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Yating Wang

Publications and source records attributed to Yating Wang.

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A Two-Level Preconditioner Based on Dominant Components for Time-Dependent Multiscale High-Contrast Problem

In this work, we develop a two-level overlapping preconditioner for time-dependent problems in high-contrast multiscale media. We present a coarse-space construction based on multiscale methods, with emphasis on the relaxed nonlocal multicontinuum (NLMC) method. The NLMC space can be separated into components representing the high-permeability regions and the low-permeability background. We show that the complete NLMC space effectively preconditions the heterogeneous stiffness operator, whereas the high-permeability component alone captures the contrast-dependent global modes. For suitable small time-step sizes, the mass matrix controls the low-permeability contribution and only the high-permeability component in NLMC space is required for the global coarse correction in the two-level preconditioner. For general time-step sizes, performance can be maintained by using the full NLMC space or augmenting the high-permeability component with a standard multiscale space. The proposed coarse-space construction lowers the computational cost while preserving robustness with respect to coefficient contrast and fine-scale resolution. To further improve efficiency, the multiscale basis functions can be constructed by iteratively solving the relaxed energy-minimizing formulation. We demonstrate the robustness, efficiency and scalability of the proposed method through several numerical experiments.

math.NA

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.

cs.CV

Joint Semantic Token Selection and Prompt Optimization for Interpretable Prompt Learning

Vision-language models such as CLIP achieve strong visual-textual alignment, but often suffer from overfitting and limited interpretability when adapted through continuous prompt learning. While discrete prompt optimization improves interpretability, it usually depends on large external models, leading to high computational costs and limited scalability. In this paper, we propose Interpretable Prompt Learning (IPL), a hybrid framework that alternates between discrete semantic token selection and continuous prompt optimization. Specifically, IPL formulates semantic token selection as an approximate submodular optimization problem, encouraging tokens that are both human-understandable and semantically diverse. It further adopts an alternating optimization strategy to integrate discrete token selection with continuous prompt tuning, improving interpretability while preserving adaptability to downstream tasks. Our framework is plug-and-play, allowing seamless integration with existing prompt learning methods. Extensive experiments on multiple benchmarks show that IPL consistently improves both interpretability and accuracy across five representative prompt learning methods, providing an effective and scalable extension to existing frameworks.

cs.CV

Distributed Multi-Layer Editing for Rule-Level Knowledge in Large Language Models

Large language models store not only isolated facts but also rules that support reasoning across symbolic expressions, natural language explanations, and concrete instances. Yet most model editing methods are built for fact-level knowledge, assuming that a target edit can be achieved through a localized intervention. This assumption does not hold for rule-level knowledge, where a single rule must remain consistent across multiple interdependent forms. We investigate this problem through a mechanistic study of rule-level knowledge editing. To support this study, we extend the RuleEdit benchmark from 80 to 200 manually verified rules spanning mathematics and physics. Fine-grained causal tracing reveals a form-specific organization of rule knowledge in transformer layers: formulas and descriptions are concentrated in earlier layers, while instances are more associated with middle layers. These results suggest that rule knowledge is not uniformly localized, and therefore cannot be reliably edited by a single-layer or contiguous-block intervention. Based on this insight, we propose Distributed Multi-Layer Editing (DMLE), which applies a shared early-layer update to formulas and descriptions and a separate middle-layer update to instances. While remaining competitive on standard editing metrics, DMLE achieves substantially stronger rule-level editing performance. On average, it improves instance portability and rule understanding by 13.91 and 50.19 percentage points, respectively, over the strongest baseline across GPT-J-6B, Qwen2.5-7B, Qwen2-7B, and LLaMA-3-8B. The code is available at https://github.com/Pepper66/DMLE.

cs.CL

Holistic Optimal Label Selection for Robust Prompt Learning under Partial Labels

Prompt learning has gained significant attention as a parameter-efficient approach for adapting large pre-trained vision-language models to downstream tasks. However, when only partial labels are available, its performance is often limited by label ambiguity and insufficient supervisory information. To address this issue, we propose Holistic Optimal Label Selection (HopS), leveraging the generalization ability of pre-trained feature encoders through two complementary strategies. First, we design a local density-based filter that selects the top frequent labels from the nearest neighbors' candidate sets and uses the softmax scores to identify the most plausible label, capturing structural regularities in the feature space. Second, we introduce a global selection objective based on optimal transport that maps the uniform sampling distribution to the candidate label distributions across a batch. By minimizing the expected transport cost, it can determine the most likely label assignments. These two strategies work together to provide robust label selection from both local and global perspectives. Extensive experiments on eight benchmark datasets show that HopS consistently improves performance under partial supervision and outperforms all baselines. Those results highlight the merit of holistic label selection and offer a practical solution for prompt learning in weakly supervised settings.

cs.CV

AvatarPointillist: AutoRegressive 4D Gaussian Avatarization

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code inspire future research.

cs.CV

HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Captures

Recent 3D-aware head generative models based on 3D Gaussian Splatting achieve real-time, photorealistic and view-consistent head synthesis. However, a fundamental limitation persists: the deep entanglement of illumination and intrinsic appearance prevents controllable relighting. Existing disentanglement methods rely on strong assumptions to enable weakly supervised learning, which restricts their capacity for complex illumination. To address this challenge, we introduce HeadLighter, a novel supervised framework that learns a physically plausible decomposition of appearance and illumination in head generative models. Specifically, we design a dual-branch architecture that separately models lighting-invariant head attributes and physically grounded rendering components. A progressive disentanglement training is employed to gradually inject head appearance priors into the generative architecture, supervised by multi-view images captured under controlled light conditions with a light stage setup. We further introduce a distillation strategy to generate high-quality normals for realistic rendering. Experiments demonstrate that our method preserves high-quality generation and real-time rendering, while simultaneously supporting explicit lighting and viewpoint editing. We will publicly release our code and dataset.

cs.CV

GAE: Unleashing Physical Potential of VLM with Generalizable Action Expert

Vision-language models demonstrate strong reasoning and planning abilities, yet grounding these predictions into precise robot actions remains a central challenge. Existing Vision-Language-Action methods typically entangle reasoning and action generation, leading to limited generalization. We propose Generalizable Action Expert (GAE), a task-agnostic model that converts sparse geometric plans into dense robot actions. Our approach introduces a sparse geometric interface: the VLM predicts sparse 3D waypoints representing high-level intention, while GAE maps these waypoints together with real-time point cloud observations to continuous action trajectories. GAE is pretrained on a large-scale pointcloud-trajectory dataset comprising 150k trajectories from both simulation and real-world robots. To further improve efficiency and generalization, we introduce an Action Pre-training, Pointcloud Fine-tuning (APPF) scheme that decouples learning action dynamics from geometry grounding. After pretraining, GAE is frozen and reused across downstream tasks, requiring only lightweight fine-tuning of the VLM to produce the sparse interface. Experiments show that our method achieves strong performance and generalization across diverse visual domains, camera viewpoints, and natural language instructions.

cs.CV

OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.

cs.CV

Learning Primitive Embodied World Models: Towards Scalable Robotic Learning

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.

cs.RO

The Monge optimal transport barycenter problem

A novel methodology is developed for the solution of the data-driven Monge optimal transport barycenter problem, where the pushforward condition is formulated in terms of the statistical independence between two sets of random variables: the factors $z$ and a transformed outcome $y$. Relaxing independence to the uncorrelation between all functions of $z$ and $y$ within suitable finite-dimensional spaces leads to an adversarial formulation, for which the adversarial strategy can be found in closed form through the first principal components of a small-dimensional matrix. The resulting pure minimization problem can be solved very efficiently through gradient descent driven flows in phase space. The methodology extends beyond scenarios where only discrete factors affect the outcome, to multivariate sets of both discrete and continuous factors, for which the corresponding barycenter problems have infinitely many marginals. Corollaries include a new framework for the solution of the Monge optimal transport problem, a procedure for the data-based simulation and estimation of conditional probability densities, and a nonparametric methodology for Bayesian inference.

math.OC

VQ-VLA: Improving Vision-Language-Action Models via Scaling Vector-Quantized Action Tokenizers

In this paper, we introduce an innovative vector quantization based action tokenizer built upon the largest-scale action trajectory dataset to date, leveraging over 100 times more data than previous approaches. This extensive dataset enables our tokenizer to capture rich spatiotemporal dynamics, resulting in a model that not only accelerates inference but also generates smoother and more coherent action outputs. Once trained, the tokenizer can be seamlessly adapted to a wide range of downstream tasks in a zero-shot manner, from short-horizon reactive behaviors to long-horizon planning. A key finding of our work is that the domain gap between synthetic and real action trajectories is marginal, allowing us to effectively utilize a vast amount of synthetic data during training without compromising real-world performance. To validate our approach, we conducted extensive experiments in both simulated environments and on real robotic platforms. The results demonstrate that as the volume of synthetic trajectory data increases, the performance of our tokenizer on downstream tasks improves significantly-most notably, achieving up to a 30% higher success rate on two real-world tasks in long-horizon scenarios. These findings highlight the potential of our action tokenizer as a robust and scalable solution for real-time embodied intelligence systems, paving the way for more efficient and reliable robotic control in diverse application domains.Project website: https://xiaoxiao0406.github.io/vqvla.github.io

cs.RO

MinosEval: Distinguishing Factoid and Non-Factoid for Tailored Open-Ended QA Evaluation with LLMs

Open-ended question answering (QA) is a key task for evaluating the capabilities of large language models (LLMs). Compared to closed-ended QA, it demands longer answer statements, more nuanced reasoning processes, and diverse expressions, making refined and interpretable automatic evaluation both crucial and challenging. Traditional metrics like ROUGE and BERTScore struggle to capture semantic similarities due to different patterns between model responses and reference answers. Current LLM-based evaluation approaches, such as pairwise or listwise comparisons of candidate answers, lack intuitive interpretability. While pointwise scoring of each response provides some descriptions, it fails to adapt across different question contents. Most notably, existing methods overlook the distinction between factoid and non-factoid questions. To address these challenges, we propose \textbf{MinosEval}, a novel evaluation method that first distinguishes open-ended questions and then ranks candidate answers using different evaluation strategies. For factoid questions, it applies an adaptive key-point scoring strategy, while for non-factoid questions, it uses an instance-aware listwise ranking strategy. Experiments on multiple open-ended QA datasets, including self-built ones with more candidate responses to complement community resources, show that MinosEval better aligns with human annotations and offers more interpretable results.

cs.CL

CoMo: Learning Continuous Latent Motion from Internet Videos for Scalable Robot Learning

Unsupervised learning of latent motion from Internet videos is crucial for robot learning. Existing discrete methods generally mitigate the shortcut learning caused by extracting excessive static backgrounds through vector quantization with a small codebook size. However, they suffer from information loss and struggle to capture more complex and fine-grained dynamics. Moreover, there is an inherent gap between the distribution of discrete latent motion and continuous robot action, which hinders the joint learning of a unified policy. We propose CoMo, which aims to learn more precise continuous latent motion from internet-scale videos. CoMo employs an early temporal difference (Td) mechanism to increase the shortcut learning difficulty and explicitly enhance motion cues. Additionally, to ensure latent motion better captures meaningful foregrounds, we further propose a temporal contrastive learning (Tcl) scheme. Specifically, positive pairs are constructed with a small future frame temporal offset, while negative pairs are formed by directly reversing the temporal direction. The proposed Td and Tcl work synergistically and effectively ensure that the latent motion focuses better on the foreground and reinforces motion cues. Critically, CoMo exhibits strong zeroshot generalization, enabling it to generate effective pseudo action labels for unseen videos. Extensive simulated and real-world experiments show that policies co-trained with CoMo pseudo action labels achieve superior performance with both diffusion and auto-regressive architectures.

cs.CV

3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations

Recent studies have combined 3D Gaussian and 3D Morphable Models (3DMM) to construct high-quality 3D head avatars. In this line of research, existing methods either fail to capture the dynamic textures or incur significant overhead in terms of runtime speed or storage space. To this end, we propose a novel method that addresses all the aforementioned demands. In specific, we introduce an expressive and compact representation that encodes texture-related attributes of the 3D Gaussians in the tensorial format. We store appearance of neutral expression in static tri-planes, and represents dynamic texture details for different expressions using lightweight 1D feature lines, which are then decoded into opacity offset relative to the neutral face. We further propose adaptive truncated opacity penalty and class-balanced sampling to improve generalization across different expressions. Experiments show this design enables accurate face dynamic details capturing while maintains real-time rendering and significantly reduces storage costs, thus broadening the applicability to more scenarios.

cs.CV

An exponential integrator multicontinuum homogenization method for fractional diffusion problem with multiscale coefficients

In this paper, we present a robust and fully discretized method for solving the time fractional diffusion equation with high-contrast multiscale coefficients. We establish the homogenized equation using a multicontinuum approach and employ the exponential integrator method for time discretization. The multicontinuum upscaled model captures the physical characteristics of the solution for the high-contrast multiscale problem, including averages and gradient effects in each continuum at the coarse scale. We then use the exponential integration method for the nonlocal time fractional derivative and it can handle semilinear problem in an efficient way. Convergence analysis of the numerical scheme is provided, along with illustrative numerical examples. Our results demonstrate the accuracy, efficiency, and improved stability for varying order of fractional derivatives.

math.NA

Tra-MoE: Learning Trajectory Prediction Model from Multiple Domains for Adaptive Policy Conditioning

Learning from multiple domains is a primary factor that influences the generalization of a single unified robot system. In this paper, we aim to learn the trajectory prediction model by using broad out-of-domain data to improve its performance and generalization ability. Trajectory model is designed to predict any-point trajectories in the current frame given an instruction and can provide detailed control guidance for robotic policy learning. To handle the diverse out-of-domain data distribution, we propose a sparsely-gated MoE (\textbf{Top-1} gating strategy) architecture for trajectory model, coined as \textbf{Tra-MoE}. The sparse activation design enables good balance between parameter cooperation and specialization, effectively benefiting from large-scale out-of-domain data while maintaining constant FLOPs per token. In addition, we further introduce an adaptive policy conditioning technique by learning 2D mask representations for predicted trajectories, which is explicitly aligned with image observations to guide action prediction more flexibly. We perform extensive experiments on both simulation and real-world scenarios to verify the effectiveness of Tra-MoE and adaptive policy conditioning technique. We also conduct a comprehensive empirical study to train Tra-MoE, demonstrating that our Tra-MoE consistently exhibits superior performance compared to the dense baseline model, even when the latter is scaled to match Tra-MoE's parameter count.

cs.RO

Parallel in time partially explicit splitting scheme for high contrast linear multiscale diffusion problems

Solving multiscale diffusion problems is often computationally expensive due to the spatial and temporal discretization challenges arising from high-contrast coefficients. To address this issue, a partially explicit temporal splitting scheme is proposed. By appropriately constructing multiscale spaces, the spatial multiscale property is effectively captured, and it has been demonstrated that the temporal step size is independent of the contrast. To enhance simulation speed, we propose a parallel algorithm for the multiscale flow problem that leverages the partially explicit temporal splitting scheme. The idea is first to evolve the partially explicit system using a coarse time step size, then correct the solution on each coarse time interval with a fine propagator, for which we consider the all-at-once solver. This procedure is then performed iteratively till convergence. We analyze the stability and convergence of the proposed algorithm. The numerical experiments demonstrate that the proposed algorithm achieves high numerical accuracy for high-contrast problems and converges in a relatively small number of iterations. The number of iterations stays stable as the number of coarse intervals increases, thus significantly improving computational efficiency through parallel processing.

math.NA