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Yasutaka Furukawa

Publications and source records attributed to Yasutaka Furukawa.

At least 37 records · Page 2Linked to original sources

SkexGen: Autoregressive Generation of CAD Construction Sequences with Disentangled Codebooks

We present SkexGen, a novel autoregressive generative model for computer-aided design (CAD) construction sequences containing sketch-and-extrude modeling operations. Our model utilizes distinct Transformer architectures to encode topological, geometric, and extrusion variations of construction sequences into disentangled codebooks. Autoregressive Transformer decoders generate CAD construction sequences sharing certain properties specified by the codebook vectors. Extensive experiments demonstrate that our disentangled codebook representation generates diverse and high-quality CAD models, enhances user control, and enables efficient exploration of the design space. The code is available at https://samxuxiang.github.io/skexgen.

cs.CV↗

HEAT: Holistic Edge Attention Transformer for Structured Reconstruction

This paper presents a novel attention-based neural network for structured reconstruction, which takes a 2D raster image as an input and reconstructs a planar graph depicting an underlying geometric structure. The approach detects corners and classifies edge candidates between corners in an end-to-end manner. Our contribution is a holistic edge classification architecture, which 1) initializes the feature of an edge candidate by a trigonometric positional encoding of its end-points; 2) fuses image feature to each edge candidate by deformable attention; 3) employs two weight-sharing Transformer decoders to learn holistic structural patterns over the graph edge candidates; and 4) is trained with a masked learning strategy. The corner detector is a variant of the edge classification architecture, adapted to operate on pixels as corner candidates. We conduct experiments on two structured reconstruction tasks: outdoor building architecture and indoor floorplan planar graph reconstruction. Extensive qualitative and quantitative evaluations demonstrate the superiority of our approach over the state of the art. Code and pre-trained models are available at https://heat-structured-reconstruction.github.io.

cs.CV↗

Neural Inertial Localization

This paper proposes the inertial localization problem, the task of estimating the absolute location from a sequence of inertial sensor measurements. This is an exciting and unexplored area of indoor localization research, where we present a rich dataset with 53 hours of inertial sensor data and the associated ground truth locations. We developed a solution, dubbed neural inertial localization (NILoc) which 1) uses a neural inertial navigation technique to turn inertial sensor history to a sequence of velocity vectors; then 2) employs a transformer-based neural architecture to find the device location from the sequence of velocities. We only use an IMU sensor, which is energy efficient and privacy preserving compared to WiFi, cameras, and other data sources. Our approach is significantly faster and achieves competitive results even compared with state-of-the-art methods that require a floorplan and run 20 to 30 times slower. We share our code, model and data at https://sachini.github.io/niloc.

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Structured Outdoor Architecture Reconstruction by Exploration and Classification

This paper presents an explore-and-classify framework for structured architectural reconstruction from an aerial image. Starting from a potentially imperfect building reconstruction by an existing algorithm, our approach 1) explores the space of building models by modifying the reconstruction via heuristic actions; 2) learns to classify the correctness of building models while generating classification labels based on the ground-truth, and 3) repeat. At test time, we iterate exploration and classification, seeking for a result with the best classification score. We evaluate the approach using initial reconstructions by two baselines and two state-of-the-art reconstruction algorithms. Qualitative and quantitative evaluations demonstrate that our approach consistently improves the reconstruction quality from every initial reconstruction.

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Plan2Scene: Converting Floorplans to 3D Scenes

We address the task of converting a floorplan and a set of associated photos of a residence into a textured 3D mesh model, a task which we call Plan2Scene. Our system 1) lifts a floorplan image to a 3D mesh model; 2) synthesizes surface textures based on the input photos; and 3) infers textures for unobserved surfaces using a graph neural network architecture. To train and evaluate our system we create indoor surface texture datasets, and augment a dataset of floorplans and photos from prior work with rectified surface crops and additional annotations. Our approach handles the challenge of producing tileable textures for dominant surfaces such as floors, walls, and ceilings from a sparse set of unaligned photos that only partially cover the residence. Qualitative and quantitative evaluations show that our system produces realistic 3D interior models, outperforming baseline approaches on a suite of texture quality metrics and as measured by a holistic user study.

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Conv-MPN: Convolutional Message Passing Neural Network for Structured Outdoor Architecture Reconstruction

This paper proposes a novel message passing neural (MPN) architecture Conv-MPN, which reconstructs an outdoor building as a planar graph from a single RGB image. Conv-MPN is specifically designed for cases where nodes of a graph have explicit spatial embedding. In our problem, nodes correspond to building edges in an image. Conv-MPN is different from MPN in that 1) the feature associated with a node is represented as a feature volume instead of a 1D vector; and 2) convolutions encode messages instead of fully connected layers. Conv-MPN learns to select a true subset of nodes (i.e., building edges) to reconstruct a building planar graph. Our qualitative and quantitative evaluations over 2,000 buildings show that Conv-MPN makes significant improvements over the existing fully neural solutions. We believe that the paper has a potential to open a new line of graph neural network research for structured geometry reconstruction.

cs.CV↗

Fusion-DHL: WiFi, IMU, and Floorplan Fusion for Dense History of Locations in Indoor Environments

The paper proposes a multi-modal sensor fusion algorithm that fuses WiFi, IMU, and floorplan information to infer an accurate and dense location history in indoor environments. The algorithm uses 1) an inertial navigation algorithm to estimate a relative motion trajectory from IMU sensor data; 2) a WiFi-based localization API in industry to obtain positional constraints and geo-localize the trajectory; and 3) a convolutional neural network to refine the location history to be consistent with the floorplan. We have developed a data acquisition app to build a new dataset with WiFi, IMU, and floorplan data with ground-truth positions at 4 university buildings and 3 shopping malls. Our qualitative and quantitative evaluations demonstrate that the proposed system is able to produce twice as accurate and a few orders of magnitude denser location history than the current standard, while requiring minimal additional energy consumption. We will publicly share our code, data and models.

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Roof-GAN: Learning to Generate Roof Geometry and Relations for Residential Houses

This paper presents Roof-GAN, a novel generative adversarial network that generates structured geometry of residential roof structures as a set of roof primitives and their relationships. Given the number of primitives, the generator produces a structured roof model as a graph, which consists of 1) primitive geometry as raster images at each node, encoding facet segmentation and angles; 2) inter-primitive colinear/coplanar relationships at each edge; and 3) primitive geometry in a vector format at each node, generated by a novel differentiable vectorizer while enforcing the relationships. The discriminator is trained to assess the primitive raster geometry, the primitive relationships, and the primitive vector geometry in a fully end-to-end architecture. Qualitative and quantitative evaluations demonstrate the effectiveness of our approach in generating diverse and realistic roof models over the competing methods with a novel metric proposed in this paper for the task of structured geometry generation. Code and data are available at https://github.com/yi-ming-qian/roofgan .

cs.CV↗

Heterogeneous Grid Convolution for Adaptive, Efficient, and Controllable Computation

This paper proposes a novel heterogeneous grid convolution that builds a graph-based image representation by exploiting heterogeneity in the image content, enabling adaptive, efficient, and controllable computations in a convolutional architecture. More concretely, the approach builds a data-adaptive graph structure from a convolutional layer by a differentiable clustering method, pools features to the graph, performs a novel direction-aware graph convolution, and unpool features back to the convolutional layer. By using the developed module, the paper proposes heterogeneous grid convolutional networks, highly efficient yet strong extension of existing architectures. We have evaluated the proposed approach on four image understanding tasks, semantic segmentation, object localization, road extraction, and salient object detection. The proposed method is effective on three of the four tasks. Especially, the method outperforms a strong baseline with more than 90% reduction in floating-point operations for semantic segmentation, and achieves the state-of-the-art result for road extraction. We will share our code, model, and data.

cs.CV↗

House-GAN++: Generative Adversarial Layout Refinement Networks

This paper proposes a novel generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated layout becomes the next input constraint, enabling iterative refinement. A surprising discovery of our research is that a simple non-iterative training process, dubbed component-wise GT-conditioning, is effective in learning such a generator. The iterative generator also creates a new opportunity in further improving a metric of choice via meta-optimization techniques by controlling when to pass which input constraints during iterative layout refinement. Our qualitative and quantitative evaluation based on the three standard metrics demonstrate that the proposed system makes significant improvements over the current state-of-the-art, even competitive against the ground-truth floorplans, designed by professional architects.

cs.CV↗

House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generation

This paper proposes a novel graph-constrained generative adversarial network, whose generator and discriminator are built upon relational architecture. The main idea is to encode the constraint into the graph structure of its relational networks. We have demonstrated the proposed architecture for a new house layout generation problem, whose task is to take an architectural constraint as a graph (i.e., the number and types of rooms with their spatial adjacency) and produce a set of axis-aligned bounding boxes of rooms. We measure the quality of generated house layouts with the three metrics: the realism, the diversity, and the compatibility with the input graph constraint. Our qualitative and quantitative evaluations over 117,000 real floorplan images demonstrate that the proposed approach outperforms existing methods and baselines. We will publicly share all our code and data.

cs.CV↗

Vectorizing World Buildings: Planar Graph Reconstruction by Primitive Detection and Relationship Inference

This paper tackles a 2D architecture vectorization problem, whose task is to infer an outdoor building architecture as a 2D planar graph from a single RGB image. We provide a new benchmark with ground-truth annotations for 2,001 complex buildings across the cities of Atlanta, Paris, and Las Vegas. We also propose a novel algorithm utilizing 1) convolutional neural networks (CNNs) that detects geometric primitives and infers their relationships and 2) an integer programming (IP) that assembles the information into a 2D planar graph. While being a trivial task for human vision, the inference of a graph structure with an arbitrary topology is still an open problem for computer vision. Qualitative and quantitative evaluations demonstrate that our algorithm makes significant improvements over the current state-of-the-art, towards an intelligent system at the level of human perception. We will share code and data.

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Floor-SP: Inverse CAD for Floorplans by Sequential Room-wise Shortest Path

This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves dynamic programming to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge detection with thresholds, unlike most other methods. We have evaluated our system on production-quality RGBD scans of 527 apartments or houses, including many units with non-Manhattan structures. Qualitative and quantitative evaluations demonstrate a significant performance boost over the current state-of-the-art. Please refer to our project website http://jcchen.me/floor-sp/ for code and data.

cs.CV↗

RoNIN: Robust Neural Inertial Navigation in the Wild: Benchmark, Evaluations, and New Methods

This paper sets a new foundation for data-driven inertial navigation research, where the task is the estimation of positions and orientations of a moving subject from a sequence of IMU sensor measurements. More concretely, the paper presents 1) a new benchmark containing more than 40 hours of IMU sensor data from 100 human subjects with ground-truth 3D trajectories under natural human motions; 2) novel neural inertial navigation architectures, making significant improvements for challenging motion cases; and 3) qualitative and quantitative evaluations of the competing methods over three inertial navigation benchmarks. We will share the code and data to promote further research.

cs.CV↗

MASC: Multi-scale Affinity with Sparse Convolution for 3D Instance Segmentation

We propose a new approach for 3D instance segmentation based on sparse convolution and point affinity prediction, which indicates the likelihood of two points belonging to the same instance. The proposed network, built upon submanifold sparse convolution [3], processes a voxelized point cloud and predicts semantic scores for each occupied voxel as well as the affinity between neighboring voxels at different scales. A simple yet effective clustering algorithm segments points into instances based on the predicted affinity and the mesh topology. The semantic for each instance is determined by the semantic prediction. Experiments show that our method outperforms the state-of-the-art instance segmentation methods by a large margin on the widely used ScanNet benchmark [2]. We share our code publicly at https://github.com/art-programmer/MASC.

cs.CV↗

PlaneRCNN: 3D Plane Detection and Reconstruction from a Single Image

This paper proposes a deep neural architecture, PlaneRCNN, that detects and reconstructs piecewise planar surfaces from a single RGB image. PlaneRCNN employs a variant of Mask R-CNN to detect planes with their plane parameters and segmentation masks. PlaneRCNN then jointly refines all the segmentation masks with a novel loss enforcing the consistency with a nearby view during training. The paper also presents a new benchmark with more fine-grained plane segmentations in the ground-truth, in which, PlaneRCNN outperforms existing state-of-the-art methods with significant margins in the plane detection, segmentation, and reconstruction metrics. PlaneRCNN makes an important step towards robust plane extraction, which would have an immediate impact on a wide range of applications including Robotics, Augmented Reality, and Virtual Reality.

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PlaneNet: Piece-wise Planar Reconstruction from a Single RGB Image

This paper proposes a deep neural network (DNN) for piece-wise planar depthmap reconstruction from a single RGB image. While DNNs have brought remarkable progress to single-image depth prediction, piece-wise planar depthmap reconstruction requires a structured geometry representation, and has been a difficult task to master even for DNNs. The proposed end-to-end DNN learns to directly infer a set of plane parameters and corresponding plane segmentation masks from a single RGB image. We have generated more than 50,000 piece-wise planar depthmaps for training and testing from ScanNet, a large-scale RGBD video database. Our qualitative and quantitative evaluations demonstrate that the proposed approach outperforms baseline methods in terms of both plane segmentation and depth estimation accuracy. To the best of our knowledge, this paper presents the first end-to-end neural architecture for piece-wise planar reconstruction from a single RGB image. Code and data are available at https://github.com/art-programmer/PlaneNet.

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FloorNet: A Unified Framework for Floorplan Reconstruction from 3D Scans

The ultimate goal of this indoor mapping research is to automatically reconstruct a floorplan simply by walking through a house with a smartphone in a pocket. This paper tackles this problem by proposing FloorNet, a novel deep neural architecture. The challenge lies in the processing of RGBD streams spanning a large 3D space. FloorNet effectively processes the data through three neural network branches: 1) PointNet with 3D points, exploiting the 3D information; 2) CNN with a 2D point density image in a top-down view, enhancing the local spatial reasoning; and 3) CNN with RGB images, utilizing the full image information. FloorNet exchanges intermediate features across the branches to exploit the best of all the architectures. We have created a benchmark for floorplan reconstruction by acquiring RGBD video streams for 155 residential houses or apartments with Google Tango phones and annotating complete floorplan information. Our qualitative and quantitative evaluations demonstrate that the fusion of three branches effectively improves the reconstruction quality. We hope that the paper together with the benchmark will be an important step towards solving a challenging vector-graphics reconstruction problem. Code and data are available at https://github.com/art-programmer/FloorNet.

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