SearcharxivSearch

arXiv subjects

Yen-Che Chien

Publications and source records attributed to Yen-Che Chien.

2 recordsLinked to original sources

Benchmarking Agentic Newswriting via Journalistic Workflows

Recent advances in autonomous digital agents from industry (e.g., Manus AI and Gemini's research mode) highlight their potential for structured tasks through autonomous decision-making and task decomposition, but it remains unclear how well such systems support real-world information-intensive workflows. We study this question in journalism, where newswriting requires iterative planning, contextual reasoning, and active discovery of missing background to produce a coherent article. We introduce NEWSAGENT, a benchmark for evaluating how agents search raw materials, select relevant information, and iteratively revise drafts through core journalistic functions. Given a writing instruction and partial firsthand materials, agents must identify narrative perspectives, issue keyword-based queries, retrieve historical context, and generate complete news articles. Unlike typical summarization or retrieval tasks, essential context is not directly available and must be actively discovered, reflecting real-world reporting constraints. NEWSAGENT consists of 6k human-verified examples derived from real news. We evaluate open- and closed-sourced LLMs with commonly-used agentic frameworks on NEWSAGENT, which shows that agents are capable of retrieving relevant facts but struggling with planning and narrative integration. We believe that NEWSAGENT serves a realistic testbed for iterating and evaluating agent capabilities in terms of web data manipulation to real-world productivity.

cs.AI

A Reinforcement Learning Badminton Environment for Simulating Player Tactics (Student Abstract)

Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time matches requires exhaustive costs and cannot be replicated. To test in a safe and reproducible simulator, we focus on turn-based sports and introduce a badminton environment by simulating rallies with different angles of view and designing the states, actions, and training procedures. This benefits not only coaches and players by simulating past matches for tactic investigation, but also researchers from rapidly evaluating their novel algorithms.

cs.LG