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Yi Yang

Publications and source records attributed to Yi Yang.

At least 649 records · Page 36Linked to original sources

Implications for the Explosion Mechanism of Type Ia Supernovae from their Late-time Spectra

Late-time spectra of Type Ia supernovae (SNe Ia) are important in clarifying the physics of their explosions, as they provide key clues to the inner structure of the exploding white dwarfs. We examined late-time optical spectra of 36 SNe Ia, including five from our own project (SNe 2019np, 2019ein, 2021hpr, 2021wuf, and 2022hrs), with phase coverage of $\sim 200$ to $\sim 400$ days after maximum light. At this late phase, the outer ejecta have become transparent and the features of inner iron-group elements emerge in the spectra. Based on multicomponent Gaussian fits and reasonable choices for the pseudocontinuum around Ni and Fe emission features, we get reliable estimates of the Ni to Fe ratio, which is sensitive to the explosion models of SNe Ia. Our results show that the majority (about 67%) of our SNe Ia are more consistent with the sub-Chandrasekhar-mass (i.e., double-detonation) model, although they could be affected by evolutionary or ionisation effects. Moreover, we find that the Si II $λ$6355 velocity measured around the time of maximum light tends to increase with the Ni to Fe ratio for the subsample with either redshifted or blueshifted nebular velocities, suggesting that progenitor metallicity might play an important role in accounting for the observed velocity diversity of SNe Ia.

astro-ph.HE↗

Global optimization for the portfolio selection model with high-order moments

In this paper, we study the global optimality of polynomial portfolio optimization (PPO). The PPO is a kind of portfolio selection model with high-order moments and flexible risk preference parameters. We introduce a perturbation sample average approximation method, which can give a robust approximation of the PPO in form of linear conic optimization. The approximated problem can be solved globally with Moment-SOS relaxations. We summarize a semidefinite algorithm, which can be used to find reliable approximations of the optimal value and optimizer set of the PPO. Numerical examples are given to show the efficiency of the algorithm.

math.OC↗

DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion

We present DiverseMotion, a new approach for synthesizing high-quality human motions conditioned on textual descriptions while preserving motion diversity.Despite the recent significant process in text-based human motion generation,existing methods often prioritize fitting training motions at the expense of action diversity. Consequently, striking a balance between motion quality and diversity remains an unresolved challenge. This problem is compounded by two key factors: 1) the lack of diversity in motion-caption pairs in existing benchmarks and 2) the unilateral and biased semantic understanding of the text prompt, focusing primarily on the verb component while neglecting the nuanced distinctions indicated by other words.In response to the first issue, we construct a large-scale Wild Motion-Caption dataset (WMC) to extend the restricted action boundary of existing well-annotated datasets, enabling the learning of diverse motions through a more extensive range of actions. To this end, a motion BLIP is trained upon a pretrained vision-language model, then we automatically generate diverse motion captions for the collected motion sequences. As a result, we finally build a dataset comprising 8,888 motions coupled with 141k text.To comprehensively understand the text command, we propose a Hierarchical Semantic Aggregation (HSA) module to capture the fine-grained semantics.Finally,we involve the above two designs into an effective Motion Discrete Diffusion (MDD) framework to strike a balance between motion quality and diversity. Extensive experiments on HumanML3D and KIT-ML show that our DiverseMotion achieves the state-of-the-art motion quality and competitive motion diversity. Dataset, code, and pretrained models will be released to reproduce all of our results.

cs.CV↗

RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation

For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.

cs.RO↗

TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement

We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a suitable candidate point match for the query point on every other frame, and (2) a refinement stage, which updates both the trajectory and query features based on local correlations. The resulting model surpasses all baseline methods by a significant margin on the TAP-Vid benchmark, as demonstrated by an approximate 20% absolute average Jaccard (AJ) improvement on DAVIS. Our model facilitates fast inference on long and high-resolution video sequences. On a modern GPU, our implementation has the capacity to track points faster than real-time, and can be flexibly extended to higher-resolution videos. Given the high-quality trajectories extracted from a large dataset, we demonstrate a proof-of-concept diffusion model which generates trajectories from static images, enabling plausible animations. Visualizations, source code, and pretrained models can be found on our project webpage.

cs.CV↗

AIoT-Based Drum Transcription Robot using Convolutional Neural Networks

With the development of information technology, robot technology has made great progress in various fields. These new technologies enable robots to be used in industry, agriculture, education and other aspects. In this paper, we propose a drum robot that can automatically complete music transcription in real-time, which is based on AIoT and fog computing technology. Specifically, this drum robot system consists of a cloud node for data storage, edge nodes for real-time computing, and data-oriented execution application nodes. In order to analyze drumming music and realize drum transcription, we further propose a light-weight convolutional neural network model to classify drums, which can be more effectively deployed in terminal devices for fast edge calculations. The experimental results show that the proposed system can achieve more competitive performance and enjoy a variety of smart applications and services.

cs.RO↗

Logic-induced Diagnostic Reasoning for Semi-supervised Semantic Segmentation

Recent advances in semi-supervised semantic segmentation have been heavily reliant on pseudo labeling to compensate for limited labeled data, disregarding the valuable relational knowledge among semantic concepts. To bridge this gap, we devise LogicDiag, a brand new neural-logic semi-supervised learning framework. Our key insight is that conflicts within pseudo labels, identified through symbolic knowledge, can serve as strong yet commonly ignored learning signals. LogicDiag resolves such conflicts via reasoning with logic-induced diagnoses, enabling the recovery of (potentially) erroneous pseudo labels, ultimately alleviating the notorious error accumulation problem. We showcase the practical application of LogicDiag in the data-hungry segmentation scenario, where we formalize the structured abstraction of semantic concepts as a set of logic rules. Extensive experiments on three standard semi-supervised semantic segmentation benchmarks demonstrate the effectiveness and generality of LogicDiag. Moreover, LogicDiag highlights the promising opportunities arising from the systematic integration of symbolic reasoning into the prevalent statistical, neural learning approaches.

cs.CV↗

Ground-based and JWST Observations of SN 2022pul: I. Unusual Signatures of Carbon, Oxygen, and Circumstellar Interaction in a Peculiar Type Ia Supernova

Nebular-phase observations of peculiar Type Ia supernovae (SNe Ia) provide important constraints on progenitor scenarios and explosion dynamics for both these rare SNe and the more common, cosmologically useful SNe Ia. We present observations from an extensive ground-based and space-based follow-up campaign to characterize SN 2022pul, a "super-Chandrasekhar" mass SN Ia (alternatively "03fg-like" SN), from before peak brightness to well into the nebular phase across optical to mid-infrared (MIR) wavelengths. The early rise of the light curve is atypical, exhibiting two distinct components, consistent with SN Ia ejecta interacting with dense carbon-oxygen rich circumstellar material (CSM). In the optical, SN 2022pul is most similar to SN 2012dn, having a low estimated peak luminosity ($M_{B}=-18.9$ mag) and high photospheric velocity relative to other 03fg-like SNe. In the nebular phase, SN 2022pul adds to the increasing diversity of the 03fg-like subclass. From 168 to 336 days after peak $B$-band brightness, SN 2022pul exhibits asymmetric and narrow emission from [O I] $λλ6300,\ 6364$ (${\rm FWHM} \approx 2{,}000$ km s$^{-1}$), strong, broad emission from [Ca II] $λλ7291,\ 7323$ (${\rm FWHM} \approx 7{,}300$ km s$^{-1}$), and a rapid Fe III to Fe II ionization change. Finally, we present the first-ever optical-to-mid-infrared (MIR) nebular spectrum of an 03fg-like SN Ia using data from JWST. In the MIR, strong lines of neon and argon, weak emission from stable nickel, and strong thermal dust emission (with $T \approx 500$ K), combined with prominent [O I] in the optical, suggest that SN 2022pul was produced by a white dwarf merger within carbon/oxygen-rich CSM.

astro-ph.HE↗

Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation

Audio-visual navigation is an audio-targeted wayfinding task where a robot agent is entailed to travel a never-before-seen 3D environment towards the sounding source. In this article, we present ORAN, an omnidirectional audio-visual navigator based on cross-task navigation skill transfer. In particular, ORAN sharpens its two basic abilities for a such challenging task, namely wayfinding and audio-visual information gathering. First, ORAN is trained with a confidence-aware cross-task policy distillation (CCPD) strategy. CCPD transfers the fundamental, point-to-point wayfinding skill that is well trained on the large-scale PointGoal task to ORAN, so as to help ORAN to better master audio-visual navigation with far fewer training samples. To improve the efficiency of knowledge transfer and address the domain gap, CCPD is made to be adaptive to the decision confidence of the teacher policy. Second, ORAN is equipped with an omnidirectional information gathering (OIG) mechanism, i.e., gleaning visual-acoustic observations from different directions before decision-making. As a result, ORAN yields more robust navigation behaviour. Taking CCPD and OIG together, ORAN significantly outperforms previous competitors. After the model ensemble, we got 1st in Soundspaces Challenge 2022, improving SPL and SR by 53% and 35% relatively.

cs.CV↗

JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recovery

In this study, we focus on the problem of 3D human mesh recovery from a single image under obscured conditions. Most state-of-the-art methods aim to improve 2D alignment technologies, such as spatial averaging and 2D joint sampling. However, they tend to neglect the crucial aspect of 3D alignment by improving 3D representations. Furthermore, recent methods struggle to separate the target human from occlusion or background in crowded scenes as they optimize the 3D space of target human with 3D joint coordinates as local supervision. To address these issues, a desirable method would involve a framework for fusing 2D and 3D features and a strategy for optimizing the 3D space globally. Therefore, this paper presents 3D JOint contrastive learning with TRansformers (JOTR) framework for handling occluded 3D human mesh recovery. Our method includes an encoder-decoder transformer architecture to fuse 2D and 3D representations for achieving 2D$\&$3D aligned results in a coarse-to-fine manner and a novel 3D joint contrastive learning approach for adding explicitly global supervision for the 3D feature space. The contrastive learning approach includes two contrastive losses: joint-to-joint contrast for enhancing the similarity of semantically similar voxels (i.e., human joints), and joint-to-non-joint contrast for ensuring discrimination from others (e.g., occlusions and background). Qualitative and quantitative analyses demonstrate that our method outperforms state-of-the-art competitors on both occlusion-specific and standard benchmarks, significantly improving the reconstruction of occluded humans.

cs.CV↗

Bird's-Eye-View Scene Graph for Vision-Language Navigation

Vision-language navigation (VLN), which entails an agent to navigate 3D environments following human instructions, has shown great advances. However, current agents are built upon panoramic observations, which hinders their ability to perceive 3D scene geometry and easily leads to ambiguous selection of panoramic view. To address these limitations, we present a BEV Scene Graph (BSG), which leverages multi-step BEV representations to encode scene layouts and geometric cues of indoor environment under the supervision of 3D detection. During navigation, BSG builds a local BEV representation at each step and maintains a BEV-based global scene map, which stores and organizes all the online collected local BEV representations according to their topological relations. Based on BSG, the agent predicts a local BEV grid-level decision score and a global graph-level decision score, combined with a sub-view selection score on panoramic views, for more accurate action prediction. Our approach significantly outperforms state-of-the-art methods on REVERIE, R2R, and R4R, showing the potential of BEV perception in VLN.

cs.CV↗

The 2023 Development of Room-Temperature Ambient-Pressure Superconductor: Vision and Future Trend of Power Systems

Room-Temperature Ambient-Pressure Superconductor (RTAPS) can achieve superconducting properties at room temperature and normal atmospheric pressure, eliminating the power system's transmission loss and enhancing power systems efficiency. This paper investigates the comprehensive implications and prospective applications of the recently discovered RTAPS, LK-99, in modern power systems. It explores the potential of RTAPS in reshaping modern power systems paradigms, providing the vision of future RTAPS-based power systems. Although debate surrounds its industrial implementations, RTAPS's benefits for electricity transmission, grid flexibility, improved energy storage, and renewable energy integration could be unprecedented. The paper delves into underlying opportunities and challenges, including RTAPS-based power flow methods evolution, security redefinition, computational efficiency, cost implications, and innovative market transaction forms to facilitate renewable energy competitiveness.

physics.soc-ph↗

DPMix: Mixture of Depth and Point Cloud Video Experts for 4D Action Segmentation

In this technical report, we present our findings from the research conducted on the Human-Object Interaction 4D (HOI4D) dataset for egocentric action segmentation task. As a relatively novel research area, point cloud video methods might not be good at temporal modeling, especially for long point cloud videos (\eg, 150 frames). In contrast, traditional video understanding methods have been well developed. Their effectiveness on temporal modeling has been widely verified on many large scale video datasets. Therefore, we convert point cloud videos into depth videos and employ traditional video modeling methods to improve 4D action segmentation. By ensembling depth and point cloud video methods, the accuracy is significantly improved. The proposed method, named Mixture of Depth and Point cloud video experts (DPMix), achieved the first place in the 4D Action Segmentation Track of the HOI4D Challenge 2023.

cs.CV↗

Clustering based Point Cloud Representation Learning for 3D Analysis

Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc. Current studies put much focus on the adaption of neural networks to the complex geometries of point clouds, but are blind to a fundamental question: how to learn an appropriate point embedding space that is aware of both discriminative semantics and challenging variations? As a response, we propose a clustering based supervised learning scheme for point cloud analysis. Unlike current de-facto, scene-wise training paradigm, our algorithm conducts within-class clustering on the point embedding space for automatically discovering subclass patterns which are latent yet representative across scenes. The mined patterns are, in turn, used to repaint the embedding space, so as to respect the underlying distribution of the entire training dataset and improve the robustness to the variations. Our algorithm is principled and readily pluggable to modern point cloud segmentation networks during training, without extra overhead during testing. With various 3D network architectures (i.e., voxel-based, point-based, Transformer-based, automatically searched), our algorithm shows notable improvements on famous point cloud segmentation datasets (i.e.,2.0-2.6% on single-scan and 2.0-2.2% multi-scan of SemanticKITTI, 1.8-1.9% on S3DIS, in terms of mIoU). Our algorithm also demonstrates utility in 3D detection, showing 2.0-3.4% mAP gains on KITTI.

cs.CV↗

Kefa: A Knowledge Enhanced and Fine-grained Aligned Speaker for Navigation Instruction Generation

We introduce a novel speaker model \textsc{Kefa} for navigation instruction generation. The existing speaker models in Vision-and-Language Navigation suffer from the large domain gap of vision features between different environments and insufficient temporal grounding capability. To address the challenges, we propose a Knowledge Refinement Module to enhance the feature representation with external knowledge facts, and an Adaptive Temporal Alignment method to enforce fine-grained alignment between the generated instructions and the observation sequences. Moreover, we propose a new metric SPICE-D for navigation instruction evaluation, which is aware of the correctness of direction phrases. The experimental results on R2R and UrbanWalk datasets show that the proposed KEFA speaker achieves state-of-the-art instruction generation performance for both indoor and outdoor scenes.

cs.CV↗

Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language Models

Recent advancements in natural language and Large Language Models (LLMs) have enabled AI agents to simulate human-like interactions within virtual worlds. However, these interactions still face limitations in complexity and flexibility, particularly in scenarios involving multiple characters and novel objects. Pre-defining all interactable objects in the agent's world model presents challenges, and conveying implicit intentions to multiple characters through complex interactions remains difficult. To address these issues, we propose integrating virtual Game Masters (GMs) into the agent's world model, drawing inspiration from Tabletop Role-Playing Games (TRPGs). GMs play a crucial role in overseeing information, estimating players' intentions, providing environment descriptions, and offering feedback, compensating for current world model deficiencies. To facilitate future explorations for complex interactions, we introduce a benchmark named Tachikuma, comprising a Multiple character and novel Object based interaction Estimation (MOE) task and a supporting dataset. MOE challenges models to understand characters' intentions and accurately determine their actions within intricate contexts involving multi-character and novel object interactions. Besides, the dataset captures log data from real-time communications during gameplay, providing diverse, grounded, and complex interactions for further explorations. Finally, we present a simple prompting baseline and evaluate its performance, demonstrating its effectiveness in enhancing interaction understanding. We hope that our dataset and task will inspire further research in complex interactions with natural language, fostering the development of more advanced AI agents.

cs.CL↗

TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering

In this paper, we focus on the task of generalizable neural human rendering which trains conditional Neural Radiance Fields (NeRF) from multi-view videos of different characters. To handle the dynamic human motion, previous methods have primarily used a SparseConvNet (SPC)-based human representation to process the painted SMPL. However, such SPC-based representation i) optimizes under the volatile observation space which leads to the pose-misalignment between training and inference stages, and ii) lacks the global relationships among human parts that is critical for handling the incomplete painted SMPL. Tackling these issues, we present a brand-new framework named TransHuman, which learns the painted SMPL under the canonical space and captures the global relationships between human parts with transformers. Specifically, TransHuman is mainly composed of Transformer-based Human Encoding (TransHE), Deformable Partial Radiance Fields (DPaRF), and Fine-grained Detail Integration (FDI). TransHE first processes the painted SMPL under the canonical space via transformers for capturing the global relationships between human parts. Then, DPaRF binds each output token with a deformable radiance field for encoding the query point under the observation space. Finally, the FDI is employed to further integrate fine-grained information from reference images. Extensive experiments on ZJU-MoCap and H36M show that our TransHuman achieves a significantly new state-of-the-art performance with high efficiency. Project page: https://pansanity666.github.io/TransHuman/

cs.CV↗

Three Dimensional Imaging using Coherent X-Rays at Grazing Incidence Geometry

We have developed a 3 dimensional Coherent Diffraction Imaging (CDI) algorithm to retrieve phases of diffraction patterns of samples in Grazing Incidence Small Angle X-ray Scattering (GISAXS) experiments. The algorithm interprets the diffraction patterns using the Distorted-Wave Born Approximation (DWBA) instead of the Born Approximation (BA), as in this case the existence of a reflected beam from the substrate causes the diffraction pattern to deviate significantly from the simple Fourier transform of the object. Detailed computer simulations show that the algorithm works. Verification with real experiments is planned.

physics.ins-det↗