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Yi Ma

Publications and source records attributed to Yi Ma.

At least 19 recordsLinked to original sources

Grounding Generated Video Plans in Simulation Towards Versatile Dexterous Controllers

Generated hand-object interaction (HOI) videos provide a controllable way to propose manipulation motions. Simulation-based HOI tracking can translate such kinematic references into feasible low-level control, but its scalability is limited by the lack of reliable reference motions. We therefore combine generated videos with simulation-based HOI grounding: during training, generated videos provide diverse motion references for learning a multi-object, multi-trajectory HOI tracker, and at deployment, the video model produces motion plans that are executed by the learned tracker. In particular, we propose a method that enables scalable reference generation by HOI reconstruction with minimal manual intervention and successfully grounds more than 1,500 generated videos in simulation, achieving success rates over 25 percentage points higher than those of baselines during simulation-based training. In real-world closed-loop experiments, it achieves diverse grasps, including functional grasps, non-prehensile manipulation, and post-grasp object-pose tracking. Videos and code are available at https://boyuan-an.github.io/GALATEA/.

cs.RO

WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation

Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.

cs.LG

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only $10$ paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.

cs.RO

MERaLiON-GR: Speech Gender Recognition Model for English and SEA Languages

We present MERaLiON-GR, a speech gender recognition system that performs binary classification (female / male) on English and Southeast Asian (SEA) languages. The model finetunes MERaLiON-SpeechEncoder-2, a large conformer based transformer pre-trained on a broad speech corpus, and applies parameter efficient fine-tuning via Low-Rank Adaptation (LoRA) to adapt the encoder to the gender recognition task, and appends a multi-scale ECAPA-TDNN down stream network with attention pooling and a lightweight linear classifier. Extensive evaluations across multilingual Singaporean and Southeast Asian languages (English, Chinese, Malay, Tamil, Thai, Vietnamese, Indonesian, and Khmer) show that MERaLiON-GR consistently surpasses the state-of-the-art gender recognition model Vox-Profile and a large Audio-LLM, in both full-utterance and segment level evaluation modes. The results underscore the value of dedicated speech models in achieving accurate paralinguistic understanding and strong cross-lingual generalization.

cs.CL

LiTCom: A Lightweight Transmitter and Inference-Capable Receiver Framework for 6G Uplink

This paper introduces LiTCom, a lightweight transmitter and inference-capable receiver framework, designed to enable robust 6G uplink communication under low signal-to-noise (SNR) conditions. It embraces the resource asymmetry between edge devices and the network infrastructure. LiTCom simplifies transmitter design by applying basic low-pass filtering for source coding and minimal channel coding, significantly reducing the processing complexity. The receiver employs large-scale generative artificial intelligence (GenAI) models to infer high semantic-fidelity content from highly distorted and degraded signals beyond traditional decoding capabilities. Furthermore, efficient power allocation strategies are developed by exploiting data importance to improve system performance, which is measured by the introduced quality of experience (QoE) metric. Simulation results validate the effectiveness of the proposed LiTCom framework and the lightweight coding design. Compared with the 5G NR-like baseline (using JPEG source coding and LDPC channel coding) and the Deep-JSCC baseline, LiTCom achieves SNR gains up to 8 dB and 2.5 dB, respectively, while reducing over 95% transmitter-side computations.

eess.SP

DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $\pi_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site

cs.RO

Demo: Real-time Generative Multicasting with On-Device Intent-aware Semantic Decomposition

We present a demonstration for generative multicasting with on-device, intent-aware semantic decomposition. At the transmitter, DNN-based segmentation extracts a semantic map from the source video, decomposing it into multiple sub-signal classes based on multi-user receiver intents. The transmitter broadcasts the semantic map to all users over shared wireless/network resources, thereby utilizing orthogonal resources only to transmit the sub-signal classes intended for each user. Users partially reconstruct and partially synthesize the signal by combining the received intended classes with non-intended classes locally synthesized by a generative model from the semantic map. We derive the rate-distortion/perception curves for reconstruction/synthesis with the generative model, to adaptively set compression rates for the semantic map and intended classes. Generative multicasting significantly reduces the wireless/network resources required for existing/emerging multimedia multicasting applications. The system is real-time on a Google Coral Edge TPU with 4 TOPS (int8). This is the first demonstration of generative multicasting representing a substantial advancement in on-device generative SemCom.

cs.NI

Effective Depth in Joint Source-Channel Coding: An Implicit Equilibrium Analysis

A fundamental design question in deep joint source-channel coding (Deep JSCC) remains insufficiently explored: given a channel signal-to-noise ratio (SNR), what effective computation depth is required for semantic reconstruction? Existing Deep JSCC systems typically employ fixed-depth neural architectures selected through empirical hyperparameter tuning, which may lead to unnecessary computation under favorable channel conditions and insufficient refinement under severe channel noise. This paper proposes \emph{Implicit-JSCC}, an implicit equilibrium framework in which semantic encoding and decoding are formulated as fixed-point equilibrium processes. The effective encoder and decoder depths are determined by residual-based solver convergence rather than manually predefined layer numbers, while parameter sharing across equilibrium iterations enables depth-independent parameter complexity. To analyze the resulting effective-depth behavior, we develop a Gaussian-process-inspired kernel evolution framework that models equilibrium iterations as an effective-depth propagation process. Since channel noise is injected between the encoder and decoder, the analysis tracks channel-induced representation perturbations across receiver-side equilibrium iterations and derives a theory-guided depth--SNR relationship. After offline calibration of the system-specific parameters, the resulting model characterizes the required receiver-side refinement depth under different SNRs. Extensive experiments show that Implicit-JSCC achieves competitive reconstruction performance while enabling residual-based adaptive inference and controllable computation--quality tradeoffs. The depth--SNR model further provides a characterization of the SNR-dependent refinement depth required to reach a prescribed perturbation tolerance.

eess.SP

Pointer-CAD v2: Plan-Then-Construct CAD Generation with Dimension-Aware Parametric Precision

Computer-aided design (CAD) plays a fundamental role in modern manufacturing by providing the high precision required for industrial production. Recent large language model based approaches formulate CAD generation as a sequence prediction problem and have achieved promising results. However, existing methods and evaluation protocols primarily emphasize visual similarity, while overlooking precise geometric parameters and correct metric scale. Small numerical deviations that are negligible at the shape-level may still violate industrial tolerance requirements, a problem further compounded by current autoregressive paradigms that utilize command sequence representations, aggressively quantize numerical parameters to ease LLM prediction. In this work, we present Pointer-CAD v2. Compared with v1 (arXiv:2603.04337), this version directly predicts continuous values, bypassing the need for quantized numerical parameters and thereby eliminating quantization errors. Specifically, we propose a unified framework that decouples parameter reasoning from geometric construction through a Plan-Then-Construct paradigm. Our method first produces a structured design plan with explicit metric scale parameters. These parameters are organized into a dictionary and directly referenced during sequence generation via a pointer mechanism, eliminating discretization errors and ensuring dimensionally consistent execution. In addition, we construct a new large-scale dataset with plan-level annotation and introduce three hierarchical geometry accuracy metrics to evaluate parametric fidelity at the vertex, edge, and face levels. Extensive experiments demonstrate that Pointer-CAD v2 consistently outperforms existing baselines and achieves substantial improvements in geometric accuracy, enabling reliable CAD generation for precision-critical engineering applications.

cs.CV

The Mirage of Optimizing Training Policies: Monotonic Inference Policies as the Real Objective for LLM Reinforcement Learning

Reinforcement learning (RL) has gained growing attention in large language model (LLM) post-training, yet RL training remains fragile and can suffer from instability or collapse. One vital cause is training-inference mismatch: LLM adopts separate inference and training engines for generation efficiency and training precision, which in practice exhibits inconsistent probabilities for the same trajectories on training and inference sides, even with synchronized model parameters. This naturally induces a special type of off-policyness ever existing and poisoning the training. Prior works have made various efforts in addressing the off-policyness to stabilize the training policies under the mismatch. In this paper, we point out the objective misalignment neglected by existing works that an effective update to the policy in the training engine not necessarily ensures the improvement of the inference policy, i.e., the one used in deployment. To this end, we propose a new policy optimization objective for LLM RL, named Monotonic Inference Policy Improvement (MIPI). Following this principle, we introduce Monotonic Inference Policy Update (MIPU), a two-step LLM RL framework that constructs sampler-referenced candidate updates and selectively accepts synchronized candidates using an inference-side gap proxy. Experiments conducted on two model scales under high mismatch show that MIPU improves average reasoning performance and training stability.

cs.LG

RoboLineage: Agent-Native Data Lifecycle Governance Across Robot Policy Iterations

We present RoboLineage, an agent-native data lifecycle governance system for robot policy iteration. Modern robot policies improve through repeated data collection, review, retraining, evaluation, and release decisions, but the evidence connecting these steps is often scattered across local tools, scripts, and expert memory. RoboLineage makes this lifecycle explicit by representing rollouts, reviews, dataset decisions, training runs, policy metadata, evaluations, deployment recommendations, and next-collection plans as typed lineage artifacts. Agents interpret embodied rollout evidence, adapt accepted data to existing training stacks, maintain data health, and summarize cross-iteration state under explicit artifact boundaries. In real-robot manipulation workflows, RoboLineage makes routine policy iteration faster and more auditable while maintaining downstream policy performance. We open source RoboLineage as a lightweight lifecycle layer for different robot embodiments and training families. Project page: https://robolineage.github.io/

cs.RO

Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models

We introduce Embodied-R1.5, a unified Embodied Foundation Model (EFM) that integrates comprehensive embodied reasoning capabilities, spanning embodied cognition, task planning, correction, and pointing, within a single architecture toward general physical intelligence. Leveraging three automated data construction pipelines to significantly expand the data coverage of critical capabilities, we build a large-scale data system of over 15B tokens, and design a multi-task balanced RL recipe to alleviate heterogeneous task conflicts. We further introduce a Planner-Grounder-Corrector (PGC) closed-loop framework that enables a single model to autonomously execute and self-correct over long-horizon tasks. With only 8B parameters, Embodied-R1.5 achieves SOTA on 16 out of 24 embodied VLM benchmarks, surpassing leading models like Gemini-Robotics-ER-1.5 and GPT-5.4. Benefiting from the internalized embodied capabilities, Embodied-R1.5 can be fine-tuned into a VLA with only a small amount of data, outperforming leading VLA models like $\pi_{0.5}$ across 4 popular manipulation benchmark suites. We further conduct extensive zero-shot real-robot experiments, validating performance in instruction following, affordance grounding, articulated object manipulation, and long-horizon complex tasks, demonstrating strong generalization to the physical world. We open-source model weights, datasets, training code, and EmbodiedEvalKit, an evaluation framework tailored for embodied tasks, to facilitate future research in EFMs.

cs.RO

Balancing Image Compression and Generation with Bootstrapped Tokenization

Despite progress in image tokenization, standard methods encode redundant information by mixing all granularities within each token, thus redundancy persists between tokens. The mix of information of different granularity also complicates the training of generators. This paper introduces SelfBootTok, a method that resolves this by cleanly decomposing information into global and local token groups. Through self-bootstrapped learning, the model predicts local details exclusively from global tokens, shifting the burden of visual details from the generator to the tokenizer. Consequently, our generator is far more efficient, requiring only global tokens and reducing computation by approximately 40%, while delivering superior reconstruction and generation. Moreover, this paradigm scales elegantly: by leveraging more data or parameters to self-supervise local representation learning, SelfBootTok achieves a new state-of-the-art gFID score of 1.56 using only 64 tokens.

cs.LG

Principles and Practice of Deep Representation Learning: or a Mathematical Theory of Memory

In the current era of deep learning and especially generative models, there is significant investment in training very large deep neural networks. Thus far, such models have been "black boxes" that are difficult to understand in the sense that they have opaque internal mechanisms, leading to difficulties in interpretability, reliability, and control. Naturally, this lack of understanding has led to both hype and fear. This book is an attempt to "open the black box" and understand the mechanisms of large deep networks, through the perspective of representation learning, which is a major factor - arguably the single most important one - in the empirical power of deep learning models. A brief outline of this book is as follows. Chapter 1 will summarize the threads that underlie the whole text. Chapters 2, 3, 4, 5, and 6 will explain the design principles of modern neural network architectures through optimization and information theory, reducing the process of architecture development (long having been described as a sort of "alchemy") to undergraduate-level linear algebra and calculus exercises once the underlying principles are introduced. Chapters 7 and 8 will discuss applications of these principles to solve problems in more paradigmatic ways, obtaining new methods and models which are efficient, interpretable, and controllable by design, and yet no less - sometimes even more - powerful than the black-box models they resemble. Chapter 9 will discuss potential future directions for deep learning, the role of representation learning, as well as some open problems.

cs.LG

Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning

Vision-Language Models (VLMs) often struggle with robust 3D spatial reasoning. Prevailing methods that rely on fine-tuning with 3D visual question-answering (VQA) datasets may overfit dataset-specific biases, while integrating specialized 3D visual encoders is often inflexible and cumbersome. In this paper, we argue that genuine spatial understanding should emerge from learning fundamental geometric priors, not only from high-level VQA supervision. We propose GASP (Geometric-Aware Spatial Priors), a framework that injects these priors directly into the LLM's transformer layers. GASP employs a small correspondence head, applied as a deep supervision signal across all layers, and is trained with a dual objective leveraging ground-truth geometry from large-scale video scenes: a contrastive loss on ground-truth point correspondences enforces 2D view-invariance, while a depth consistency supervision resolves 3D geometric ambiguities. Our analysis first provides a diagnostic showing that standard VLMs' internal correspondence matching accuracy is very low (often below 5%). We then demonstrate that our training substantially improves this behavior, boosting peak layer-wise correspondence to over 70% and maintaining over 85% temporal robustness while baselines remain below 5%. These internal improvements translate to significant gains on downstream spatial benchmarks including +18.2% on All-Angles Bench and +29.0% on VSI-Bench, all without training on any 3D VQA data. Our findings indicate that learning from fundamental geometric priors is a promising and generalizable pathway towards VLMs with more reliable 3D spatial reasoning.

cs.CV

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, $\pi_{0.5}$ obtains the highest task completion rate ($61.2\%$), while $\pi_{0.5}$ and $\pi_0$ tie on scene-preserving success rate ($47.5\%$). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy ($34.3\%$), while GPT 5.5 obtains the best average field-wise accuracy ($66.8\%$), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.

cs.RO

Executor-Side Progressive Risk-Gated Actuation for Agentic AI in Wireless Supervisory Control

Agentic artificial intelligence (AI) shows promise for automating O-RAN wireless supervisory control, but translated intents still require an executor-side decision before live network actuation. Existing control flows lack explicit semantics for whether an intent should commit, gate for evidence, or reject under stale telemetry, concurrent policies, deadline and bandwidth limits, and rollback constraints. We propose Progressive Risk-Gated Actuation (PRGA), an executor-side contract for risk-gated wireless intent execution. PRGA structures each intent into executable local triage (C0), on-demand coordination evidence (C1), and post-hoc provenance support (C2), with C2 kept off the online safety path. A deterministic two-stage policy checks expiry, freshness, rollback-handle validity, local conflict, blocking preconditions, and planner-executor risk divergence from C0, then retrieves C1 only for gated intents when deadline and bandwidth budgets allow; evidence-mandatory gates reject when required C1 is unavailable. On two 3GPP-parameterized energy-saving and slice-SLA benchmarks, PRGA reduces time-to-first-safe-action by 23.3-27.4% and per-commit control-plane bytes by 52.7-54.2% against a decision-identical eager full-evidence cost-overlay comparator, thereby isolating retrieval-cost accounting; remains non-inferior within a pre-declared 0.5 percentage-point unsafe-action margin against an invariant-respecting static-threshold comparator; and rejects 100% of injected over-threshold stale inputs in the stale-state fault campaign. On these benchmarks, PRGA improves supervisory responsiveness and control-plane efficiency within the evaluated unsafe-action boundary.

eess.SY

IPRU: Input-Perturbation-based Radio Frequency Fingerprinting Unlearning for LAWNs

Radio Frequency Fingerprinting (RFF) is a key technology for identity authentication in wireless networks. However, due to the rapid dynamics of Autonomous Aerial Vehicles (AAVs) in low-altitude wireless networks, RFF models require parameter updates to maintain authentication performance, posing a major challenge to existing schemes. Conventional retraining approaches for handling departed or compromised AAVs are computationally prohibitive and risk retaining polluted features, which compromises both authentication security and user privacy. To address these limitations, we propose an Input-Perturbation-based RFF Unlearning (IPRU) scheme. By optimizing a universal Fingerprint Forget Vector (FFV) as a lightweight input perturbation, IPRU successfully erases the fingerprints of target AAVs without modifying the RFF model parameters, achieving an effective balance between efficient unlearning and preserved authentication performance. A combinatorial optimization strategy further enables multi-AAV forgetting on demand. The simulation results demonstrate that IPRU achieves 1.41% unlearning accuracy, 99.41% remaining accuracy, and 100% resistance to membership inference attack, while running 5.79X faster than retraining and 2.1X faster than the baseline scheme.

eess.SP