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Yezhou Wang

Publications and source records attributed to Yezhou Wang.

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Wideband RF Radiance Field Modeling Using Frequency-embedded 3D Gaussian Splatting

Indoor environments typically contain diverse RF signals distributed across multiple frequency bands, including NB-IoT, Wi-Fi, and millimeter-wave. Consequently, wideband RF modeling is essential for practical applications such as joint deployment of heterogeneous RF systems, cross-band communication, and distributed RF sensing. Although 3D Gaussian Splatting (3DGS) techniques effectively reconstruct RF radiance fields at a single frequency, they cannot model fields at arbitrary or unknown frequencies across a wide range. In this paper, we present a novel 3DGS algorithm for unified wideband RF radiance field modeling. RF wave propagation depends on signal frequency and the 3D spatial environment, including geometry and material electromagnetic (EM) properties. To address these factors, we introduce a frequency-embedded EM feature network that utilizes 3D Gaussian spheres at each spatial location to learn the relationship between frequency and transmission characteristics, such as attenuation and radiance intensity. With a dataset containing sparse frequency samples in a specific 3D environment, our model can efficiently reconstruct RF radiance fields at arbitrary and unseen frequencies. To assess our approach, we introduce a large-scale power angular spectrum (PAS) dataset with 50,000 samples spanning 1 to 94 GHz across six indoor environments. Experimental results show that the proposed model trained on multiple frequencies achieves a Structural Similarity Index Measure (SSIM) of 0.922 for PAS reconstruction, surpassing state-of-the-art single-frequency 3DGS models with SSIM of 0.863.

cs.NI

One Walk is All You Need: Data-Efficient 3D RF Scene Reconstruction with Human Movements

Reconstructing 3D Radiance Field (RF) scenes through opaque obstacles is a long-standing goal, yet it is fundamentally constrained by a laborious data acquisition process requiring thousands of static measurements, which treats human motion as noise to be filtered. This work introduces a new paradigm with a core objective: to perform fast, data-efficient, and high-fidelity RF reconstruction of occluded 3D static scenes, using only a single, brief human walk. We argue that this unstructured motion is not noise, but is in fact an information-rich signal available for reconstruction. To achieve this, we design a factorization framework based on composite 3D Gaussian Splatting (3DGS) that learns to model the dynamic effects of human motion from the persistent static scene geometry within a raw RF stream. Trained on just a single 60-second casual walk, our model reconstructs the full static scene with a Structural Similarity Index (SSIM) of 0.96, remarkably outperforming heavily-sampled state-of-the-art (SOTA) by 12%. By transforming the human movements into its valuable signals, our method eliminates the data acquisition bottleneck and paves the way for on-the-fly 3D RF mapping of unseen environments.

cs.NI