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Yi Yang

Publications and source records attributed to Yi Yang.

At least 595 records · Page 33Linked to original sources

Black hole surrounded by the pseudo-isothermal dark matter halo

The abundance of dark matter in the actual universe motivates us to construct the black hole spacetime enveloped by dark matter. In this paper, we derive a new spherically symmetric black hole surrounded by the pseudo-isothermal dark matter halo, and then explore the effects of the pseudo-isothermal halo profile on a rotating black hole at the M87 galactic center, aiming to achieve a black hole solution that aligns with those found in the real universe. Using the Newman-Janis method, we derive a rotating black hole solution encompassed by the pseudo-isothermal halo, which is consistent with observations of actual black holes that are believed to possess spin. Our investigation focuses on the impact of the pseudo-isothermal halo on the black hole event horizon, time-like and null orbits, as well as the black hole shadow. We find that as the spin parameter $a$ increases, the interval between the inner event horizon and the outer event horizon of the rotating black hole surrounded by the pseudo-isothermal halo in M87 diminishes. This leads to the formation of an extreme black hole. The presence of dark matter, however, has minimal effect on the event horizon. Moreover, in the M87 as the spin parameter $a$ increases, the black hole shadow deviates increasingly from a standard circle, with larger spin parameters causing more pronounced distortion relative to the standard circle. Surprisingly, we observe that the dark matter density has very little influence on the shadow of the black hole surrounded by the pseudo-isothermal halo in the M87. This study contributes to a deeper understanding of black hole structures and the role of dark matter in the universe.

gr-qc↗

Product-Level Try-on: Characteristics-preserving Try-on with Realistic Clothes Shading and Wrinkles

Image-based virtual try-on systems,which fit new garments onto human portraits,are gaining research attention.An ideal pipeline should preserve the static features of clothes(like textures and logos)while also generating dynamic elements(e.g.shadows,folds)that adapt to the model's pose and environment.Previous works fail specifically in generating dynamic features,as they preserve the warped in-shop clothes trivially with predicted an alpha mask by composition.To break the dilemma of over-preserving and textures losses,we propose a novel diffusion-based Product-level virtual try-on pipeline,\ie PLTON, which can preserve the fine details of logos and embroideries while producing realistic clothes shading and wrinkles.The main insights are in three folds:1)Adaptive Dynamic Rendering:We take a pre-trained diffusion model as a generative prior and tame it with image features,training a dynamic extractor from scratch to generate dynamic tokens that preserve high-fidelity semantic information. Due to the strong generative power of the diffusion prior,we can generate realistic clothes shadows and wrinkles.2)Static Characteristics Transformation: High-frequency Map(HF-Map)is our fundamental insight for static representation.PLTON first warps in-shop clothes to the target model pose by a traditional warping network,and uses a high-pass filter to extract an HF-Map for preserving static cloth features.The HF-Map is used to generate modulation maps through our static extractor,which are injected into a fixed U-net to synthesize the final result.To enhance retention,a Two-stage Blended Denoising method is proposed to guide the diffusion process for correct spatial layout and color.PLTON is finetuned only with our collected small-size try-on dataset.Extensive quantitative and qualitative experiments on 1024 768 datasets demonstrate the superiority of our framework in mimicking real clothes dynamics.

cs.CV↗

ClawCraneNet: Leveraging Object-level Relation for Text-based Video Segmentation

Text-based video segmentation is a challenging task that segments out the natural language referred objects in videos. It essentially requires semantic comprehension and fine-grained video understanding. Existing methods introduce language representation into segmentation models in a bottom-up manner, which merely conducts vision-language interaction within local receptive fields of ConvNets. We argue that such interaction is not fulfilled since the model can barely construct region-level relationships given partial observations, which is contrary to the description logic of natural language/referring expressions. In fact, people usually describe a target object using relations with other objects, which may not be easily understood without seeing the whole video. To address the issue, we introduce a novel top-down approach by imitating how we human segment an object with the language guidance. We first figure out all candidate objects in videos and then choose the refereed one by parsing relations among those high-level objects. Three kinds of object-level relations are investigated for precise relationship understanding, i.e., positional relation, text-guided semantic relation, and temporal relation. Extensive experiments on A2D Sentences and J-HMDB Sentences show our method outperforms state-of-the-art methods by a large margin. Qualitative results also show our results are more explainable.

cs.CV↗

Rethinking Cross-modal Interaction from a Top-down Perspective for Referring Video Object Segmentation

Referring video object segmentation (RVOS) aims to segment video objects with the guidance of natural language reference. Previous methods typically tackle RVOS through directly grounding linguistic reference over the image lattice. Such bottom-up strategy fails to explore object-level cues, easily leading to inferior results. In this work, we instead put forward a two-stage, top-down RVOS solution. First, an exhaustive set of object tracklets is constructed by propagating object masks detected from several sampled frames to the entire video. Second, a Transformer-based tracklet-language grounding module is proposed, which models instance-level visual relations and cross-modal interactions simultaneously and efficiently. Our model ranks first place on CVPR2021 Referring Youtube-VOS challenge.

cs.CV↗

DGL: Dynamic Global-Local Prompt Tuning for Text-Video Retrieval

Text-video retrieval is a critical multi-modal task to find the most relevant video for a text query. Although pretrained models like CLIP have demonstrated impressive potential in this area, the rising cost of fully finetuning these models due to increasing model size continues to pose a problem. To address this challenge, prompt tuning has emerged as an alternative. However, existing works still face two problems when adapting pretrained image-text models to downstream video-text tasks: (1) The visual encoder could only encode frame-level features and failed to extract global-level general video information. (2) Equipping the visual and text encoder with separated prompts failed to mitigate the visual-text modality gap. To this end, we propose DGL, a cross-modal Dynamic prompt tuning method with Global-Local video attention. In contrast to previous prompt tuning methods, we employ the shared latent space to generate local-level text and frame prompts that encourage inter-modal interaction. Furthermore, we propose modeling video in a global-local attention mechanism to capture global video information from the perspective of prompt tuning. Extensive experiments reveal that when only 0.67% parameters are tuned, our cross-modal prompt tuning strategy DGL outperforms or is comparable to fully finetuning methods on MSR-VTT, VATEX, LSMDC, and ActivityNet datasets. Code will be available at https://github.com/knightyxp/DGL

cs.CV↗

Local-Global Context Aware Transformer for Language-Guided Video Segmentation

We explore the task of language-guided video segmentation (LVS). Previous algorithms mostly adopt 3D CNNs to learn video representation, struggling to capture long-term context and easily suffering from visual-linguistic misalignment. In light of this, we present Locater (local-global context aware Transformer), which augments the Transformer architecture with a finite memory so as to query the entire video with the language expression in an efficient manner. The memory is designed to involve two components -- one for persistently preserving global video content, and one for dynamically gathering local temporal context and segmentation history. Based on the memorized local-global context and the particular content of each frame, Locater holistically and flexibly comprehends the expression as an adaptive query vector for each frame. The vector is used to query the corresponding frame for mask generation. The memory also allows Locater to process videos with linear time complexity and constant size memory, while Transformer-style self-attention computation scales quadratically with sequence length. To thoroughly examine the visual grounding capability of LVS models, we contribute a new LVS dataset, A2D-S+, which is built upon A2D-S dataset but poses increased challenges in disambiguating among similar objects. Experiments on three LVS datasets and our A2D-S+ show that Locater outperforms previous state-of-the-arts. Further, we won the 1st place in the Referring Video Object Segmentation Track of the 3rd Large-scale Video Object Segmentation Challenge, where Locater served as the foundation for the winning solution. Our code and dataset are available at: https://github.com/leonnnop/Locater

cs.CV↗

Newly Formed Dust within the Circumstellar Environment of SNIa-CSM 2018evt

Dust associated with various stellar sources in galaxies at all cosmic epochs remains a controversial topic, particularly whether supernovae (SNe) play an important role in dust production. We report evidence of dust formation in the cold, dense shell behind the ejecta-circumstellar medium (CSM) interaction in the Type Ia-CSM SN 2018evt three years after the explosion, characterized by a rise in the mid-infrared (MIR) emission accompanied by an accelerated decline in the optical radiation of the SN. Such a dust-formation picture is also corroborated by the concurrent evolution of the profiles of the Ha emission line. Our model suggests enhanced CSM dust concentration at increasing distances from the SN as compared to what can be expected from the density profile of the mass loss from a steady stellar wind. By the time of the last MIR observations at day +1041, a total amount of 1.2+-0.2x10^{-2} Msun of new dust has been formed by SN 2018evt, making SN 2018evt one of the most prolific dust factories among SNe with evidence of dust formation. The unprecedented witness of the intense production procedure of dust may shed light on the perceptions of dust formation in cosmic history.

astro-ph.HE↗

MS-DETR: Efficient DETR Training with Mixed Supervision

DETR accomplishes end-to-end object detection through iteratively generating multiple object candidates based on image features and promoting one candidate for each ground-truth object. The traditional training procedure using one-to-one supervision in the original DETR lacks direct supervision for the object detection candidates. We aim at improving the DETR training efficiency by explicitly supervising the candidate generation procedure through mixing one-to-one supervision and one-to-many supervision. Our approach, namely MS-DETR, is simple, and places one-to-many supervision to the object queries of the primary decoder that is used for inference. In comparison to existing DETR variants with one-to-many supervision, such as Group DETR and Hybrid DETR, our approach does not need additional decoder branches or object queries. The object queries of the primary decoder in our approach directly benefit from one-to-many supervision and thus are superior in object candidate prediction. Experimental results show that our approach outperforms related DETR variants, such as DN-DETR, Hybrid DETR, and Group DETR, and the combination with related DETR variants further improves the performance.

cs.CV↗

Rotating black hole mimicker surrounded by the string cloud

Traversable wormholes and regular black holes usually represent completely different scenarios. But in the black bounce spacetime they can be described by a same line element, which is very attractive. Furthermore, the black hole photos taken by EHT show that black holes have spin, so spin is an indispensable intrinsic property of black holes in the actual universe. In this work, we derive a rotating black hole mimicker surrounded by the string cloud (SC), which can be interpolated to represent regular black hole spacetime and traversable wormhole spacetime. We investigate the effect of the spin $a$ and SC parameter $L$ on the observables (shadow radius $R_s$ and distortion $δ_s$) and energy emission rate of the black hole mimicker surrounded by the SC. We find that shadow for this spacetime is very sensitive to the $L$, i.e., the SC parameter can significantly increase the boundary of the shadow.

gr-qc↗

SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and Appearance

Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance. Towards more practical avatar generation, we present SEEAvatar, a method for generating photorealistic 3D avatars from text with SElf-Evolving constraints for decoupled geometry and appearance. For geometry, we propose to constrain the optimized avatar in a decent global shape with a template avatar. The template avatar is initialized with human prior and can be updated by the optimized avatar periodically as an evolving template, which enables more flexible shape generation. Besides, the geometry is also constrained by the static human prior in local parts like face and hands to maintain the delicate structures. For appearance generation, we use diffusion model enhanced by prompt engineering to guide a physically based rendering pipeline to generate realistic textures. The lightness constraint is applied on the albedo texture to suppress incorrect lighting effect. Experiments show that our method outperforms previous methods on both global and local geometry and appearance quality by a large margin. Since our method can produce high-quality meshes and textures, such assets can be directly applied in classic graphics pipeline for realistic rendering under any lighting condition. Project page at: https://yoxu515.github.io/SEEAvatar/.

cs.CV↗

Model Stealing Attack against Recommender System

Recent studies have demonstrated the vulnerability of recommender systems to data privacy attacks. However, research on the threat to model privacy in recommender systems, such as model stealing attacks, is still in its infancy. Some adversarial attacks have achieved model stealing attacks against recommender systems, to some extent, by collecting abundant training data of the target model (target data) or making a mass of queries. In this paper, we constrain the volume of available target data and queries and utilize auxiliary data, which shares the item set with the target data, to promote model stealing attacks. Although the target model treats target and auxiliary data differently, their similar behavior patterns allow them to be fused using an attention mechanism to assist attacks. Besides, we design stealing functions to effectively extract the recommendation list obtained by querying the target model. Experimental results show that the proposed methods are applicable to most recommender systems and various scenarios and exhibit excellent attack performance on multiple datasets.

cs.CR↗

Human101: Training 100+FPS Human Gaussians in 100s from 1 View

Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based pipelines, Human101 ingeniously applies a Human-centric Forward Gaussian Animation method to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 times surge in frames per second and delivering comparable or superior rendering quality. Code and demos will be released at https://github.com/longxiang-ai/Human101.

cs.CV↗

TransHP: Image Classification with Hierarchical Prompting

This paper explores a hierarchical prompting mechanism for the hierarchical image classification (HIC) task. Different from prior HIC methods, our hierarchical prompting is the first to explicitly inject ancestor-class information as a tokenized hint that benefits the descendant-class discrimination. We think it well imitates human visual recognition, i.e., humans may use the ancestor class as a prompt to draw focus on the subtle differences among descendant classes. We model this prompting mechanism into a Transformer with Hierarchical Prompting (TransHP). TransHP consists of three steps: 1) learning a set of prompt tokens to represent the coarse (ancestor) classes, 2) on-the-fly predicting the coarse class of the input image at an intermediate block, and 3) injecting the prompt token of the predicted coarse class into the intermediate feature. Though the parameters of TransHP maintain the same for all input images, the injected coarse-class prompt conditions (modifies) the subsequent feature extraction and encourages a dynamic focus on relatively subtle differences among the descendant classes. Extensive experiments show that TransHP improves image classification on accuracy (e.g., improving ViT-B/16 by +2.83% ImageNet classification accuracy), training data efficiency (e.g., +12.69% improvement under 10% ImageNet training data), and model explainability. Moreover, TransHP also performs favorably against prior HIC methods, showing that TransHP well exploits the hierarchical information. The code is available at: https://github.com/WangWenhao0716/TransHP.

cs.CV↗

Human-Centric Autonomous Systems With LLMs for User Command Reasoning

The evolution of autonomous driving has made remarkable advancements in recent years, evolving into a tangible reality. However, a human-centric large-scale adoption hinges on meeting a variety of multifaceted requirements. To ensure that the autonomous system meets the user's intent, it is essential to accurately discern and interpret user commands, especially in complex or emergency situations. To this end, we propose to leverage the reasoning capabilities of Large Language Models (LLMs) to infer system requirements from in-cabin users' commands. Through a series of experiments that include different LLM models and prompt designs, we explore the few-shot multivariate binary classification accuracy of system requirements from natural language textual commands. We confirm the general ability of LLMs to understand and reason about prompts but underline that their effectiveness is conditioned on the quality of both the LLM model and the design of appropriate sequential prompts. Code and models are public with the link \url{https://github.com/KTH-RPL/DriveCmd_LLM}.

cs.CL↗

DYAD: A Descriptive Yet Abjuring Density efficient approximation to linear neural network layers

We devise, implement and performance-asses DYAD, a layer which can serve as a faster and more memory-efficient approximate replacement for linear layers, (nn.Linear() in Pytorch). These layers appear in common subcomponents, such as in the ff module of Transformers. DYAD is based on a bespoke near-sparse matrix structure which approximates the dense "weight" matrix W that matrix-multiplies the input in the typical realization of such a layer, a.k.a DENSE. Our alternative near-sparse matrix structure is decomposable to a sum of 2 matrices permutable to a block-sparse counterpart. These can be represented as 3D tensors, which in unison allow a faster execution of matrix multiplication with the mini-batched input matrix X compared to DENSE (O(rows(W ) x cols(W )) --> O( rows(W ) x cols(W ) # of blocks )). As the crux of our experiments, we pretrain both DYAD and DENSE variants of 2 sizes of the OPT arch and 1 size of the Pythia arch, including at different token scales of the babyLM benchmark. We find DYAD to be competitive (>= 90%) of DENSE performance on zero-shot (e.g. BLIMP), few-shot (OPENLM) and finetuning (GLUE) benchmarks, while being >=7-15% faster to train on-GPU even at 125m scale, besides surfacing larger speedups at increasing scale and model width.

cs.LG↗

The environmental dependence of Spitzer dusty Supernovae

Thanks to the mid-infrared capability offered by Spitzer, systematic searches of dust in SNe have been carried out over the past decade. Studies have revealed the presence of a substantial amount of dust over a broad range of SN subtypes. How normal SNe present mid-IR excess at later time and turn out to be dusty SNe can be affected by several factors, such as mass-loss history and envelope structure of progenitors and their explosion environment. All these can be combined and related to their environmental properties. A systematic analysis of SNe that exploded under a dusty environment could be of critical importance to measure the properties of the dust-veiled exploding stars, and whether such an intense dust production process is associated with the local environment. In this work, we firstly use the IFS data to study the environmental properties of dusty SNe compared to those of normal ones, and analyze correlations between the environmental properties and their dust parameters. We find that dusty SNe have a larger proportion located at higher SFR regions compared to the normal types. The occurrence of dusty SNe is less dependent on metallicity, with the oxygen abundance spanning from subsolar to oversolar metallicity. We also find the host extinction of dusty SNe scatters a lot, with about 40% of dusty SN located at extremely low extinction environments, and another 30% of them with considerably high host extinction of E(B-V)>0.6 mag.

astro-ph.HE↗

Editing 3D Scenes via Text Prompts without Retraining

Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different editing types, retraining new models for various 3D scenes, and the absence of convenient human interaction during editing. To tackle these issues, we introduce a text-driven editing method, termed DN2N, which allows for the direct acquisition of a NeRF model with universal editing capabilities, eliminating the requirement for retraining. Our method employs off-the-shelf text-based editing models of 2D images to modify the 3D scene images, followed by a filtering process to discard poorly edited images that disrupt 3D consistency. We then consider the remaining inconsistency as a problem of removing noise perturbation, which can be solved by generating training data with similar perturbation characteristics for training. We further propose cross-view regularization terms to help the generalized NeRF model mitigate these perturbations. Our text-driven method allows users to edit a 3D scene with their desired description, which is more friendly, intuitive, and practical than prior works. Empirical results show that our method achieves multiple editing types, including but not limited to appearance editing, weather transition, material changing, and style transfer. Most importantly, our method generalizes well with editing abilities shared among a set of model parameters without requiring a customized editing model for some specific scenes, thus inferring novel views with editing effects directly from user input. The project website is available at https://sk-fun.fun/DN2N

cs.CV↗

AvatarStudio: High-fidelity and Animatable 3D Avatar Creation from Text

We study the problem of creating high-fidelity and animatable 3D avatars from only textual descriptions. Existing text-to-avatar methods are either limited to static avatars which cannot be animated or struggle to generate animatable avatars with promising quality and precise pose control. To address these limitations, we propose AvatarStudio, a coarse-to-fine generative model that generates explicit textured 3D meshes for animatable human avatars. Specifically, AvatarStudio begins with a low-resolution NeRF-based representation for coarse generation, followed by incorporating SMPL-guided articulation into the explicit mesh representation to support avatar animation and high resolution rendering. To ensure view consistency and pose controllability of the resulting avatars, we introduce a 2D diffusion model conditioned on DensePose for Score Distillation Sampling supervision. By effectively leveraging the synergy between the articulated mesh representation and the DensePose-conditional diffusion model, AvatarStudio can create high-quality avatars from text that are ready for animation, significantly outperforming previous methods. Moreover, it is competent for many applications, e.g., multimodal avatar animations and style-guided avatar creation. For more results, please refer to our project page: http://jeff95.me/projects/avatarstudio.html

cs.GR↗