Searcharxiv⌕ Search

arXiv subjects

Ye Zhao

Publications and source records attributed to Ye Zhao.

At least 19 recordsLinked to original sources

Sequential Recovery Updates for Learned Controllers under Successful-Trajectory Preservation

A competent learned controller already recovers from many disturbances. Improving it means learning a correction, and learning when not to apply it. Freezing a skill's parameters does not settle the second half. In a controller that routes among frozen skills, a new entry rule can redirect the states an old skill succeeded on. We therefore constrain entry instead of parameters. Each update searches for a feedback skill at a measured failure. It fits an entry rule that reads observations and rejects every state on an accumulated successful trajectory. The skill is admitted only if the composed controller reproduces the new recovery on its own and replays every protected trajectory exactly. A finite-trajectory condition states when this preserves the previous controller. One mechanism runs on four streams: two motions on each of two humanoid systems. Two updates per stream add 62 recoveries over 192 withheld perturbations, and lose none of the base controller's successes. We then price that guarantee. Removing the constraint recovers 33 more conditions but stops eight protected ones from completing at all, and excluding only what admission proves necessary recovers none of that cost.

cs.RO↗

Faster Imitation by Re-timing Demonstrations Within the Controller Limit

Imitation policies inherit the operator's pace, and re-timing the demonstrations to run faster works only until success collapses at two to three times demonstration speed. Recent methods attribute that collapse to distribution shift and answer it with finer rules for which segments may be sped up; we show it has a mechanical cause that segment selection cannot address. A low-level controller realises only a bounded displacement per control period, so merging consecutive commands produces sums outside that bound: training pairs that promise a transition the plant cannot deliver. The share of such pairs in the re-timed data, which we call the exceed share, tracks where the retrained policy collapses. The rule that follows has a single parameter: merge greedily while the sum stays realisable. Every command is then realisable by construction, the demonstrated geometry is preserved, and the speed-up lands only where the demonstrator left slack. On four simulated robomimic tasks, 200 held-out seeds per cell, a merge cap of two is at or above the frozen policy's success on all four, by 14 points on Square, and shortens the successful episodes. At matched tempo, uniform re-timing loses 9 and 16 points on Can and ToolHang, is within noise on the other two, and reaches zero on the hardest at 2x. Placement also matters: no shuffled, entropy-guided or speed-conditioned alternative beats the rule on three of the four tasks, by margins the exceed share alone does not explain; on the fourth, at a tempo the task absorbs, every placement lands in the same band. The same principle carries to a simulated humanoid whole-body tracker: re-timing 429 reference motions within its velocity envelope succeeds on 71% of clips at 2.3x, against 51% for uniform time scaling at 2x.

cs.RO↗

VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation

Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context. A wrong mode selection means executing the wrong task or an action infeasible in the scene. Tokenizing continuous actions into a learned discrete codebook separates these modes at the representation level, offering structural advantages for multi-task learning. We propose VQActFlow, a multi-task manipulation policy that tokenizes action chunks and generates code sequences via Variational Flow Matching. VQActFlow maintains an explicit preference over action modes throughout generation. Inference-time guidance acts on this preference to steer mode commitment. We instantiate this with classifier-free guidance over language conditioning, which steers the policy toward the instructed action mode, and a learned codebook critic that supplies a complementary feasibility signal. We evaluate VQActFlow on three platforms: the LIBERO simulation benchmarks, a Unitree G1 humanoid performing whole-body pick-and-place, and an ALOHA-style bimanual platform performing contact-rich tasks. Across these benchmarks, VQActFlow outperforms both continuous and discrete baselines.

cs.RO↗

Humanoid SRL: Augmenting Humanoids with Supernumerary Limbs for Coordinated Loco-Manipulation

Humanoid robots are envisioned to perform diverse human-level tasks through their anthropomorphic morphology. Their dual-arm configuration enables a broad range of everyday actions. Yet, as in humans, this morphology can constrain loco-manipulation when both arms are occupied or additional contacts are required beyond their reach. Supernumerary robotic limbs (SRLs) offer a way to extend these capabilities, but their integration requires the added limb to be coordinated with whole-body motion and balance. In this study, we develop and integrate a supernumerary arm into a humanoid platform to investigate how morphological augmentation reshapes its feasible action space. Through quantitative analysis and hardware experiments across two configurations, we show how the additional limb expands whole-body interaction capabilities by enabling manipulation and support to be coordinated beyond the constraints of the native dual-arm configuration. To control this augmented morphology, we leverage model-based trajectory optimization (TO) to generate dynamically feasible motions for goal-conditioned reinforcement learning (RL) controllers. The controllers are trained in simulation and transferred to hardware in a zero-shot manner, enabling coordinated whole-body skills for contact-rich tri-arm loco-manipulation. We further show vision-guided autonomous execution on selected tasks using diffusion policies trained from hardware demonstrations. Our findings suggest that humanoid morphology need not be restricted to human-like forms, but can be reimagined as an extensible design space for robotic augmentation.

cs.RO↗

TRAIN: Terrain-Aware Interactive Navigation for Quadruped Robots via Reinforcement Learning

This study introduces TRAIN: TeRrain-Aware Interactive Navigation, a deep reinforcement learning (DRL)-based framework for quadrupedal navigation across unstructured terrain and human-populated environments. Conventional quadrupedal navigation typically separates motion planning from locomotion control, neglecting whole-body constraints and terrain awareness. On the other hand, end-to-end methods are more integrated but require high-frequency sensing, which is often noisy and computationally costly. In addition, most existing approaches assume static environments, limiting their use in human-populated settings. To address these limitations, we propose a two-stage training framework with three DRL pipelines. (1) TRAIN-Loco employs an asymmetric actor-critic (AC) model for quadrupedal locomotion, enabling agile traversal of uneven terrains without explicit terrain or contact observations. (2) TRAIN-Nav applies a symmetric AC framework for navigation with interactive pedestrians, directly mapping transformed LiDAR data to ego-agent actions under differential-drive kinematics. (3) A unified pipeline, TRAIN, integrates TRAIN-Loc and TRAIN-Nav, supporting terrain-aware quadrupedal navigation in uneven and interactive environments. Comprehensive benchmarks against quadrupedal locomotion and robot navigation baselines demonstrate the effectiveness of TRAIN. Hardware experiments further confirm its potential for sim-to-real transfer.

cs.RO↗

TAPNAV: Humanoid Navigation through Tactile Active Perception

Navigation in vision-denied environments is challenging for humanoid robots because proprioceptive odometry drifts and localization uncertainty accumulates rapidly. We present TAPNAV, a tactile active-perception framework that enables humanoid navigation toward a goal by actively probing surrounding structures without relying on vision. TAPNAV maintains a pose belief from odometry, IMU, and tactile contact observations, and couples uncertainty-aware global route planning with information-gain-driven local probing. The global planner searches for routes that keep predicted localization uncertainty bounded by exploiting opportunities for tactile correction, while the local planner selects probe actions that maximize expected information gain. A whole-body controller coordinates the humanoid's locomotion and end-effector contact to execute the planned navigation and probe motions. We evaluate TAPNAV in simulation and on a Unitree G1 across different floor plans and obstacle geometries. TAPNAV achieves lower state estimation error and a higher task completion rate than baselines. These results demonstrate that actively planning physical interactions with the environment can provide localization cues for reliable humanoid navigation without vision.

cs.RO↗

Evaluating the Evaluators: Diagnosing Large Multimodal Models for AI-Generated Image Assessment

With the rapid advancement of text-to-image (T2I) generation, robust evaluation becomes critical yet challenging, as traditional metrics fail to capture fine-grained alignment and generative artifacts. While large multimodal models (LMMs) are increasingly adopted as evaluators, existing benchmarks typically study semantic understanding, quality perception, and authenticity identification in isolation, while largely neglecting responsibility detection. This leaves a gap in unified and comprehensive validation. To bridge this gap, we introduce SQUARE-Bench, a comprehensive benchmark that systematically evaluates LMM capabilities as evaluators of AI-generated images across four aspects: Semantics, Quality, Authenticity, and Responsibility. SQUARE-Bench introduces a granular taxonomy of 38 sub-dimensions to evaluate nearly 10K AI-generated images sampled from 22 diverse models, ranging from legacy to state-of-the-art generators, complemented by over 3K real-world images. The images are annotated with curated question-answering pairs. Extensive experiments on 23 LMMs reveal that top proprietary models, such as Gemini-3-Pro, already outperform the individual human expert baseline. However, the performance gap between models remains significant, exhibiting notable disparities in fine-grained inference and domain-specific robustness. Beyond benchmarking, we conduct a proof-of-concept study of LMM-guided iterative editing, in which dimension-specific LMMs provide diagnostic feedback to fixed image editors. The resulting guided system yields selective improvements in semantics, authenticity, and responsibility, while exhibiting a consistent visual-quality trade-off. SQUARE-Bench can serve as both a diagnostic tool for characterizing LMM evaluator capabilities and studying their use in T2I generation refinement. The benchmark and dataset will be released upon publication.

cs.CV↗

Learning Expressive and Compositional Motion Representation via Spectral Skills

Robotic foundation models offer a promising path toward general-purpose humanoid robot control, often through hierarchical architectures. However, their effectiveness depends on the command interface between the planner and the controller, which must support accurate execution while remaining easy to predict, and ideally allow new behaviors to be composed from prior ones. In this work, we introduce spectral skills, a latent representation of this interface that meets these requirements through predictive representation learning. By design, spectral skills compactly encode short motion segments and are learned by predicting subsequent motion rather than reconstructing the encoder input. On a 29-DoF humanoid, a controller conditioned on spectral skills reduces global tracking error by 62\% relative to the state of the art. The same frozen controller chains independently encoded skills without a separate transition policy. It also composes new behaviors by adding orthogonal directions to any compatible base skill, producing combinations unseen in the training data. We demonstrate tracking, chaining, and composition, as well as control through a language-conditioned planner, on Unitree G1 hardware. Project page: https://spectral-skill.github.io

cs.RO↗

Structured-Diffuser: Diffusion with Task-Conditioned Structured Priors for Motion Planning

We propose Structured-Diffuser, a diffusion planner that embeds task and motion structure directly into the noise model. Unlike standard diffusion-based planners that rely on zero-mean, isotropic Gaussian corruption, we introduce task-conditioned structured Gaussians whose means and covariances are derived from Gaussian Process Motion Planning (GPMP), explicitly encoding trajectory smoothness and task semantics in the prior. We first formulate diffusion under a task-conditioned, non-isotropic Gaussian prior with closed-form forward and posterior expressions. Building on this formulation, our hierarchical design separates prior instantiation from trajectory denoising. At the upper level, sparse task-centric key states and timings are obtained, which instantiate a structured Gaussian prior (mean and covariance). At the lower level, the full trajectory is denoised under this prior, treating the upper-level outputs as noisy observations. Experiments across three motion-planning tasks show improved task success and training efficiency, with additional gains in data efficiency, trajectory smoothness, and position--velocity consistency where evaluated. Ablation studies further show that explicitly structuring the corruption process provides benefits beyond neurally conditioning the denoising network alone. Overall, our approach concentrates the prior's probability mass around task-relevant, temporally structured trajectories. We additionally demonstrate deployment on a physical G1 humanoid.

cs.RO↗

Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation

Humanoid robots are expected to perform diverse human-level tasks in daily environments, many of which require precise regulation of interaction forces. While recent vision-language-action (VLA) models have shown promise for semantic planning and visuomotor control, existing humanoid systems primarily represent actions through geometric motion goals and rely on whole-body controllers focused on motion tracking, with limited explicit reasoning or control of interaction forces. This limitation is particularly relevant in contact-rich tasks, where geometrically similar motions may require different force regimes depending on the task context and where visual observations may become unreliable after contact. In this work, we present Opt2VLA, a force-aware VLA framework that introduces explicit force commands at the VLA-to-control interface for humanoid whole-body manipulation. A single multi-task VLA policy jointly predicts both geometric motion goals and continuous contact-force references, which are tracked by task-specific reinforcement learning (RL)-based whole-body controllers. To provide scalable and physically grounded supervision, we generate dynamically feasible and contact-consistent training data via whole-body trajectory optimization (TO) with explicit force references. We evaluate Opt2VLA on three contact-rich humanoid tasks and show that explicit force conditioning enables more accurate and consistent force regulation than motion-only control, while physically grounded torque supervision from TO further improves force tracking accuracy and stability. Closed-loop evaluations further demonstrate language-conditioned force modulation with Opt2VLA in simulation and on humanoid hardware.

cs.RO↗

GM-Loco: Terrain-Adaptive Humanoid Locomotion on Granular Media

Humanoid locomotion on granular terrain remains a significant challenge due to its complex foot-terrain interaction dynamics that are difficult to model. Existing approaches either ignore granular contact dynamics or incorporate simplified normal force models with heuristic tangential components. In this work, we present a physics-grounded granular contact model based on three-dimensional resistive force theory (3D RFT) and efficiently simulate granular terrain for reinforcement learning (RL) training. Unlike traditional rigid contact models and simplified granular contact models with ad-hoc heuristics, our contact solver produces physically accurate granular intrusion dynamics without resorting to heuristics. It captures realistic penetration and tangential drag during training, enabling the policy to learn behaviors that transfer reliably to real-world granular terrain where rigid contact models fail. To adapt to varying terrain conditions, we train a terrain-adaptive locomotion controller via teacher-student RL, using a variational autoencoder to encode terrain information into a compact latent representation. Simulation studies using material point method (MPM) with NVIDIA Newton demonstrate that our method generalizes to unseen granular terrains, achieves a significantly higher success rate than baselines, and demonstrates zero-shot terrain identification and adaptation. We further validate our approach through extensive hardware experiments across diverse real-world granular terrains including basalt, dry sand, and beach sand. To the best of our knowledge, this is the first demonstration of agile humanoid locomotion on real-world granular terrain. Project page: https://humanoid-gm-locomotion.github.io/HUMANOID-GM/

cs.RO↗

Multi-Level Narrative Evaluation Outperforms Lexical Features for Mental Health

How people narrate their experiences offers a window into how the mind organizes them. Computational approaches to therapeutic writing have evolved from lexical counting to neural methods, yet remain fragmented: dictionary tools miss discourse structure, while embeddings conflate local coherence with global organization. No existing framework maps these techniques onto the hierarchical processes through which narratives are constructed. Here we introduce a three-level framework - micro-level lexical features, meso-level semantic embeddings, and macro-level LLM narrative evaluation - and show, across 830 Chinese therapeutic texts spanning depression, anxiety, and trauma, that macro-level evaluation substantially outperforms lexical and embedding features for mental health prediction. This challenges the field's emphasis on word-counting: formal structural features (Labov's story grammar, RST coherence, propositional composition) demonstrate that narrative organization per se carries predictive signal, while clinically-grounded narrative dimensions capture how psychological states are expressed through discourse. Semantic embeddings add minimal independent value but yield incremental gains in multi-level classification. By grounding computational levels in discourse processing theory, this framework identifies macro-structural organization as the primary locus of clinical signal and generates testable hypotheses for intervention design and longitudinal research.

cs.CL↗

Towards Tighter Convex Relaxation of Mixed-Integer Programs: Leveraging Logic Network Flow for Task and Motion Planning

This paper proposes an optimization-based task and motion planning framework, named "Logic Network Flow," that integrates temporal logic specifications into mixed-integer programs for efficient robot planning. Inspired by the Graph-of-Convex-Sets formulation, temporal predicates are encoded as polyhedral constraints on each edge of a network flow model, instead of as constraints between nodes in traditional Logic Tree formulations. We further propose a network-flow-based Fourier-Motzkin elimination procedure that removes continuous flow variables while preserving convex relaxation tightness, leading to provably tighter convex relaxations and fewer constraints than Logic Tree formulations. For temporal logic motion planning with piecewise-affine dynamical systems, comprehensive experiments across vehicle routing, multi-robot coordination, and temporal logic control on dynamical systems using point-mass and linear inverted pendulum models demonstrate computational speedups of up to several orders of magnitude, alongside reduced memory consumption. Hardware demonstrations with quadrupedal robots validate real-time replanning capabilities under dynamically changing environmental conditions. The project website is at https://logicnetworkflow.github.io/.

cs.RO↗

REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning

Humanoid loco-manipulation requires coordinated task-space motion planning with stable loco-manipulation command tracking under complex robot-environment dynamics and long-horizon tasks. While diffusion policies (DPs) show promise for learning from demonstrations, deploying them on humanoids poses critical challenges: the motion planner trained offline is decoupled from the loco-manipulation controller, leading to poor command tracking, compounding distribution shift, and task failures. The common approach of scaling demonstration data is prohibitively expensive for high-dimensional humanoid systems. To address this challenge, we present REFINE-DP (REinforcement learning FINE-tuning of Diffusion Policy), a hierarchical framework that jointly optimizes a DP motion planner and an RL-based loco-manipulation controller. The DP is fine-tuned via a PPO-based diffusion policy gradient to improve task success rate, while the controller is simultaneously updated to accurately track the planner's evolving command distribution, reducing the distributional mismatch that degrades motion quality. We validate REFINE-DP on a humanoid robot performing loco-manipulation tasks, including door traversal and long-horizon object transport. REFINE-DP achieves an over 90% success rate in simulation, even in out-of-distribution cases not seen in the pre-training data, and enables real-world execution without privileged state information. Our proposed method substantially outperforms pre-trained DP baselines and demonstrates that RL fine-tuning is key to reliable humanoid loco-manipulation. https://refine-dp.github.io/REFINE-DP/

cs.RO↗

Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion

We present an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing methods often depend on heuristics for real-time foothold selection-limiting robustness and adaptability-or rely on computationally intensive trajectory optimization across complex terrains and long horizons. In contrast, our approach combines reactive synthesis for generating correct-by-construction symbolic-level controllers with mixed-integer convex programming (MICP) for dynamic and physically feasible footstep planning during each symbolic transition. To reduce the reliance on costly MICP solves and accommodate specifications that may be violated due to physical infeasibility, we adopt a symbolic repair mechanism that selectively generates only the required symbolic transitions. During execution, real-time MICP replanning based on actual terrain data, combined with runtime symbolic repair and delay-aware coordination, enables seamless bridging between offline synthesis and online operation. Through extensive simulation and hardware experiments, we validate the framework's ability to identify missing locomotion skills and respond effectively in safety-critical environments, including scattered stepping stones and rebar scenarios.

cs.RO↗

Robust bipedal locomotion on flowable slopes via foot-driven terrain manipulation

Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.

cs.RO↗

WT-UMI: Tactile-based Whole-Body Manipulation via Force-Supervised Contact-Aware Planning

Whole-body humanoid manipulation of bulky, deformable, and shared-load objects requires distributed contact sensing and explicit force regulation, yet most imitation policies treat contact force only implicitly. On the other hand, different demonstration sources provide complementary modalities with inherent trade-offs: human demonstrations capture natural contact forces but not robot-executable actions, while teleoperation directly records robot actions but with less natural force regulation. This paper presents \textbf{WT-UMI}, a wearable whole-body tactile interface worn by human operators or mounted on humanoids, providing accurate observations of tactile images, contact forces, and end-effector poses across both human demonstration and humanoid teleoperation modes. We introduce a force-conditioned target-pose correction module that converts measured human poses into contact-aware robot targets by learning corrections from teleoperation data. To leverage the natural force interaction in human data, we propose a force-supervised planner that predicts end-effector pose chunks and contact-force trajectories. The predicted contact force serves as the reference for a tactile-based admittance controller. Across five contact-rich tasks spanning deformable objects, bulky rigid objects, and human--humanoid collaboration, WT-UMI improves success rate and reduces contact-position tracking error over four policy baselines. Our project page is available at https://wt-umi.github.io/WTUMI/.

cs.RO↗

Missing-Token Prompted Reliability-Aware Fusion for Robust Polyglot Speaker Identification

Accurate and robust multimodal speaker identification is essential for multimedia understanding and biometric authentication. However, real-world polyglot scenarios pose two key challenges: speaker-discriminative representations should generalize across languages, and the model should remain reliable when face information is unavailable. To address these challenges, we propose MRAF, a Missing-Token Prompted Reliability-Aware Fusion framework for polyglot speaker identification across complete-modality, missing-face, and cross-lingual scenarios. MRAF represents unavailable face inputs with a learnable missing token instead of fixed zero-valued features, providing a trainable representation of the missing visual state. This design reduces the distribution gap caused by missing inputs and allows subsequent reliability estimation and cross-modal fusion to operate within a unified token space. To adaptively integrate modalities with different reliability, MRAF further introduces a reliability-aware cross-attention fusion module, which estimates face and audio reliability scores, normalizes them into modality weights, and applies these weights to token representations before bidirectional cross-attention. In this way, the model can emphasize reliable modality cues while suppressing unreliable ones. During training, MRAF jointly optimizes multi-branch classification losses, audio-only knowledge distillation, and center loss to improve speaker discrimination and missing-modality robustness. Experiments on the official POLY-SIM 2026 test set demonstrate the effectiveness of the proposed framework. In the final evaluation, MRAF achieves 100% accuracy on P3 and P5, and obtains competitive results on the more challenging missing-face settings P4 and P6. The source code will be released at https://github.com/MSA-LMC/MRAF.

cs.SD↗