics-based feasibility, posing a significant challenge for deploying bipedal systems in practical applications. This paper addresses these issues through bounded residual reinforcement learning to produce physics-based high-quality motion imitation onto legged humanoid robots that enhance motion resemblance while successfully following the reference human trajectory. Our framework, Imitation to Control Humanoid Robots Through Bounded Residual Reinforcement Learning (I-CTRL), reformulates motion imitation as a constrained refinement over non-physics-based retargeted motions. I-CTRL excels in motion imitation with simple and unique rewards that generalize across five robots. Moreover, our framework introduces an automatic priority scheduler to manage large-scale motion datasets when efficiently training a unified RL policy across diverse motions. The proposed approach signifies a crucial step forward in advancing the control of bipedal robots, emphasizing the importance of aligning visual and physical realism for successful motion imitation.

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Enhancing Model-Based Step Adaptation for Push Recovery through Reinforcement Learning of Step Timing and Region

This paper introduces a new approach to enhance the robustness of humanoid walking under strong perturbations, such as substantial pushes. Effective recovery from external disturbances requires bipedal robots to dynamically adjust their stepping strategies, including footstep positions and timing. Unlike most advanced walking controllers that restrict footstep locations to a predefined convex region, substantially limiting recoverable disturbances, our method leverages reinforcement learning to dynamically adjust the permissible footstep region, expanding it to a larger, effectively non-convex area and allowing cross-over stepping, which is crucial for counteracting large lateral pushes. Additionally, our method adapts footstep timing in real time to further extend the range of recoverable disturbances. Based on these adjustments, feasible footstep positions and DCM trajectory are planned by solving a QP. Finally, we employ a DCM controller and an inverse dynamics whole-body control framework to ensure the robot effectively follows the trajectory.

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ImitationNet: Unsupervised Human-to-Robot Motion Retargeting via Shared Latent Space

This paper introduces a novel deep-learning approach for human-to-robot motion retargeting, enabling robots to mimic human poses accurately. Contrary to prior deep-learning-based works, our method does not require paired human-to-robot data, which facilitates its translation to new robots. First, we construct a shared latent space between humans and robots via adaptive contrastive learning that takes advantage of a proposed cross-domain similarity metric between the human and robot poses. Additionally, we propose a consistency term to build a common latent space that captures the similarity of the poses with precision while allowing direct robot motion control from the latent space. For instance, we can generate in-between motion through simple linear interpolation between two projected human poses. We conduct a comprehensive evaluation of robot control from diverse modalities (i.e., texts, RGB videos, and key poses), which facilitates robot control for non-expert users. Our model outperforms existing works regarding human-to-robot retargeting in terms of efficiency and precision. Finally, we implemented our method in a real robot with self-collision avoidance through a whole-body controller to showcase the effectiveness of our approach. More information on our website https://evm7.github.io/UnsH2R/

cs.RO

Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interaction

Integrating robots into populated environments is a complex challenge that requires an understanding of human social dynamics. In this work, we propose to model social motion forecasting in a shared human-robot representation space, which facilitates us to synthesize robot motions that interact with humans in social scenarios despite not observing any robot in the motion training. We develop a transformer-based architecture called ECHO, which operates in the aforementioned shared space to predict the future motions of the agents encountered in social scenarios. Contrary to prior works, we reformulate the social motion problem as the refinement of the predicted individual motions based on the surrounding agents, which facilitates the training while allowing for single-motion forecasting when only one human is in the scene. We evaluate our model in multi-person and human-robot motion forecasting tasks and obtain state-of-the-art performance by a large margin while being efficient and performing in real-time. Additionally, our qualitative results showcase the effectiveness of our approach in generating human-robot interaction behaviors that can be controlled via text commands. Webpage: https://evm7.github.io/ECHO/

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