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Yi Gu

Publications and source records attributed to Yi Gu.

At least 73 records · Page 4Linked to original sources

Automatic hip osteoarthritis grading with uncertainty estimation from computed tomography using digitally-reconstructed radiographs

Progression of hip osteoarthritis (hip OA) leads to pain and disability, likely leading to surgical treatment such as hip arthroplasty at the terminal stage. The severity of hip OA is often classified using the Crowe and Kellgren-Lawrence (KL) classifications. However, as the classification is subjective, we aimed to develop an automated approach to classify the disease severity based on the two grades using digitally-reconstructed radiographs (DRRs) from CT images. Automatic grading of the hip OA severity was performed using deep learning-based models. The models were trained to predict the disease grade using two grading schemes, i.e., predicting the Crowe and KL grades separately, and predicting a new ordinal label combining both grades and representing the disease progression of hip OA. The models were trained in classification and regression settings. In addition, the model uncertainty was estimated and validated as a predictor of classification accuracy. The models were trained and validated on a database of 197 hip OA patients, and externally validated on 52 patients. The model accuracy was evaluated using exact class accuracy (ECA), one-neighbor class accuracy (ONCA), and balanced accuracy.The deep learning models produced a comparable accuracy of approximately 0.65 (ECA) and 0.95 (ONCA) in the classification and regression settings. The model uncertainty was significantly larger in cases with large classification errors (P<6e-3). In this study, an automatic approach for grading hip OA severity from CT images was developed. The models have shown comparable performance with high ONCA, which facilitates automated grading in large-scale CT databases and indicates the potential for further disease progression analysis. Classification accuracy was correlated with the model uncertainty, which would allow for the prediction of classification errors.

eess.IV↗

LLM360: Towards Fully Transparent Open-Source LLMs

The recent surge in open-source Large Language Models (LLMs), such as LLaMA, Falcon, and Mistral, provides diverse options for AI practitioners and researchers. However, most LLMs have only released partial artifacts, such as the final model weights or inference code, and technical reports increasingly limit their scope to high-level design choices and surface statistics. These choices hinder progress in the field by degrading transparency into the training of LLMs and forcing teams to rediscover many details in the training process. We present LLM360, an initiative to fully open-source LLMs, which advocates for all training code and data, model checkpoints, and intermediate results to be made available to the community. The goal of LLM360 is to support open and collaborative AI research by making the end-to-end LLM training process transparent and reproducible by everyone. As a first step of LLM360, we release two 7B parameter LLMs pre-trained from scratch, Amber and CrystalCoder, including their training code, data, intermediate checkpoints, and analyses (at https://www.llm360.ai). We are committed to continually pushing the boundaries of LLMs through this open-source effort. More large-scale and stronger models are underway and will be released in the future.

cs.CL↗

Language Models Meet World Models: Embodied Experiences Enhance Language Models

While large language models (LMs) have shown remarkable capabilities across numerous tasks, they often struggle with simple reasoning and planning in physical environments, such as understanding object permanence or planning household activities. The limitation arises from the fact that LMs are trained only on written text and miss essential embodied knowledge and skills. In this paper, we propose a new paradigm of enhancing LMs by finetuning them with world models, to gain diverse embodied knowledge while retaining their general language capabilities. Our approach deploys an embodied agent in a world model, particularly a simulator of the physical world (VirtualHome), and acquires a diverse set of embodied experiences through both goal-oriented planning and random exploration. These experiences are then used to finetune LMs to teach diverse abilities of reasoning and acting in the physical world, e.g., planning and completing goals, object permanence and tracking, etc. Moreover, it is desirable to preserve the generality of LMs during finetuning, which facilitates generalizing the embodied knowledge across tasks rather than being tied to specific simulations. We thus further introduce the classical (EWC) for selective weight updates, combined with low-rank adapters (LoRA) for training efficiency. Extensive experiments show our approach substantially improves base LMs on 18 downstream tasks by 64.28% on average. In particular, the small LMs (1.3B, 6B, and 13B) enhanced by our approach match or even outperform much larger LMs (e.g., ChatGPT).

cs.CL↗

Reasoning with Language Model is Planning with World Model

Large language models (LLMs) have shown remarkable reasoning capabilities, especially when prompted to generate intermediate reasoning steps (e.g., Chain-of-Thought, CoT). However, LLMs can still struggle with problems that are easy for humans, such as generating action plans for executing tasks in a given environment, or performing complex math, logical, and commonsense reasoning. The deficiency stems from the key fact that LLMs lack an internal $\textit{world model}$ to predict the world $\textit{state}$ (e.g., environment status, intermediate variable values) and simulate long-term outcomes of actions. This prevents LLMs from performing deliberate planning akin to human brains, which involves exploring alternative reasoning paths, anticipating future states and rewards, and iteratively refining existing reasoning steps. To overcome the limitations, we propose a new LLM reasoning framework, $\underline{R}$easoning vi$\underline{a}$ $\underline{P}$lanning $\textbf{(RAP)}$. RAP repurposes the LLM as both a world model and a reasoning agent, and incorporates a principled planning algorithm (based on Monto Carlo Tree Search) for strategic exploration in the vast reasoning space. During reasoning, the LLM (as agent) incrementally builds a reasoning tree under the guidance of the LLM (as world model) and task-specific rewards, and obtains a high-reward reasoning path efficiently with a proper balance between exploration $\textit{vs.}$ exploitation. We apply RAP to a variety of challenging reasoning problems including plan generation, math reasoning, and logical inference. Empirical results on these tasks demonstrate the superiority of RAP over various strong baselines, including CoT and least-to-most prompting with self-consistency. RAP on LLAMA-33B surpasses CoT on GPT-4 with 33% relative improvement in a plan generation setting.

cs.CL↗

Learning Markov Random Fields for Combinatorial Structures via Sampling through Lovász Local Lemma

Learning to generate complex combinatorial structures satisfying constraints will have transformative impacts in many application domains. However, it is beyond the capabilities of existing approaches due to the highly intractable nature of the embedded probabilistic inference. Prior works spend most of the training time learning to separate valid from invalid structures but do not learn the inductive biases of valid structures. We develop NEural Lovász Sampler (Nelson), which embeds the sampler through Lovász Local Lemma (LLL) as a fully differentiable neural network layer. Our Nelson-CD embeds this sampler into the contrastive divergence learning process of Markov random fields. Nelson allows us to obtain valid samples from the current model distribution. Contrastive divergence is then applied to separate these samples from those in the training set. Nelson is implemented as a fully differentiable neural net, taking advantage of the parallelism of GPUs. Experimental results on several real-world domains reveal that Nelson learns to generate 100\% valid structures, while baselines either time out or cannot ensure validity. Nelson also outperforms other approaches in running time, log-likelihood, and MAP scores.

cs.LG↗

Deep Reinforcement Learning-Based Battery Conditioning Hierarchical V2G Coordination for Multi-Stakeholder Benefits

With the growing prevalence of electric vehicles (EVs) and advancements in EV electronics, vehicle-to-grid (V2G) techniques and large-scale scheduling strategies have emerged to promote renewable energy utilization and power grid stability. This study proposes a multi-stakeholder hierarchical V2G coordination based on deep reinforcement learning (DRL) and the Proof of Stake algorithm. Furthermore, the multi-stakeholders include the power grid, EV aggregators (EVAs), and users, and the proposed strategy can achieve multi-stakeholder benefits. On the grid side, load fluctuations and renewable energy consumption are considered, while on the EVA side, energy constraints and charging costs are considered. The three critical battery conditioning parameters of battery SOX are considered on the user side, including state of charge, state of power, and state of health. Compared with four typical baselines, the multi-stakeholder hierarchical coordination strategy can enhance renewable energy consumption, mitigate load fluctuations, meet the energy demands of EVA, and reduce charging costs and battery degradation under realistic operating conditions.

eess.SY↗

MSKdeX: Musculoskeletal (MSK) decomposition from an X-ray image for fine-grained estimation of lean muscle mass and muscle volume

Musculoskeletal diseases such as sarcopenia and osteoporosis are major obstacles to health during aging. Although dual-energy X-ray absorptiometry (DXA) and computed tomography (CT) can be used to evaluate musculoskeletal conditions, frequent monitoring is difficult due to the cost and accessibility (as well as high radiation exposure in the case of CT). We propose a method (named MSKdeX) to estimate fine-grained muscle properties from a plain X-ray image, a low-cost, low-radiation, and highly accessible imaging modality, through musculoskeletal decomposition leveraging fine-grained segmentation in CT. We train a multi-channel quantitative image translation model to decompose an X-ray image into projections of CT of individual muscles to infer the lean muscle mass and muscle volume. We propose the object-wise intensity-sum loss, a simple yet surprisingly effective metric invariant to muscle deformation and projection direction, utilizing information in CT and X-ray images collected from the same patient. While our method is basically an unpaired image-to-image translation, we also exploit the nature of the bone's rigidity, which provides the paired data through 2D-3D rigid registration, adding strong pixel-wise supervision in unpaired training. Through the evaluation using a 539-patient dataset, we showed that the proposed method significantly outperformed conventional methods. The average Pearson correlation coefficient between the predicted and CT-derived ground truth metrics was increased from 0.460 to 0.863. We believe our method opened up a new musculoskeletal diagnosis method and has the potential to be extended to broader applications in multi-channel quantitative image translation tasks. Our source code will be released soon.

cs.CV↗

Bone mineral density estimation from a plain X-ray image by learning decomposition into projections of bone-segmented computed tomography

Osteoporosis is a prevalent bone disease that causes fractures in fragile bones, leading to a decline in daily living activities. Dual-energy X-ray absorptiometry (DXA) and quantitative computed tomography (QCT) are highly accurate for diagnosing osteoporosis; however, these modalities require special equipment and scan protocols. To frequently monitor bone health, low-cost, low-dose, and ubiquitously available diagnostic methods are highly anticipated. In this study, we aim to perform bone mineral density (BMD) estimation from a plain X-ray image for opportunistic screening, which is potentially useful for early diagnosis. Existing methods have used multi-stage approaches consisting of extraction of the region of interest and simple regression to estimate BMD, which require a large amount of training data. Therefore, we propose an efficient method that learns decomposition into projections of bone-segmented QCT for BMD estimation under limited datasets. The proposed method achieved high accuracy in BMD estimation, where Pearson correlation coefficients of 0.880 and 0.920 were observed for DXA-measured BMD and QCT-measured BMD estimation tasks, respectively, and the root mean square of the coefficient of variation values were 3.27 to 3.79% for four measurements with different poses. Furthermore, we conducted extensive validation experiments, including multi-pose, uncalibrated-CT, and compression experiments toward actual application in routine clinical practice.

eess.IV↗

Scene as Occupancy

Human driver can easily describe the complex traffic scene by visual system. Such an ability of precise perception is essential for driver's planning. To achieve this, a geometry-aware representation that quantizes the physical 3D scene into structured grid map with semantic labels per cell, termed as 3D Occupancy, would be desirable. Compared to the form of bounding box, a key insight behind occupancy is that it could capture the fine-grained details of critical obstacles in the scene, and thereby facilitate subsequent tasks. Prior or concurrent literature mainly concentrate on a single scene completion task, where we might argue that the potential of this occupancy representation might obsess broader impact. In this paper, we propose OccNet, a multi-view vision-centric pipeline with a cascade and temporal voxel decoder to reconstruct 3D occupancy. At the core of OccNet is a general occupancy embedding to represent 3D physical world. Such a descriptor could be applied towards a wide span of driving tasks, including detection, segmentation and planning. To validate the effectiveness of this new representation and our proposed algorithm, we propose OpenOcc, the first dense high-quality 3D occupancy benchmark built on top of nuScenes. Empirical experiments show that there are evident performance gain across multiple tasks, e.g., motion planning could witness a collision rate reduction by 15%-58%, demonstrating the superiority of our method.

cs.CV↗

JECC: Commonsense Reasoning Tasks Derived from Interactive Fictions

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an essential cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's Interactive Fiction (IF) gameplay walkthroughs as human players demonstrate plentiful and diverse commonsense reasoning. The new dataset provides a natural mixture of various reasoning types and requires multi-hop reasoning. Moreover, the IF game-based construction procedure requires much less human interventions than previous ones. Different from existing benchmarks, our dataset focuses on the assessment of functional commonsense knowledge rules rather than factual knowledge. Hence, in order to achieve higher performance on our tasks, models need to effectively utilize such functional knowledge to infer the outcomes of actions, rather than relying solely on memorizing facts. Experiments show that the introduced dataset is challenging to previous machine reading models as well as the new large language models with a significant 20% performance gap compared to human experts.

cs.CL↗

Why semantics matters: A deep study on semantic particle-filtering localization in a LiDAR semantic pole-map

In most urban and suburban areas, pole-like structures such as tree trunks or utility poles are ubiquitous. These structural landmarks are very useful for the localization of autonomous vehicles given their geometrical locations in maps and measurements from sensors. In this work, we aim at creating an accurate map for autonomous vehicles or robots with pole-like structures as the dominant localization landmarks, hence called pole-map. In contrast to the previous pole-based mapping or localization methods, we exploit the semantics of pole-like structures. Specifically, semantic segmentation is achieved by a new mask-range transformer network in a mask-classfication paradigm. With the semantics extracted for the pole-like structures in each frame, a multi-layer semantic pole-map is created by aggregating the detected pole-like structures from all frames. Given the semantic pole-map, we propose a semantic particle-filtering localization scheme for vehicle localization. Theoretically, we have analyzed why the semantic information can benefit the particle-filter localization, and empirically it is validated on the public SemanticKITTI dataset that the particle-filtering localization with semantics achieves much better performance than the counterpart without semantics when each particle's odometry prediction and/or the online observation is subject to uncertainties at significant levels.

cs.CV↗

Revisiting the Roles of "Text" in Text Games

Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform decently. In this paper, we pursue a fine-grained investigation into the roles of text in the face of different RL challenges, and reconcile that semantic and non-semantic language representations could be complementary rather than contrasting. Concretely, we propose a simple scheme to extract relevant contextual information into an approximate state hash as extra input for an RNN-based text agent. Such a lightweight plug-in achieves competitive performance with state-of-the-art text agents using advanced NLU techniques such as knowledge graph and passage retrieval, suggesting non-NLU methods might suffice to tackle the challenge of partial observability. However, if we remove RNN encoders and use approximate or even ground-truth state hash alone, the model performs miserably, which confirms the importance of semantic function approximation to tackle the challenge of combinatorially large observation and action spaces. Our findings and analysis provide new insights for designing better text game task setups and agents.

cs.CL↗

BMD-GAN: Bone mineral density estimation using x-ray image decomposition into projections of bone-segmented quantitative computed tomography using hierarchical learning

We propose a method for estimating the bone mineral density (BMD) from a plain x-ray image. Dual-energy X-ray absorptiometry (DXA) and quantitative computed tomography (QCT) provide high accuracy in diagnosing osteoporosis; however, these modalities require special equipment and scan protocols. Measuring BMD from an x-ray image provides an opportunistic screening, which is potentially useful for early diagnosis. The previous methods that directly learn the relationship between x-ray images and BMD require a large training dataset to achieve high accuracy because of large intensity variations in the x-ray images. Therefore, we propose an approach using the QCT for training a generative adversarial network (GAN) and decomposing an x-ray image into a projection of bone-segmented QCT. The proposed hierarchical learning improved the robustness and accuracy of quantitatively decomposing a small-area target. The evaluation of 200 patients with osteoarthritis using the proposed method, which we named BMD-GAN, demonstrated a Pearson correlation coefficient of 0.888 between the predicted and ground truth DXA-measured BMD. Besides not requiring a large-scale training database, another advantage of our method is its extensibility to other anatomical areas, such as the vertebrae and rib bones.

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Finding Fallen Objects Via Asynchronous Audio-Visual Integration

The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in which to study multi-modal object localization in 3D virtual environments. An object is dropped somewhere in a room. An embodied robot agent, equipped with a camera and microphone, must determine what object has been dropped -- and where -- by combining audio and visual signals with knowledge of the underlying physics. To study this problem, we have generated a large-scale dataset -- the Fallen Objects dataset -- that includes 8000 instances of 30 physical object categories in 64 rooms. The dataset uses the ThreeDWorld platform which can simulate physics-based impact sounds and complex physical interactions between objects in a photorealistic setting. As a first step toward addressing this challenge, we develop a set of embodied agent baselines, based on imitation learning, reinforcement learning, and modular planning, and perform an in-depth analysis of the challenge of this new task.

cs.CV↗

MaskRange: A Mask-classification Model for Range-view based LiDAR Segmentation

Range-view based LiDAR segmentation methods are attractive for practical applications due to their direct inheritance from efficient 2D CNN architectures. In literature, most range-view based methods follow the per-pixel classification paradigm. Recently, in the image segmentation domain, another paradigm formulates segmentation as a mask-classification problem and has achieved remarkable performance. This raises an interesting question: can the mask-classification paradigm benefit the range-view based LiDAR segmentation and achieve better performance than the counterpart per-pixel paradigm? To answer this question, we propose a unified mask-classification model, MaskRange, for the range-view based LiDAR semantic and panoptic segmentation. Along with the new paradigm, we also propose a novel data augmentation method to deal with overfitting, context-reliance, and class-imbalance problems. Extensive experiments are conducted on the SemanticKITTI benchmark. Among all published range-view based methods, our MaskRange achieves state-of-the-art performance with $66.10$ mIoU on semantic segmentation and promising results with $53.10$ PQ on panoptic segmentation with high efficiency. Our code will be released.

cs.CV↗

Large region targets observation scheduling by multiple satellites using resampling particle swarm optimization

The last decades have witnessed a rapid increase of Earth observation satellites (EOSs), leading to the increasing complexity of EOSs scheduling. On account of the widespread applications of large region observation, this paper aims to address the EOSs observation scheduling problem for large region targets. A rapid coverage calculation method employing a projection reference plane and a polygon clipping technique is first developed. We then formulate a nonlinear integer programming model for the scheduling problem, where the objective function is calculated based on the developed coverage calculation method. A greedy initialization-based resampling particle swarm optimization (GI-RPSO) algorithm is proposed to solve the model. The adopted greedy initialization strategy and particle resampling method contribute to generating efficient and effective solutions during the evolution process. In the end, extensive experiments are conducted to illustrate the effectiveness and reliability of the proposed method. Compared to the traditional particle swarm optimization and the widely used greedy algorithm, the proposed GI-RPSO can improve the scheduling result by 5.42% and 15.86%, respectively.

astro-ph.IM↗

Learning Moving-Object Tracking with FMCW LiDAR

In this paper, we propose a learning-based moving-object tracking method utilizing our newly developed LiDAR sensor, Frequency Modulated Continuous Wave (FMCW) LiDAR. Compared with most existing commercial LiDAR sensors, our FMCW LiDAR can provide additional Doppler velocity information to each 3D point of the point clouds. Benefiting from this, we can generate instance labels as ground truth in a semi-automatic manner. Given the labels, we propose a contrastive learning framework, which pulls together the features from the same instance in embedding space and pushes apart the features from different instances, to improve the tracking quality. Extensive experiments are conducted on our recorded driving data, and the results show that our method outperforms the baseline methods by a large margin.

cs.CV↗

Counterexamples to Fujita's conjecture on surfaces in positive characteristic

We present counterexamples to Fujita's conjecture in positive characteristics. Precisely, we show that over any algebraically closed field $k$ of characteristic $p>0$ and for any positive integer $m$, there exists a smooth projective surface $S$ with an ample Cartier divisor $A$ such that the adjoint linear system $|K_S+mA|$ is not free of base point. Our surface $S$ is a certain kind of generalization of Raynaud surfaces.

math.AG↗