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Yatai Ji

Publications and source records attributed to Yatai Ji.

At least 19 recordsLinked to original sources

Reinforcing Dual-Path Reasoning in Spatial Vision Language Models

Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging. Moreover, different spatial queries call for fundamentally different strategies: some are best addressed through purely linguistic, step-by-step deduction, while others require explicit 3D grounding before quantitative inference. We present Dual-Path Spatial Reasoning via Reinforcement Learning for Spatial VLMs (SR-REAL), a unified framework that equips a spatial VLM with two complementary reasoning paths: Language-Only Reasoning (LOR), which performs step-by-step linguistic deduction, and Detect-Then-Reason (DTR), which detects 3D geometric cues (e.g., centers or bounding boxes) via region tokens before explicit geometric inference. SR-REAL begins with a cold-start supervised fine-tuning stage that constructs LOR and DTR chain-of-thought supervision and exposes a region-to-3D interface, followed by RL that optimizes the policy model with accuracy and format rewards; for DTR, a discrete center-based detection reward further refines geometric alignment. Across diverse spatial benchmarks, SR-REAL significantly outperforms spatial VLM baselines: (i) a single RL-trained model supports both reasoning paths, with DTR excelling in region-aware tasks through precise 3D localization and LOR enhancing general spatial reasoning; (ii) jointly training both paths fosters mutual reinforcement; (iii) high-quality, blended cold-start data is crucial for stable RL optimization; and (iv) the model generalizes across datasets and domains without per-task tuning, demonstrating positive transfer between LOR and DTR.

cs.CV

ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering

Aerial Embodied Question Answering (EQA) requires Unmanned Aerial Vehicles (UAVs) to actively perceive the environment and answer natural language questions. Existing outdoor EQA systems usually stop once the target enters the UAV's field of view, leaving the fine-grained viewpoint adjustment needed for evidence-seeking questions largely unresolved. To address this issue, we introduce FG-EQA, a fine-grained active perception EQA benchmark with more than 40K simulated trajectories and 1K real-world trajectories. Drawing inspiration from the ``waggle dance'' of scout bees, which iteratively adjust their flight paths to verify target information, we propose ScoutVLA, an evidence-driven Vision-Language-Action model for outdoor EQA. To emulate this active exploration behavior, ScoutVLA features a decoupled dual-expert architecture: a vision-language expert infers the semantic intent to identify missing evidence, while an independent action expert employs high-DoF flow matching to generate continuous viewpoint-refinement trajectories. To balance the competing demands of continuous control and semantic reasoning, we devise a decoupled training strategy with a knowledge insulation mechanism that prevents the action gradients from erasing the model's multimodal reasoning ability. Extensive simulated experiments and a qualitative real-world field study both verify the superiority of ScoutVLA over the state-of-the-art baselines, demonstrating a 10.48$\boldsymbol{\times}$ higher average strict success rate and a 7.72$\boldsymbol{\times}$ higher average QA correctness.

cs.CV

Grounded 3D-Aware Spatial Vision-Language Modeling

We present GR3D, a spatial vision language model equipped with three complementary grounding capabilities--explicit 2D grounding, implicit 2D grounding, and monocular 3D grounding--within a single framework. GR3D introduces an implicit grounding mechanism that identifies entity mentions during generation and inserts the corresponding region tokens into the text stream, allowing the model to reference visual evidence on the fly when producing spatial chain-of-thought responses. In parallel, a region-prompted monocular 3D grounding design predicts 3D bounding boxes in the camera view from grounded region queries, supported by intrinsic-aware normalization and dense geometric supervision. Together, these grounding capabilities enable GR3D to decompose complex spatial understanding problems into grounded 2D perception followed by 3D inference. GR3D achieves consistent improvements across grounded and non-grounded spatial benchmarks, demonstrating grounding as an effective inductive bias for strengthening spatial understanding in VLMs. These grounding capabilities collectively enhance general spatial understanding beyond the grounding task itself.

cs.CV

Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation

Unified multimodal models typically rely on pretrained vision encoders and use separate visual representations for understanding and generation, creating misalignment between the two tasks and preventing fully end-to-end optimization from raw pixels. We introduce Tuna-2, a native unified multimodal model that performs visual understanding and generation directly based on pixel embeddings. Tuna-2 drastically simplifies the model architecture by employing simple patch embedding layers to encode visual input, completely discarding the modular vision encoder designs such as the VAE or the representation encoder. Experiments show that Tuna-2 achieves state-of-the-art performance in multimodal benchmarks, demonstrating that unified pixel-space modelling can fully compete with latent-space approaches for high-quality image generation. Moreover, while the encoder-based variant converges faster in early pretraining, Tuna-2's encoder-free design achieves stronger multimodal understanding at scale, particularly on tasks requiring fine-grained visual perception. These results show that pretrained vision encoders are not necessary for multimodal modelling, and end-to-end pixel-space learning offers a scalable path toward stronger visual representations for both generation and perception.

cs.CV

How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace

Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.

cs.AI

From Denoising to Refining: A Corrective Framework for Vision-Language Diffusion Model

Discrete diffusion models have emerged as a promising direction for vision-language tasks, offering bidirectional context modeling and theoretical parallelization. However, their practical application is severely hindered by a train-inference discrepancy, which leads to catastrophic error cascades: initial token errors during parallel decoding pollute the generation context, triggering a chain reaction of compounding errors and leading to syntactic errors and semantic hallucinations. To address this fundamental challenge, we reframe the generation process from passive denoising to active refining. We introduce ReDiff, a refining-enhanced diffusion framework that teaches the model to identify and correct its own errors. Our approach features a two-stage training process: first, we instill a foundational revision capability by training the model to revise synthetic errors; second, we implement a novel online self-correction loop where the model is explicitly trained to revise its own flawed drafts by learning from an expert's corrections. This mistake-driven learning endows the model with the crucial ability to revisit and refine its already generated output, effectively breaking the error cascade. Extensive experiments demonstrate that ReDiff significantly improves the coherence and factual accuracy of generated content, enabling stable and efficient parallel generation far superior to traditional denoising methods. Our codes and models are available at https://rediff-hku.github.io/.

cs.CL

PIN: A Knowledge-Intensive Dataset for Paired and Interleaved Multimodal Documents

Recent advancements in large multimodal models (LMMs) have leveraged extensive multimodal datasets to enhance capabilities in complex knowledge-driven tasks. However, persistent challenges in perceptual and reasoning errors limit their efficacy, particularly in interpreting intricate visual data and deducing multimodal relationships. To address these issues, we introduce PIN (Paired and INterleaved multimodal documents), a novel data format designed to foster a deeper integration of visual and textual knowledge. The PIN format uniquely combines semantically rich Markdown files, which preserve fine-grained textual structures, with holistic overall images that capture the complete document layout. Following this format, we construct and release two large-scale, open-source datasets: PIN-200M (~200 million documents) and PIN-14M (~14 million), compiled from diverse web and scientific sources in both English and Chinese. To maximize usability, we provide detailed statistical analyses and equip the datasets with quality signals, enabling researchers to easily filter and select data for specific tasks. Our work provides the community with a versatile data format and substantial resources, offering a foundation for new research in pre-training strategies and the development of more powerful knowledge-intensive LMMs.

cs.AI

CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space

Embodied Question Answering (EQA) has primarily focused on indoor environments, leaving the complexities of urban settings-spanning environment, action, and perception-largely unexplored. To bridge this gap, we introduce CityEQA, a new task where an embodied agent answers open-vocabulary questions through active exploration in dynamic city spaces. To support this task, we present CityEQA-EC, the first benchmark dataset featuring 1,412 human-annotated tasks across six categories, grounded in a realistic 3D urban simulator. Moreover, we propose Planner-Manager-Actor (PMA), a novel agent tailored for CityEQA. PMA enables long-horizon planning and hierarchical task execution: the Planner breaks down the question answering into sub-tasks, the Manager maintains an object-centric cognitive map for spatial reasoning during the process control, and the specialized Actors handle navigation, exploration, and collection sub-tasks. Experiments demonstrate that PMA achieves 60.7% of human-level answering accuracy, significantly outperforming competitive baselines. While promising, the performance gap compared to humans highlights the need for enhanced visual reasoning in CityEQA. This work paves the way for future advancements in urban spatial intelligence. Dataset and code are available at https://github.com/BiluYong/CityEQA.git.

cs.AI

Towards Autonomous UAV Visual Object Search in City Space: Benchmark and Agentic Methodology

Aerial Visual Object Search (AVOS) tasks in urban environments require Unmanned Aerial Vehicles (UAVs) to autonomously search for and identify target objects using visual and textual cues without external guidance. Existing approaches struggle in complex urban environments due to redundant semantic processing, similar object distinction, and the exploration-exploitation dilemma. To bridge this gap and support the AVOS task, we introduce CityAVOS, the first benchmark dataset for autonomous search of common urban objects. This dataset comprises 2,420 tasks across six object categories with varying difficulty levels, enabling comprehensive evaluation of UAV agents' search capabilities. To solve the AVOS tasks, we also propose PRPSearcher (Perception-Reasoning-Planning Searcher), a novel agentic method powered by multi-modal large language models (MLLMs) that mimics human three-tier cognition. Specifically, PRPSearcher constructs three specialized maps: an object-centric dynamic semantic map enhancing spatial perception, a 3D cognitive map based on semantic attraction values for target reasoning, and a 3D uncertainty map for balanced exploration-exploitation search. Also, our approach incorporates a denoising mechanism to mitigate interference from similar objects and utilizes an Inspiration Promote Thought (IPT) prompting mechanism for adaptive action planning. Experimental results on CityAVOS demonstrate that PRPSearcher surpasses existing baselines in both success rate and search efficiency (on average: +37.69% SR, +28.96% SPL, -30.69% MSS, and -46.40% NE). While promising, the performance gap compared to humans highlights the need for better semantic reasoning and spatial exploration capabilities in AVOS tasks. This work establishes a foundation for future advances in embodied target search. Dataset and source code are available at https://anonymous.4open.science/r/CityAVOS-3DF8.

cs.CV

DLW-CI: A Dynamic Likelihood-Weighted Cooperative Infotaxis Approach for Multi-Source Search in Urban Environments Using Consumer Drone Networks

Consumer-grade drones equipped with low-cost sensors have emerged as a cornerstone of Autonomous Intelligent Systems (AISs) for environmental monitoring and hazardous substance detection in urban environments. However, existing research primarily addresses single-source search problems, overlooking the complexities of real-world urban scenarios where both the location and quantity of hazardous sources remain unknown. To address this issue, we propose the Dynamic Likelihood-Weighted Cooperative Infotaxis (DLW-CI) approach for consumer drone networks. Our approach enhances multi-drone collaboration in AISs by combining infotaxis (a cognitive search strategy) with optimized source term estimation and an innovative cooperative mechanism. Specifically, we introduce a novel source term estimation method that utilizes multiple parallel particle filters, with each filter dedicated to estimating the parameters of a potentially unknown source within the search scene. Furthermore, we develop a cooperative mechanism based on dynamic likelihood weights to prevent multiple drones from simultaneously estimating and searching for the same source, thus optimizing the energy efficiency and search coverage of the consumer AIS. Experimental results demonstrate that the DLW-CI approach significantly outperforms baseline methods regarding success rate, accuracy, and root mean square error, particularly in scenarios with relatively few sources, regardless of the presence of obstacles. Also, the effectiveness of the proposed approach is verified in a diffusion scenario generated by the computational fluid dynamics (CFD) model. Research findings indicate that our approach could improve source estimation accuracy and search efficiency by consumer drone-based AISs, making a valuable contribution to environmental safety monitoring applications within smart city infrastructure.

cs.IT

AutoS$^2$earch: Unlocking the Reasoning Potential of Large Models for Web-based Source Search

Web-based management systems have been widely used in risk control and industrial safety. However, effectively integrating source search capabilities into these systems, to enable decision-makers to locate and address the hazard (e.g., gas leak detection) remains a challenge. While prior efforts have explored using web crowdsourcing and AI algorithms for source search decision support, these approaches suffer from overheads in recruiting human participants and slow response times in time-sensitive situations. To address this, we introduce AutoS$^2$earch, a novel framework leveraging large models for zero-shot source search in web applications. AutoS$^2$earch operates on a simplified visual environment projected through a web-based display, utilizing a chain-of-thought prompt designed to emulate human reasoning. The multi-modal large language model (MLLMs) dynamically converts visual observations into language descriptions, enabling the LLM to perform linguistic reasoning on four directional choices. Extensive experiments demonstrate that AutoS$^2$earch achieves performance nearly equivalent to human-AI collaborative source search while eliminating dependency on crowdsourced labor. Our work offers valuable insights in using web engineering to design such autonomous systems in other industrial applications.

cs.AI

Prompt-A-Video: Prompt Your Video Diffusion Model via Preference-Aligned LLM

Text-to-video models have made remarkable advancements through optimization on high-quality text-video pairs, where the textual prompts play a pivotal role in determining quality of output videos. However, achieving the desired output often entails multiple revisions and iterative inference to refine user-provided prompts. Current automatic methods for refining prompts encounter challenges such as Modality-Inconsistency, Cost-Discrepancy, and Model-Unaware when applied to text-to-video diffusion models. To address these problem, we introduce an LLM-based prompt adaptation framework, termed as Prompt-A-Video, which excels in crafting Video-Centric, Labor-Free and Preference-Aligned prompts tailored to specific video diffusion model. Our approach involves a meticulously crafted two-stage optimization and alignment system. Initially, we conduct a reward-guided prompt evolution pipeline to automatically create optimal prompts pool and leverage them for supervised fine-tuning (SFT) of the LLM. Then multi-dimensional rewards are employed to generate pairwise data for the SFT model, followed by the direct preference optimization (DPO) algorithm to further facilitate preference alignment. Through extensive experimentation and comparative analyses, we validate the effectiveness of Prompt-A-Video across diverse generation models, highlighting its potential to push the boundaries of video generation.

cs.CV

OnlineVPO: Align Video Diffusion Model with Online Video-Centric Preference Optimization

Video diffusion models (VDMs) have demonstrated remarkable capabilities in text-to-video (T2V) generation. Despite their success, VDMs still suffer from degraded image quality and flickering artifacts. To address these issues, some approaches have introduced preference learning to exploit human feedback to enhance the video generation. However, these methods primarily adopt the routine in the image domain without an in-depth investigation into video-specific preference optimization. In this paper, we reexamine the design of the video preference learning from two key aspects: feedback source and feedback tuning methodology, and present OnlineVPO, a more efficient preference learning framework tailored specifically for VDMs. On the feedback source, we found that the image-level reward model commonly used in existing methods fails to provide a human-aligned video preference signal due to the modality gap. In contrast, video quality assessment (VQA) models show superior alignment with human perception of video quality. Building on this insight, we propose leveraging VQA models as a proxy of humans to provide more modality-aligned feedback for VDMs. Regarding the preference tuning methodology, we introduce an online DPO algorithm tailored for VDMs. It not only enjoys the benefits of superior scalability in optimizing videos with higher resolution and longer duration compared with the existing method, but also mitigates the insufficient optimization issue caused by off-policy learning via online preference generation and curriculum preference update designs. Extensive experiments on the open-source video-diffusion model demonstrate OnlineVPO as a simple yet effective and, more importantly, scalable preference learning algorithm for video diffusion models.

cs.CV

Control-A-Video: Controllable Text-to-Video Diffusion Models with Motion Prior and Reward Feedback Learning

Recent advances in text-to-image (T2I) diffusion models have enabled impressive image generation capabilities guided by text prompts. However, extending these techniques to video generation remains challenging, with existing text-to-video (T2V) methods often struggling to produce high-quality and motion-consistent videos. In this work, we introduce Control-A-Video, a controllable T2V diffusion model that can generate videos conditioned on text prompts and reference control maps like edge and depth maps. To tackle video quality and motion consistency issues, we propose novel strategies to incorporate content prior and motion prior into the diffusion-based generation process. Specifically, we employ a first-frame condition scheme to transfer video generation from the image domain. Additionally, we introduce residual-based and optical flow-based noise initialization to infuse motion priors from reference videos, promoting relevance among frame latents for reduced flickering. Furthermore, we present a Spatio-Temporal Reward Feedback Learning (ST-ReFL) algorithm that optimizes the video diffusion model using multiple reward models for video quality and motion consistency, leading to superior outputs. Comprehensive experiments demonstrate that our framework generates higher-quality, more consistent videos compared to existing state-of-the-art methods in controllable text-to-video generation

cs.CV

Taming Lookup Tables for Efficient Image Retouching

The widespread use of high-definition screens in edge devices, such as end-user cameras, smartphones, and televisions, is spurring a significant demand for image enhancement. Existing enhancement models often optimize for high performance while falling short of reducing hardware inference time and power consumption, especially on edge devices with constrained computing and storage resources. To this end, we propose Image Color Enhancement Lookup Table (ICELUT) that adopts LUTs for extremely efficient edge inference, without any convolutional neural network (CNN). During training, we leverage pointwise (1x1) convolution to extract color information, alongside a split fully connected layer to incorporate global information. Both components are then seamlessly converted into LUTs for hardware-agnostic deployment. ICELUT achieves near-state-of-the-art performance and remarkably low power consumption. We observe that the pointwise network structure exhibits robust scalability, upkeeping the performance even with a heavily downsampled 32x32 input image. These enable ICELUT, the first-ever purely LUT-based image enhancer, to reach an unprecedented speed of 0.4ms on GPU and 7ms on CPU, at least one order faster than any CNN solution. Codes are available at https://github.com/Stephen0808/ICELUT.

cs.CV

IDA-VLM: Towards Movie Understanding via ID-Aware Large Vision-Language Model

The rapid advancement of Large Vision-Language models (LVLMs) has demonstrated a spectrum of emergent capabilities. Nevertheless, current models only focus on the visual content of a single scenario, while their ability to associate instances across different scenes has not yet been explored, which is essential for understanding complex visual content, such as movies with multiple characters and intricate plots. Towards movie understanding, a critical initial step for LVLMs is to unleash the potential of character identities memory and recognition across multiple visual scenarios. To achieve the goal, we propose visual instruction tuning with ID reference and develop an ID-Aware Large Vision-Language Model, IDA-VLM. Furthermore, our research introduces a novel benchmark MM-ID, to examine LVLMs on instance IDs memory and recognition across four dimensions: matching, location, question-answering, and captioning. Our findings highlight the limitations of existing LVLMs in recognizing and associating instance identities with ID reference. This paper paves the way for future artificial intelligence systems to possess multi-identity visual inputs, thereby facilitating the comprehension of complex visual narratives like movies.

cs.CV

Multimodal Prototype-Enhanced Network for Few-Shot Action Recognition

Current methods for few-shot action recognition mainly fall into the metric learning framework following ProtoNet, which demonstrates the importance of prototypes. Although they achieve relatively good performance, the effect of multimodal information is ignored, e.g. label texts. In this work, we propose a novel MultimOdal PRototype-ENhanced Network (MORN), which uses the semantic information of label texts as multimodal information to enhance prototypes. A CLIP visual encoder and a frozen CLIP text encoder are introduced to obtain features with good multimodal initialization. Then in the visual flow, visual prototypes are computed by a visual prototype-computed module. In the text flow, a semantic-enhanced (SE) module and an inflating operation are used to obtain text prototypes. The final multimodal prototypes are then computed by a multimodal prototype-enhanced (MPE) module. Besides, we define a PRototype SImilarity DiffErence (PRIDE) to evaluate the quality of prototypes, which is used to verify our improvement on the prototype level and effectiveness of MORN. We conduct extensive experiments on four popular few-shot action recognition datasets: HMDB51, UCF101, Kinetics and SSv2, and MORN achieves state-of-the-art results. When plugging PRIDE into the training stage, the performance can be further improved.

cs.CV

Global and Local Semantic Completion Learning for Vision-Language Pre-training

Cross-modal alignment plays a crucial role in vision-language pre-training (VLP) models, enabling them to capture meaningful associations across different modalities. For this purpose, numerous masked modeling tasks have been proposed for VLP to further promote cross-modal interactions. The core idea of previous masked modeling tasks is to focus on reconstructing the masked tokens based on visible context for learning local-local alignment. However, most of them pay little attention to the global semantic features generated for the masked data, resulting in a limited cross-modal alignment ability of global representations to local features of the other modality. Therefore, in this paper, we propose a novel Global and Local Semantic Completion Learning (GLSCL) task to facilitate global-local alignment and local-local alignment simultaneously. Specifically, the GLSCL task complements the missing semantics of masked data and recovers global and local features by cross-modal interactions. Our GLSCL consists of masked global semantic completion (MGSC) and masked local token completion (MLTC). MGSC promotes learning more representative global features, which have a great impact on the performance of downstream tasks, while MLTC reconstructs modal-fusion local tokens, further enhancing accurate comprehension of multimodal data. To evaluate the proposed approaches on cross-modal alignment, we develop a validation benchmark called ALIGN-BENCH. Moreover, we present a flexible vision encoder, enabling our model to simultaneously perform image-text and video-text multimodal tasks. Experimental results show that our proposed method obtains state-of-the-art performance on various vision-language benchmarks, such as visual question answering, image-text retrieval, and video-text retrieval.

cs.CV