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Yezhou Yang

Publications and source records attributed to Yezhou Yang.

At least 91 records · Page 5Linked to original sources

CAROM -- Vehicle Localization and Traffic Scene Reconstruction from Monocular Cameras on Road Infrastructures

Traffic monitoring cameras are powerful tools for traffic management and essential components of intelligent road infrastructure systems. In this paper, we present a vehicle localization and traffic scene reconstruction framework using these cameras, dubbed as CAROM, i.e., "CARs On the Map". CAROM processes traffic monitoring videos and converts them to anonymous data structures of vehicle type, 3D shape, position, and velocity for traffic scene reconstruction and replay. Through collaborating with a local department of transportation in the United States, we constructed a benchmarking dataset containing GPS data, roadside camera videos, and drone videos to validate the vehicle tracking results. On average, the localization error is approximately 0.8 m and 1.7 m within the range of 50 m and 120 m from the cameras, respectively.

cs.RO↗

CAROM Air -- Vehicle Localization and Traffic Scene Reconstruction from Aerial Videos

Road traffic scene reconstruction from videos has been desirable by road safety regulators, city planners, researchers, and autonomous driving technology developers. However, it is expensive and unnecessary to cover every mile of the road with cameras mounted on the road infrastructure. This paper presents a method that can process aerial videos to vehicle trajectory data so that a traffic scene can be automatically reconstructed and accurately re-simulated using computers. On average, the vehicle localization error is about 0.1 m to 0.3 m using a consumer-grade drone flying at 120 meters. This project also compiles a dataset of 50 reconstructed road traffic scenes from about 100 hours of aerial videos to enable various downstream traffic analysis applications and facilitate further road traffic related research. The dataset is available at https://github.com/duolu/CAROM.

cs.CV↗

Attributing Image Generative Models using Latent Fingerprints

Generative models have enabled the creation of contents that are indistinguishable from those taken from nature. Open-source development of such models raised concerns about the risks of their misuse for malicious purposes. One potential risk mitigation strategy is to attribute generative models via fingerprinting. Current fingerprinting methods exhibit a significant tradeoff between robust attribution accuracy and generation quality while lacking design principles to improve this tradeoff. This paper investigates the use of latent semantic dimensions as fingerprints, from where we can analyze the effects of design variables, including the choice of fingerprinting dimensions, strength, and capacity, on the accuracy-quality tradeoff. Compared with previous SOTA, our method requires minimum computation and is more applicable to large-scale models. We use StyleGAN2 and the latent diffusion model to demonstrate the efficacy of our method.

cs.CV↗

Mole Recruitment: Poisoning of Image Classifiers via Selective Batch Sampling

In this work, we present a data poisoning attack that confounds machine learning models without any manipulation of the image or label. This is achieved by simply leveraging the most confounding natural samples found within the training data itself, in a new form of a targeted attack coined "Mole Recruitment." We define moles as the training samples of a class that appear most similar to samples of another class, and show that simply restructuring training batches with an optimal number of moles can lead to significant degradation in the performance of the targeted class. We show the efficacy of this novel attack in an offline setting across several standard image classification datasets, and demonstrate the real-world viability of this attack in a continual learning (CL) setting. Our analysis reveals that state-of-the-art models are susceptible to Mole Recruitment, thereby exposing a previously undetected vulnerability of image classifiers.

cs.LG↗

Video2Commonsense: Generating Commonsense Descriptions to Enrich Video Captioning

Captioning is a crucial and challenging task for video understanding. In videos that involve active agents such as humans, the agent's actions can bring about myriad changes in the scene. Observable changes such as movements, manipulations, and transformations of the objects in the scene, are reflected in conventional video captioning. Unlike images, actions in videos are also inherently linked to social aspects such as intentions (why the action is taking place), effects (what changes due to the action), and attributes that describe the agent. Thus for video understanding, such as when captioning videos or when answering questions about videos, one must have an understanding of these commonsense aspects. We present the first work on generating commonsense captions directly from videos, to describe latent aspects such as intentions, effects, and attributes. We present a new dataset "Video-to-Commonsense (V2C)" that contains $\sim9k$ videos of human agents performing various actions, annotated with 3 types of commonsense descriptions. Additionally we explore the use of open-ended video-based commonsense question answering (V2C-QA) as a way to enrich our captions. Both the generation task and the QA task can be used to enrich video captions.

cs.CV↗

Improving Diversity with Adversarially Learned Transformations for Domain Generalization

To be successful in single source domain generalization, maximizing diversity of synthesized domains has emerged as one of the most effective strategies. Many of the recent successes have come from methods that pre-specify the types of diversity that a model is exposed to during training, so that it can ultimately generalize well to new domains. However, naïve diversity based augmentations do not work effectively for domain generalization either because they cannot model large domain shift, or because the span of transforms that are pre-specified do not cover the types of shift commonly occurring in domain generalization. To address this issue, we present a novel framework that uses adversarially learned transformations (ALT) using a neural network to model plausible, yet hard image transformations that fool the classifier. This network is randomly initialized for each batch and trained for a fixed number of steps to maximize classification error. Further, we enforce consistency between the classifier's predictions on the clean and transformed images. With extensive empirical analysis, we find that this new form of adversarial transformations achieve both objectives of diversity and hardness simultaneously, outperforming all existing techniques on competitive benchmarks for single source domain generalization. We also show that ALT can naturally work with existing diversity modules to produce highly distinct, and large transformations of the source domain leading to state-of-the-art performance.

cs.LG↗

Learning Action-Effect Dynamics from Pairs of Scene-graphs

'Actions' play a vital role in how humans interact with the world. Thus, autonomous agents that would assist us in everyday tasks also require the capability to perform 'Reasoning about Actions & Change' (RAC). Recently, there has been growing interest in the study of RAC with visual and linguistic inputs. Graphs are often used to represent semantic structure of the visual content (i.e. objects, their attributes and relationships among objects), commonly referred to as scene-graphs. In this work, we propose a novel method that leverages scene-graph representation of images to reason about the effects of actions described in natural language. We experiment with existing CLEVR_HYP (Sampat et. al, 2021) dataset and show that our proposed approach is effective in terms of performance, data efficiency, and generalization capability compared to existing models.

cs.CV↗

Learning Action-Effect Dynamics for Hypothetical Vision-Language Reasoning Task

'Actions' play a vital role in how humans interact with the world. Thus, autonomous agents that would assist us in everyday tasks also require the capability to perform 'Reasoning about Actions & Change' (RAC). This has been an important research direction in Artificial Intelligence (AI) in general, but the study of RAC with visual and linguistic inputs is relatively recent. The CLEVR_HYP (Sampat et. al., 2021) is one such testbed for hypothetical vision-language reasoning with actions as the key focus. In this work, we propose a novel learning strategy that can improve reasoning about the effects of actions. We implement an encoder-decoder architecture to learn the representation of actions as vectors. We combine the aforementioned encoder-decoder architecture with existing modality parsers and a scene graph question answering model to evaluate our proposed system on the CLEVR_HYP dataset. We conduct thorough experiments to demonstrate the effectiveness of our proposed approach and discuss its advantages over previous baselines in terms of performance, data efficiency, and generalization capability.

cs.CV↗

CRIPP-VQA: Counterfactual Reasoning about Implicit Physical Properties via Video Question Answering

Videos often capture objects, their visible properties, their motion, and the interactions between different objects. Objects also have physical properties such as mass, which the imaging pipeline is unable to directly capture. However, these properties can be estimated by utilizing cues from relative object motion and the dynamics introduced by collisions. In this paper, we introduce CRIPP-VQA, a new video question answering dataset for reasoning about the implicit physical properties of objects in a scene. CRIPP-VQA contains videos of objects in motion, annotated with questions that involve counterfactual reasoning about the effect of actions, questions about planning in order to reach a goal, and descriptive questions about visible properties of objects. The CRIPP-VQA test set enables evaluation under several out-of-distribution settings -- videos with objects with masses, coefficients of friction, and initial velocities that are not observed in the training distribution. Our experiments reveal a surprising and significant performance gap in terms of answering questions about implicit properties (the focus of this paper) and explicit properties of objects (the focus of prior work).

cs.CV↗

Reasoning about Actions over Visual and Linguistic Modalities: A Survey

'Actions' play a vital role in how humans interact with the world and enable them to achieve desired goals. As a result, most common sense (CS) knowledge for humans revolves around actions. While 'Reasoning about Actions & Change' (RAC) has been widely studied in the Knowledge Representation community, it has recently piqued the interest of NLP and computer vision researchers. This paper surveys existing tasks, benchmark datasets, various techniques and models, and their respective performance concerning advancements in RAC in the vision and language domain. Towards the end, we summarize our key takeaways, discuss the present challenges facing this research area, and outline potential directions for future research.

cs.CL↗

From Seeing to Moving: A Survey on Learning for Visual Indoor Navigation (VIN)

Visual Indoor Navigation (VIN) task has drawn increasing attention from the data-driven machine learning communities especially with the recently reported success from learning-based methods. Due to the innate complexity of this task, researchers have tried approaching the problem from a variety of different angles, the full scope of which has not yet been captured within an overarching report. This survey first summarizes the representative work of learning-based approaches for the VIN task and then identifies and discusses lingering issues impeding the VIN performance, as well as motivates future research in these key areas worth exploring for the community.

cs.RO↗

Tragedy Plus Time: Capturing Unintended Human Activities from Weakly-labeled Videos

In videos that contain actions performed unintentionally, agents do not achieve their desired goals. In such videos, it is challenging for computer vision systems to understand high-level concepts such as goal-directed behavior, an ability present in humans from a very early age. Inculcating this ability in artificially intelligent agents would make them better social learners by allowing them to evaluate human action under a teleological lens. To validate the ability of deep learning models to perform this task, we curate the W-Oops dataset, built upon the Oops dataset [15]. W-Oops consists of 2,100 unintentional human action videos, with 44 goal-directed and 30 unintentional video-level activity labels collected through human annotations. Due to the expensive segment annotation procedure, we propose a weakly supervised algorithm for localizing the goal-directed as well as unintentional temporal regions in the video leveraging solely video-level labels. In particular, we employ an attention mechanism-based strategy that predicts the temporal regions which contribute the most to a classification task. Meanwhile, our designed overlap regularization allows the model to focus on distinct portions of the video for inferring the goal-directed and unintentional activity while guaranteeing their temporal ordering. Extensive quantitative experiments verify the validity of our localization method. We further conduct a video captioning experiment which demonstrates that the proposed localization module does indeed assist teleological action understanding.

cs.CV↗

SSR-GNNs: Stroke-based Sketch Representation with Graph Neural Networks

This paper follows cognitive studies to investigate a graph representation for sketches, where the information of strokes, i.e., parts of a sketch, are encoded on vertices and information of inter-stroke on edges. The resultant graph representation facilitates the training of a Graph Neural Networks for classification tasks, and achieves accuracy and robustness comparable to the state-of-the-art against translation and rotation attacks, as well as stronger attacks on graph vertices and topologies, i.e., modifications and addition of strokes, all without resorting to adversarial training. Prior studies on sketches, e.g., graph transformers, encode control points of stroke on vertices, which are not invariant to spatial transformations. In contrary, we encode vertices and edges using pairwise distances among control points to achieve invariance. Compared with existing generative sketch model for one-shot classification, our method does not rely on run-time statistical inference. Lastly, the proposed representation enables generation of novel sketches that are structurally similar to while separable from the existing dataset.

cs.CV↗

Good, Better, Best: Textual Distractors Generation for Multiple-Choice Visual Question Answering via Reinforcement Learning

Multiple-choice VQA has drawn increasing attention from researchers and end-users recently. As the demand for automatically constructing large-scale multiple-choice VQA data grows, we introduce a novel task called textual Distractors Generation for VQA (DG-VQA) focusing on generating challenging yet meaningful distractors given the context image, question, and correct answer. The DG-VQA task aims at generating distractors without ground-truth training samples since such resources are rarely available. To tackle the DG-VQA unsupervisedly, we propose Gobbet, a reinforcement learning(RL) based framework that utilizes pre-trained VQA models as an alternative knowledge base to guide the distractor generation process. In Gobbet, a pre-trained VQA model serves as the environment in RL setting to provide feedback for the input multi-modal query, while a neural distractor generator serves as the agent to take actions accordingly. We propose to use existing VQA models' performance degradation as indicators of the quality of generated distractors. On the other hand, we show the utility of generated distractors through data augmentation experiments, since robustness is more and more important when AI models apply to unpredictable open-domain scenarios or security-sensitive applications. We further conduct a manual case study on the factors why distractors generated by Gobbet can fool existing models.

cs.CV↗

Injecting Semantic Concepts into End-to-End Image Captioning

Tremendous progress has been made in recent years in developing better image captioning models, yet most of them rely on a separate object detector to extract regional features. Recent vision-language studies are shifting towards the detector-free trend by leveraging grid representations for more flexible model training and faster inference speed. However, such development is primarily focused on image understanding tasks, and remains less investigated for the caption generation task. In this paper, we are concerned with a better-performing detector-free image captioning model, and propose a pure vision transformer-based image captioning model, dubbed as ViTCAP, in which grid representations are used without extracting the regional features. For improved performance, we introduce a novel Concept Token Network (CTN) to predict the semantic concepts and then incorporate them into the end-to-end captioning. In particular, the CTN is built on the basis of a vision transformer and is designed to predict the concept tokens through a classification task, from which the rich semantic information contained greatly benefits the captioning task. Compared with the previous detector-based models, ViTCAP drastically simplifies the architectures and at the same time achieves competitive performance on various challenging image captioning datasets. In particular, ViTCAP reaches 138.1 CIDEr scores on COCO-caption Karpathy-split, 93.8 and 108.6 CIDEr scores on nocaps, and Google-CC captioning datasets, respectively.

cs.CV↗

To Find Waldo You Need Contextual Cues: Debiasing Who's Waldo

We present a debiased dataset for the Person-centric Visual Grounding (PCVG) task first proposed by Cui et al. (2021) in the Who's Waldo dataset. Given an image and a caption, PCVG requires pairing up a person's name mentioned in a caption with a bounding box that points to the person in the image. We find that the original Who's Waldo dataset compiled for this task contains a large number of biased samples that are solvable simply by heuristic methods; for instance, in many cases the first name in the sentence corresponds to the largest bounding box, or the sequence of names in the sentence corresponds to an exact left-to-right order in the image. Naturally, models trained on these biased data lead to over-estimation of performance on the benchmark. To enforce models being correct for the correct reasons, we design automated tools to filter and debias the original dataset by ruling out all examples of insufficient context, such as those with no verb or with a long chain of conjunct names in their captions. Our experiments show that our new sub-sampled dataset contains less bias with much lowered heuristic performances and widened gaps between heuristic and supervised methods. We also demonstrate the same benchmark model trained on our debiased training set outperforms that trained on the original biased (and larger) training set on our debiased test set. We argue our debiased dataset offers the PCVG task a more practical baseline for reliable benchmarking and future improvements.

cs.CV↗

Attributable-Watermarking of Speech Generative Models

Generative models are now capable of synthesizing images, speeches, and videos that are hardly distinguishable from authentic contents. Such capabilities cause concerns such as malicious impersonation and IP theft. This paper investigates a solution for model attribution, i.e., the classification of synthetic contents by their source models via watermarks embedded in the contents. Building on past success of model attribution in the image domain, we discuss algorithmic improvements for generating user-end speech models that empirically achieve high attribution accuracy, while maintaining high generation quality. We show the trade off between attributability and generation quality under a variety of attacks on generated speech signals attempting to remove the watermarks, and the feasibility of learning robust watermarks against these attacks.

cs.SD↗

Semantically Distributed Robust Optimization for Vision-and-Language Inference

Analysis of vision-and-language models has revealed their brittleness under linguistic phenomena such as paraphrasing, negation, textual entailment, and word substitutions with synonyms or antonyms. While data augmentation techniques have been designed to mitigate against these failure modes, methods that can integrate this knowledge into the training pipeline remain under-explored. In this paper, we present \textbf{SDRO}, a model-agnostic method that utilizes a set linguistic transformations in a distributed robust optimization setting, along with an ensembling technique to leverage these transformations during inference. Experiments on benchmark datasets with images (NLVR$^2$) and video (VIOLIN) demonstrate performance improvements as well as robustness to adversarial attacks. Experiments on binary VQA explore the generalizability of this method to other V\&L tasks.

cs.CV↗