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Yi Gui

Publications and source records attributed to Yi Gui.

12 recordsLinked to original sources

When the Target Domain Changes: AI-Mediated Construct Drift in High-Stakes English Language AssessmenW

High-stakes English proficiency tests treat standardized, unaided performance as evidence for score interpretations about academic English proficiency. This interpretation remains meaningful, but as target language use domains increasingly involve generative AI, the extrapolation from unaided test performance to academic communicative readiness becomes less self-evident. This conceptual validity argument reframes AI as a score-interpretation problem in high-stakes language testing, not only an operational issue of scoring, feedback, security, or misconduct. Synthesizing current literature in three uneven layers, the paper shows that most work treats AI as assessment infrastructure, while far less theorizes its implications for construct validity and extrapolation warrants. It defines AI-mediated construct drift as the misalignment that arises when communicative abilities required in the target domain change through AI mediation while test constructs remain anchored to an unaided-performance model. It proposes bounded AI mediation as a validity-oriented design principle: a standardized condition in which all test takers access the same institutionally controlled AI assistant, with predefined assistance boundaries, logged interactions, and tasks that distinguish comprehension support from answer generation. The paper argues that score interpretations should be narrowed and supplemented when used to support claims about AI-mediated academic communication.

cs.CL

Evaluating Nonuniform Dependability Across Response Conditions: A Conditional Generalizability Framework Illustrated in Automated Essay Scoring

Aggregate reliability estimates can obscure heterogeneity in measurement-design burden across response conditions, so a single G- or D-study may mischaracterize a design's adequacy for particular strata. This study introduces a conditional generalizability framework with three components. First, automated scoring configurations -- the encoder architectures and scoring-head families admissible within a fixed pipeline -- are treated as a universe of admissible measurement conditions rather than incidental modeling choices. Second, analytical D-study projections are compared with empirical configuration sweeps over a finite scoring pool, yielding two estimands of design adequacy whose agreement or divergence diagnoses the realized configuration universe. Third, evidence is conditioned on entropy-defined response strata, treating entropy as an operational stratification variable, not a construct claim about writing quality. Whereas recent generalizability-theory extensions address AI-generated item variants on the response side, this framework addresses the analogous scoring-side problem: AI-mediated scoring configurations. Demonstrated with automated essay scoring of timed L2 writing, the realized design was dependable in aggregate (Phi approx 0.76). Re-estimated within entropy strata, dependability stayed high but declined modestly and robustly (Phi = 0.88, 0.87, 0.84) -- a gradient implying different decision-study requirements, the highest-entropy stratum requiring the most crossed conditions. The framework offers a portable workflow for evaluating nonuniform dependability.

cs.CL

Figma2Code: Automating Multimodal Design to Code in the Wild

Front-end development constitutes a substantial portion of software engineering, yet converting design mockups into production-ready User Interface (UI) code remains tedious and costly. While recent work has explored automating this process with Multimodal Large Language Models (MLLMs), existing approaches typically rely solely on design images. As a result, they must infer complex UI details from images alone, often leading to degraded results. In real-world development workflows, however, design mockups are usually delivered as Figma files, a widely used tool for front-end design, that embed rich multimodal information (e.g., metadata and assets) essential for generating high-quality UI. To bridge this gap, we introduce Figma2Code, a new task that advances design-to-code into a multimodal setting and aims to automate design-to-code in the wild. Specifically, we collect paired design images and their corresponding metadata files from the Figma community. We then apply a series of processing operations, including rule-based filtering, human- and MLLM-based annotation and screening, and metadata refinement. This process yields 3,055 samples, from which designers curate a balanced dataset of 213 high-quality cases. Using this dataset, we benchmark ten state-of-the-art open-source and proprietary MLLMs. Our results show that while proprietary models achieve superior visual fidelity, they remain limited in layout responsiveness and code maintainability. Further experiments across modalities and ablation studies corroborate this limitation, partly due to models' tendency to directly map primitive visual attributes from Figma metadata.

cs.SE

Bridging Code Graphs and Large Language Models for Better Code Understanding

Large Language Models (LLMs) have demonstrated remarkable performance in code intelligence tasks such as code generation, summarization, and translation. However, their reliance on linearized token sequences limits their ability to understand the structural semantics of programs. While prior studies have explored graphaugmented prompting and structure-aware pretraining, they either suffer from prompt length constraints or require task-specific architectural changes that are incompatible with large-scale instructionfollowing LLMs. To address these limitations, this paper proposes CGBridge, a novel plug-and-play method that enhances LLMs with Code Graph information through an external, trainable Bridge module. CGBridge first pre-trains a code graph encoder via selfsupervised learning on a large-scale dataset of 270K code graphs to learn structural code semantics. It then trains an external module to bridge the modality gap among code, graph, and text by aligning their semantics through cross-modal attention mechanisms. Finally, the bridge module generates structure-informed prompts, which are injected into a frozen LLM, and is fine-tuned for downstream code intelligence tasks. Experiments show that CGBridge achieves notable improvements over both the original model and the graphaugmented prompting method. Specifically, it yields a 16.19% and 9.12% relative gain in LLM-as-a-Judge on code summarization, and a 9.84% and 38.87% relative gain in Execution Accuracy on code translation. Moreover, CGBridge achieves over 4x faster inference than LoRA-tuned models, demonstrating both effectiveness and efficiency in structure-aware code understanding.

cs.CL

LaTCoder: Converting Webpage Design to Code with Layout-as-Thought

Converting webpage designs into code (design-to-code) plays a vital role in User Interface (UI) development for front-end developers, bridging the gap between visual design and functional implementation. While recent Multimodal Large Language Models (MLLMs) have shown significant potential in design-to-code tasks, they often fail to accurately preserve the layout during code generation. To this end, we draw inspiration from the Chain-of-Thought (CoT) reasoning in human cognition and propose LaTCoder, a novel approach that enhances layout preservation in webpage design during code generation with Layout-as-Thought (LaT). Specifically, we first introduce a simple yet efficient algorithm to divide the webpage design into image blocks. Next, we prompt MLLMs using a CoTbased approach to generate code for each block. Finally, we apply two assembly strategies-absolute positioning and an MLLM-based method-followed by dynamic selection to determine the optimal output. We evaluate the effectiveness of LaTCoder using multiple backbone MLLMs (i.e., DeepSeek-VL2, Gemini, and GPT-4o) on both a public benchmark and a newly introduced, more challenging benchmark (CC-HARD) that features complex layouts. The experimental results on automatic metrics demonstrate significant improvements. Specifically, TreeBLEU scores increased by 66.67% and MAE decreased by 38% when using DeepSeek-VL2, compared to direct prompting. Moreover, the human preference evaluation results indicate that annotators favor the webpages generated by LaTCoder in over 60% of cases, providing strong evidence of the effectiveness of our method.

cs.SE

UICopilot: Automating UI Synthesis via Hierarchical Code Generation from Webpage Designs

Automating the synthesis of User Interfaces (UIs) plays a crucial role in enhancing productivity and accelerating the development lifecycle, reducing both development time and manual effort. Recently, the rapid development of Multimodal Large Language Models (MLLMs) has made it possible to generate front-end Hypertext Markup Language (HTML) code directly from webpage designs. However, real-world webpages encompass not only a diverse array of HTML tags but also complex stylesheets, resulting in significantly lengthy code. The lengthy code poses challenges for the performance and efficiency of MLLMs, especially in capturing the structural information of UI designs. To address these challenges, this paper proposes UICopilot, a novel approach to automating UI synthesis via hierarchical code generation from webpage designs. The core idea of UICopilot is to decompose the generation process into two stages: first, generating the coarse-grained HTML hierarchical structure, followed by the generation of fine-grained code. To validate the effectiveness of UICopilot, we conduct experiments on a real-world dataset, i.e., WebCode2M. Experimental results demonstrate that UICopilot significantly outperforms existing baselines in both automatic evaluation metrics and human evaluations. Specifically, statistical analysis reveals that the majority of human annotators prefer the webpages generated by UICopilot over those produced by GPT-4V.

cs.SE

Judge Anything: MLLM as a Judge Across Any Modality

Evaluating generative foundation models on open-ended multimodal understanding (MMU) and generation (MMG) tasks across diverse modalities (e.g., images, audio, video) poses significant challenges due to the complexity of cross-modal interactions. To this end, the idea of utilizing Multimodal LLMs (MLLMs) as automated judges has emerged, with encouraging results in assessing vision-language understanding tasks. Moving further, this paper extends MLLM-as-a-Judge across modalities to a unified manner by introducing two benchmarks, TaskAnything and JudgeAnything, to respectively evaluate the overall performance and judging capabilities of MLLMs across any-to-any modality tasks. Specifically, TaskAnything evaluates the MMU and MMG capabilities across 15 any-to-any modality categories, employing 1,500 queries curated from well-established benchmarks. Furthermore, JudgeAnything evaluates the judging capabilities of 5 advanced (e.g., GPT-4o and Gemini-2.0-Flash) from the perspectives of Pair Comparison and Score Evaluation, providing a standardized testbed that incorporates human judgments and detailed rubrics. Our extensive experiments reveal that while these MLLMs show promise in assessing MMU (i.e., achieving an average of 66.55% in Pair Comparison setting and 42.79% in Score Evaluation setting), they encounter significant challenges with MMG tasks (i.e., averaging only 53.37% in Pair Comparison setting and 30.05% in Score Evaluation setting), exposing cross-modality biases and hallucination issues. To address this, we present OmniArena, an automated platform for evaluating omni-models and multimodal reward models. Our work highlights the need for fairer evaluation protocols and stronger alignment with human preferences. The source code and dataset are publicly available at: https://urrealhero.github.io/judgeanythingweb/.

cs.CL

nvAgent: Automated Data Visualization from Natural Language via Collaborative Agent Workflow

Natural Language to Visualization (NL2Vis) seeks to convert natural-language descriptions into visual representations of given tables, empowering users to derive insights from large-scale data. Recent advancements in Large Language Models (LLMs) show promise in automating code generation to transform tabular data into accessible visualizations. However, they often struggle with complex queries that require reasoning across multiple tables. To address this limitation, we propose a collaborative agent workflow, termed nvAgent, for NL2Vis. Specifically, nvAgent comprises three agents: a processor agent for database processing and context filtering, a composer agent for planning visualization generation, and a validator agent for code translation and output verification. Comprehensive evaluations on the new VisEval benchmark demonstrate that nvAgent consistently surpasses state-of-the-art baselines, achieving a 7.88% improvement in single-table and a 9.23% improvement in multi-table scenarios. Qualitative analyses further highlight that nvAgent maintains nearly a 20% performance margin over previous models, underscoring its capacity to produce high-quality visual representations from complex, heterogeneous data sources.

cs.CL

GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding

Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.

cs.CV

WebCode2M: A Real-World Dataset for Code Generation from Webpage Designs

Automatically generating webpage code from webpage designs can significantly reduce the workload of front-end developers, and recent Multimodal Large Language Models (MLLMs) have shown promising potential in this area. However, our investigation reveals that most existing MLLMs are constrained by the absence of high-quality, large-scale, real-world datasets, resulting in inadequate performance in automated webpage code generation. To fill this gap, this paper introduces WebCode2M, a new dataset comprising 2.56 million instances, each containing a design image along with the corresponding webpage code and layout details. Sourced from real-world web resources, WebCode2M offers a rich and valuable dataset for webpage code generation across a variety of applications. The dataset quality is ensured by a scoring model that filters out instances with aesthetic deficiencies or other incomplete elements. To validate the effectiveness of WebCode2M, we introduce a baseline model based on the Vision Transformer (ViT), named WebCoder, and establish a benchmark for fair comparison. Additionally, we introduce a new metric, TreeBLEU, to measure the structural hierarchy recall. The benchmarking results demonstrate that our dataset significantly improves the ability of MLLMs to generate code from webpage designs, confirming its effectiveness and usability for future applications in front-end design tools. Finally, we highlight several practical challenges introduced by our dataset, calling for further research. The code and dataset are publicly available at our project homepage: https://webcode2m.github.io.

cs.CV

Stock Trading Optimization through Model-based Reinforcement Learning with Resistance Support Relative Strength

Reinforcement learning (RL) is gaining attention by more and more researchers in quantitative finance as the agent-environment interaction framework is aligned with decision making process in many business problems. Most of the current financial applications using RL algorithms are based on model-free method, which still faces stability and adaptivity challenges. As lots of cutting-edge model-based reinforcement learning (MBRL) algorithms mature in applications such as video games or robotics, we design a new approach that leverages resistance and support (RS) level as regularization terms for action in MBRL, to improve the algorithm's efficiency and stability. From the experiment results, we can see RS level, as a market timing technique, enhances the performance of pure MBRL models in terms of various measurements and obtains better profit gain with less riskiness. Besides, our proposed method even resists big drop (less maximum drawdown) during COVID-19 pandemic period when the financial market got unpredictable crisis. Explanations on why control of resistance and support level can boost MBRL is also investigated through numerical experiments, such as loss of actor-critic network and prediction error of the transition dynamical model. It shows that RS indicators indeed help the MBRL algorithms to converge faster at early stage and obtain smaller critic loss as training episodes increase.

q-fin.MF

Cross-Language Binary-Source Code Matching with Intermediate Representations

Binary-source code matching plays an important role in many security and software engineering related tasks such as malware detection, reverse engineering and vulnerability assessment. Currently, several approaches have been proposed for binary-source code matching by jointly learning the embeddings of binary code and source code in a common vector space. Despite much effort, existing approaches target on matching the binary code and source code written in a single programming language. However, in practice, software applications are often written in different programming languages to cater for different requirements and computing platforms. Matching binary and source code across programming languages introduces additional challenges when maintaining multi-language and multi-platform applications. To this end, this paper formulates the problem of cross-language binary-source code matching, and develops a new dataset for this new problem. We present a novel approach XLIR, which is a Transformer-based neural network by learning the intermediate representations for both binary and source code. To validate the effectiveness of XLIR, comprehensive experiments are conducted on two tasks of cross-language binary-source code matching, and cross-language source-source code matching, on top of our curated dataset. Experimental results and analysis show that our proposed XLIR with intermediate representations significantly outperforms other state-of-the-art models in both of the two tasks.

cs.SE