Searcharxiv⌕ Search

arXiv subjects

Yeying Jin

Publications and source records attributed to Yeying Jin.

At least 37 records · Page 2Linked to original sources

NTIRE 2026 The Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results

This paper presents an overview of the NTIRE 2026 Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images. Building upon the success of the first edition, this challenge attracted a wide range of impressive solutions, all developed and evaluated on our real-world Raindrop Clarity dataset~\cite{jin2024raindrop}. For this edition, we adjust the dataset with 14,139 images for training, 407 images for validation, and 593 images for testing. The primary goal of this challenge is to establish a strong and practical benchmark for the removal of raindrops under various illumination and focus conditions. In total, 168 teams have registered for the competition, and 17 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the Raindrop Clarity dataset, demonstrating the growing progress in this challenging task.

cs.CV↗

Elucidating Representation Degradation Problem in Diffusion Model Training

Diffusion models have achieved remarkable success, yet their training remains inefficient due to a severe optimization bottleneck, which we term Representation Degradation. As noise levels increase, the outputs of the trained model exhibit progressive structural distortion, which can destabilize training and impair generation quality. Our analysis suggests that this instability is driven by mismatched target recoverability, which is associated with Neural Tangent Kernel (NTK) spectral weakening and effective low-rank behavior. To address this, we propose Elucidated Representation Diffusion (ERD), a plug-and-play framework that dynamically reallocates optimization effort according to effective recoverability. By stabilizing representation learning without external supervision, ERD accelerates convergence and achieves strong empirical performance across diffusion backbones.

cs.LG↗

Z-Erase: Enabling Concept Erasure in Single-Stream Diffusion Transformers

Concept erasure serves as a vital safety mechanism for removing unwanted concepts from text-to-image (T2I) models. While extensively studied in U-Net and dual-stream architectures (e.g., Flux), this task remains under-explored in the recent emerging paradigm of single-stream diffusion transformers (e.g., Z-Image). In this new paradigm, text and image tokens are processed as a single unified sequence via shared parameters. Consequently, directly applying prior erasure methods typically leads to generation collapse. To bridge this gap, we introduce Z-Erase, the first concept erasure method tailored for single-stream T2I models. To guarantee stable image generation, Z-Erase first proposes a Stream Disentangled Concept Erasure Framework that decouples updates and enables existing methods on single-stream models. Subsequently, within this framework, we introduce Lagrangian-Guided Adaptive Erasure Modulation, a constrained algorithm that further balances the sensitive erasure-preservation trade-off. Moreover, we provide a rigorous convergence analysis proving that Z-Erase can converge to a Pareto stationary point. Experiments demonstrate that Z-Erase successfully overcomes the generation collapse issue, achieving state-of-the-art performance across a wide range of tasks.

cs.CV↗

Adapting Large VLMs with Iterative and Manual Instructions for Generative Low-light Enhancement

Most existing low-light image enhancement (LLIE) methods rely on pre-trained model priors, low-light inputs, or both, while neglecting the semantic guidance available from normal-light images. This limitation hinders their effectiveness in complex lighting conditions. In this paper, we propose VLM-IMI, a framework that adapts large vision-language models with iterative and manual instructions for generative LLIE. VLM-IMI mainly contains two branches: Normal-Light Instruction Prior Generation (NL-IPG) and Instruction-aware Light Enhancement Diffusion (IA-LED). The NL-IPG incorporates textual descriptions of the desired normal-light content as enhancement cues, enabling semantically informed restoration. IA-LED incorporates instruction priors from the NL-IPG to guide the diffusion process, enabling precise illumination enhancement. To effectively integrate cross-modal priors, we introduce a learnable instruction prior fusion module, which dynamically aligns and fuses image and text features, promoting the generation of detailed and semantically coherent outputs. During inference, as the ground-truth normal-light images are not available, we propose an inference with an iterative instructions strategy to refine textual instructions, progressively improving visual quality. Our VLM-IMI also inherently supports manual instruction control by allowing users to directly input custom instructions into the LLM to generate user-expected outputs. Experiments across diverse scenarios demonstrate that VLM-IMI outperforms SOTA methods in terms of perception and realism. The source code is available at: https://github.com/sunxiaoran01/VLM-IMI.

cs.CV↗

Unpaired Image Deraining Using Reward-Guided Self-Reinforcement Strategy

Unsupervised deraining has attracted attention for its ability to learn the real-world distribution of rain without paired supervision. However, the lack of strong constraints makes it difficult for the network to converge, especially with the complex diversity of rain degradation. A key motivation is that high-quality deraining results occasionally emerge during training, which can be leveraged to guide the optimization process. To overcome these challenges, we introduce RGSUD (Reward-Guided Self-Reinforcement Unsupervised Image Deraining), comprising two key stages: reward recycling and self-reinforcement (SR) training. For the former stage, we propose an Image Quality Assessment (IQA)-based dynamic reward recycling mechanism that selects optimal derained outputs during training and continuously collects high-quality deraining images. In latter stage, we incorporate these rewards into the model's optimization process, constraining the optimization space and improving alignment between derained outputs and clean images. By leveraging IQA-based self-reinforced loss and dynamically updated rewards, we enhance the quality of synthesized pseudo-paired data and stabilize the optimization. Extensive experiments demonstrate that our method achieves SOTA performance across multiple datasets, including paired synthetic, paired real, and unpaired real images, outperforming existing unsupervised deraining approaches in both subjective and objective IQA metrics. Additionally, we show that the self-reinforcement strategy is adaptable to other unsupervised deraining methods and our deraining framework demonstrates strong generalization across existing supervised deraining networks.

cs.CV↗

LatentStealth: Unnoticeable and Efficient Adversarial Attacks on Expressive Human Pose and Shape Estimation

Expressive human pose and shape estimation (EHPS) plays a central role in digital human generation, particularly in live-streaming applications. However, most existing EHPS models focus primarily on minimizing estimation errors, with limited attention on potential security vulnerabilities, such as generating inappropriate content, violent actions, or racially offensive gestures and expressions. Current adversarial attacks on EHPS models often generate visually conspicuous perturbations, limiting their practicality and ability to expose real-world security threats. To address this limitation, we propose an unnoticeable adversarial method, termed \textbf{LatentStealth}, specifically tailored for EHPS models. The key idea is to exploit the structured latent representations of natural images as the medium for crafting perturbations. Instead of injecting noise directly into the pixel space, our method projects inputs into the latent space, where adversarial patterns are generated and progressively refined along optimized directions. This latent-space manipulation enables the attack to maintain high imperceptibility while preserving its effectiveness. Furthermore, as the optimization process is guided by only a small number of model output queries, the framework achieves competitive attack performance with low computational overhead, making it both practical and efficient for real-world scenarios. Extensive experiments on the 3DPW and UBody datasets demonstrate the superiority of LatentStealth, revealing critical vulnerabilities in current systems. These findings highlight the urgent need to address and mitigate security risks in digital human generation technologies.

cs.CV↗

LoViF 2026 The First Challenge on Weather Removal in Videos

This paper presents a review of the LoViF 2026 Challenge on Weather Removal in Videos. The challenge encourages the development of methods for restoring clean videos from inputs degraded by adverse weather conditions such as rain and snow, with an emphasis on achieving visually plausible and temporally consistent results while preserving scene structure and motion dynamics. To support this task, we introduce a new short-form WRV dataset tailored for video weather removal. It consists of 18 videos 1,216 synthesized frames paired with 1,216 real-world ground-truth frames at a resolution of 832 x 480, and is split into training, validation, and test sets with a ratio of 1:1:1. The goal of this challenge is to advance robust and realistic video restoration under real-world weather conditions, with evaluation protocols that jointly consider fidelity and perceptual quality. The challenge attracted 37 participants and received 5 valid final submissions with corresponding fact sheets, contributing to progress in weather removal for videos. The project is publicly available at https://www.codabench.org/competitions/13462/.

cs.CV↗

NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

cs.CV↗

Erased, But Not Forgotten: Erased Rectified Flow Transformers Still Remain Unsafe Under Concept Attack

Recent advances in text-to-image (T2I) diffusion models have enabled impressive generative capabilities, but they also raise significant safety concerns due to the potential to produce harmful or undesirable content. While concept erasure has been explored as a mitigation strategy, most existing approaches and corresponding attack evaluations are tailored to Stable Diffusion (SD) and exhibit limited effectiveness when transferred to next-generation rectified flow transformers such as Flux. In this work, we present ReFlux, the first concept attack method specifically designed to assess the robustness of concept erasure in the latest rectified flow-based T2I framework. Our approach is motivated by the observation that existing concept erasure techniques, when applied to Flux, fundamentally rely on a phenomenon known as attention localization. Building on this insight, we propose a simple yet effective attack strategy that specifically targets this property. At its core, a reverse-attention optimization strategy is introduced to effectively reactivate suppressed signals while stabilizing attention. This is further reinforced by a velocity-guided dynamic that enhances the robustness of concept reactivation by steering the flow matching process, and a consistency-preserving objective that maintains the global layout and preserves unrelated content. Extensive experiments consistently demonstrate the effectiveness and efficiency of the proposed attack method, establishing a reliable benchmark for evaluating the robustness of concept erasure strategies in rectified flow transformers.

cs.CV↗

InstanceAnimator: Multi-Instance Sketch Video Colorization

We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible user control due to heavy reliance on single reference frames, poor instance controllability leading to misalignment in multi-character scenarios, and degraded detail fidelity in fine-grained regions. To address these challenges, we introduce three corresponding innovations. First, a Canvas Guidance Condition eliminates workflow fragmentation by allowing free placement of reference elements and background, enabling unprecedented user flexibility. Second, an Instance Matching Mechanism resolves misalignment by integrating instance features with the sketches, ensuring precise control over multiple characters. Third, an Adaptive Decoupled Control Module enhances detail fidelity by injecting semantic features from characters, backgrounds, and text conditions into the diffusion process. Extensive experiments demonstrate that InstanceAnimator achieves superior multi-instance colorization with enhanced user control, high visual quality, and strong instance consistency.

cs.CV↗

MMGT: Motion Mask Guided Two-Stage Network for Co-Speech Gesture Video Generation

Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of body parts in terms of motion amplitude, audio relevance, and detailed features. Relying solely on audio as the control signal often fails to capture large gesture movements in videos, resulting in more noticeable artifacts and distortions. Existing approaches typically address this issue by adding extra prior inputs, but this can limit the practical application of the task. Specifically, we propose a Motion Mask-Guided Two-Stage Network (MMGT) that uses audio, along with motion masks and pose videos generated from the audio signal, to jointly generate synchronized speech gesture videos. In the first stage, the Spatial Mask-Guided Audio2Pose Generation (SMGA) Network generates high-quality pose videos and motion masks from audio, effectively capturing large movements in key regions such as the face and gestures. In the second stage, we integrate Motion Masked Hierarchical Audio Attention (MM-HAA) into the Stabilized Diffusion Video Generation model, addressing limitations in fine-grained motion generation and region-specific detail control found in traditional methods. This ensures high-quality, detailed upper-body videos with accurate textures and motion. Evaluations demonstrate improvements in video quality, lip-sync, and hand gestures. The model and code are available at https://github.com/SIA-IDE/MMGT.

cs.CV↗

UniFit: Towards Universal Virtual Try-on with MLLM-Guided Semantic Alignment

Image-based virtual try-on (VTON) aims to synthesize photorealistic images of a person wearing specified garments. Despite significant progress, building a universal VTON framework that can flexibly handle diverse and complex tasks remains a major challenge. Recent methods explore multi-task VTON frameworks guided by textual instructions, yet they still face two key limitations: (1) semantic gap between text instructions and reference images, and (2) data scarcity in complex scenarios. To address these challenges, we propose UniFit, a universal VTON framework driven by a Multimodal Large Language Model (MLLM). Specifically, we introduce an MLLM-Guided Semantic Alignment Module (MGSA), which integrates multimodal inputs using an MLLM and a set of learnable queries. By imposing a semantic alignment loss, MGSA captures cross-modal semantic relationships and provides coherent and explicit semantic guidance for the generative process, thereby reducing the semantic gap. Moreover, by devising a two-stage progressive training strategy with a self-synthesis pipeline, UniFit is able to learn complex tasks from limited data. Extensive experiments show that UniFit not only supports a wide range of VTON tasks, including multi-garment and model-to-model try-on, but also achieves state-of-the-art performance. The source code and pretrained models are available at https://github.com/zwplus/UniFit.

cs.CV↗

MonoDream: Monocular Vision-Language Navigation with Panoramic Dreaming

Vision-Language Navigation (VLN) tasks often leverage panoramic RGB and depth inputs to provide rich spatial cues for action planning, but these sensors can be costly or less accessible in real-world deployments. Recent approaches based on Vision-Language Action (VLA) models achieve strong results with monocular input, yet they still lag behind methods using panoramic RGB-D information. We present MonoDream, a lightweight VLA framework that enables monocular agents to learn a Unified Navigation Representation (UNR). This shared feature representation jointly aligns navigation-relevant visual semantics (e.g., global layout, depth, and future cues) and language-grounded action intent, enabling more reliable action prediction. MonoDream further introduces Latent Panoramic Dreaming (LPD) tasks to supervise the UNR, which train the model to predict latent features of panoramic RGB and depth observations at both current and future steps based on only monocular input. Experiments on multiple VLN benchmarks show that MonoDream consistently improves monocular navigation performance and significantly narrows the gap with panoramic-based agents.

cs.CV↗

Unveiling Hidden Vulnerabilities in Digital Human Generation via Adversarial Attacks

Expressive human pose and shape estimation (EHPS) is crucial for digital human generation, especially in applications like live streaming. While existing research primarily focuses on reducing estimation errors, it largely neglects robustness and security aspects, leaving these systems vulnerable to adversarial attacks. To address this significant challenge, we propose the \textbf{Tangible Attack (TBA)}, a novel framework designed to generate adversarial examples capable of effectively compromising any digital human generation model. Our approach introduces a \textbf{Dual Heterogeneous Noise Generator (DHNG)}, which leverages Variational Autoencoders (VAE) and ControlNet to produce diverse, targeted noise tailored to the original image features. Additionally, we design a custom \textbf{adversarial loss function} to optimize the noise, ensuring both high controllability and potent disruption. By iteratively refining the adversarial sample through multi-gradient signals from both the noise and the state-of-the-art EHPS model, TBA substantially improves the effectiveness of adversarial attacks. Extensive experiments demonstrate TBA's superiority, achieving a remarkable 41.0\% increase in estimation error, with an average improvement of approximately 17.0\%. These findings expose significant security vulnerabilities in current EHPS models and highlight the need for stronger defenses in digital human generation systems.

cs.CV↗

DSDNet: Raw Domain Demoiréing via Dual Color-Space Synergy

With the rapid advancement of mobile imaging, capturing screens using smartphones has become a prevalent practice in distance learning and conference recording. However, moiré artifacts, caused by frequency aliasing between display screens and camera sensors, are further amplified by the image signal processing pipeline, leading to severe visual degradation. Existing sRGB domain demoiréing methods struggle with irreversible information loss, while recent two-stage raw domain approaches suffer from information bottlenecks and inference inefficiency. To address these limitations, we propose a single-stage raw domain demoiréing framework, Dual-Stream Demoiréing Network (DSDNet), which leverages the synergy of raw and YCbCr images to remove moiré while preserving luminance and color fidelity. Specifically, to guide luminance correction and moiré removal, we design a raw-to-YCbCr mapping pipeline and introduce the Synergic Attention with Dynamic Modulation (SADM) module. This module enriches the raw-to-sRGB conversion with cross-domain contextual features. Furthermore, to better guide color fidelity, we develop a Luminance-Chrominance Adaptive Transformer (LCAT), which decouples luminance and chrominance representations. Extensive experiments demonstrate that DSDNet outperforms state-of-the-art methods in both visual quality and quantitative evaluation and achieves an inference speed $\mathrm{\textbf{2.4x}}$ faster than the second-best method, highlighting its practical advantages. We provide an anonymous online demo at https://xxxxxxxxdsdnet.github.io/DSDNet/.

cs.CV↗

Knowing or Guessing? Robust Medical Visual Question Answering via Joint Consistency and Contrastive Learning

In high-stakes medical applications, consistent answering across diverse question phrasings is essential for reliable diagnosis. However, we reveal that current Medical Vision-Language Models (Med-VLMs) exhibit concerning fragility in Medical Visual Question Answering, as their answers fluctuate significantly when faced with semantically equivalent rephrasings of medical questions. We attribute this to two limitations: (1) insufficient alignment of medical concepts, leading to divergent reasoning patterns, and (2) hidden biases in training data that prioritize syntactic shortcuts over semantic understanding. To address these challenges, we construct RoMed, a dataset built upon original VQA datasets containing 144k questions with variations spanning word-level, sentence-level, and semantic-level perturbations. When evaluating state-of-the-art (SOTA) models like LLaVA-Med on RoMed, we observe alarming performance drops (e.g., a 40\% decline in Recall) compared to original VQA benchmarks, exposing critical robustness gaps. To bridge this gap, we propose Consistency and Contrastive Learning (CCL), which integrates two key components: (1) knowledge-anchored consistency learning, aligning Med-VLMs with medical knowledge rather than shallow feature patterns, and (2) bias-aware contrastive learning, mitigating data-specific priors through discriminative representation refinement. CCL achieves SOTA performance on three popular VQA benchmarks and notably improves answer consistency by 50\% on the challenging RoMed test set, demonstrating significantly enhanced robustness. Code will be released.

cs.CL↗

HieroAction: Hierarchically Guided VLM for Fine-Grained Action Analysis

Evaluating human actions with clear and detailed feedback is important in areas such as sports, healthcare, and robotics, where decisions rely not only on final outcomes but also on interpretable reasoning. However, most existing methods provide only a final score without explanation or detailed analysis, limiting their practical applicability. To address this, we introduce HieroAction, a vision-language model that delivers accurate and structured assessments of human actions. HieroAction builds on two key ideas: (1) Stepwise Action Reasoning, a tailored chain of thought process designed specifically for action assessment, which guides the model to evaluate actions step by step, from overall recognition through sub action analysis to final scoring, thus enhancing interpretability and structured understanding; and (2) Hierarchical Policy Learning, a reinforcement learning strategy that enables the model to learn fine grained sub action dynamics and align them with high level action quality, thereby improving scoring precision. The reasoning pathway structures the evaluation process, while policy learning refines each stage through reward based optimization. Their integration ensures accurate and interpretable assessments, as demonstrated by superior performance across multiple benchmark datasets. Code will be released upon acceptance.

cs.CV↗

Mem4D: Decoupling Static and Dynamic Memory for Dynamic Scene Reconstruction

Reconstructing dense geometry for dynamic scenes from a monocular video is a critical yet challenging task. Recent memory-based methods enable efficient online reconstruction, but they fundamentally suffer from a Memory Demand Dilemma: The memory representation faces an inherent conflict between the long-term stability required for static structures and the rapid, high-fidelity detail retention needed for dynamic motion. This conflict forces existing methods into a compromise, leading to either geometric drift in static structures or blurred, inaccurate reconstructions of dynamic objects. To address this dilemma, we propose Mem4D, a novel framework that decouples the modeling of static geometry and dynamic motion. Guided by this insight, we design a dual-memory architecture: 1) The Transient Dynamics Memory (TDM) focuses on capturing high-frequency motion details from recent frames, enabling accurate and fine-grained modeling of dynamic content; 2) The Persistent Structure Memory (PSM) compresses and preserves long-term spatial information, ensuring global consistency and drift-free reconstruction for static elements. By alternating queries to these specialized memories, Mem4D simultaneously maintains static geometry with global consistency and reconstructs dynamic elements with high fidelity. Experiments on challenging benchmarks demonstrate that our method achieves state-of-the-art or competitive performance while maintaining high efficiency. Codes will be publicly available.

cs.CV↗