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Yeke Chen

Publications and source records attributed to Yeke Chen.

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Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning

While single-agent legged locomotion has witnessed remarkable progress, individual robots remain fundamentally constrained by physical actuation limits. To transcend these boundaries, we introduce Co-jump, a cooperative task where two quadrupedal robots synchronize to execute jumps far beyond their solo capabilities. We tackle the high-impulse contact dynamics of this task under a decentralized setting, achieving synchronization without explicit communication or pre-specified motion primitives. Our framework leverages Multi-Agent Proximal Policy Optimization (MAPPO) enhanced by a progressive curriculum strategy, which effectively overcomes the sparse-reward exploration challenges inherent in mechanically coupled systems. We demonstrate robust performance in simulation and successful transfer to physical hardware, executing multi-directional jumps onto platforms up to 1.5 m in height. Specifically, one of the robots achieves a foot-end elevation of 1.1 m, which represents a 144% improvement over the 0.45 m jump height of a standalone quadrupedal robot, demonstrating superior vertical performance. Notably, this precise coordination is achieved solely through proprioceptive feedback, establishing a foundation for communication-free collaborative locomotion in constrained environments.

cs.RO

Learning Human-Like Badminton Skills for Humanoid Robots

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.

cs.RO

Flow-Aided Flight Through Dynamic Clutters From Point To Motion

Challenges in traversing dynamic clutters lie mainly in the efficient perception of the environmental dynamics and the generation of evasive behaviors considering obstacle movement. Previous solutions have made progress in explicitly modeling the dynamic obstacle motion for avoidance, but this key dependency of decision-making is time-consuming and unreliable in highly dynamic scenarios with occlusions. On the contrary, without introducing object detection, tracking, and prediction, we empower the reinforcement learning (RL) with single LiDAR sensing to realize an autonomous flight system directly from point to motion. For exteroception, a depth sensing distance map achieving fixed-shape, low-resolution, and detail-safe is encoded from raw point clouds, and an environment change sensing point flow is adopted as motion features extracted from multi-frame observations. These two are integrated into a lightweight and easy-to-learn representation of complex dynamic environments. For action generation, the behavior of avoiding dynamic threats in advance is implicitly driven by the proposed change-aware sensing representation, where the policy optimization is indicated by the relative motion modulated distance field. With the deployment-friendly sensing simulation and dynamics model-free acceleration control, the proposed system shows a superior success rate and adaptability to alternatives, and the policy derived from the simulator can drive a real-world quadrotor with safe maneuvers.

cs.RO

Whole-Body Control Through Narrow Gaps From Pixels To Action

Flying through body-size narrow gaps in the environment is one of the most challenging moments for an underactuated multirotor. We explore a purely data-driven method to master this flight skill in simulation, where a neural network directly maps pixels and proprioception to continuous low-level control commands. This learned policy enables whole-body control through gaps with different geometries demanding sharp attitude changes (e.g., near-vertical roll angle). The policy is achieved by successive model-free reinforcement learning (RL) and online observation space distillation. The RL policy receives (virtual) point clouds of the gaps' edges for scalable simulation and is then distilled into the high-dimensional pixel space. However, this flight skill is fundamentally expensive to learn by exploring due to restricted feasible solution space. We propose to reset the agent as states on the trajectories by a model-based trajectory optimizer to alleviate this problem. The presented training pipeline is compared with baseline methods, and ablation studies are conducted to identify the key ingredients of our method. The immediate next step is to scale up the variation of gap sizes and geometries in anticipation of emergent policies and demonstrate the sim-to-real transformation.

cs.RO

Learning Speed Adaptation for Flight in Clutter

Animals learn to adapt speed of their movements to their capabilities and the environment they observe. Mobile robots should also demonstrate this ability to trade-off aggressiveness and safety for efficiently accomplishing tasks. The aim of this work is to endow flight vehicles with the ability of speed adaptation in prior unknown and partially observable cluttered environments. We propose a hierarchical learning and planning framework where we utilize both well-established methods of model-based trajectory generation and trial-and-error that comprehensively learns a policy to dynamically configure the speed constraint. Technically, we use online reinforcement learning to obtain the deployable policy. The statistical results in simulation demonstrate the advantages of our method over the constant speed constraint baselines and an alternative method in terms of flight efficiency and safety. In particular, the policy behaves perception awareness, which distinguish it from alternative approaches. By deploying the policy to hardware, we verify that these advantages can be brought to the real world.

cs.RO