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Yi Ren

Publications and source records attributed to Yi Ren.

At least 19 recordsLinked to original sources

NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness

Recursive self-improvement (RSI) requires a concrete mechanism through which an AI system observes its capabilities and converts that evidence into the next round of learning. We present NeoHorse-1, a family of agent-native models developed to explore this path through agentic post-training. Our system combines a heterogeneous model pool with intelligent routing, recording the predicted capability demand, selected service tier, and subsequent interaction for each user turn. These records are converted into training examples that preserve interleaved reasoning, tool calls, and harness context, and are admitted through structural validation, six-dimensional semantic evaluation, and subscene-level labeling. Routing signals organize supervised fine-tuning into a three-stage curriculum and extend to routing-guided on-policy distillation, where a teacher supervises student-generated responses under the same progression. Capability-guided allocation then converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop in which what the system learns to do shapes what it learns from next. Across eleven benchmarks covering harness-based agents, tool use, coding, and instruction following, post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B, substantially narrowing the aggregate gap between the post-trained 4B model and the 9B base model. NeoHorse-1 provides an initial prototype of this feedback-driven process and a path toward harness-mediated RSI across successive iterations.

cs.CL

Real-Time Shape Control of Multi-Segment Soft Robotic Arms Using Koopman Operators with Global and Local Observables

Multi-segment soft robotic arms can continuously reconfigure their body shapes for safe interaction, but tip control alone is insufficient for constrained-space tasks. Therefore, shape control is a more important task for multi-segment soft arms than tip control, but remains challenging due to the high dimensionality and nonlinear dynamics of continuum deformation. In existing work, shape control accuracy is defined by the error in the global frame (global shape error). For multi-segment soft arms, using only global shape error as the control objective is insufficient, as segment coupling, gravity-induced loading, and inertial effects become more significant. This difficulty increases with the number of segments. In this paper, we present a Koopman-based model predictive control framework that combines global and local observables, enabling real-time shape control on multi-segment soft robotic arms. The framework is evaluated through numerical and physical experiments. Numerical experiments demonstrate the scalability of the proposed controller by achieving shape control on robots with up to 10 independently actuated segments. The physical experiments demonstrate that the controller is capable of (1) real-time shape control of 3- and 5-segment robotic arms with tip speeds up to 0.6 m/s, (2) robust tracking without retraining, including distal payloads up to 400~g and recovery from a 7~N lateral disturbance, and (3) the potential for future inspection applications through a confined-space demonstration. These results demonstrate that the proposed framework enables dynamic, scalable, and accurate real-time shape control on multi-segment soft robotic arms.

cs.RO

Arm-Aware Guided Dexterous Grasp Generation with Arm-Agnostic Grasp Models

Dexterous grasp generation that considers arm-related constraints is crucial in real-world scenarios involving arm environment collision avoidance, workspace boundary grasps, and consecutive grasping. Existing hand-centric grasp models, which primarily focus on the floating hand's pose, are insufficient for such cases. Conventional arm-aware methods either rely on rejection sampling to discard infeasible samples or require retraining on arm-specific data, leading to low sample efficiency under adverse conditions or limited generalization across different robots and environments. To overcome these limitations, this letter presents an arm-aware dexterous grasp generation framework that leverages pretrained arm-agnostic grasp models while integrating arm and environmental information only at inference time. Specifically, we formulate arm-aware constrained grasp generation as a joint optimization of hand pose and arm configuration, and derive closed-form gradients for arm-related constraints. Assuming the hand pose distribution is represented by a diffusion model, we prove that gradient-based optimization is equivalent to guided diffusion sampling, steering near-feasible samples toward the feasible region. Through comprehensive evaluation involving 10k objects across 6 scenarios, we demonstrate that the proposed framework generates feasible grasps in highly constrained settings with significantly higher probability, highlighting its advantages in real-world applications. Supplementary materials and appendix are available at https://arm-aware-dexgrasp.github.io/.

cs.RO

Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations

Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.

cs.RO

CODA: Algorithm-Hardware Co-design for Edge Video Diffusion via NMP-Enabled Compute-Cache Operator Disaggregation

Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.

cs.AR

A Face-on View of Interstellar Dust in the Galactic Plane

Interstellar dust is a fundamental component of the Milky Way, influencing star formation, galactic evolution, and observations across the electromagnetic spectrum. Using red clump stars selected from near- and mid-infrared photometry, together with stellar catalogs from previous studies, we construct dust density maps of the Galactic plane ({$|Z|<25$}\,pc) covering the full $360^\circ$ in longitude and reaching distances up to $7$\,kpc. By applying a U-Net convolutional neural network to invert the line-of-sight extinction distribution, we obtain dust density maps at resolutions of $10$, $50$, and $100$\,pc, which reveal detailed structures including spiral arms, inter-arm spurs, and giant cavities. The dust distribution in the Galactic plane exhibits a morphology closely resembling that of the so-called Phantom galaxy M74. The derived exponential scale length of the Galactic dust disk is $2.90$\,kpc, slightly larger than that of the stellar thin disk. Our publicly available dust maps provide a new benchmark for extinction correction, studies of Galactic structure, and the investigation of the interplay between star formation and the interstellar medium.

astro-ph.GA

HUGS: Guiding Unified Dexterous Grasp Synthesis Across Modes and Scales via Learned Human Priors

Dexterous grasping across diverse object scales requires contact modes ranging from two-finger pinches to bimanual grasps. Existing dexterous grasp synthesis methods reduce the high-dimensional optimization space with manually designed expected contacts and initialization heuristics, which struggle to balance synthesis success rate and diversity. We present HUGS (Human-prior-guided Unified Dexterous Grasp Synthesis), a human-prior-guided framework for unified dexterous grasp synthesis across modes and scales. Instead of directly retargeting human demonstrations, HUGS learns an object-conditioned human prior that captures human grasp preferences and guides downstream force-closure-aware optimization. The prior is trained on a compact self-collected human grasp dataset with 1.8K grasps over 304 objects, providing broad coverage of object scales and contact modes. During synthesis, HUGS adaptively proposes contact modes and wrist initializations, substantially improving the balance between contact-mode coverage and synthesis success rate over heuristic-based methods. With HUGS, we synthesize 3.2M robotic grasps over 157K scenes, spanning object half-diagonal lengths from 2 cm to 30 cm and modes from two-finger to bimanual grasps. Models trained on the synthesized dataset autonomously select appropriate contact modes in the real world, enabling grasping from screws to large boxes.

cs.RO

CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty

While recent research has focused heavily on dexterous grasp pose generation, less attention has been devoted to the execution of planned grasps. Under shape and position uncertainty, open-loop execution often yields uncoordinated contacts, causing undesired in-hand object motion and even grasp failures. To address this, this paper proposes a tactile-driven model predictive controller for adaptive and delicate execution of diverse dexterous grasps. Our approach emphasizes multi-contact coordination across both approaching and grasping phases, with three key novelties: (i) coordination-aware phase separation, (ii) arm-hand coordination to compensate for position errors, and (iii) adaptive force coordination to increase contact forces in a balanced manner. An analytical model is employed to relate contact forces to robot joint motions for predictive control. Our formulation imposes no restrictions on grasp types or contact configurations and integrates seamlessly with state-of-the-art grasp pose generation methods. We validate the approach through large-scale simulations involving 15k grasps across 478 objects on three robotic hands, and real-world experiments on 8 objects. Results demonstrate that our method achieves higher grasp success rates and reduced undesired object movements.

cs.RO

mamabench and mamaretrieval: Benchmarks for Evaluating Medical Retrieval-Augmented Generation in Maternal, Neonatal, and Reproductive Health

Medical question-answering benchmarks rarely cover the maternal, neonatal, child, and reproductive-health questions a nurse-midwife asks, and, to our knowledge, no public chunk-level relevance benchmark exists for maternal-health guideline retrieval. We release two benchmarks that fill these gaps. mamabench is a scope-filtered QA set of 25,949 items assembled from seven existing expert-authored sources across multiple-choice, short-answer, and rubric-graded tracks; to help users calibrate the LLM judge that scores the rubric track, we re-scope HealthBench's physician-labelled meta-evaluation to the domain. mamaretrieval pairs 3,185 clinical queries with graded (0-6) relevance labels over a 63,650-chunk maternal-health guideline corpus, using a decomposed rubric that distinguishes a chunk that answers a query from one merely on its topic. Three decisions shape both: assemble and filter expert sources rather than author questions, grade relevance rather than binarise it, and measure and disclose the limits of the labels -- scope-classifier agreement, a frontier-judge check, and a pooling-completeness audit -- rather than treat them as an oracle. A companion paper uses the benchmarks to evaluate a deployed on-device assistant; both are released openly for research.

cs.CL

MAM-AI: An On-Device Medical Retrieval-Augmented Generation System for Nurses and Midwives in Zanzibar

Maternal and newborn mortality remain among the highest in sub-Saharan Africa, where midwifery care is often delivered by nurses who lack midwifery training to international standards, and consulting authoritative guidance at the point of care is hard: the guidelines are long and connectivity is intermittent. We present MAM-AI, a medical question-answering assistant for nurse-midwives in Zanzibar that runs entirely on a commodity Android device: a question is embedded (EmbeddingGemma, 300M) and matched against a curated corpus of 87 guideline documents (63,650 passages), then answered with citations by a 4B int4 generator (Gemma 4 E4B), fully offline, with no query leaving the device. We evaluate the exact deployed configuration with a layered methodology -- retriever, generator under oracle context, end-to-end, and latency -- scored by LLM judges validated against physician rubrics. The evaluation relocates the hard problem. On-device retrieval is essentially solved: the 300M embedder ranks third of seven retrievers and rivals cloud systems, so the passages the system needs are usually found. The small generator is what remains in doubt: adding retrieved context does not improve its answers, and at 4B it cannot be both helpful and safe at once -- of two same-size candidates, the more helpful one commits genuine dangerous errors, so we deploy the other, which is about twice as faithful to its sources (as faithful as a frontier model), and recover its helpfulness with a redesigned prompt that cuts deflection from 33% to 3%. Corpus quality is decisive for the same reason: where the corpus holds the right passage the answer is specific and actionable, and where it does not it goes vague. MAM-AI is a thoroughly evaluated, open-source research prototype, not a fielded product; the system, knowledge base, benchmarks, and evaluation harness are released.

cs.CL

Learning Moral Diversity: Modelling Individual Perspectives in Moral Classification of Texts

Understanding moral values in social media text offers insight into moral judgement formation, and supervised NLP models trained on crowdsourced data have achieved strong classification performance. However, most approaches simplify the problem by aggregating multiple annotators' labels into a single "ground truth", overlooking the inherent subjectivity of the task. In practice, there are disagreements between annotators caused by personal viewpoint or inherent ambiguities, particularly for short tweets. Here, we extend a pretrained language model with a layer that learns annotator-specific features. Our model improves predictions of individual annotations and yields representations that reveal meaningful insights into annotators' moral perspectives. We show that models trained on aggregated labels may hide variation and give a misleading impression of performance. Overall, we demonstrate that disagreement reflects the inherent subjectivity of the task and that modelling individual perspectives creates benefits for moral classification of texts.

cs.CL

Avatar V: Scaling Video-Reference Avatar Video Generation

Generating avatar videos that are not merely visually similar to a target individual but behaviorally recognizable, faithfully reproducing their talking rhythm, gestural tendencies, and expression dynamics, remains an open challenge. Existing methods predominantly condition on single static images, which provide insufficient identity information and cannot capture dynamic motion traits, while standard pixel-level objectives underserve the perceptually critical facial regions that determine avatar fidelity. We present Avatar V, a production-scale framework that addresses these limitations through video-reference-conditioned identity modeling. Rather than compressing identity into fixed-size embeddings, the model conditions directly on the full token sequence of a reference video, learning to reproduce both static identity attributes (facial geometry, skin texture) and dynamic behavioral patterns (talking rhythm, micro-expressions) through attention over the reference context. We introduce Sparse Reference Attention, an asymmetric mechanism achieving linear-complexity conditioning on arbitrarily long references; a motion representation stream enabling closed-loop talking style transfer; and an identity-aware super-resolution refiner inheriting the full reference conditioning. These are supported by a data engine curating 100M+ training clips from 50M raw videos, and a five-stage training pipeline with flow matching pre-training, personality fine-tuning, two-phase distillation (>10x acceleration), and RLHF alignment, deployed across thousands of GPUs. Avatar V generates 1080p videos of unlimited duration, achieving state-of-the-art identity preservation, lip synchronization, and generation quality on our cross-scene benchmark, consistently outperforming leading systems including Seedance 2.0, Kling O3 Pro, Veo 3.1, and OmniHuman 1.5 in both automated metrics and human evaluation.

cs.CV

Double Triangle Annotation: A Scalable Human-in-the-Loop Framework for High-Precision Historical Document Annotation

Evaluating structured-information extraction from historical documents at scale requires high-precision ground-truth annotations, yet traditional manual labeling is expensive and fully automated pipelines built on large language models are prone to hallucination. We propose Double Triangle Annotation, a two-layer human-in-the-loop framework that leverages cross-model consensus to automate the majority of annotation work while ensuring high-precision outputs. In the first layer, two architecturally independent Multimodal Large Language Models annotate each document in parallel; when they agree, the label is auto-accepted, and disagreements are routed to a human jury. A second layer cross-checks two such systems against each other, escalating residual conflicts to a domain expert. The framework rests on a single assumption -- error independence between models -- requires no distributional priors or task-specific calibration, and becomes more autonomous as model capability improves. On the Guides Rosenwald, a corpus of French medical directories spanning 1887-1906, the framework achieves a final Word Error Rate of 0.003. Applied at scale, model consensus auto-accepts over 85% of 13,595 fields. We release the resulting benchmark -- the first structured-extraction ground truth for the Rosenwald Guides -- to support future work on historical document processing.

cs.CL

HoloMotion-1 Technical Report

In this report, we present HoloMotion-1, a humanoid motion foundation model for zero-shot whole-body motion tracking. A key innovation of HoloMotion-1 is to scale control-policy training with a large-scale hybrid motion corpus, where video-reconstructed motions from in-the-wild videos provide the dominant source of motion diversity, while curated motion-capture and in-house motion data provide higher-fidelity supervision and deployment-oriented coverage. This data regime enables HoloMotion-1 to move beyond conventional MoCap-only training and exposes the policy to substantially broader behaviors, capture conditions, and motion styles. Learning from such heterogeneous data introduces new challenges, including reconstruction noise, source-domain mismatch, uneven motion quality, and the need for temporal modeling under large behavioral variation. To address these challenges, HoloMotion-1 integrates large-capacity temporal modeling, a sparsely activated Mixture-of-Experts Transformer with KV-cache inference for real-time control, and a sequence-level training strategy that improves learning efficiency on extended motion sequences. Extensive experiments on multiple unseen motion benchmarks show that HoloMotion-1 generalizes robustly across diverse motion types and capture conditions, significantly improves tracking accuracy over prior methods, and transfers directly to a real humanoid robot without task-specific fine-tuning.

cs.RO

Fast Strategy Solving for the Informed Player in Two-Player Zero-Sum Linear-Quadratic Differential Games with One-Sided Information

We study finite-horizon two-player zero-sum differential games with one-sided payoff information ($G$), where the informed player (P1) knows the game payoff, while P2 only has a public belief over a finite set of possible payoffs. In this case, P1's Nash equilibrium (NE) behavioral strategy may control the release of the type information or even resort to manipulate P2's belief. Previous studies revealed an atomic structure of the NE of $G$ with general nonlinear dynamics and payoffs, leading to tractable NE approximation. Implementing such approximation schemes for real-time sub-game solving, however, has not been achieved, yet is desired for applications where sim-to-real gaps exist and robust control is required. This paper improves the computational efficiency of sub-game solving for P1 during $G$ with linear dynamics and quadratic losses. Specifically, we show that P1's NE computation can be formulated as a bi-level optimization problem where the outer level optimizes the "signaling" strategy, i.e., when and how to reveal information through control, and the inner level is a game-tree LQR that solves for the optimal closed-loop control. This bi-level problem is solved via an adjoint-enabled backpropagation scheme: A "backward" LQR pass is followed by a "forward" gradient descent pass for improving the signaling. We apply the proposed algorithm to approximate NEs for variants of a homing problem with a 8D state space, 2D action spaces, and a discrete time horizon of $K=10$. The algorithm achieves $\approx$10Hz sub-game solving, enabling robust game-theoretic planning under information asymmetry and random disturbances.

cs.GT

Generate Your Talking Avatar from Video Reference

Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and expression cues, limiting the ability to synthesize high-fidelity talking avatars in customized backgrounds. To this end, we introduce Talking Avatar generation from Video Reference (TAVR), a novel framework that shifts the paradigm by leveraging cross-scene video inputs. To effectively process these extended temporal contexts and bridge cross-scene domain gaps, TAVR integrates a token selection module alongside a comprehensive three-stage training scheme. Specifically, same-scene video pretraining establishes foundational appearance copying, which is subsequently expanded by cross-scene reference fine-tuning for robust cross-scene adaptation. Finally, task-specific reinforcement learning aligns the generated outputs with identity-based rewards to maximize identity similarity. To systematically evaluate cross-scene robustness, we construct a new benchmark comprising 158 carefully curated cross-scene video pairs. Extensive experiments show that TAVR benefits from flexible inference-time video referencing and consistently surpasses existing baselines both quantitatively and qualitatively. This work has been deployed to production. For more related research, please visit \href{https://www.heygen.com/research}{HeyGen Research} and \href{https://www.heygen.com/research/avatar-v-model}{HeyGen Avatar-V}.

cs.CV

TransVLM: A Vision-Language Framework and Benchmark for Detecting Any Shot Transitions

Traditional Shot Boundary Detection (SBD) inherently struggles with complex transitions by formulating the task around isolated cut points, frequently yielding corrupted video shots. We address this fundamental limitation by formalizing the Shot Transition Detection (STD) task. Rather than searching for ambiguous points, STD explicitly detects the continuous temporal segments of transitions. To tackle this, we propose TransVLM, a Vision-Language Model (VLM) framework for STD. Unlike regular VLMs that predominantly rely on spatial semantics and struggle with fine-grained inter-shot dynamics, our method explicitly injects optical flow as a critical motion prior at the input stage. Through a simple yet effective feature-fusion strategy, TransVLM directly processes concatenated color and motion representations, significantly enhancing its temporal awareness without incurring any additional visual token overhead on the language backbone. To overcome the severe class imbalance in public data, we design a scalable data engine to synthesize diverse transition videos for robust training, alongside a comprehensive benchmark for STD. Extensive experiments demonstrate that TransVLM achieves superior overall performance, outperforming traditional heuristic methods, specialized spatiotemporal networks, and top-tier VLMs. For more related research, please visit HeyGen Research (https://www.heygen.com/research) and HeyGen Avatar-V (https://www.heygen.com/research/avatar-v-model). Project page: https://chence17.github.io/TransVLM/

cs.CV

NTIRE 2026 The Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results

This paper presents an overview of the NTIRE 2026 Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images. Building upon the success of the first edition, this challenge attracted a wide range of impressive solutions, all developed and evaluated on our real-world Raindrop Clarity dataset~\cite{jin2024raindrop}. For this edition, we adjust the dataset with 14,139 images for training, 407 images for validation, and 593 images for testing. The primary goal of this challenge is to establish a strong and practical benchmark for the removal of raindrops under various illumination and focus conditions. In total, 168 teams have registered for the competition, and 17 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the Raindrop Clarity dataset, demonstrating the growing progress in this challenging task.

cs.CV