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Yi Ma

Publications and source records attributed to Yi Ma.

At least 181 records · Page 10Linked to original sources

Unsupervised Learning of Structured Representations via Closed-Loop Transcription

This paper proposes an unsupervised method for learning a unified representation that serves both discriminative and generative purposes. While most existing unsupervised learning approaches focus on a representation for only one of these two goals, we show that a unified representation can enjoy the mutual benefits of having both. Such a representation is attainable by generalizing the recently proposed \textit{closed-loop transcription} framework, known as CTRL, to the unsupervised setting. This entails solving a constrained maximin game over a rate reduction objective that expands features of all samples while compressing features of augmentations of each sample. Through this process, we see discriminative low-dimensional structures emerge in the resulting representations. Under comparable experimental conditions and network complexities, we demonstrate that these structured representations enable classification performance close to state-of-the-art unsupervised discriminative representations, and conditionally generated image quality significantly higher than that of state-of-the-art unsupervised generative models. Source code can be found at https://github.com/Delay-Xili/uCTRL.

cs.CV↗

Revisiting Sparse Convolutional Model for Visual Recognition

Despite strong empirical performance for image classification, deep neural networks are often regarded as ``black boxes'' and they are difficult to interpret. On the other hand, sparse convolutional models, which assume that a signal can be expressed by a linear combination of a few elements from a convolutional dictionary, are powerful tools for analyzing natural images with good theoretical interpretability and biological plausibility. However, such principled models have not demonstrated competitive performance when compared with empirically designed deep networks. This paper revisits the sparse convolutional modeling for image classification and bridges the gap between good empirical performance (of deep learning) and good interpretability (of sparse convolutional models). Our method uses differentiable optimization layers that are defined from convolutional sparse coding as drop-in replacements of standard convolutional layers in conventional deep neural networks. We show that such models have equally strong empirical performance on CIFAR-10, CIFAR-100, and ImageNet datasets when compared to conventional neural networks. By leveraging stable recovery property of sparse modeling, we further show that such models can be much more robust to input corruptions as well as adversarial perturbations in testing through a simple proper trade-off between sparse regularization and data reconstruction terms. Source code can be found at https://github.com/Delay-Xili/SDNet.

cs.CV↗

In-Hand Object Rotation via Rapid Motor Adaptation

Generalized in-hand manipulation has long been an unsolved challenge of robotics. As a small step towards this grand goal, we demonstrate how to design and learn a simple adaptive controller to achieve in-hand object rotation using only fingertips. The controller is trained entirely in simulation on only cylindrical objects, which then - without any fine-tuning - can be directly deployed to a real robot hand to rotate dozens of objects with diverse sizes, shapes, and weights over the z-axis. This is achieved via rapid online adaptation of the controller to the object properties using only proprioception history. Furthermore, natural and stable finger gaits automatically emerge from training the control policy via reinforcement learning. Code and more videos are available at https://haozhi.io/hora

cs.RO↗

Pursuit of a Discriminative Representation for Multiple Subspaces via Sequential Games

We consider the problem of learning discriminative representations for data in a high-dimensional space with distribution supported on or around multiple low-dimensional linear subspaces. That is, we wish to compute a linear injective map of the data such that the features lie on multiple orthogonal subspaces. Instead of treating this learning problem using multiple PCAs, we cast it as a sequential game using the closed-loop transcription (CTRL) framework recently proposed for learning discriminative and generative representations for general low-dimensional submanifolds. We prove that the equilibrium solutions to the game indeed give correct representations. Our approach unifies classical methods of learning subspaces with modern deep learning practice, by showing that subspace learning problems may be provably solved using the modern toolkit of representation learning. In addition, our work provides the first theoretical justification for the CTRL framework, in the important case of linear subspaces. We support our theoretical findings with compelling empirical evidence. We also generalize the sequential game formulation to more general representation learning problems. Our code, including methods for easy reproduction of experimental results, is publically available on GitHub.

stat.ML↗

TCT: Convexifying Federated Learning using Bootstrapped Neural Tangent Kernels

State-of-the-art federated learning methods can perform far worse than their centralized counterparts when clients have dissimilar data distributions. For neural networks, even when centralized SGD easily finds a solution that is simultaneously performant for all clients, current federated optimization methods fail to converge to a comparable solution. We show that this performance disparity can largely be attributed to optimization challenges presented by nonconvexity. Specifically, we find that the early layers of the network do learn useful features, but the final layers fail to make use of them. That is, federated optimization applied to this non-convex problem distorts the learning of the final layers. Leveraging this observation, we propose a Train-Convexify-Train (TCT) procedure to sidestep this issue: first, learn features using off-the-shelf methods (e.g., FedAvg); then, optimize a convexified problem obtained from the network's empirical neural tangent kernel approximation. Our technique yields accuracy improvements of up to +36% on FMNIST and +37% on CIFAR10 when clients have dissimilar data.

cs.LG↗

A Design of Low-Projection SCMA Codebooks for Ultra-Low Decoding Complexity in Downlink IoT Networks

This paper conceives a novel sparse code multiple access (SCMA) codebook design which is motivated by the strong need for providing ultra-low decoding complexity and good error performance in downlink Internet-of-things (IoT) networks, in which a massive number of low-end and low-cost IoT communication devices are served. By focusing on the typical Rician fading channels, we analyze the pair-wise probability of superimposed SCMA codewords and then deduce the design metrics for multi-dimensional constellation construction and sparse codebook optimization. For significant reduction of the decoding complexity, we advocate the key idea of projecting the multi-dimensional constellation elements to a few overlapped complex numbers in each dimension, called low projection (LP). An emerging modulation scheme, called golden angle modulation (GAM), is considered for multi-stage LP optimization, where the resultant multi-dimensional constellation is called LP-GAM. Our analysis and simulation results show the superiority of the proposed LP codebooks (LPCBs) including one-shot decoding convergence and excellent error rate performance. In particular, the proposed LPCBs lead to decoding complexity reduction by at least $97\%$ compared to that of the conventional codebooks, whilst owning large minimum Euclidean distance. Some examples of the proposed LPCBs are available at \url{https://github.com/ethanlq/SCMA-codebook}.

cs.IT↗

Constellation-Oriented Perturbation for Scalable-Complexity MIMO Nonlinear Precoding

In this paper, a novel nonlinear precoding (NLP) technique, namely constellation-oriented perturbation (COP), is proposed to tackle the scalability problem inherent in conventional NLP techniques. The basic concept of COP is to apply vector perturbation (VP) in the constellation domain instead of symbol domain; as often used in conventional techniques. By this means, the computational complexity of COP is made independent to the size of multi-antenna (i.e., MIMO) networks. Instead, it is related to the size of symbol constellation. Through widely linear transform, it is shown that COP has its complexity flexibly scalable in the constellation domain to achieve a good complexity-performance tradeoff. Our computer simulations show that COP can offer very comparable performance with the optimum VP in small MIMO systems. Moreover, it significantly outperforms current sub-optimum VP approaches (such as degree-2 VP) in large MIMO whilst maintaining much lower computational complexity.

eess.SP↗

Power Allocation for FDMA-URLLC Downlink with Random Channel Assignment

Concerning ultra-reliable low-latency communication (URLLC) for the downlink operating in the frequency-division multiple-access with random channel assignment, a lightweight power allocation approach is proposed to maximize the number of URLLC users subject to transmit-power and individual user-reliability constraints. Provided perfect channel-state-information at the transmitter (CSIT), the proposed approach is proven to ensure maximized URLLC users. Assuming imperfect CSIT, the proposed approach still aims to maximize the URLLC users without compromising the individual user reliability by using a pessimistic evaluation of the channel gain. It is demonstrated, through numerical results, that the proposed approach can significantly improve the user capacity and the transmit-power efficiency in Rayleigh fading channels. With imperfect CSIT, the proposed approach can still provide remarkable user capacity at limited cost of transmit-power efficiency.

eess.SP↗

On the Principles of Parsimony and Self-Consistency for the Emergence of Intelligence

Ten years into the revival of deep networks and artificial intelligence, we propose a theoretical framework that sheds light on understanding deep networks within a bigger picture of Intelligence in general. We introduce two fundamental principles, Parsimony and Self-consistency, that address two fundamental questions regarding Intelligence: what to learn and how to learn, respectively. We believe the two principles are the cornerstones for the emergence of Intelligence, artificial or natural. While these two principles have rich classical roots, we argue that they can be stated anew in entirely measurable and computable ways. More specifically, the two principles lead to an effective and efficient computational framework, compressive closed-loop transcription, that unifies and explains the evolution of modern deep networks and many artificial intelligence practices. While we mainly use modeling of visual data as an example, we believe the two principles will unify understanding of broad families of autonomous intelligent systems and provide a framework for understanding the brain.

cs.AI↗

Polarisation of SKT Calabi-Yau $\partial\bar\partial$-manifolds by Aeppli classes

Given a $\partial\bar\partial$-manifold $X$ with trivial canonical bundle and carrying a metric $ω$ such that $\partial\bar\partialω=0$, we introduce the concept of small deformations of $X$ polarised by the Aeppli cohomology class $[ω]_A$ of an SKT metric $ω$. There is a correspondence between the manifolds polarised by $[ω]_A$ in the Kuranishi family of $X$ and the Bott-Chern classes that are primitive in a sense that we define. We also investigate the existence of a primitive element in an arbitrary Bott-Chern primitive class and compare the metrics on the base space of the subfamily of manifolds polarised by $[ω]_A$ within the Kuranishi family.

math.CV↗

Robust Calibration with Multi-domain Temperature Scaling

Uncertainty quantification is essential for the reliable deployment of machine learning models to high-stakes application domains. Uncertainty quantification is all the more challenging when training distribution and test distribution are different, even the distribution shifts are mild. Despite the ubiquity of distribution shifts in real-world applications, existing uncertainty quantification approaches mainly study the in-distribution setting where the train and test distributions are the same. In this paper, we develop a systematic calibration model to handle distribution shifts by leveraging data from multiple domains. Our proposed method -- multi-domain temperature scaling -- uses the heterogeneity in the domains to improve calibration robustness under distribution shift. Through experiments on three benchmark data sets, we find our proposed method outperforms existing methods as measured on both in-distribution and out-of-distribution test sets.

cs.LG↗

PAnDR: Fast Adaptation to New Environments from Offline Experiences via Decoupling Policy and Environment Representations

Deep Reinforcement Learning (DRL) has been a promising solution to many complex decision-making problems. Nevertheless, the notorious weakness in generalization among environments prevent widespread application of DRL agents in real-world scenarios. Although advances have been made recently, most prior works assume sufficient online interaction on training environments, which can be costly in practical cases. To this end, we focus on an offline-training-online-adaptation setting, in which the agent first learns from offline experiences collected in environments with different dynamics and then performs online policy adaptation in environments with new dynamics. In this paper, we propose Policy Adaptation with Decoupled Representations (PAnDR) for fast policy adaptation. In offline training phase, the environment representation and policy representation are learned through contrastive learning and policy recovery, respectively. The representations are further refined by mutual information optimization to make them more decoupled and complete. With learned representations, a Policy-Dynamics Value Function (PDVF) [Raileanu et al., 2020] network is trained to approximate the values for different combinations of policies and environments from offline experiences. In online adaptation phase, with the environment context inferred from few experiences collected in new environments, the policy is optimized by gradient ascent with respect to the PDVF. Our experiments show that PAnDR outperforms existing algorithms in several representative policy adaptation problems.

cs.LG↗

On the Convergence of Stochastic Extragradient for Bilinear Games using Restarted Iteration Averaging

We study the stochastic bilinear minimax optimization problem, presenting an analysis of the same-sample Stochastic ExtraGradient (SEG) method with constant step size, and presenting variations of the method that yield favorable convergence. In sharp contrasts with the basic SEG method whose last iterate only contracts to a fixed neighborhood of the Nash equilibrium, SEG augmented with iteration averaging provably converges to the Nash equilibrium under the same standard settings, and such a rate is further improved by incorporating a scheduled restarting procedure. In the interpolation setting where noise vanishes at the Nash equilibrium, we achieve an optimal convergence rate up to tight constants. We present numerical experiments that validate our theoretical findings and demonstrate the effectiveness of the SEG method when equipped with iteration averaging and restarting.

math.OC↗

Efficient Maximal Coding Rate Reduction by Variational Forms

The principle of Maximal Coding Rate Reduction (MCR$^2$) has recently been proposed as a training objective for learning discriminative low-dimensional structures intrinsic to high-dimensional data to allow for more robust training than standard approaches, such as cross-entropy minimization. However, despite the advantages that have been shown for MCR$^2$ training, MCR$^2$ suffers from a significant computational cost due to the need to evaluate and differentiate a significant number of log-determinant terms that grows linearly with the number of classes. By taking advantage of variational forms of spectral functions of a matrix, we reformulate the MCR$^2$ objective to a form that can scale significantly without compromising training accuracy. Experiments in image classification demonstrate that our proposed formulation results in a significant speed up over optimizing the original MCR$^2$ objective directly and often results in higher quality learned representations. Further, our approach may be of independent interest in other models that require computation of log-determinant forms, such as in system identification or normalizing flow models.

cs.LG↗

A Novel Multi-Task Learning Empowered Codebook Design for Downlink SCMA Networks

Sparse code multiple access (SCMA) is a promising code-domain non-orthogonal multiple access (NOMA) scheme for the enabling of massive machine-type communication. In SCMA, the design of good sparse codebooks and efficient multiuser decoding have attracted tremendous research attention in the past few years. This paper aims to leverage deep learning to jointly design the downlink SCMA encoder and decoder with the aid of autoencoder. We introduce a novel end-to-end learning based SCMA (E2E-SCMA) design framework, under which improved sparse codebooks and low-complexity decoder are obtained. Compared to conventional SCMA schemes, our numerical results show that the proposed E2E-SCMA leads to significant improvements in terms of error rate and computational complexity.

cs.IT↗

Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning

Many goal-reaching reinforcement learning (RL) tasks have empirically verified that rewarding the agent on subgoals improves convergence speed and practical performance. We attempt to provide a theoretical framework to quantify the computational benefits of rewarding the completion of subgoals, in terms of the number of synchronous value iterations. In particular, we consider subgoals as one-way {\em intermediate states}, which can only be visited once per episode and propose two settings that consider these one-way intermediate states: the one-way single-path (OWSP) and the one-way multi-path (OWMP) settings. In both OWSP and OWMP settings, we demonstrate that adding {\em intermediate rewards} to subgoals is more computationally efficient than only rewarding the agent once it completes the goal of reaching a terminal state. We also reveal a trade-off between computational complexity and the pursuit of the shortest path in the OWMP setting: adding intermediate rewards significantly reduces the computational complexity of reaching the goal but the agent may not find the shortest path, whereas with sparse terminal rewards, the agent finds the shortest path at a significantly higher computational cost. We also corroborate our theoretical results with extensive experiments on the MiniGrid environments using Q-learning and some popular deep RL algorithms.

cs.AI↗

Closed-Loop Data Transcription to an LDR via Minimaxing Rate Reduction

This work proposes a new computational framework for learning a structured generative model for real-world datasets. In particular, we propose to learn a closed-loop transcription between a multi-class multi-dimensional data distribution and a linear discriminative representation (LDR) in the feature space that consists of multiple independent multi-dimensional linear subspaces. In particular, we argue that the optimal encoding and decoding mappings sought can be formulated as the equilibrium point of a two-player minimax game between the encoder and decoder. A natural utility function for this game is the so-called rate reduction, a simple information-theoretic measure for distances between mixtures of subspace-like Gaussians in the feature space. Our formulation draws inspiration from closed-loop error feedback from control systems and avoids expensive evaluating and minimizing approximated distances between arbitrary distributions in either the data space or the feature space. To a large extent, this new formulation unifies the concepts and benefits of Auto-Encoding and GAN and naturally extends them to the settings of learning a both discriminative and generative representation for multi-class and multi-dimensional real-world data. Our extensive experiments on many benchmark imagery datasets demonstrate tremendous potential of this new closed-loop formulation: under fair comparison, visual quality of the learned decoder and classification performance of the encoder is competitive and often better than existing methods based on GAN, VAE, or a combination of both. Unlike existing generative models, the so learned features of the multiple classes are structured: different classes are explicitly mapped onto corresponding independent principal subspaces in the feature space. Source code can be found at https://github.com/Delay-Xili/LDR.

cs.CV↗

Predicting Out-of-Distribution Error with the Projection Norm

We propose a metric -- Projection Norm -- to predict a model's performance on out-of-distribution (OOD) data without access to ground truth labels. Projection Norm first uses model predictions to pseudo-label test samples and then trains a new model on the pseudo-labels. The more the new model's parameters differ from an in-distribution model, the greater the predicted OOD error. Empirically, our approach outperforms existing methods on both image and text classification tasks and across different network architectures. Theoretically, we connect our approach to a bound on the test error for overparameterized linear models. Furthermore, we find that Projection Norm is the only approach that achieves non-trivial detection performance on adversarial examples. Our code is available at https://github.com/yaodongyu/ProjNorm.

cs.LG↗