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Ye Yuan

Publications and source records attributed to Ye Yuan.

At least 163 records · Page 9Linked to original sources

A Differential Smoothness-based Compact-Dynamic Graph Convolutional Network for Spatiotemporal Signal Recovery

High quality spatiotemporal signal is vitally important for real application scenarios like energy management, traffic planning and cyber security. Due to the uncontrollable factors like abrupt sensors breakdown or communication fault, the spatiotemporal signal collected by sensors is always incomplete. A dynamic graph convolutional network (DGCN) is effective for processing spatiotemporal signal recovery. However, it adopts a static GCN and a sequence neural network to explore the spatial and temporal patterns, separately. Such a separated two-step processing is loose spatiotemporal, thereby failing to capture the complex inner spatiotemporal correlation. To address this issue, this paper proposes a Compact-Dynamic Graph Convolutional Network (CDGCN) for spatiotemporal signal recovery with the following two-fold ideas: a) leveraging the tensor M-product to build a unified tensor graph convolution framework, which considers both spatial and temporal patterns simultaneously; and b) constructing a differential smoothness-based objective function to reduce the noise interference in spatiotemporal signal, thereby further improve the recovery accuracy. Experiments on real-world spatiotemporal datasets demonstrate that the proposed CDGCN significantly outperforms the state-of-the-art models in terms of recovery accuracy.

cs.LG↗

An Extended Kalman Filter Integrated Latent Feature Model on Dynamic Weighted Directed Graphs

A dynamic weighted directed graph (DWDG) is commonly encountered in various application scenarios. It involves extensive dynamic interactions among numerous nodes. Most existing approaches explore the intricate temporal patterns hidden in a DWDG from the purely data-driven perspective, which suffers from accuracy loss when a DWDG exhibits strong fluctuations over time. To address this issue, this study proposes a novel Extended-Kalman-Filter-Incorporated Latent Feature (EKLF) model to represent a DWDG from the model-driven perspective. Its main idea is divided into the following two-fold ideas: a) adopting a control model, i.e., the Extended Kalman Filter (EKF), to track the complex temporal patterns precisely with its nonlinear state-transition and observation functions; and b) introducing an alternating least squares (ALS) algorithm to train the latent features (LFs) alternatively for precisely representing a DWDG. Empirical studies on DWDG datasets demonstrate that the proposed EKLF model outperforms state-of-the-art models in prediction accuracy and computational efficiency for missing edge weights of a DWDG. It unveils the potential for precisely representing a DWDG by incorporating a control model.

cs.AI↗

A Generalized Nyquist-Shannon Sampling Theorem Using the Koopman Operator

In the field of signal processing, the sampling theorem plays a fundamental role for signal reconstruction as it bridges the gap between analog and digital signals. Following the celebrated Nyquist-Shannon sampling theorem, generalizing the sampling theorem to non-band-limited signals remains a major challenge. In this work, a generalized sampling theorem, which builds upon the Koopman operator, is proposed for signals in a generator-bounded space. It naturally extends the Nyquist-Shannon sampling theorem in that: 1) for band-limited signals, the lower bounds of the sampling frequency and the reconstruction formulas given by these two theorems are exactly the same; 2) the Koopman operator-based sampling theorem can also provide a finite bound of the sampling frequency and a reconstruction formula for certain types of non-band-limited signals, which cannot be addressed by Nyquist-Shannon sampling theorem. These non-band-limited signals include, but are not limited to, the inverse Laplace transform with limit imaginary interval of integration, and linear combinations of complex exponential functions. Furthermore, the Koopman operator-based reconstruction method is supported by theoretical results on its convergence. This method is illustrated numerically through several examples, demonstrating its robustness against low sampling frequencies.

cs.IT↗

Efficient Stochastic Routing in Path-Centric Uncertain Road Networks -- Extended Version

The availability of massive vehicle trajectory data enables the modeling of road-network constrained movement as travel-cost distributions rather than just single-valued costs, thereby capturing the inherent uncertainty of movement and enabling improved routing quality. Thus, stochastic routing has been studied extensively in the edge-centric model, where such costs are assigned to the edges in a graph representation of a road network. However, as this model still disregards important information in trajectories and fails to capture dependencies among cost distributions, a path-centric model, where costs are assigned to paths, has been proposed that captures dependencies better and provides an improved foundation for routing. Unfortunately, when applied in this model, existing routing algorithms are inefficient due to two shortcomings that we eliminate. First, when exploring candidate paths, existing algorithms only consider the costs of candidate paths from the source to intermediate vertices, while disregarding the costs of travel from the intermediate vertices to the destination, causing many non-competitive paths to be explored. We propose two heuristics for estimating the cost from an intermediate vertex to the destination, thus improving routing efficiency. Second, the edge-centric model relies on stochastic dominance-based pruning to improve efficiency. This pruning assumes that costs are independent and is therefore inapplicable in the path-centric model that takes dependencies into account. We introduce a notion of virtual path that effectively enables stochastic dominance-based pruning in the path-based model, thus further improving efficiency. Empirical studies using two real-world trajectory sets offer insight into the properties of the proposed solution, indicating that it enables efficient stochastic routing in the path-centric model.

cs.DS↗

SMPLOlympics: Sports Environments for Physically Simulated Humanoids

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.

cs.RO↗

Influence Maximization in Hypergraphs by Stratified Sampling for Efficient Generation of Reverse Reachable Sets

Given a hypergraph, influence maximization (IM) is to discover a seed set containing $k$ vertices that have the maximal influence. Although the existing vertex-based IM algorithms perform better than the hyperedge-based algorithms by generating random reverse researchable (RR) sets, they are inefficient because (i) they ignore important structural information associated with hyperedges and thus obtain inferior results, (ii) the frequently-used sampling methods for generating RR sets have low efficiency because of a large number of required samplings along with high sampling variances, and (iii) the vertex-based IM algorithms have large overheads in terms of running time and memory costs. To overcome these shortcomings, this paper proposes a novel approach, called \emph{HyperIM}. The key idea behind \emph{HyperIM} is to differentiate structural information of vertices for developing stratified sampling combined with highly-efficient strategies to generate the RR sets. With theoretical guarantees, \emph{HyperIM} is able to accelerate the influence spread, improve the sampling efficiency, and cut down the expected running time. To further reduce the running time and memory costs, we optimize \emph{HyperIM} by inferring the bound of the required number of RR sets in conjunction with stratified sampling. Experimental results on real-world hypergraphs show that \emph{HyperIM} is able to reduce the number of required RR sets and running time by orders of magnitude while increasing the influence spread by up to $2.73X$ on average, compared to the state-of-the-art IM algorithms.

cs.SI↗

Keypoint-based Progressive Chain-of-Thought Distillation for LLMs

Chain-of-thought distillation is a powerful technique for transferring reasoning abilities from large language models (LLMs) to smaller student models. Previous methods typically require the student to mimic the step-by-step rationale produced by LLMs, often facing the following challenges: (i) Tokens within a rationale vary in significance, and treating them equally may fail to accurately mimic keypoint tokens, leading to reasoning errors. (ii) They usually distill knowledge by consistently predicting all the steps in a rationale, which falls short in distinguishing the learning order of step generation. This diverges from the human cognitive progression of starting with easy tasks and advancing to harder ones, resulting in sub-optimal outcomes. To this end, we propose a unified framework, called KPOD, to address these issues. Specifically, we propose a token weighting module utilizing mask learning to encourage accurate mimicry of keypoint tokens by the student during distillation. Besides, we develop an in-rationale progressive distillation strategy, starting with training the student to generate the final reasoning steps and gradually extending to cover the entire rationale. To accomplish this, a weighted token generation loss is proposed to assess step reasoning difficulty, and a value function is devised to schedule the progressive distillation by considering both step difficulty and question diversity. Extensive experiments on four reasoning benchmarks illustrate our KPOD outperforms previous methods by a large margin.

cs.CL↗

Measuring Vision-Language STEM Skills of Neural Models

We introduce a new challenge to test the STEM skills of neural models. The problems in the real world often require solutions, combining knowledge from STEM (science, technology, engineering, and math). Unlike existing datasets, our dataset requires the understanding of multimodal vision-language information of STEM. Our dataset features one of the largest and most comprehensive datasets for the challenge. It includes 448 skills and 1,073,146 questions spanning all STEM subjects. Compared to existing datasets that often focus on examining expert-level ability, our dataset includes fundamental skills and questions designed based on the K-12 curriculum. We also add state-of-the-art foundation models such as CLIP and GPT-3.5-Turbo to our benchmark. Results show that the recent model advances only help master a very limited number of lower grade-level skills (2.5% in the third grade) in our dataset. In fact, these models are still well below (averaging 54.7%) the performance of elementary students, not to mention near expert-level performance. To understand and increase the performance on our dataset, we teach the models on a training split of our dataset. Even though we observe improved performance, the model performance remains relatively low compared to average elementary students. To solve STEM problems, we will need novel algorithmic innovations from the community.

cs.CL↗

Measuring Social Norms of Large Language Models

We present a new challenge to examine whether large language models understand social norms. In contrast to existing datasets, our dataset requires a fundamental understanding of social norms to solve. Our dataset features the largest set of social norm skills, consisting of 402 skills and 12,383 questions covering a wide set of social norms ranging from opinions and arguments to culture and laws. We design our dataset according to the K-12 curriculum. This enables the direct comparison of the social understanding of large language models to humans, more specifically, elementary students. While prior work generates nearly random accuracy on our benchmark, recent large language models such as GPT3.5-Turbo and LLaMA2-Chat are able to improve the performance significantly, only slightly below human performance. We then propose a multi-agent framework based on large language models to improve the models' ability to understand social norms. This method further improves large language models to be on par with humans. Given the increasing adoption of large language models in real-world applications, our finding is particularly important and presents a unique direction for future improvements.

cs.CL↗

Counting Cohesive Subgraphs with Hereditary Properties

Counting small cohesive subgraphs in a graph is a fundamental operation with numerous applications in graph analysis. Previous studies on cohesive subgraph counting are mainly based on the clique model, which aim to count the number of $k$-cliques in a graph with a small $k$. However, the clique model often proves too restrictive for practical use. To address this issue, we investigate a new problem of counting cohesive subgraphs that adhere to the hereditary property. Here the hereditary property means that if a graph $G$ has a property $\mathcal{P}$, then any induced subgraph of $G$ also has a property $\mathcal{P}$. To count these hereditary cohesive subgraphs (\hcss), we propose a new listing-based framework called \hcslist, which employs a backtracking enumeration procedure to count all \hcss. A notable limitation of \hcslist is that it requires enumerating all \hcss, making it intractable for large and dense graphs due to the exponential growth in the number of \hcss with respect to graph size. To overcome this limitation, we propose a novel pivot-based framework called \hcspivot, which can count most \hcss in a combinatorial manner without explicitly listing them. Two additional noteworthy features of \hcspivot is its ability to (1) simultaneously count \hcss of any size and (2) simultaneously count \hcss for each vertex or each edge, while \hcslist is only capable of counting a specific size of \hcs and obtaining a total count of \hcss in a graph. We focus specifically on two \hcs: $s$-defective clique and $s$-plex, with several non-trivial pruning techniques to enhance the efficiency. We conduct extensive experiments on 8 large real-world graphs, and the results demonstrate the high efficiency and effectiveness of our solutions.

cs.DS↗

PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios

We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitation wherein they primarily focus on either following trajectory [46] or the content of the reference video [57], consequently overlooking the potential diversity of human motion within such scenarios. This limitation restricts the ability to generate pedestrian behaviors that exhibit a wider range of variations and realistic motions and therefore restricts its usage to provide rich motion content for other components in the driving simulation system, e.g., suddenly changed motion to which the autonomous vehicle should respond. In our approach, we strive to surpass the limitation by showcasing diverse human motions obtained from various sources, such as generated human motions, in addition to following the given trajectory. The fundamental contribution of our framework lies in combining the motion tracking task with trajectory following, which enables the tracking of specific motion parts (e.g., upper body) while simultaneously following the given trajectory by a single policy. This way, we significantly enhance both the diversity of simulated human motion within the given scenario and the controllability of the content, including language-based control. Our framework facilitates the generation of a wide range of human motions, contributing to greater realism and adaptability in pedestrian simulations for driving scenarios. More information is on our project page https://wangjingbo1219.github.io/papers/CVPR2024_PACER_PLUS/PACERPLUSPage.html .

cs.CV↗

On the Road to Portability: Compressing End-to-End Motion Planner for Autonomous Driving

End-to-end motion planning models equipped with deep neural networks have shown great potential for enabling full autonomous driving. However, the oversized neural networks render them impractical for deployment on resource-constrained systems, which unavoidably requires more computational time and resources during reference.To handle this, knowledge distillation offers a promising approach that compresses models by enabling a smaller student model to learn from a larger teacher model. Nevertheless, how to apply knowledge distillation to compress motion planners has not been explored so far. In this paper, we propose PlanKD, the first knowledge distillation framework tailored for compressing end-to-end motion planners. First, considering that driving scenes are inherently complex, often containing planning-irrelevant or even noisy information, transferring such information is not beneficial for the student planner. Thus, we design an information bottleneck based strategy to only distill planning-relevant information, rather than transfer all information indiscriminately. Second, different waypoints in an output planned trajectory may hold varying degrees of importance for motion planning, where a slight deviation in certain crucial waypoints might lead to a collision. Therefore, we devise a safety-aware waypoint-attentive distillation module that assigns adaptive weights to different waypoints based on the importance, to encourage the student to accurately mimic more crucial waypoints, thereby improving overall safety. Experiments demonstrate that our PlanKD can boost the performance of smaller planners by a large margin, and significantly reduce their reference time.

cs.CV↗

Robust Knowledge Adaptation for Dynamic Graph Neural Networks

Graph structured data often possess dynamic characters in nature. Recent years have witnessed the increasing attentions paid to dynamic graph neural networks for modelling graph data. However, almost all existing approaches operate under the assumption that, upon the establishment of a new link, the embeddings of the neighboring nodes should undergo updates to learn temporal dynamics. Nevertheless, these approaches face the following limitation: If the node introduced by a new connection contains noisy information, propagating its knowledge to other nodes becomes unreliable and may even lead to the collapse of the model. In this paper, we propose Ada-DyGNN: a robust knowledge Adaptation framework via reinforcement learning for Dynamic Graph Neural Networks. In contrast to previous approaches, which update the embeddings of the neighbor nodes immediately after adding a new link, Ada-DyGNN adaptively determines which nodes should be updated. Considering that the decision to update the embedding of one neighbor node can significantly impact other neighbor nodes, we conceptualize the node update selection as a sequence decision problem and employ reinforcement learning to address it effectively. By this means, we can adaptively propagate knowledge to other nodes for learning robust node embedding representations. To the best of our knowledge, our approach constitutes the first attempt to explore robust knowledge adaptation via reinforcement learning specifically tailored for dynamic graph neural networks. Extensive experiments on three benchmark datasets demonstrate that Ada-DyGNN achieves the state-of-the-art performance. In addition, we conduct experiments by introducing different degrees of noise into the dataset, quantitatively and qualitatively illustrating the robustness of Ada-DyGNN.

cs.LG↗

GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning

Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations. However, a naive application of Gaussian splatting cannot generate high-quality animatable avatars and suffers from learning instability; it also cannot capture fine avatar geometries and often leads to degenerate body parts. To tackle these problems, we first propose a primitive-based 3D Gaussian representation where Gaussians are defined inside pose-driven primitives to facilitate animation. Second, to stabilize and amortize the learning of millions of Gaussians, we propose to use neural implicit fields to predict the Gaussian attributes (e.g., colors). Finally, to capture fine avatar geometries and extract detailed meshes, we propose a novel SDF-based implicit mesh learning approach for 3D Gaussians that regularizes the underlying geometries and extracts highly detailed textured meshes. Our proposed method, GAvatar, enables the large-scale generation of diverse animatable avatars using only text prompts. GAvatar significantly surpasses existing methods in terms of both appearance and geometry quality, and achieves extremely fast rendering (100 fps) at 1K resolution.

cs.CV↗

New constraints on Triton's atmosphere from the 6 October 2022 stellar occultation

The atmosphere of Triton was probed directly by observing a ground-based stellar occultation on 6 October 2022. This rare event yielded 23 positive light curves collected from 13 separate observation stations contributing to our campaign. The significance of this event lies in its potential to directly validate the modest pressure fluctuation on Triton, a phenomenon not definitively verified by previous observations, including only five stellar occultations, and the Voyager 2 radio occultation in 1989. Using an approach consistent with a comparable study, we precisely determined a surface pressure of $14.07_{-0.13}^{+0.21}~\mathrm{μbar}$ in 2022. This new pressure rules out any significant monotonic variation in pressure between 2017 and 2022 through direct observations, as it is in alignment with the 2017 value. Additionally, both the pressures in 2017 and 2022 align with the 1989 value. This provides further support for the conclusion drawn from the previous volatile transport model simulation, which is consistent with the observed alignment between the pressures in 1989 and 2017; that is to say, the pressure fluctuation is modest. Moreover, this conclusion suggests the existence of a northern polar cap extended down to at least $45^\circ$N$-60^\circ$N and the presence of nitrogen between $30^\circ$S and $0^\circ$.

astro-ph.EP↗

Enhancing LLM Factual Accuracy with RAG to Counter Hallucinations: A Case Study on Domain-Specific Queries in Private Knowledge-Bases

We proposed an end-to-end system design towards utilizing Retrieval Augmented Generation (RAG) to improve the factual accuracy of Large Language Models (LLMs) for domain-specific and time-sensitive queries related to private knowledge-bases. Our system integrates RAG pipeline with upstream datasets processing and downstream performance evaluation. Addressing the challenge of LLM hallucinations, we finetune models with a curated dataset which originates from CMU's extensive resources and annotated with the teacher model. Our experiments demonstrate the system's effectiveness in generating more accurate answers to domain-specific and time-sensitive inquiries. The results also revealed the limitations of fine-tuning LLMs with small-scale and skewed datasets. This research highlights the potential of RAG systems in augmenting LLMs with external datasets for improved performance in knowledge-intensive tasks. Our code and models are available on Github.

cs.CL↗

Preparing Lessons for Progressive Training on Language Models

The rapid progress of Transformers in artificial intelligence has come at the cost of increased resource consumption and greenhouse gas emissions due to growing model sizes. Prior work suggests using pretrained small models to improve training efficiency, but this approach may not be suitable for new model structures. On the other hand, training from scratch can be slow, and progressively stacking layers often fails to achieve significant acceleration. To address these challenges, we propose a novel method called Apollo, which prep\textbf{a}res lessons for ex\textbf{p}anding \textbf{o}perations by \textbf{l}earning high-\textbf{l}ayer functi\textbf{o}nality during training of low layers. Our approach involves low-value-prioritized sampling (LVPS) to train different depths and weight sharing to facilitate efficient expansion. We also introduce an interpolation method for stable model depth extension. Experiments demonstrate that Apollo achieves state-of-the-art acceleration ratios, even rivaling methods using pretrained models, making it a universal and efficient solution for training deep models while reducing time, financial, and environmental costs.

cs.LG↗

FinLLMs: A Framework for Financial Reasoning Dataset Generation with Large Language Models

Large Language models (LLMs) usually rely on extensive training datasets. In the financial domain, creating numerical reasoning datasets that include a mix of tables and long text often involves substantial manual annotation expenses. To address the limited data resources and reduce the annotation cost, we introduce FinLLMs, a method for generating financial question-answering data based on common financial formulas using Large Language Models. First, we compile a list of common financial formulas and construct a graph based on the variables these formulas employ. We then augment the formula set by combining those that share identical variables as new elements. Specifically, we explore formulas obtained by manual annotation and merge those formulas with shared variables by traversing the constructed graph. Finally, utilizing GPT-3.5, we generate financial question-answering data that encompasses both tabular information and long textual content, building on the collected formula set. Our experiments demonstrate that synthetic data generated by FinLLMs effectively enhances the performance of several large-scale numerical reasoning models in the financial domain, outperforming two established benchmark financial question-answering datasets.

cs.AI↗