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Yi Zhou

Publications and source records attributed to Yi Zhou.

At least 271 records · Page 15Linked to original sources

Non-Asymptotic Analysis for Single-Loop (Natural) Actor-Critic with Compatible Function Approximation

Actor-critic (AC) is a powerful method for learning an optimal policy in reinforcement learning, where the critic uses algorithms, e.g., temporal difference (TD) learning with function approximation, to evaluate the current policy and the actor updates the policy along an approximate gradient direction using information from the critic. This paper provides the \textit{tightest} non-asymptotic convergence bounds for both the AC and natural AC (NAC) algorithms. Specifically, existing studies show that AC converges to an $ε+\varepsilon_{\text{critic}}$ neighborhood of stationary points with the best known sample complexity of $\mathcal{O}(ε^{-2})$ (up to a log factor), and NAC converges to an $ε+\varepsilon_{\text{critic}}+\sqrt{\varepsilon_{\text{actor}}}$ neighborhood of the global optimum with the best known sample complexity of $\mathcal{O}(ε^{-3})$, where $\varepsilon_{\text{critic}}$ is the approximation error of the critic and $\varepsilon_{\text{actor}}$ is the approximation error induced by the insufficient expressive power of the parameterized policy class. This paper analyzes the convergence of both AC and NAC algorithms with compatible function approximation. Our analysis eliminates the term $\varepsilon_{\text{critic}}$ from the error bounds while still achieving the best known sample complexities. Moreover, we focus on the challenging single-loop setting with a single Markovian sample trajectory. Our major technical novelty lies in analyzing the stochastic bias due to policy-dependent and time-varying compatible function approximation in the critic, and handling the non-ergodicity of the MDP due to the single Markovian sample trajectory. Numerical results are also provided in the appendix.

cs.LG↗

Event-based Visual Inertial Velometer

Neuromorphic event-based cameras are bio-inspired visual sensors with asynchronous pixels and extremely high temporal resolution. Such favorable properties make them an excellent choice for solving state estimation tasks under aggressive ego motion. However, failures of camera pose tracking are frequently witnessed in state-of-the-art event-based visual odometry systems when the local map cannot be updated in time. One of the biggest roadblocks for this specific field is the absence of efficient and robust methods for data association without imposing any assumption on the environment. This problem seems, however, unlikely to be addressed as in standard vision due to the motion-dependent observability of event data. Therefore, we propose a mapping-free design for event-based visual-inertial state estimation in this paper. Instead of estimating the position of the event camera, we find that recovering the instantaneous linear velocity is more consistent with the differential working principle of event cameras. The proposed event-based visual-inertial velometer leverages a continuous-time formulation that incrementally fuses the heterogeneous measurements from a stereo event camera and an inertial measurement unit. Experiments on the synthetic dataset demonstrate that the proposed method can recover instantaneous linear velocity in metric scale with low latency.

cs.RO↗

The RoboDrive Challenge: Drive Anytime Anywhere in Any Condition

In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.

cs.CV↗

Delving into Multi-modal Multi-task Foundation Models for Road Scene Understanding: From Learning Paradigm Perspectives

Foundation models have indeed made a profound impact on various fields, emerging as pivotal components that significantly shape the capabilities of intelligent systems. In the context of intelligent vehicles, leveraging the power of foundation models has proven to be transformative, offering notable advancements in visual understanding. Equipped with multi-modal and multi-task learning capabilities, multi-modal multi-task visual understanding foundation models (MM-VUFMs) effectively process and fuse data from diverse modalities and simultaneously handle various driving-related tasks with powerful adaptability, contributing to a more holistic understanding of the surrounding scene. In this survey, we present a systematic analysis of MM-VUFMs specifically designed for road scenes. Our objective is not only to provide a comprehensive overview of common practices, referring to task-specific models, unified multi-modal models, unified multi-task models, and foundation model prompting techniques, but also to highlight their advanced capabilities in diverse learning paradigms. These paradigms include open-world understanding, efficient transfer for road scenes, continual learning, interactive and generative capability. Moreover, we provide insights into key challenges and future trends, such as closed-loop driving systems, interpretability, embodied driving agents, and world models. To facilitate researchers in staying abreast of the latest developments in MM-VUFMs for road scenes, we have established a continuously updated repository at https://github.com/rolsheng/MM-VUFM4DS

cs.CV↗

Multi-Modal UAV Detection, Classification and Tracking Algorithm -- Technical Report for CVPR 2024 UG2 Challenge

This technical report presents the 1st winning model for UG2+, a task in CVPR 2024 UAV Tracking and Pose-Estimation Challenge. This challenge faces difficulties in drone detection, UAV-type classification and 2D/3D trajectory estimation in extreme weather conditions with multi-modal sensor information, including stereo vision, various Lidars, Radars, and audio arrays. Leveraging this information, we propose a multi-modal UAV detection, classification, and 3D tracking method for accurate UAV classification and tracking. A novel classification pipeline which incorporates sequence fusion, region of interest (ROI) cropping, and keyframe selection is proposed. Our system integrates cutting-edge classification techniques and sophisticated post-processing steps to boost accuracy and robustness. The designed pose estimation pipeline incorporates three modules: dynamic points analysis, a multi-object tracker, and trajectory completion techniques. Extensive experiments have validated the effectiveness and precision of our approach. In addition, we also propose a novel dataset pre-processing method and conduct a comprehensive ablation study for our design. We finally achieved the best performance in the classification and tracking of the MMUAD dataset. The code and configuration of our method are available at https://github.com/dtc111111/Multi-Modal-UAV.

cs.RO↗

Scaling User Modeling: Large-scale Online User Representations for Ads Personalization in Meta

Effective user representations are pivotal in personalized advertising. However, stringent constraints on training throughput, serving latency, and memory, often limit the complexity and input feature set of online ads ranking models. This challenge is magnified in extensive systems like Meta's, which encompass hundreds of models with diverse specifications, rendering the tailoring of user representation learning for each model impractical. To address these challenges, we present Scaling User Modeling (SUM), a framework widely deployed in Meta's ads ranking system, designed to facilitate efficient and scalable sharing of online user representation across hundreds of ads models. SUM leverages a few designated upstream user models to synthesize user embeddings from massive amounts of user features with advanced modeling techniques. These embeddings then serve as inputs to downstream online ads ranking models, promoting efficient representation sharing. To adapt to the dynamic nature of user features and ensure embedding freshness, we designed SUM Online Asynchronous Platform (SOAP), a latency free online serving system complemented with model freshness and embedding stabilization, which enables frequent user model updates and online inference of user embeddings upon each user request. We share our hands-on deployment experiences for the SUM framework and validate its superiority through comprehensive experiments. To date, SUM has been launched to hundreds of ads ranking models in Meta, processing hundreds of billions of user requests daily, yielding significant online metric gains and improved infrastructure efficiency.

cs.IR↗

MM-Retinal: Knowledge-Enhanced Foundational Pretraining with Fundus Image-Text Expertise

Current fundus image analysis models are predominantly built for specific tasks relying on individual datasets. The learning process is usually based on data-driven paradigm without prior knowledge, resulting in poor transferability and generalizability. To address this issue, we propose MM-Retinal, a multi-modal dataset that encompasses high-quality image-text pairs collected from professional fundus diagram books. Moreover, enabled by MM-Retinal, we present a novel Knowledge-enhanced foundational pretraining model which incorporates Fundus Image-Text expertise, called KeepFIT. It is designed with image similarity-guided text revision and mixed training strategy to infuse expert knowledge. Our proposed fundus foundation model achieves state-of-the-art performance across six unseen downstream tasks and holds excellent generalization ability in zero-shot and few-shot scenarios. MM-Retinal and KeepFIT are available at https://github.com/lxirich/MM-Retinal.

cs.CV↗

BugBlitz-AI: An Intelligent QA Assistant

The evolution of software testing from manual to automated methods has significantly influenced quality assurance (QA) practices. However, challenges persist in post-execution phases, particularly in result analysis and reporting. Traditional post-execution validation phases require manual intervention for result analysis and report generation, leading to inefficiencies and potential development cycle delays. This paper introduces BugBlitz-AI, an AI-powered validation toolkit designed to enhance end-to-end test automation by automating result analysis and bug reporting processes. BugBlitz-AI leverages recent advancements in artificial intelligence to reduce the time-intensive tasks of manual result analysis and report generation, allowing QA teams to focus more on crucial aspects of product quality. By adopting BugBlitz-AI, organizations can advance automated testing practices and integrate AI into QA processes, ensuring higher product quality and faster time-to-market. The paper outlines BugBlitz-AI's architecture, discusses related work, details its quality enhancement strategies, and presents results demonstrating its effectiveness in real-world scenarios.

cs.SE↗

IMU-Aided Event-based Stereo Visual Odometry

Direct methods for event-based visual odometry solve the mapping and camera pose tracking sub-problems by establishing implicit data association in a way that the generative model of events is exploited. The main bottlenecks faced by state-of-the-art work in this field include the high computational complexity of mapping and the limited accuracy of tracking. In this paper, we improve our previous direct pipeline \textit{Event-based Stereo Visual Odometry} in terms of accuracy and efficiency. To speed up the mapping operation, we propose an efficient strategy of edge-pixel sampling according to the local dynamics of events. The mapping performance in terms of completeness and local smoothness is also improved by combining the temporal stereo results and the static stereo results. To circumvent the degeneracy issue of camera pose tracking in recovering the yaw component of general 6-DoF motion, we introduce as a prior the gyroscope measurements via pre-integration. Experiments on publicly available datasets justify our improvement. We release our pipeline as an open-source software for future research in this field.

cs.RO↗

Granite Code Models: A Family of Open Foundation Models for Code Intelligence

Large Language Models (LLMs) trained on code are revolutionizing the software development process. Increasingly, code LLMs are being integrated into software development environments to improve the productivity of human programmers, and LLM-based agents are beginning to show promise for handling complex tasks autonomously. Realizing the full potential of code LLMs requires a wide range of capabilities, including code generation, fixing bugs, explaining and documenting code, maintaining repositories, and more. In this work, we introduce the Granite series of decoder-only code models for code generative tasks, trained with code written in 116 programming languages. The Granite Code models family consists of models ranging in size from 3 to 34 billion parameters, suitable for applications ranging from complex application modernization tasks to on-device memory-constrained use cases. Evaluation on a comprehensive set of tasks demonstrates that Granite Code models consistently reaches state-of-the-art performance among available open-source code LLMs. The Granite Code model family was optimized for enterprise software development workflows and performs well across a range of coding tasks (e.g. code generation, fixing and explanation), making it a versatile all around code model. We release all our Granite Code models under an Apache 2.0 license for both research and commercial use.

cs.AI↗

Finite-Time Error Bounds for Greedy-GQ

Greedy-GQ with linear function approximation, originally proposed in \cite{maei2010toward}, is a value-based off-policy algorithm for optimal control in reinforcement learning, and it has a non-linear two timescale structure with the non-convex objective function. This paper develops its tightest finite-time error bounds. We show that the Greedy-GQ algorithm converges as fast as $\mathcal{O}({1}/{\sqrt{T}})$ under the i.i.d.\ setting and $\mathcal{O}({\log T}/{\sqrt{T}})$ under the Markovian setting. We further design a variant of the vanilla Greedy-GQ algorithm using the nested-loop approach, and show that its sample complexity is $\mathcal{O}({\log(1/ε)ε^{-2}})$, which matches with the one of the vanilla Greedy-GQ. Our finite-time error bounds match with one of the stochastic gradient descent algorithms for general smooth non-convex optimization problems, despite its additonal challenge in the two time-scale updates. Our finite-sample analysis provides theoretical guidance on choosing step-sizes for faster convergence in practice, and suggests the trade-off between the convergence rate and the quality of the obtained policy. Our techniques provide a general approach for finite-sample analysis of non-convex two timescale value-based reinforcement learning algorithms.

cs.LG↗

End-to-End Mesh Optimization of a Hybrid Deep Learning Black-Box PDE Solver

Deep learning has been widely applied to solve partial differential equations (PDEs) in computational fluid dynamics. Recent research proposed a PDE correction framework that leverages deep learning to correct the solution obtained by a PDE solver on a coarse mesh. However, end-to-end training of such a PDE correction model over both solver-dependent parameters such as mesh parameters and neural network parameters requires the PDE solver to support automatic differentiation through the iterative numerical process. Such a feature is not readily available in many existing solvers. In this study, we explore the feasibility of end-to-end training of a hybrid model with a black-box PDE solver and a deep learning model for fluid flow prediction. Specifically, we investigate a hybrid model that integrates a black-box PDE solver into a differentiable deep graph neural network. To train this model, we use a zeroth-order gradient estimator to differentiate the PDE solver via forward propagation. Although experiments show that the proposed approach based on zeroth-order gradient estimation underperforms the baseline that computes exact derivatives using automatic differentiation, our proposed method outperforms the baseline trained with a frozen input mesh to the solver. Moreover, with a simple warm-start on the neural network parameters, we show that models trained by these zeroth-order algorithms achieve an accelerated convergence and improved generalization performance.

cs.LG↗

Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning

Multi-view diffusion models, obtained by applying Supervised Finetuning (SFT) to text-to-image diffusion models, have driven recent breakthroughs in text-to-3D research. However, due to the limited size and quality of existing 3D datasets, they still suffer from multi-view inconsistencies and Neural Radiance Field (NeRF) reconstruction artifacts. We argue that multi-view diffusion models can benefit from further Reinforcement Learning Finetuning (RLFT), which allows models to learn from the data generated by themselves and improve beyond their dataset limitations during SFT. To this end, we introduce Carve3D, an improved RLFT algorithm coupled with a novel Multi-view Reconstruction Consistency (MRC) metric, to enhance the consistency of multi-view diffusion models. To measure the MRC metric on a set of multi-view images, we compare them with their corresponding NeRF renderings at the same camera viewpoints. The resulting model, which we denote as Carve3DM, demonstrates superior multi-view consistency and NeRF reconstruction quality than existing models. Our results suggest that pairing SFT with Carve3D's RLFT is essential for developing multi-view-consistent diffusion models, mirroring the standard Large Language Model (LLM) alignment pipeline. Our code, training and testing data, and video results are available at: https://desaixie.github.io/carve-3d.

cs.CV↗

Self-dual solution of 3D incompressible Navier-Stokes equations

Whether the 3D incompressible Navier-Stokes equations will have a global smooth solution for all smooth, finite energy initial data is a Millennium Prize problem. One of the main difficulties of this problem is that the Navier-Stokes equations are actually a system of semilinear heat equations rather than a single equation. In this paper, we discover a remarkable hidden symmetry of the 3D incompressible Navier-Stokes equations. Under this symmetric reduction, the system reduces to a single scalar semilinear heat equation. The symmetry also holds for the 3D incompressible Euler equations.

math.AP↗

Large-Scale Non-convex Stochastic Constrained Distributionally Robust Optimization

Distributionally robust optimization (DRO) is a powerful framework for training robust models against data distribution shifts. This paper focuses on constrained DRO, which has an explicit characterization of the robustness level. Existing studies on constrained DRO mostly focus on convex loss function, and exclude the practical and challenging case with non-convex loss function, e.g., neural network. This paper develops a stochastic algorithm and its performance analysis for non-convex constrained DRO. The computational complexity of our stochastic algorithm at each iteration is independent of the overall dataset size, and thus is suitable for large-scale applications. We focus on the general Cressie-Read family divergence defined uncertainty set which includes $χ^2$-divergences as a special case. We prove that our algorithm finds an $ε$-stationary point with a computational complexity of $\mathcal O(ε^{-3k_*-5})$, where $k_*$ is the parameter of the Cressie-Read divergence. The numerical results indicate that our method outperforms existing methods.} Our method also applies to the smoothed conditional value at risk (CVaR) DRO.

stat.ML↗

HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction

Vectorized High-Definition (HD) map construction requires predictions of the category and point coordinates of map elements (e.g. road boundary, lane divider, pedestrian crossing, etc.). State-of-the-art methods are mainly based on point-level representation learning for regressing accurate point coordinates. However, this pipeline has limitations in obtaining element-level information and handling element-level failures, e.g. erroneous element shape or entanglement between elements. To tackle the above issues, we propose a simple yet effective HybrId framework named HIMap to sufficiently learn and interact both point-level and element-level information. Concretely, we introduce a hybrid representation called HIQuery to represent all map elements, and propose a point-element interactor to interactively extract and encode the hybrid information of elements, e.g. point position and element shape, into the HIQuery. Additionally, we present a point-element consistency constraint to enhance the consistency between the point-level and element-level information. Finally, the output point-element integrated HIQuery can be directly converted into map elements' class, point coordinates, and mask. We conduct extensive experiments and consistently outperform previous methods on both nuScenes and Argoverse2 datasets. Notably, our method achieves $77.8$ mAP on the nuScenes dataset, remarkably superior to previous SOTAs by $8.3$ mAP at least.

cs.CV↗

Evaluating Unsupervised Dimensionality Reduction Methods for Pretrained Sentence Embeddings

Sentence embeddings produced by Pretrained Language Models (PLMs) have received wide attention from the NLP community due to their superior performance when representing texts in numerous downstream applications. However, the high dimensionality of the sentence embeddings produced by PLMs is problematic when representing large numbers of sentences in memory- or compute-constrained devices. As a solution, we evaluate unsupervised dimensionality reduction methods to reduce the dimensionality of sentence embeddings produced by PLMs. Our experimental results show that simple methods such as Principal Component Analysis (PCA) can reduce the dimensionality of sentence embeddings by almost $50\%$, without incurring a significant loss in performance in multiple downstream tasks. Surprisingly, reducing the dimensionality further improves performance over the original high-dimensional versions for the sentence embeddings produced by some PLMs in some tasks.

cs.CL↗

COCA: Classifier-Oriented Calibration via Textual Prototype for Source-Free Universal Domain Adaptation

Universal domain adaptation (UniDA) aims to address domain and category shifts across data sources. Recently, due to more stringent data restrictions, researchers have introduced source-free UniDA (SF-UniDA). SF-UniDA methods eliminate the need for direct access to source samples when performing adaptation to the target domain. However, existing SF-UniDA methods still require an extensive quantity of labeled source samples to train a source model, resulting in significant labeling costs. To tackle this issue, we present a novel plug-and-play classifier-oriented calibration (COCA) method. COCA, which exploits textual prototypes, is designed for the source models based on few-shot learning with vision-language models (VLMs). It endows the VLM-powered few-shot learners, which are built for closed-set classification, with the unknown-aware ability to distinguish common and unknown classes in the SF-UniDA scenario. Crucially, COCA is a new paradigm to tackle SF-UniDA challenges based on VLMs, which focuses on classifier instead of image encoder optimization. Experiments show that COCA outperforms state-of-the-art UniDA and SF-UniDA models.

cs.CV↗