SearcharxivSearch

arXiv subjects

Yeung Yam

Publications and source records attributed to Yeung Yam.

12 recordsLinked to original sources

Proximity3D: Shape from Capacitive Proximity on Sensing Manifold

Most shape reconstruction methods assume measurements defined over planar sensing domains, such as RGB images or depth maps. In this paper, we use a curved capacitive textile as a shape sensor, treating its surface as a non-planar sensing manifold. Each scan is represented as a capacitive proximity field on this manifold, induced by the interaction between the curved electrode layout and nearby object geometry. We introduce a multi-view feedforward reconstruction model that aggregates these fields across known sensor views and recovers the observed object shape. Simulated and physical experiments demonstrate robust reconstruction from capacitive proximity signals acquired on curved sensing surfaces, pointing toward a new route to robotic near-field geometric awareness via embodied sensing.

cs.CV

WildFab: Multi-Axis 3D Printing from Models in the Wild

Multi-axis 3D printing enables support-free fabrication and improved part quality, but robustly processing real-world geometries remains challenging. Models from design workflows or direct data acquisition often contain solid--shell combinations and non-manifold structures. Handling such models in the wild typically requires time-consuming geometry repair, which may alter the intended geometry. In this work, we present WildFab, a computational framework for multi-axis 3D printing that directly computes spatial toolpath and global collision-free motion from input models. Our pipeline builds on a hybrid query representation that combines a neural unsigned distance field (UDF) with a regularized generalized winding number field (reg-GWN). The UDF supplies differentiable surface-distance and direction queries, while the reg-GWN resolves near-surface ambiguity in the fitted UDF by providing reliable surface localization and a solid-void indicator. Based on this representation, we introduce a high-precision spatial toolpath computation algorithm that iteratively projects points between optimized guidance-field level sets and reg-GWN gradient-magnitude ridges. Subsequently, we develop an efficient and robust coarse-to-fine collision checking scheme for motion planning: UDF-based rejection first identifies potential collisions, while time-varying reg-GWN verification accurately resolves collision pairs for both solid and shell components. We validate WildFab on diverse inputs, demonstrating successful computation from non-manifold parametric surfaces, voxelized topology-optimization results, implicit models, raw scanned point clouds, and non-watertight meshes. The fabrication results highlight our method's ability to advance end-to-end design-to-3DP workflows.

cs.GR

FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing

We present FrameTwin, a curve-anchored Gaussian alignment framework that uses sparse-view images to close the control loop for adaptive wireframe 3D printing. Our key idea is to capture the deformation of thin wireframe structures from sparse-view images using Gaussian kernels anchored to parametric curves, yielding a compact and geometry-aware encoding that explicitly captures strut topology. Driven by a differentiable rendering pipeline, FrameTwin estimates a neural deformation field that aligns the partially printed target model with the deformed structure observed during fabrication, where the optimized curve-Gaussian representation serves as a digital twin of the evolving wireframe. Unlike general Gaussian-splatting approaches, our formulation constrains kernel placement along parametric curves, substantially reducing the ambiguity inherent in sparse-view observations of thin structures. The resultant deformation-field alignment enforces global consistency across all struts. By using the estimated deformation field to blend the distorted printed geometry with the remaining unprinted geometry, FrameTwin enables adaptive updates to future printing trajectories. We demonstrate that FrameTwin can robustly capture and compensate for deformation in wireframe models fabricated using a robotized 3D printing system.

cs.GR

RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos

In dynamic and unstructured environments, conventional SLAM systems generally suffer from significant accuracy degeneration due to their static assumptions. In this work, we propose Robust Semantic-aware Gaussian Splatting SLAM (RoSe-SLAM), to address the dynamic challenge by a holistic semantic scene understanding from uncalibrated monocular inputs, achieving accurate camera tracking and high-quality geometry reconstruction. Unlike conventional semantic SLAM using handcrafted semantic labels, our RoSe-SLAM exploits the semantic feature from 2D foundation model to enhance the dynamic tracking and mapping performance. By distilling the rich semantic features to our Gaussian fields, our method effectively identifies dynamic distractors and achieves semantic-aware multi-view consistency, significantly enhancing the geometric reconstruction and scene inpainting. Specifically, we propose a spatial-temporal motion mask generation module, enabling both long-term motion monitoring and short-term transient dynamics capturing, achieving robust and effective disentanglement of dynamic objects and static backgrounds. During global bundle adjustment, we propose an occlusion-aware keyframe selection mechanism to prioritize the occlusion as metric to pick the keyframes, and a multi-view semantic consistency module to improve the mapping quality in dynamic environments. By combining geometric motion cues with semantic priors, our system dynamically filters unreliable observations and reconstructs accurate static scene geometry. Extensive experiments conducted on benchmark datasets including dynamic TUM, Bonn and Wild-Mocap datasets, demonstrate that our method achieves superior performance in both trajectory estimation and static scene mapping, outperforming existing dynamic RGB SLAM baselines in long-term dynamic indoor environments.

cs.CV

SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images

Recent advances in 3D Gaussian Splatting (3DGS) have enabled generalizable, on-the-fly reconstruction of sequential input views. However, existing methods often predict per-pixel Gaussians and combine Gaussians from all views as the scene representation, leading to substantial redundancies and geometric inconsistencies in long-duration video sequences. To address this, we propose SaLon3R, a novel framework for Structure-aware, Long-term 3DGS Reconstruction. To our best knowledge, SaLon3R is the first online generalizable GS method capable of reconstructing over 50 views in over 10 FPS, with 50% to 90% redundancy removal. Our method introduces compact anchor primitives to eliminate redundancy through differentiable saliency-aware Gaussian quantization, coupled with a 3D Point Transformer that refines anchor attributes and saliency to resolve cross-frame geometric and photometric inconsistencies. Specifically, we first leverage a 3D reconstruction backbone to predict dense per-pixel Gaussians and a saliency map encoding regional geometric complexity. Redundant Gaussians are compressed into compact anchors by prioritizing high-complexity regions. The 3D Point Transformer then learns spatial structural priors in 3D space from training data to refine anchor attributes and saliency, enabling regionally adaptive Gaussian decoding for geometric fidelity. Without known camera parameters or test-time optimization, our approach effectively resolves artifacts and prunes the redundant 3DGS in a single feed-forward pass. Experiments on multiple datasets demonstrate our state-of-the-art performance on both novel view synthesis and depth estimation, demonstrating superior efficiency, robustness, and generalization ability for long-term generalizable 3D reconstruction. Project Page: https://wrld.github.io/SaLon3R/.

cs.CV

Towards Intuitive Human-Robot Interaction through Embodied Gesture-Driven Control with Woven Tactile Skins

This paper presents a novel human-robot interaction (HRI) framework that enables intuitive gesture-driven control through a capacitance-based woven tactile skin. Unlike conventional interfaces that rely on panels or handheld devices, the woven tactile skin integrates seamlessly with curved robot surfaces, enabling embodied interaction and narrowing the gap between human intent and robot response. Its woven design combines fabric-like flexibility with structural stability and dense multi-channel sensing through the interlaced conductive threads. Building on this capability, we define a gesture-action mapping of 14 single- and multi-touch gestures that cover representative robot commands, including task-space motion and auxiliary functions. A lightweight convolution-transformer model designed for gesture recognition in real time achieves an accuracy of near-100%, outperforming prior baseline approaches. Experiments on robot arm tasks, including pick-and-place and pouring, demonstrate that our system reduces task completion time by up to 57% compared with keyboard panels and teach pendants. Overall, our proposed framework demonstrates a practical pathway toward more natural and efficient embodied HRI.

cs.RO

INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing

We introduce a general, scalable computational framework for multi-axis 3D printing based on implicit neural fields (INFs) that unifies all stages of toolpath generation and global collision-free motion planning. In our pipeline, input models are represented as signed distance fields, with fabrication objectives such as support-free printing, surface finish quality, and extrusion control being directly encoded in the optimization of an implicit guidance field. This unified approach enables toolpath optimization across both surface and interior domains, allowing shell and infill paths to be generated via implicit field interpolation. The printing sequence and multi-axis motion are then jointly optimized over a continuous quaternion field. Our continuous formulation constructs the evolving printing object as a time-varying SDF, supporting differentiable global collision handling throughout INF-based motion planning. Compared to explicit-representation-based methods, INF-3DP achieves up to two orders of magnitude speedup and significantly reduces waypoint-to-surface error. We validate our framework on diverse, complex models and demonstrate its efficiency with physical fabrication experiments using a robot-assisted multi-axis system.

cs.RO

SERES: Semantic-aware neural reconstruction from sparse views

We propose a semantic-aware neural reconstruction method to generate 3D high-fidelity models from sparse images. To tackle the challenge of severe radiance ambiguity caused by mismatched features in sparse input, we enrich neural implicit representations by adding patch-based semantic logits that are optimized together with the signed distance field and the radiance field. A novel regularization based on the geometric primitive masks is introduced to mitigate shape ambiguity. The performance of our approach has been verified in experimental evaluation. The average chamfer distances of our reconstruction on the DTU dataset can be reduced by 44% for SparseNeuS and 20% for VolRecon. When working as a plugin for those dense reconstruction baselines such as NeuS and Neuralangelo, the average error on the DTU dataset can be reduced by 69% and 68% respectively.

cs.CV

Curve-based slicer for multi-axis DLP 3D printing

This paper introduces a novel curve-based slicing method for generating planar layers with dynamically varying orientations in digital light processing (DLP) 3D printing. Our approach effectively addresses key challenges in DLP printing, such as regions with large overhangs and staircase artifacts, while preserving its intrinsic advantages of high resolution and fast printing speeds. We formulate the slicing problem as an optimization task, in which parametric curves are computed to define both the slicing layers and the model partitioning through their tangent planes. These curves inherently define motion trajectories for the build platform and can be optimized to meet critical manufacturing objectives, including collision-free motion and floating-free deposition. We validate our method through physical experiments on a robotic multi-axis DLP printing setup, demonstrating that the optimized curves can robustly guide smooth, high-quality fabrication of complex geometries.

cs.GR

Learning dissection trajectories from expert surgical videos via imitation learning with equivariant diffusion

Endoscopic Submucosal Dissection (ESD) is a well-established technique for removing epithelial lesions. Predicting dissection trajectories in ESD videos offers significant potential for enhancing surgical skill training and simplifying the learning process, yet this area remains underexplored. While imitation learning has shown promise in acquiring skills from expert demonstrations, challenges persist in handling uncertain future movements, learning geometric symmetries, and generalizing to diverse surgical scenarios. To address these, we introduce a novel approach: Implicit Diffusion Policy with Equivariant Representations for Imitation Learning (iDPOE). Our method models expert behavior through a joint state action distribution, capturing the stochastic nature of dissection trajectories and enabling robust visual representation learning across various endoscopic views. By incorporating a diffusion model into policy learning, iDPOE ensures efficient training and sampling, leading to more accurate predictions and better generalization. Additionally, we enhance the model's ability to generalize to geometric symmetries by embedding equivariance into the learning process. To address state mismatches, we develop a forward-process guided action inference strategy for conditional sampling. Using an ESD video dataset of nearly 2000 clips, experimental results show that our approach surpasses state-of-the-art methods, both explicit and implicit, in trajectory prediction. To the best of our knowledge, this is the first application of imitation learning to surgical skill development for dissection trajectory prediction.

cs.CV

Computer-Controlled 3D Freeform Surface Weaving

In this paper, we present a new computer-controlled weaving technology that enables the fabrication of woven structures in the shape of given 3D surfaces by using threads in non-traditional materials with high bending-stiffness, allowing for multiple applications with the resultant woven fabrics. A new weaving machine and a new manufacturing process are developed to realize the function of 3D surface weaving by the principle of short-row shaping. A computational solution is investigated to convert input 3D freeform surfaces into the corresponding weaving operations (indicated as W-code) to guide the operation of this system. A variety of examples using cotton threads, conductive threads and optical fibres are fabricated by our prototype system to demonstrate its functionality.

cs.GR

Creation and Evaluation of a Pre-tertiary Artificial Intelligence (AI) Curriculum

Contributions: The Chinese University of Hong Kong (CUHK)-Jockey Club AI for the Future Project (AI4Future) co-created an AI curriculum for pre-tertiary education and evaluated its efficacy. While AI is conventionally taught in tertiary level education, our co-creation process successfully developed the curriculum that has been used in secondary school teaching in Hong Kong and received positive feedback. Background: AI4Future is a cross-sector project that engages five major partners - CUHK Faculty of Engineering and Faculty of Education, Hong Kong secondary schools, the government and the AI industry. A team of 14 professors with expertise in engineering and education collaborated with 17 principals and teachers from 6 secondary schools to co-create the curriculum. This team formation bridges the gap between researchers in engineering and education, together with practitioners in education context. Research Questions: What are the main features of the curriculum content developed through the co-creation process? Would the curriculum significantly improve the students perceived competence in, as well as attitude and motivation towards AI? What are the teachers perceptions of the co-creation process that aims to accommodate and foster teacher autonomy? Methodology: This study adopted a mix of quantitative and qualitative methods and involved 335 student participants. Findings: 1) two main features of learning resources, 2) the students perceived greater competence, and developed more positive attitude to learn AI, and 3) the co-creation process generated a variety of resources which enhanced the teachers knowledge in AI, as well as fostered teachers autonomy in bringing the subject matter into their classrooms.

cs.AI