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Yasushi Sakai

Publications and source records attributed to Yasushi Sakai.

3 recordsLinked to original sources

When Does Delegation Beat Majority? A Delegation-Based Aggregator for Multi-Sample LLM Inference

Majority voting is the default unsupervised aggregator for multi-sample LLM inference, but it discards two signals: within-group answer entropy and between-group reasoning geometry. We aggregate by delegation instead (Propagational Proxy Voting, PPV): each group of samples keeps weight on its own answer in proportion to its entropy-based confidence (When) and routes the rest to peers by reasoning-embedding similarity (Whom); the stationary distribution of the resulting delegation matrix picks the consensus answer. This requires neither gold labels nor training. On MMLU-Pro with 128 samples per question, delegation beats majority by +1.5 pp overall and +2.24 pp on non-trivial questions (McNemar p ~ 1.0e-14, n = 8,099), overturning wrong majorities whose answer cluster is geometrically incoherent while the correct minority is tight. We then characterize exactly when delegation overturns majority: a two-option model gives a closed-form flip condition on each option's confidence and the weight it routes to the other, with a do-no-harm corollary for near-unanimous questions. The condition calls the realized winner on 96.5% of non-trivial questions, and its predicted mass gap tracks the realized gap at r = 0.97. We did not find any other unsupervised ensemble methods that close the oracle gap.

cs.AI

Propagational Proxy Voting

This paper proposes a voting process in which voters allocate fractional votes to their expected utility in different domains: over proposals, other participants, and sets containing proposals and participants. This approach allows for a more nuanced expression of preferences by calculating the result and relevance within each node. We modeled this by creating a voting matrix that reflects their preference. We use absorbing Markov chains to gain the consensus, and also calculate the influence within the participating nodes. We illustrate this method in action through an experiment with 69 students using a budget allocation topic.

cs.SI

CityScopeAR: Urban Design and Crowdsourced Engagement Platform

Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents CityScopeAR: a computational-tangible mixed-reality platform designed for collaborative urban design processes. It portrays the evolution of the tool and presents an overview of the history and limitations of notable CAD and TUI platforms. As well, it depicts the development of a distributed networking system between TUIs and CityScopeAR, as a key in design collaboration. It shares the potential advantage of broad and decentralized community-engagement process using such tools. Finally, this paper demonstrates several real-world tests and deployments of CityScopeAR and proposes a path to future integration of AR/MR devices in urban design and public participation.

cs.HC