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Yi Yang

Publications and source records attributed to Yi Yang.

At least 325 records · Page 18Linked to original sources

Hierarchical Event Memory for Accurate and Low-latency Online Video Temporal Grounding

In this paper, we tackle the task of online video temporal grounding (OnVTG), which requires the model to locate events related to a given text query within a video stream. Unlike regular video temporal grounding, OnVTG requires the model to make predictions without observing future frames. As online videos are streaming inputs and can go on indefinitely, it is impractical and inefficient to store all historical inputs. The existing OnVTG models employ memory to store recent historical video frame features and predict scores indicating whether the current frame corresponds to the start or end time of the target event. However, these methods lack effective event modeling and cannot retain long-term historical information, leading to low performance. To tackle these challenges, we propose a hierarchical event memory for OnVTG. We propose an event-based OnVTG framework that makes predictions based on event proposals that model event-level information with various durations. To preserve historically valuable event information, we introduce a hierarchical event memory that retains historical events, allowing the model to access both recent and long-term information. To enable the real-time prediction, we further propose a future prediction branch that predicts whether the target event will occur shortly and further regresses the start time of the event. We achieve state-of-the-art performance on the TACoS, ActivityNet Captions, and MAD datasets. Code is available at https://github.com/minghangz/OnVTG.

cs.CV↗

MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh

We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when catering to LLMs' token length and the loss of 3D structural information during mesh serialization. We introduce a Primitive-Mesh decomposition strategy, which divides 3D meshes into structurally meaningful subunits. This enables the creation of a large-scale dataset with 1500k+ samples, almost 50 times larger than previous methods, which aligns better with the LLM scaling law principles. Furthermore, we propose inferring face connectivity from vertices and local mesh assembly training strategies, significantly enhancing the LLMs' ability to capture mesh topology and spatial structures. Experiments show that MeshLLM outperforms the state-of-the-art LLaMA-Mesh in both mesh generation quality and shape understanding, highlighting its great potential in processing text-serialized 3D meshes.

cs.GR↗

PPFL: A Personalized Federated Learning Framework for Heterogeneous Population

Personalization aims to characterize individual preferences and is widely applied across many fields. However, conventional personalized methods operate in a centralized manner, potentially exposing raw data when pooling individual information. In this paper, with privacy considerations, we develop a flexible and interpretable personalized framework within the paradigm of federated learning, called \texttt{PPFL} (Population Personalized Federated Learning). By leveraging ``canonical models" to capture fundamental characteristics of a heterogeneous population and employing ``membership vectors" to reveal clients' preferences, \texttt{PPFL} models heterogeneity as clients' varying preferences for these characteristics. This approach provides substantial insights into client characteristics, which are lacking in existing Personalized Federated Learning (PFL) methods. Furthermore, we explore the relationship between \texttt{PPFL} and three main branches of PFL methods: clustered FL, multi-task PFL, and decoupling PFL, and demonstrate the advantages of \texttt{PPFL}. To solve \texttt{PPFL} (a non-convex optimization problem with linear constraints), we propose a novel random block coordinate descent algorithm and establish its convergence properties. We conduct experiments on both pathological and practical data sets, and the results validate the effectiveness of \texttt{PPFL}.

cs.LG↗

Open Molecular Crystals 2025 (OMC25) Dataset and Models

The development of accurate and efficient machine learning models for predicting the structure and properties of molecular crystals has been hindered by the scarcity of publicly available datasets of structures with property labels. To address this challenge, we introduce the Open Molecular Crystals 2025 (OMC25) dataset, a collection of over 27 million molecular crystal structures containing 12 elements and up to 300 atoms in the unit cell. The dataset was generated from dispersion-inclusive density functional theory (DFT) relaxation trajectories of over 230,000 randomly generated molecular crystal structures of around 50,000 organic molecules. OMC25 comprises diverse chemical compounds capable of forming different intermolecular interactions and a wide range of crystal packing motifs. We provide detailed information on the dataset's construction, composition, structure, and properties. To demonstrate the quality and use cases of OMC25, we further trained and evaluated state-of-the-art open-source machine learning interatomic potentials. By making this dataset publicly available, we aim to accelerate the development of more accurate and efficient machine learning models for molecular crystals.

physics.chem-ph↗

TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors

Reconstructing transparent surfaces is essential for tasks such as robotic manipulation in labs, yet it poses a significant challenge for 3D reconstruction techniques like 3D Gaussian Splatting (3DGS). These methods often encounter a transparency-depth dilemma, where the pursuit of photorealistic rendering through standard $α$-blending undermines geometric precision, resulting in considerable depth estimation errors for transparent materials. To address this issue, we introduce Transparent Surface Gaussian Splatting (TSGS), a new framework that separates geometry learning from appearance refinement. In the geometry learning stage, TSGS focuses on geometry by using specular-suppressed inputs to accurately represent surfaces. In the second stage, TSGS improves visual fidelity through anisotropic specular modeling, crucially maintaining the established opacity to ensure geometric accuracy. To enhance depth inference, TSGS employs a first-surface depth extraction method. This technique uses a sliding window over $α$-blending weights to pinpoint the most likely surface location and calculates a robust weighted average depth. To evaluate the transparent surface reconstruction task under realistic conditions, we collect a TransLab dataset that includes complex transparent laboratory glassware. Extensive experiments on TransLab show that TSGS achieves accurate geometric reconstruction and realistic rendering of transparent objects simultaneously within the efficient 3DGS framework. Specifically, TSGS significantly surpasses current leading methods, achieving a 37.3% reduction in chamfer distance and an 8.0% improvement in F1 score compared to the top baseline. The code and dataset are available at https://longxiang-ai.github.io/TSGS/.

cs.CV↗

OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding

Recent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic applications. Nevertheless, existing methods are hindered by rigid offline pipelines and the inability to provide precise 3D object-level understanding given open-ended queries. In this paper, we present OpenGS-Fusion, an innovative open-vocabulary dense mapping framework that improves semantic modeling and refines object-level understanding. OpenGS-Fusion combines 3D Gaussian representation with a Truncated Signed Distance Field to facilitate lossless fusion of semantic features on-the-fly. Furthermore, we introduce a novel multimodal language-guided approach named MLLM-Assisted Adaptive Thresholding, which refines the segmentation of 3D objects by adaptively adjusting similarity thresholds, achieving an improvement 17\% in 3D mIoU compared to the fixed threshold strategy. Extensive experiments demonstrate that our method outperforms existing methods in 3D object understanding and scene reconstruction quality, as well as showcasing its effectiveness in language-guided scene interaction. The code is available at https://young-bit.github.io/opengs-fusion.github.io/ .

cs.CV↗

Adversarial-Guided Diffusion for Multimodal LLM Attacks

This paper addresses the challenge of generating adversarial image using a diffusion model to deceive multimodal large language models (MLLMs) into generating the targeted responses, while avoiding significant distortion of the clean image. To address the above challenges, we propose an adversarial-guided diffusion (AGD) approach for adversarial attack MLLMs. We introduce adversarial-guided noise to ensure attack efficacy. A key observation in our design is that, unlike most traditional adversarial attacks which embed high-frequency perturbations directly into the clean image, AGD injects target semantics into the noise component of the reverse diffusion. Since the added noise in a diffusion model spans the entire frequency spectrum, the adversarial signal embedded within it also inherits this full-spectrum property. Importantly, during reverse diffusion, the adversarial image is formed as a linear combination of the clean image and the noise. Thus, when applying defenses such as a simple low-pass filtering, which act independently on each component, the adversarial image within the noise component is less likely to be suppressed, as it is not confined to the high-frequency band. This makes AGD inherently robust to variety defenses. Extensive experiments demonstrate that our AGD outperforms state-of-the-art methods in attack performance as well as in model robustness to some defenses.

cs.CV↗

NeRF Is a Valuable Assistant for 3D Gaussian Splatting

We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, limited spatial awareness, and weak inter-Gaussian correlations, thereby enhancing its performance. In NeRF-GS, we revisit the design of 3DGS and progressively align its spatial features with NeRF, enabling both representations to be optimized within the same scene through shared 3D spatial information. We further address the formal distinctions between the two approaches by optimizing residual vectors for both implicit features and Gaussian positions to enhance the personalized capabilities of 3DGS. Experimental results on benchmark datasets show that NeRF-GS surpasses existing methods and achieves state-of-the-art performance. This outcome confirms that NeRF and 3DGS are complementary rather than competing, offering new insights into hybrid approaches that combine 3DGS and NeRF for efficient 3D scene representation.

cs.CV↗

PersonaTwin: A Multi-Tier Prompt Conditioning Framework for Generating and Evaluating Personalized Digital Twins

While large language models (LLMs) afford new possibilities for user modeling and approximation of human behaviors, they often fail to capture the multidimensional nuances of individual users. In this work, we introduce PersonaTwin, a multi-tier prompt conditioning framework that builds adaptive digital twins by integrating demographic, behavioral, and psychometric data. Using a comprehensive data set in the healthcare context of more than 8,500 individuals, we systematically benchmark PersonaTwin against standard LLM outputs, and our rigorous evaluation unites state-of-the-art text similarity metrics with dedicated demographic parity assessments, ensuring that generated responses remain accurate and unbiased. Experimental results show that our framework produces simulation fidelity on par with oracle settings. Moreover, downstream models trained on persona-twins approximate models trained on individuals in terms of prediction and fairness metrics across both GPT-4o-based and Llama-based models. Together, these findings underscore the potential for LLM digital twin-based approaches in producing realistic and emotionally nuanced user simulations, offering a powerful tool for personalized digital user modeling and behavior analysis.

cs.CL↗

Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features

In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing methods primarily focus on single-map reconstruction, while the registration and fusion of multiple 3D-GS sub-maps remain underexplored. Existing methods typically rely on manual intervention to select a reference sub-map as a template and use point cloud matching for registration. Moreover, hard-threshold filtering of 3D-GS primitives often degrades rendering quality after fusion. In this paper, we present a novel approach for automated 3D-GS sub-map alignment and fusion, eliminating the need for manual intervention while enhancing registration accuracy and fusion quality. First, we extract geometric skeletons across multiple scenes and leverage ellipsoid-aware convolution to capture 3D-GS attributes, facilitating robust scene registration. Second, we introduce a multi-factor Gaussian fusion strategy to mitigate the scene element loss caused by rigid thresholding. Experiments on the ScanNet-GSReg and our Coord datasets demonstrate the effectiveness of the proposed method in registration and fusion. For registration, it achieves a 41.9\% reduction in RRE on complex scenes, ensuring more precise pose estimation. For fusion, it improves PSNR by 10.11 dB, highlighting superior structural preservation. These results confirm its ability to enhance scene alignment and reconstruction fidelity, ensuring more consistent and accurate 3D scene representation for robotic perception and autonomous navigation.

cs.CV↗

FMimic: Foundation Models are Fine-grained Action Learners from Human Videos

Visual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in foundation models, particularly Vision Language Models (VLMs), have demonstrated remarkable capabilities in visual and linguistic reasoning for VIL tasks. Despite this progress, existing approaches primarily utilize these models for learning high-level plans from human demonstrations, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck for robotic systems. In this work, we present FMimic, a novel paradigm that harnesses foundation models to directly learn generalizable skills at even fine-grained action levels, using only a limited number of human videos. Extensive experiments demonstrate that our FMimic delivers strong performance with a single human video, and significantly outperforms all other methods with five videos. Furthermore, our method exhibits significant improvements of over 39% and 29% in RLBench multi-task experiments and real-world manipulation tasks, respectively, and exceeds baselines by more than 34% in high-precision tasks and 47% in long-horizon tasks.

cs.RO↗

HoneyImage: Verifiable, Harmless, and Stealthy Dataset Ownership Verification for Image Models

Image-based AI models are increasingly deployed across a wide range of domains, including healthcare, security, and consumer applications. However, many image datasets carry sensitive or proprietary content, raising critical concerns about unauthorized data usage. Data owners therefore need reliable mechanisms to verify whether their proprietary data has been misused to train third-party models. Existing solutions, such as backdoor watermarking and membership inference, face inherent trade-offs between verification effectiveness and preservation of data integrity. In this work, we propose HoneyImage, a novel method for dataset ownership verification in image recognition models. HoneyImage selectively modifies a small number of hard samples to embed imperceptible yet verifiable traces, enabling reliable ownership verification while maintaining dataset integrity. Extensive experiments across four benchmark datasets and multiple model architectures show that HoneyImage consistently achieves strong verification accuracy with minimal impact on downstream performance while maintaining imperceptible. The proposed HoneyImage method could provide data owners with a practical mechanism to protect ownership over valuable image datasets, encouraging safe sharing and unlocking the full transformative potential of data-driven AI.

cs.CV↗

Advances in 4D Generation: A Survey

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided by user input. As a burgeoning research frontier, 4D generation enables richer interactive and immersive experiences, with applications ranging from digital humans to autonomous driving. Despite rapid progress, the field lacks a unified understanding of 4D representations, generative frameworks, basic paradigms, and the core technical challenges it faces. This survey provides a systematic and in-depth review of the 4D generation landscape. To comprehensively characterize 4D generation, we first categorize fundamental 4D representations and outline associated techniques for 4D generation. We then present an in-depth analysis of representative generative pipelines based on conditions and representation methods. Subsequently, we discuss how motion and geometry priors are integrated into 4D outputs to ensure spatio-temporal consistency under various control schemes. From an application perspective, this paper summarizes 4D generation tasks in areas such as dynamic object/scene generation, digital human synthesis, editable 4D content, and embodied AI. Furthermore, we summarize and multi-dimensionally compare four basic paradigms for 4D generation: End-to-End, Generated-Data-Based, Implicit-Distillation-Based, and Explicit-Supervision-Based. Concluding our analysis, we highlight five key challenges-consistency, controllability, diversity, efficiency, and fidelity-and contextualize these with current approaches.By distilling recent advances and outlining open problems, this work offers a comprehensive and forward-looking perspective to guide future research in 4D generation.

cs.CV↗

MC-Bench: A Benchmark for Multi-Context Visual Grounding in the Era of MLLMs

While multimodal large language models (MLLMs) have demonstrated extraordinary vision-language understanding capabilities, their abilities to solve instance-level visual-language problems beyond a single image warrant further exploration. To assess these unproven abilities of MLLMs, this paper proposes a new visual grounding task called multi-context visual grounding, which aims to localize instances of interest across multiple images based on open-ended text prompts. In order to facilitate this research, we construct a new dataset MC-Bench that features 2K high-quality and manually annotated samples. Each sample consists of an instance-level labeled image pair and a corresponding text prompt that indicates the target instances in the images. These text prompts are highly open-ended and follow three distinct styles, covering 20 practical skills. We benchmark over 20 state-of-the-art MLLMs and foundation models with potential multi-context visual grounding capabilities, along with our developed simple yet effective agentic baseline and a finetuned baseline by multi-context instruction tuning. Our evaluation reveals a non-trivial performance gap between existing MLLMs and humans, along with some insightful observations that suggest potential future directions. We hope that MC-Bench and our empirical findings encourage the research community to further advance the untapped potentials of MLLMs in instance-level tasks, particularly in multi-image contexts. Project page: https://xuyunqiu.github.io/MC-Bench.

cs.CV↗

Identifying Pre-training Data in LLMs: A Neuron Activation-Based Detection Framework

The performance of large language models (LLMs) is closely tied to their training data, which can include copyrighted material or private information, raising legal and ethical concerns. Additionally, LLMs face criticism for dataset contamination and internalizing biases. To address these issues, the Pre-Training Data Detection (PDD) task was proposed to identify if specific data was included in an LLM's pre-training corpus. However, existing PDD methods often rely on superficial features like prediction confidence and loss, resulting in mediocre performance. To improve this, we introduce NA-PDD, a novel algorithm analyzing differential neuron activation patterns between training and non-training data in LLMs. This is based on the observation that these data types activate different neurons during LLM inference. We also introduce CCNewsPDD, a temporally unbiased benchmark employing rigorous data transformations to ensure consistent time distributions between training and non-training data. Our experiments demonstrate that NA-PDD significantly outperforms existing methods across three benchmarks and multiple LLMs.

cs.AI↗

Sparse Rewards Can Self-Train Dialogue Agents

Recent advancements in state-of-the-art (SOTA) Large Language Model (LLM) agents, especially in multi-turn dialogue tasks, have been primarily driven by supervised fine-tuning and high-quality human feedback. However, as base LLM models continue to improve, acquiring meaningful human feedback has become increasingly challenging and costly. In certain domains, base LLM agents may eventually exceed human capabilities, making traditional feedback-driven methods impractical. In this paper, we introduce a novel self-improvement paradigm that empowers LLM agents to autonomously enhance their performance without external human feedback. Our method, Juxtaposed Outcomes for Simulation Harvesting (JOSH), is a self-alignment algorithm that leverages a sparse reward simulation environment to extract ideal behaviors and further train the LLM on its own outputs. We present ToolWOZ, a sparse reward tool-calling simulation environment derived from MultiWOZ. We demonstrate that models trained with JOSH, both small and frontier, significantly improve tool-based interactions while preserving general model capabilities across diverse benchmarks. Our code and data are publicly available on GitHub at https://github.com/asappresearch/josh-llm-simulation-training

cs.CL↗

FDSG: Forecasting Dynamic Scene Graphs

Dynamic scene graph generation extends scene graph generation from images to videos by modeling entity relationships and their temporal evolution. However, existing methods either generate scene graphs from observed frames without explicitly modeling temporal dynamics, or predict only relationships while assuming static entity labels and locations. These limitations hinder effective extrapolation of both entity and relationship dynamics, restricting video scene understanding. We propose Forecasting Dynamic Scene Graphs (FDSG), a novel framework that predicts future entity labels, bounding boxes, and relationships, for unobserved frames, while also generating scene graphs for observed frames. Our scene graph forecast module leverages query decomposition and neural stochastic differential equations to model entity and relationship dynamics. A temporal aggregation module further refines predictions by integrating forecasted and observed information via cross-attention. To benchmark FDSG, we introduce Scene Graph Forecasting, a new task for full future scene graph prediction. Experiments on Action Genome show that FDSG outperforms state-of-the-art methods on dynamic scene graph generation, scene graph anticipation, and scene graph forecasting. Codes will be released upon publication.

cs.CV↗

Protecting Copyrighted Material with Unique Identifiers in Large Language Model Training

A primary concern regarding training large language models (LLMs) is whether they abuse copyrighted online text. With the increasing training data scale and the prevalence of LLMs in daily lives, two problems arise: \textbf{1)} false positive membership inference results misled by similar examples; \textbf{2)} membership inference methods are usually too complex for end users to understand and use. To address these issues, we propose an alternative \textit{insert-and-detect} methodology, advocating that web users and content platforms employ \textbf{\textit{unique identifiers}} for reliable and independent membership inference. Users and platforms can create their identifiers, embed them in copyrighted text, and independently detect them in future LLMs. As an initial demonstration, we introduce \textit{\textbf{ghost sentences}} and a user-friendly last-$k$ words test, allowing end users to chat with LLMs for membership inference. Ghost sentences consist primarily of unique passphrases of random natural words, which can come with customized elements to bypass possible filter rules. The last-$k$ words test requires a significant repetition time of ghost sentences~($\ge10$). For cases with fewer repetitions, we designed an extra perplexity test, as LLMs exhibit high perplexity when encountering unnatural passphrases. We also conduct a comprehensive study on the memorization and membership inference of ghost sentences, examining factors such as training data scales, model sizes, repetition times, insertion positions, wordlist of passphrases, alignment, \textit{etc}. Our study shows the possibility of applying ghost sentences in real scenarios and provides instructions for the potential application.

cs.CL↗