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Yi Wei

Publications and source records attributed to Yi Wei.

At least 19 recordsLinked to original sources

RadarCom: Unlocking Simultaneous Communication and Sensing on Commodity Automotive mmWave Radars

Vehicle-to-vehicle (V2V) communication can improve road safety and traffic efficiency, yet its deployment remains limited by the need for dedicated communication hardware and supporting infrastructure. Meanwhile, production vehicles are already widely equipped with millimeter-wave radars for sensing. To unlock their communication potential, this paper presents RadarCom, a software-defined system that enables direct radar-to-radar communication on unmodified commercial off-the-shelf (COTS) automotive mmWave radars while preserving their native sensing functionality. The key insight is that mutual inter-radar interference, traditionally viewed as harmful, can be repurposed as a communication carrier. Based on this insight, RadarCom introduces slope-mismatch-based discovery, adaptive chirp synchronization, differential coding on range-FFT, and sensing-aware interference suppression to enable simultaneous communication and sensing without hardware modification, waveform redesign, or infrastructure support. We implement RadarCom on TI AWR2243 automotive radars and evaluate it under static, dynamic, and challenging real-world conditions. Results show an average effective data rate of 5.55 kbps with symbol error rates below 1.5%, while maintaining sensing F1 scores of up to 80.5% during concurrent communication. These results demonstrate the feasibility of transforming commodity automotive radars into dual-purpose communication and sensing devices.

cs.NI↗

Co2In: a Bi-level Memory Incremental Learning Framework with Knowledge Encoding, Consolidation, and Integration

Incremental learning (IL) aims to continually acquire new knowledge (plasticity) while retaining previously learned information (stability). However, striking a balance between plasticity and stability remains a significant challenge for intelligent systems. The human brain achieves exceptional balance, owing to various memory units that collaboratively encode and store information. Inspired by human memory mechanisms, this paper introduces an IL framework with knowledge enCoding, Consolidation, and Integration (Co2In). Co2In is designed as a bi-level memory architecture: a working memory for adaptive knowledge acquisition and a long-term memory dedicated to the persistent retention of information. The two memory modules work cooperatively during IL. The working memory first learns from new data to encode knowledge into parameters. Subsequently, Co2In performs a consolidation process to identify underlying patterns in the learned parameters and re-express them into a compact knowledge representation. Next, the knowledge representation and the identified patterns are transformed into separate network layers and integrated into the long-term memory. These designs empower Co2In to accumulate knowledge with high plasticity and stability. We evaluate Co2In on CIFAR-10, CIFAR-100, and Tiny-ImageNet under exemplar-free Class-IL and Task-IL settings. Experimental results show that Co2In achieves state-of-the-art performance with efficient memory consumption.

cs.AI↗

VideoEvolve: Co-Evolving Memory and Retrieval for Long Video Understanding

Long video understanding increasingly relies on external memory to organize massive visual streams into compact representations. However, most memory-based methods dynamically adapt how information is retrieved for different questions, while largely fixing what is remembered. This mismatch makes missing details costly to recover, whereas stored information is valuable only when it can be reliably retrieved. To address this issue, we propose VideoEvolve, a novel self-evolving framework that jointly evolves memory and retrieval for long video understanding. Specifically, starting from a coarse low-frame-rate overview, VideoEvolve couples a Memory Evolver for selective memory augmentation with a Retrieval Evolver for adaptive retrieval over the evolving memory. We then co-evolve the two Evolvers through alternating agentic reinforcement learning (Agentic RL), updating one while freezing the other. To steer this alternating evolution, Bottleneck-Aware Evolution Feedback (BEF) identifies whether the current bottleneck lies in memory or retrieval and directs optimization toward the more limiting side. Furthermore, VideoEvolve introduces Capability-Aware Evolution Feedback (CEF) to alleviate downstream feedback from over-specializing memory to a fixed set of training questions, shifting training toward underdeveloped yet learnable video capabilities. By integrating Agentic RL with BEF and CEF, VideoEvolve transforms downstream reasoning experience into transferable capability updates, providing a concrete path from static long-video systems toward experience-driven, self-improving multimodal intelligence. Extensive experiments on multiple long video understanding benchmarks demonstrate the effectiveness of VideoEvolve.

cs.CV↗

DeFA: Dependency-Guided Failure Attribution for LLM Agents

Errors in LLM agent executions and their visible consequences can be separated by many steps, making decisive-error localization a matter of understanding both step content and step dependencies. We introduce DeFA, a dependency-guided framework for agent failure attribution. DeFA first combines protocol relations and semantic dependencies into an event dependency graph spanning the trajectory. It then identifies events that may violate task requirements and traces their sources and subsequent effects to construct a failure propagation graph. Finally, DeFA uses step evidence and the steps' roles in failure propagation to identify the decisive error, responsible agent, and error category. To support long trajectories, DeFA partitions executions into segments and combines the current segment's detailed content with summaries of the other segments, giving local diagnosis access to global execution context. Across Who and When and the Who and When Pro text subset, DeFA achieves the highest responsible-agent and exact step accuracy with all evaluated backbones, and the highest failure-mode accuracy among taxonomy-aligned methods on Pro. Further experiments on image and video trajectories demonstrate its applicability to multimodal failure attribution. Ablations support the contributions of segmentation, the event dependency graph, and the failure propagation graph. Using DeFA's diagnostic feedback for skill evolution in Trace2Skill improves downstream task accuracy by 6-15 percentage points over the native pipeline, showing that the diagnoses can also support agent improvement on subsequent tasks.

cs.AI↗

Adaptive Probabilistic Constellation Shaping based on Enumerative Sphere Shaping for FSO Channel with Turbulence and Pointing Errors

Free-space optical (FSO) transmission enables fast, secure, and efficient next-generation communications with abundant spectrum resources. However, atmospheric turbulence, pointing errors, path loss, and atmospheric loss induce random attenuation, challenging link reliability. Adaptive coded modulation technology enhances spectrum utilization and reliability. We propose an adaptive probabilistic constellation shaping (A-PCS) coherent system utilizing enumerative sphere shaping (ESS) for distribution matcher (DM). With PCS-64QAM, the system achieves continuous rate control from conventional QPSK-equivalent to 64QAM spectral efficiency, providing quasi-continuous control with granularities of approximately $0.05$~bits/4D for spectral efficiency and $0.1$~dB for the post-FEC SNR threshold, and a maximum control depth of $12.5$~dB. Leveraging ESS for efficient sequence utilization, it offers higher spectral efficiency and finer control granularity than constant composition distribution matcher (CCDM)-based A-PCS systems. We further model and analyze the FSO channel, presenting calculations and comparisons of outage probability and ergodic capacity under varying turbulence intensities and pointing errors. Results demonstrate 99.999~\% reliability at maximum $σ_\mathrm{R}^2 = 1.02$ and $σ_\mathrm{s} = 0.51~\mathrm{m}$, meeting requirements under severe turbulence and large pointing errors. {Furthermore, under non-ideal delayed channel state information (CSI) feedback conditions, the system adapts to varying turbulence coherence times and feedback delays, with results showing that finer modulation granularity (provided by A-PCS-ESS) enhances immunity to feedback delay, maintaining a performance advantage over conventional adaptive schemes across a range of channel environments and delay values.

eess.SP↗

Revisiting Diffusion Fine-Tuning for Unsupervised Domain Adaptation

Diffusion-based unsupervised domain adaptation (UDA) improves cross-domain transfer by generating target-specific synthetic data for downstream adaptation. Existing methods are largely designed for single-target adaptation: when a model trained on one labeled source domain must be adapted to multiple unlabeled target domains, they typically require separate diffusion fine-tuning for each source--target pair, causing training, storage, and deployment costs to grow with the number of targets. In this paper, we study multi-target data generation for diffusion-based UDA, where a single source-guided diffusion fine-tuning process is reused to generate target-specific synthetic data for multiple target domains. We propose MUSE (Multi-target UDA-oriented Synthesis with Efficient diffusion fine-tuning), a decoupled adaptation framework that separates source-supervised semantic adaptation from target-specific style adaptation. MUSE uses a shared semantic branch updated by labeled source data and target-private style branches specialized to individual target domains, enabling target-specific generation while avoiding repeated source-guided fine-tuning for each target. Experiments on standard UDA benchmarks show that MUSE achieves a stronger accuracy--efficiency trade-off than repeated per-target diffusion adaptation, reducing diffusion fine-tuning cost while improving average target-domain accuracy. The project page is available at https://xuanqi99.github.io/MUSE/.

cs.CV↗

Faster Visuomotor Policy Learning on Action Manifolds via Riemannian MeanFlow

Visuomotor policies learn a direct map from raw sensory observations to robot action sequences. Policies based on Diffusion and Flow Matching capture the multimodal distribution over action sequences in an end-to-end manner. This expressivity comes at the cost of multi-step numerical integration of the learned vector field for action generation, which can be expensive and time-consuming, impeding fast control rates required in robotics applications. Furthermore, robot action sequences are usually defined on a smooth, differentiable manifold, requiring that the learned policy respects the intrinsic geometry of the robot's action space. Here, we present Riemannian MeanFlow Policy (RMFP), which learns the conditioned flow map of the probability path on the robot action manifold. Our formulation employs a flow map consistency objective grounded in the data by a Riemannian Conditional Flow Matching anchor. The flow map consistency condition is stable to train and constrains the learned model to finite-time transport, which yields on-manifold action sequence generation with as few as one network function evaluation. We present results on the spherical LASA and Push-T benchmarks, on the Tool Hang and Transport tasks of the Robomimic suite, and on the Franka Kitchen task with manifold-constrained action generation, and demonstrate that RMFP attains performance competitive with prior work at a lower sampling cost. We also employ RMFP on a real-world robotic manipulation task to demonstrate fast action generation under imperfect sensor measurements in the physical world.

cs.RO↗

Directional Linear Separability of Neural Representations: Geometry and Transformations

Neural networks build representations through affine maps and nonlinear activations. Injective affine maps preserve linear separability, raising the problem of how they prepare data for nonlinear improvement and how much gain can be guaranteed before complete separation. We introduce the directional linear separability measure (D-LSM), which quantifies unavoidable competing-sample intrusion over affine halfspaces retaining every target sample, characterize its supporting geometry, and prove invariance under injective affine embeddings. For gated activations including ReLU, GELU, and SiLU, pre-activation projection bounds yield sufficient conditions for preserving all previous exclusions and recovering additional samples, with a gain bound determined by the certified recovery count. Under an aggregate-tube condition, an explicit affine construction realizes recovery with sufficient width, scaling conditions, and simultaneous multiclass guarantees through a shared layer. Exact controlled experiments compare certified and realized gains, assess certificate coverage, and exhibit bound attainment before complete separation and in affine-tube constructions. In learned Vision Transformer (ViT) representations, a feasible lower-bound estimator yields earlier post-GELU saturation certificates of exact separability, while boundary transport numerically supports affine invariance.

cs.LG↗

PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction

Reconstructing 4D scenes from casually captured monocular video is vital for applications in virtual reality (VR) and embodied AI. Recent advances in 4D reconstruction and novel view synthesis have substantially propelled this capability. However, existing reconstruction methods generally cannot recover regions beyond visible camera limits. Consequently, we introduce a new paradigm that achieves 4D scene synthesis by combining visible-region reconstruction from monocular input with invisible-region generation beyond observable camera boundaries. We present Panoramic Alignment for Strategic Exploitation of Generative Priors (PASTEL). Specifically, PASTEL proposes panoramic scene alignment, a novel representation that reformulates the intractable 3D "invisible region" exploration into a tractable 2D directional trajectory planning. This is achieved by reducing the viewpoint planning from 6-DoF search to a 2D directional search with explicit visibility boundaries. By operating within this panoramic space, our method strategically identifies camera trajectories that maximize exploration beyond observable boundaries while minimizing viewpoint deviation. Experimental results show that PASTEL can not only extrapolate plausible scene content beyond the observable boundaries of input monocular videos, but also substantially boost monocular 4D reconstruction performance. PASTEL outperforms the previous state-of-the-art method by 0.9dB in full-image PSNR on the DyCheck IPhone dataset.

cs.CV↗

Fast Generative Grasping via Lie Group-Constrained MeanFlow

Grasp synthesis is a core task in robotic manipulation, for which the solution typically forms a multimodal distribution rather than a point estimate. Generative robotic grasping aims to learn this distribution with deep generative models such as diffusion and flow-based approaches. The iterative nature of such generative models makes them flexible and generalizable; however, multi-step sampling impedes the time-critical operation required in robotics. We devise an approach to fast generative grasping based on MeanFlow on the product Lie group $\mathcal{G} = \mathrm{SO}(3) \times \mathbb{R}^3$. The training objective couples a purely algebraic semigroup consistency condition with Riemannian Conditional Flow Matching on $\mathcal{G}$ that anchors the average velocity to the data distribution. The resulting Lie Group-constrained MeanFlow formulation samples reliable grasps in $\leq 5$ network evaluations, matching the grasp generation performance of state-of-the-art diffusion and flow-based models on the ACRONYM dataset at millisecond-scale inference latency (up to $39\times$ speed-up). We further demonstrate that the approach directly translates to real-world robotic grasping without additional training or domain adaptation, exhibiting robust grasp synthesis under observation noise.

cs.RO↗

EviBack: Search-Agent Reinforcement Learning via Evidence-Constrained Teacher Backoff

Reinforcement learning enables Agentic RAG systems to learn multi-turn search from verifiable outcome rewards, but all- zero rollout groups provide no comparative signal and may hide useful search behavior. We present EviBack, an evidence- constrained Teacher backoff that supplies auxiliary super- vision to such groups while preserving verifiable Actor re- wards. It separates evidence assessment from answer refine- ment, preventing reference answers from overriding evidence- insufficiency judgments. A fully automated, end-to-end GPT- 5.5-assisted APE pipeline starts from a manually authored single-prompt dual-task Teacher, automatically partitions and labels rollout data, and performs ablation, task decomposition, evaluation, and selection to produce a gated two-stage Teacher. Compared with the manual design, the resulting Teacher im- proves downstream F1 and valid-answer rate while reduc- ing search, duplicate queries, and forced termination. Across seven open-domain QA benchmarks and three Qwen3 scales, EviBack improves F1 over Search-R1 and raises both single- and multi-hop macro F1. We guarantee that the code will be made publicly available at a later stage.

cs.AI↗

Dual-Loop Self-Evolution via Verifiable Emotion Feedback for Multi-Turn Empathetic Dialogue

Large language models have demonstrated conversational capabilities, yet empathetic competence remains challenging. Empathetic support is inherently multi-turn and path-dependent: users disclose concerns gradually, emotions evolve over time, and early responses shape trust and receptivity. Reinforcement learning with verifiable emotion rewards provides scalable supervision for long-horizon interactions. However, existing methods evolve the dialogue policy while keeping its training interaction distribution fixed, creating a mismatch between policy competence and training experience. We introduce a dual-loop self-evolution framework driven by verifiable emotion feedback. With the user simulator and verifier frozen, the inner loop optimizes the multi-turn policy using continuous emotion rewards, while the outer loop uses the same outcomes to estimate policy-relative interaction utility and adapt experience. To obtain estimates from sparse, stochastic rollouts, the framework holds the scenario and interaction state constant within each group and prioritizes conditions whose group pass rates lie near the policy's competence boundary. A hierarchical controller shares evidence across support intents, while uncertainty-guided exploration and uniform rehearsal prevent premature exclusion. The resulting distribution generates trajectories, closing both loops without increasing the rollout budget. On SAGE, our framework raises Qwen3-8B Overall from 53.87 to 79.24 and outperforms protocol-matched uniform emotion-reward reinforcement learning by 7.23 points.

cs.CL↗

Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis

4D scene synthesis from monocular videos has made significant progress in recent years. However, existing methods are typically constrained by view interpolation. As a result, they struggle to infer unseen regions beyond the observed views. In this paper, we reformulate the task as 4D scene synthesis with unseen regions, which extends beyond traditional interpolation settings. Camera-conditioned video generation enables unseen region synthesis by guiding generation along specified cameras. However, these methods lack explicit 3D priors and are optimized with random camera trajectories. This design leads to severe inconsistencies under large trajectory deviations. To address this limitation, we build a unified training and inference framework with panoramic trajectory guidance. While this design improves cross-view consistency, the panoramic representation alone fails to model dynamic content effectively. Object motion in panoramic space introduces scale and shape distortions. To address this, we propose PanoGaussian, a unified Panoramic-Gaussian representation that distills the panoramic representation into an explicit dynamic Gaussian representation to capture dynamic physical priors of the 4D scene. Experiments demonstrate that PanoGaussian achieves consistent 4D scene synthesis even under large viewpoint variations.

cs.CV↗

DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However, existing GS-based methods for deformable objects face two key limitations: (i) illumination is erroneously baked into textures, causing physically inconsistent responses under dynamic deformations and lighting changes; (ii) snapshot-based reconstruction restricts post-reconstruction material editing. To address these challenges, we propose Deformable and Relightable GS (DR-GS), a unified Gaussian framework that integrates physically-based inverse rendering, relighting, and deformation-aware manipulation. Through explicitly disentangling geometry, illumination, and material representations, DR-GS overcomes the limitations of static snapshots, resolving unrealistic appearance under varying conditions while enabling post-reconstruction parameter editing. Extensive experiments show that DR-GS achieves leading visual quality across static reconstruction, dynamic deformation, and relighting, reliably preserving reflections and specular highlights on glossy surfaces. It further establishes a fully decoupled geometry-illumination-material pipeline, enabling high-quality 3D asset creation and comprehensive post-editing.

cs.CV↗

Expressivity Saturation: Reduced Affine Region Usage Under Increasing Task Complexity

Piecewise-affine neural networks (e.g., with ReLU or LeakyReLU activations) implement continuous piecewise-affine maps, and the number of affine regions provides a natural proxy for expressive capacity. However, the gap between theoretical region capacity and the affine regions realized after training remains insufficiently understood. We study this gap from two complementary perspectives. First, we give a rigorous, architecture-dependent theorem for affine line-segment probes: for multilayer perceptrons with piecewise-affine activations, the number of affine pieces realized along an affine line-segment probe is upper bounded by an explicit product of layer-wise width terms (and activation breakpoint factors). This yields a neuron-threshold lower bound for representing target functions with prescribed one-dimensional piece complexity, formalizing the minimal region budget required for complex signals. Second, we exactly enumerate affine regions realized within bounded 2D and higher-dimensional domains under controlled task complexity. Under fixed architectures and training protocols, increasing input--label complexity yields trained solutions with markedly fewer realized regions in the evaluation domain, even though worst-case architectural capacity is unchanged; we call this reduced region usage expressivity saturation. Moreover, in the most challenging regimes, 2D visualizations show that region-usage collapse often coincides with degraded decision boundaries. Finally, we visualize the training dynamics of affine-region partitions and decision boundaries, revealing a consistent refinement process during optimization.

cs.LG↗

Physical Plausibility Reasoning via HCM-GRPO: Empowering Compact Model for Superior Performance

The performance of image generation has been significantly improved in recent years. However, the study of image screening is rare, and its performance with Multimodal Large Language Models (MLLMs) is unsatisfactory due to the lack of data and the weak physical plausibility reasoning ability in MLLMs. In this work, we propose a complete solution to address these problems in terms of data and methodology. For data, we collect a comprehensive image screening dataset with over 128k samples, comprising about 640k images. Each sample consists of an original image and four generated images. The dataset evaluates the physical plausibility reasoning ability under four aspects: appearance deformation, physical shadow, placement layout, and extension rationality. Regarding data annotation, we investigate multiple approaches, including purely manual, fully automated, and answer-driven annotations, to acquire high-quality chains of thought (CoT) data in the most cost-effective manner. Methodologically, we introduce a Hard Cases Mining (HCM) strategy with a Dynamic Proportional Accuracy (DPA) reward into the Group Relative Policy Optimization (GRPO) framework, called HCM-GRPO. This enhanced method demonstrates superior physical plausibility reasoning capabilities compared to the original GRPO. Our experimental results reveal that even state-of-the-art closed-source MLLMs, such as GPT5.2 and Gemini3-Pro, exhibit unsatisfactory performance in physical plausibility reasoning. In contrast, by leveraging the HCM-GRPO, we are able to surpass the scores of both large-scale open-source and leading closed-source models with a much smaller model.

cs.CV↗

Training-Time Batch Normalization Reshapes Local Partition Geometry in Piecewise-Affine Networks

Batch normalization (BN) is central to modern deep networks, but its effect on the realized function during training remains less understood than its optimization benefits. We study training-time BN in continuous piecewise-affine (CPA) networks through the geometry of switching hyperplanes and the induced affine-region partition. Conditioned on a mini-batch, we show that BN defines for each neuron a reference hyperplane through the batch centroid, and that breakpoint-switching hyperplanes are parallel translates whose offsets are expressed in batch-standardized coordinates and are independent of the raw bias. This yields an exact criterion for when a switching hyperplane intersects a local $\ell_\infty$ window and motivates a local region-density functional based on exact affine-region counts. Under explicit sufficient conditions, we show that BN increases expected local partition refinement in ReLU and more general piecewise-affine networks, and that this mechanism transfers locally through depth inside parent affine regions where the upstream representation map is an affine embedding. These results provide a function-level geometric account of training-time BN as a batch-conditional recentering mechanism near the data.

cs.LG↗

AffineLens: Capturing the Continuous Piecewise Affine Functions of Neural Networks

Piecewise affine neural networks (PANNs) provide a principled geometric perspective on neural network expressivity by characterizing the input--output map as a continuous piecewise affine (CPA) function whose complexity is governed by the number, arrangement, and shapes of its affine regions. However, existing interpretability and expressivity analyses often rely on indirect proxies (e.g., activation statistics or theoretical upper bounds) and rarely offer practical, accurate tools for enumerating and visualizing the induced region partition under realistic architectures and bounded input domains. In this work, we present AffineLens, a unified framework for computing the hyperplane arrangements and polyhedral structures underlying PANNs. Given a calibrated (bounded) input polytope, AffineLens identifies the subset of neuron-induced hyperplanes that intersect the domain, enumerates the resulting affine sub-regions in a layer-wise manner, and returns provably non-empty maximal CPA regions together with interior representatives. The framework further provides visualizations of region partitioning and decision boundaries, enabling qualitative inspection alongside quantitative region counts. By exploiting the affine restriction property of CPA networks under fixed activation patterns, AffineLens supports a broad class of modern components, including batch normalization, pooling, residual connections, multilayer perceptrons, and convolutional layers. Finally, we use AffineLens to perform a systematic empirical study of architectural expressivity, comparing networks through region complexity metrics and revealing how design choices influence the geometry of learned functions.

cs.LG↗