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Yen-Yu Chang

Publications and source records attributed to Yen-Yu Chang.

17 recordsLinked to original sources

ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leverage generative priors to correct artifacts in these areas hold promise but currently suffer from two shortcomings. The first is scalability, as existing methods use image diffusion models or bidirectional video models that are limited in the number of views they can generate in a single pass (and thus require a costly iterative distillation process for consistency). The second is quality itself, as generators used in prior work tend to produce outputs that are inconsistent with existing scene content and fail entirely in completely unobserved regions. To solve these, we propose a two-stage pipeline that leverages two key insights. First, we train a powerful bidirectional generative model with a novel opacity mixing strategy that encourages consistency with existing observations while retaining the model's ability to extrapolate novel content in unseen areas. Second, we distill it into a causal auto-regressive model that generates hundreds of frames in a single pass. This model can directly produce novel views or serve as pseudo-supervision to improve the underlying 3D representation in a simple and highly efficient manner. We evaluate our method extensively and demonstrate that it can generate plausible reconstructions in scenarios where existing approaches fail completely. When measured on commonly benchmarked datasets, we outperform all existing baselines by a wide margin, exceeding prior state-of-the-art methods by 1-3 dB PSNR.

cs.CV

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations, we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into temporally consistent outputs while improving their realism. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. The result is a scalable system that significantly elevates simulation fidelity in both research and production environments.

cs.CV

Patch-MLP-Based Predictive Control: Simulation of Upstream Pointing Stabilization for PHELIX Laser System

High-energy laser facilities such as PHELIX at GSI require excellent beam pointing stability for reproducibility and relative independence for future experiments. Beam pointing stability has been traditionally achieved using simple proportional-integral-derivative (PID) control which removes the problem of slow drift, but is limited because of the time delay in knowing the diagnosis and the inertia in the mechanical system associated with mirrors. In this work, we introduce a predictive control strategy where the forecasting of beam pointing errors is performed by a patch-based multilayer perceptron (Patch-MLP) designed to capture local temporal patterns for more robust short-term jitter prediction. The subsequent conversion of these predicted errors into correction signals is handled by a PID controller. The neural network has been trained on diagnostic time-series data to predict beam pointing error. Using the feed-forward controller compensates for system delays. Simulations with a correction mirror placed upstream of the PHELIX pre-amplifier bridge confirm that the predictive control scheme reduces residual jitter compared to conventional PID control. Over a 10-hour dataset the controller maintained stable performance without drift, while standard pointing metrics showed consistent improvements of the order of 10 to 20 percent. The predictive controller operates without drift, and therefore may improve reproducibility and operational efficiency in high energy, low repetition rate laser experiment conditions.

physics.comp-ph

Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition

Photorealistic object appearance modeling from 2D images is a constant topic in vision and graphics. While neural implicit methods (such as Neural Radiance Fields) have shown high-fidelity view synthesis results, they cannot relight the captured objects. More recent neural inverse rendering approaches have enabled object relighting, but they represent surface properties as simple BRDFs, and therefore cannot handle translucent objects. We propose Object-Centric Neural Scattering Functions (OSFs) for learning to reconstruct object appearance from only images. OSFs not only support free-viewpoint object relighting, but also can model both opaque and translucent objects. While accurately modeling subsurface light transport for translucent objects can be highly complex and even intractable for neural methods, OSFs learn to approximate the radiance transfer from a distant light to an outgoing direction at any spatial location. This approximation avoids explicitly modeling complex subsurface scattering, making learning a neural implicit model tractable. Experiments on real and synthetic data show that OSFs accurately reconstruct appearances for both opaque and translucent objects, allowing faithful free-viewpoint relighting as well as scene composition.

cs.CV

Tracking Everything Everywhere All at Once

We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively. See our project page for more results: http://omnimotion.github.io/

cs.CV

Learning Electron Bunch Distribution along a FEL Beamline by Normalising Flows

Understanding and control of Laser-driven Free Electron Lasers remain to be difficult problems that require highly intensive experimental and theoretical research. The gap between simulated and experimentally collected data might complicate studies and interpretation of obtained results. In this work we developed a deep learning based surrogate that could help to fill in this gap. We introduce a surrogate model based on normalising flows for conditional phase-space representation of electron clouds in a FEL beamline. Achieved results let us discuss further benefits and limitations in exploitability of the models to gain deeper understanding of fundamental processes within a beamline.

physics.acc-ph

Inductive Representation Learning in Temporal Networks via Causal Anonymous Walks

Temporal networks serve as abstractions of many real-world dynamic systems. These networks typically evolve according to certain laws, such as the law of triadic closure, which is universal in social networks. Inductive representation learning of temporal networks should be able to capture such laws and further be applied to systems that follow the same laws but have not been unseen during the training stage. Previous works in this area depend on either network node identities or rich edge attributes and typically fail to extract these laws. Here, we propose Causal Anonymous Walks (CAWs) to inductively represent a temporal network. CAWs are extracted by temporal random walks and work as automatic retrieval of temporal network motifs to represent network dynamics while avoiding the time-consuming selection and counting of those motifs. CAWs adopt a novel anonymization strategy that replaces node identities with the hitting counts of the nodes based on a set of sampled walks to keep the method inductive, and simultaneously establish the correlation between motifs. We further propose a neural-network model CAW-N to encode CAWs, and pair it with a CAW sampling strategy with constant memory and time cost to support online training and inference. CAW-N is evaluated to predict links over 6 real temporal networks and uniformly outperforms previous SOTA methods by averaged 10% AUC gain in the inductive setting. CAW-N also outperforms previous methods in 4 out of the 6 networks in the transductive setting.

cs.LG

ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer

Objects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, acoustic, and tactile sensory data. However, the dataset is small in scale and the multisensory data is of limited quality, hampering generalization to real-world scenarios. We present ObjectFolder 2.0, a large-scale, multisensory dataset of common household objects in the form of implicit neural representations that significantly enhances ObjectFolder 1.0 in three aspects. First, our dataset is 10 times larger in the amount of objects and orders of magnitude faster in rendering time. Second, we significantly improve the multisensory rendering quality for all three modalities. Third, we show that models learned from virtual objects in our dataset successfully transfer to their real-world counterparts in three challenging tasks: object scale estimation, contact localization, and shape reconstruction. ObjectFolder 2.0 offers a new path and testbed for multisensory learning in computer vision and robotics. The dataset is available at https://github.com/rhgao/ObjectFolder.

cs.CV

ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations

Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available -- synthetic objects are not realistic enough and are mostly centered around geometry, while real object datasets such as YCB are often practically challenging and unstable to acquire due to international shipping, inventory, and financial cost. We present ObjectFolder, a dataset of 100 virtualized objects that addresses both challenges with two key innovations. First, ObjectFolder encodes the visual, auditory, and tactile sensory data for all objects, enabling a number of multisensory object recognition tasks, beyond existing datasets that focus purely on object geometry. Second, ObjectFolder employs a uniform, object-centric, and implicit representation for each object's visual textures, acoustic simulations, and tactile readings, making the dataset flexible to use and easy to share. We demonstrate the usefulness of our dataset as a testbed for multisensory perception and control by evaluating it on a variety of benchmark tasks, including instance recognition, cross-sensory retrieval, 3D reconstruction, and robotic grasping.

cs.RO

Data-Driven Shadowgraph Simulation of a 3D Object

In this work we propose a deep neural network based surrogate model for a plasma shadowgraph - a technique for visualization of perturbations in a transparent medium. We are substituting the numerical code by a computationally cheaper projection based surrogate model that is able to approximate the electric fields at a given time without computing all preceding electric fields as required by numerical methods. This means that the projection based surrogate model allows to recover the solution of the governing 3D partial differential equation, 3D wave equation, at any point of a given compute domain and configuration without the need to run a full simulation. This model has shown a good quality of reconstruction in a problem of interpolation of data within a narrow range of simulation parameters and can be used for input data of large size.

cs.LG

Multi-octave high-dynamic range optical spectrometer for single-pulse diagnostic applications

We present design and realization of an ultra-broadband optical spectrometer capable of measuring the spectral intensity of multi-octave-spanning light sources on a single-pulse basis with a dynamic range of up to 8 orders of magnitude. The instrument is optimized for the characterization of the temporal structure of femtosecond long electron bunches by analyzing the emitted coherent transition radiation (CTR) spectra. The spectrometer operates within the spectral range of 250nm to 11.35$μ$m, corresponding to 5.5 optical octaves. This is achieved by dividing the signal beam into three spectral groups, each analyzed by a dedicated spectrometer and detector unit. The complete instrument was characterized with regard to wavelength, relative spectral sensitivity, and absolute photo-metric sensitivity, always accounting for the light polarization and comparing different calibration methods. Finally, the capability of the spectrometer is demonstrated with a CTR measurement of a laser wakefield accelerated electron bunch, enabling to determine temporal pulse structures at unprecedented resolution.

physics.ins-det

F-FADE: Frequency Factorization for Anomaly Detection in Edge Streams

Edge streams are commonly used to capture interactions in dynamic networks, such as email, social, or computer networks. The problem of detecting anomalies or rare events in edge streams has a wide range of applications. However, it presents many challenges due to lack of labels, a highly dynamic nature of interactions, and the entanglement of temporal and structural changes in the network. Current methods are limited in their ability to address the above challenges and to efficiently process a large number of interactions. Here, we propose F-FADE, a new approach for detection of anomalies in edge streams, which uses a novel frequency-factorization technique to efficiently model the time-evolving distributions of frequencies of interactions between node-pairs. The anomalies are then determined based on the likelihood of the observed frequency of each incoming interaction. F-FADE is able to handle in an online streaming setting a broad variety of anomalies with temporal and structural changes, while requiring only constant memory. Our experiments on one synthetic and six real-world dynamic networks show that F-FADE achieves state of the art performance and may detect anomalies that previous methods are unable to find.

cs.SI

Observation of Plasma Bubble Structures in a GeV Laser-Plasma Accelerator

We measure characteristics of plasma bubbles in GeV-class laser-plasma accelerators (LPAs) using Faraday rotation diagnostics. We extend these techniques, previously demonstrated for LPAs in atmospheric density plasmas (electron density $n_e >10^{19}$ cm$^{-3}$), to LPAs in low-density plasmas ($n_e \approx 5\times10^{17}$ cm$^{-3}$), in which plasma bubbles are $\sim 5$ times larger, and correspondingly easier to visualize in detail. The signals show $\approx 0.5^\circ$ rotation streaks of opposite sign separated by $\sim50$ $μ$m, consistent with bubble diameter; no on-axis rotation; streaks length consistent with transverse probe pulse duration ($180$ $μ$m for $500$ fs pulse length, and $600$ $μ$m for $2$ ps pulse length). We utilized an anamorphic imaging system to obtain a wide longitudinal field of view ($>1$ cm) and a high transverse resolution ($<9$ $μ$m). We also demonstrated that Faraday rotation signals are sensitive to the stages of acceleration processes using extended 2D Finite Difference Time Domain (FDTD) simulation.

physics.plasm-ph

Time-Resolved Pulse Propagation in Glass in Single-Shot

We report time-resolved pulse self-steepening and temporal splitting in flint glass (SF11) in single-shot using broadband frequency-domain streak camera (B-FDSC). The broadband ($60$ nm) probe beam generated through a compact coverslip array provides $\sim 40$ fs temporal resolution. The experimental results support the theoretical model of pulse self-steepening and indicate that multiphoton ionization (MPI) initiates the pulse splitting process in glass. We perform a three-dimensional simulation to verify the experimental results.

physics.optics

A Regulation Enforcement Solution for Multi-agent Reinforcement Learning

Human behaviors are regularized by a variety of norms or regulations, either to maintain orders or to enhance social welfare. If artificially intelligent (AI) agents make decisions on behalf of human beings, we would hope they can also follow established regulations while interacting with humans or other AI agents. However, it is possible that an AI agent can opt to disobey the regulations (being defective) for self-interests. In this paper, we aim to answer the following question: Consider a multi-agent decentralized environment. Agents make decisions in complete isolation of other agents. Each agent knows the state of its own MDP and its own actions but it does not know the states and the actions taken by other players. There is a set of regulations for all agents to follow. Although most agents are benign and will comply to regulations but not all agents are compliant at first, can we develop a framework such that it is in the self-interest of non-compliant agents to comply after all?. We first introduce the problem as Regulation Enforcement and formulate it using reinforcement learning and game theory under the scenario where agents make decisions in complete isolation of other agents. We then propose a solution based on the key idea that although we could not alter how defective agents choose to behave, we can, however, leverage the aggregated power of compliant agents to boycott the defective ones. We conducted simulated experiments on two scenarios: Replenishing Resource Management Dilemma and Diminishing Reward Shaping Enforcement, using deep multi-agent reinforcement learning algorithms. We further use empirical game-theoretic analysis to show that the method alters the resulting empirical payoff matrices in a way that promotes compliance (making mutual compliant a Nash Equilibrium).

cs.GT

ANS: Adaptive Network Scaling for Deep Rectifier Reinforcement Learning Models

This work provides a thorough study on how reward scaling can affect performance of deep reinforcement learning agents. In particular, we would like to answer the question that how does reward scaling affect non-saturating ReLU networks in RL? This question matters because ReLU is one of the most effective activation functions for deep learning models. We also propose an Adaptive Network Scaling framework to find a suitable scale of the rewards during learning for better performance. We conducted empirical studies to justify the solution.

cs.LG

A Memory-Network Based Solution for Multivariate Time-Series Forecasting

Multivariate time series forecasting is extensively studied throughout the years with ubiquitous applications in areas such as finance, traffic, environment, etc. Still, concerns have been raised on traditional methods for incapable of modeling complex patterns or dependencies lying in real word data. To address such concerns, various deep learning models, mainly Recurrent Neural Network (RNN) based methods, are proposed. Nevertheless, capturing extremely long-term patterns while effectively incorporating information from other variables remains a challenge for time-series forecasting. Furthermore, lack-of-explainability remains one serious drawback for deep neural network models. Inspired by Memory Network proposed for solving the question-answering task, we propose a deep learning based model named Memory Time-series network (MTNet) for time series forecasting. MTNet consists of a large memory component, three separate encoders, and an autoregressive component to train jointly. Additionally, the attention mechanism designed enable MTNet to be highly interpretable. We can easily tell which part of the historic data is referenced the most.

cs.LG