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Yi Zhou

Publications and source records attributed to Yi Zhou.

At least 397 records · Page 22Linked to original sources

Slot-VPS: Object-centric Representation Learning for Video Panoptic Segmentation

Video Panoptic Segmentation (VPS) aims at assigning a class label to each pixel, uniquely segmenting and identifying all object instances consistently across all frames. Classic solutions usually decompose the VPS task into several sub-tasks and utilize multiple surrogates (e.g. boxes and masks, centres and offsets) to represent objects. However, this divide-and-conquer strategy requires complex post-processing in both spatial and temporal domains and is vulnerable to failures from surrogate tasks. In this paper, inspired by object-centric learning which learns compact and robust object representations, we present Slot-VPS, the first end-to-end framework for this task. We encode all panoptic entities in a video, including both foreground instances and background semantics, with a unified representation called panoptic slots. The coherent spatio-temporal object's information is retrieved and encoded into the panoptic slots by the proposed Video Panoptic Retriever, enabling it to localize, segment, differentiate, and associate objects in a unified manner. Finally, the output panoptic slots can be directly converted into the class, mask, and object ID of panoptic objects in the video. We conduct extensive ablation studies and demonstrate the effectiveness of our approach on two benchmark datasets, Cityscapes-VPS (\textit{val} and test sets) and VIPER (\textit{val} set), achieving new state-of-the-art performance of 63.7, 63.3 and 56.2 VPQ, respectively.

cs.CV↗

FLoRA: Single-shot Hyper-parameter Optimization for Federated Learning

We address the relatively unexplored problem of hyper-parameter optimization (HPO) for federated learning (FL-HPO). We introduce Federated Loss suRface Aggregation (FLoRA), the first FL-HPO solution framework that can address use cases of tabular data and gradient boosting training algorithms in addition to stochastic gradient descent/neural networks commonly addressed in the FL literature. The framework enables single-shot FL-HPO, by first identifying a good set of hyper-parameters that are used in a **single** FL training. Thus, it enables FL-HPO solutions with minimal additional communication overhead compared to FL training without HPO. Our empirical evaluation of FLoRA for Gradient Boosted Decision Trees on seven OpenML data sets demonstrates significant model accuracy improvements over the considered baseline, and robustness to increasing number of parties involved in FL-HPO training.

cs.LG↗

Emergence of high-temperature superconductivity at the interface of two Mott insulators

Interfacial superconductivity has manifested itself in various types of heterostructures: band insulator-band insulator, band insulator-Mott insulator, and Mott insulator-metal. We report the observation of high-temperature superconductivity (HTS) in a complementary and long expected type of heterostructures, which consists of two Mott insulators, La2CuO4 (LCO) and PrBa2Cu3O7 (PBCO). By carefully controlling oxidization condition and selectively doping CuO2 planes with Fe atoms, which suppress superconductivity, we found that the superconductivity arises at the LCO side and is confined within no more than two unit cells (about 2.6 nm) near the interface. A phenomenon of overcome the Fe barrier will show up if excess oxygen is present during growth. Some possible mechanisms for the interfacial HTS have been discussed, and we attribute it to the redistribution of oxygen.

cond-mat.supr-con↗

Event-based Motion Segmentation by Cascaded Two-Level Multi-Model Fitting

Among prerequisites for a synthetic agent to interact with dynamic scenes, the ability to identify independently moving objects is specifically important. From an application perspective, nevertheless, standard cameras may deteriorate remarkably under aggressive motion and challenging illumination conditions. In contrast, event-based cameras, as a category of novel biologically inspired sensors, deliver advantages to deal with these challenges. Its rapid response and asynchronous nature enables it to capture visual stimuli at exactly the same rate of the scene dynamics. In this paper, we present a cascaded two-level multi-model fitting method for identifying independently moving objects (i.e., the motion segmentation problem) with a monocular event camera. The first level leverages tracking of event features and solves the feature clustering problem under a progressive multi-model fitting scheme. Initialized with the resulting motion model instances, the second level further addresses the event clustering problem using a spatio-temporal graph-cut method. This combination leads to efficient and accurate event-wise motion segmentation that cannot be achieved by any of them alone. Experiments demonstrate the effectiveness and versatility of our method in real-world scenes with different motion patterns and an unknown number of independently moving objects.

cs.CV↗

Event-based Motion Segmentation with Spatio-Temporal Graph Cuts

Identifying independently moving objects is an essential task for dynamic scene understanding. However, traditional cameras used in dynamic scenes may suffer from motion blur or exposure artifacts due to their sampling principle. By contrast, event-based cameras are novel bio-inspired sensors that offer advantages to overcome such limitations. They report pixelwise intensity changes asynchronously, which enables them to acquire visual information at exactly the same rate as the scene dynamics. We develop a method to identify independently moving objects acquired with an event-based camera, i.e., to solve the event-based motion segmentation problem. We cast the problem as an energy minimization one involving the fitting of multiple motion models. We jointly solve two subproblems, namely event cluster assignment (labeling) and motion model fitting, in an iterative manner by exploiting the structure of the input event data in the form of a spatio-temporal graph. Experiments on available datasets demonstrate the versatility of the method in scenes with different motion patterns and number of moving objects. The evaluation shows state-of-the-art results without having to predetermine the number of expected moving objects. We release the software and dataset under an open source licence to foster research in the emerging topic of event-based motion segmentation.

cs.CV↗

Non-Asymptotic Analysis for Two Time-scale TDC with General Smooth Function Approximation

Temporal-difference learning with gradient correction (TDC) is a two time-scale algorithm for policy evaluation in reinforcement learning. This algorithm was initially proposed with linear function approximation, and was later extended to the one with general smooth function approximation. The asymptotic convergence for the on-policy setting with general smooth function approximation was established in [bhatnagar2009convergent], however, the finite-sample analysis remains unsolved due to challenges in the non-linear and two-time-scale update structure, non-convex objective function and the time-varying projection onto a tangent plane. In this paper, we develop novel techniques to explicitly characterize the finite-sample error bound for the general off-policy setting with i.i.d.\ or Markovian samples, and show that it converges as fast as $\mathcal O(1/\sqrt T)$ (up to a factor of $\mathcal O(\log T)$). Our approach can be applied to a wide range of value-based reinforcement learning algorithms with general smooth function approximation.

cs.LG↗

Learning Sense-Specific Static Embeddings using Contextualised Word Embeddings as a Proxy

Contextualised word embeddings generated from Neural Language Models (NLMs), such as BERT, represent a word with a vector that considers the semantics of the target word as well its context. On the other hand, static word embeddings such as GloVe represent words by relatively low-dimensional, memory- and compute-efficient vectors but are not sensitive to the different senses of the word. We propose Context Derived Embeddings of Senses (CDES), a method that extracts sense related information from contextualised embeddings and injects it into static embeddings to create sense-specific static embeddings. Experimental results on multiple benchmarks for word sense disambiguation and sense discrimination tasks show that CDES can accurately learn sense-specific static embeddings reporting comparable performance to the current state-of-the-art sense embeddings.

cs.CL↗

The Volctrans GLAT System: Non-autoregressive Translation Meets WMT21

This paper describes the Volctrans' submission to the WMT21 news translation shared task for German->English translation. We build a parallel (i.e., non-autoregressive) translation system using the Glancing Transformer, which enables fast and accurate parallel decoding in contrast to the currently prevailing autoregressive models. To the best of our knowledge, this is the first parallel translation system that can be scaled to such a practical scenario like WMT competition. More importantly, our parallel translation system achieves the best BLEU score (35.0) on German->English translation task, outperforming all strong autoregressive counterparts.

cs.CL↗

On the Transferability of Adversarial Attacksagainst Neural Text Classifier

Deep neural networks are vulnerable to adversarial attacks, where a small perturbation to an input alters the model prediction. In many cases, malicious inputs intentionally crafted for one model can fool another model. In this paper, we present the first study to systematically investigate the transferability of adversarial examples for text classification models and explore how various factors, including network architecture, tokenization scheme, word embedding, and model capacity, affect the transferability of adversarial examples. Based on these studies, we propose a genetic algorithm to find an ensemble of models that can be used to induce adversarial examples to fool almost all existing models. Such adversarial examples reflect the defects of the learning process and the data bias in the training set. Finally, we derive word replacement rules that can be used for model diagnostics from these adversarial examples.

cs.LG↗

A New One-Point Residual-Feedback Oracle For Black-Box Learning and Control

Zeroth-order optimization (ZO) algorithms have been recently used to solve black-box or simulation-based learning and control problems, where the gradient of the objective function cannot be easily computed but can be approximated using the objective function values. Many existing ZO algorithms adopt two-point feedback schemes due to their fast convergence rate compared to one-point feedback schemes. However, two-point schemes require two evaluations of the objective function at each iteration, which can be impractical in applications where the data are not all available a priori, e.g., in online optimization. In this paper, we propose a novel one-point feedback scheme that queries the function value once at each iteration and estimates the gradient using the residual between two consecutive points. When optimizing a deterministic Lipschitz function, we show that the query complexity of ZO with the proposed one-point residual feedback matches that of ZO with the existing two-point schemes. Moreover, the query complexity of the proposed algorithm can be improved when the objective function has Lipschitz gradient. Then, for stochastic bandit optimization problems where only noisy objective function values are given, we show that ZO with one-point residual feedback achieves the same convergence rate as that of two-point scheme with uncontrollable data samples. We demonstrate the effectiveness of the proposed one-point residual feedback via extensive numerical experiments.

math.OC↗

Stochastic Scene-Aware Motion Prediction

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally interact with objects. Such embodied behavior has applications in virtual reality, computer games, and robotics, while synthesized behavior can be used as a source of training data. This is challenging because real human motion is diverse and adapts to the scene. For example, a person can sit or lie on a sofa in many places and with varying styles. It is necessary to model this diversity when synthesizing virtual humans that realistically perform human-scene interactions. We present a novel data-driven, stochastic motion synthesis method that models different styles of performing a given action with a target object. Our method, called SAMP, for Scene-Aware Motion Prediction, generalizes to target objects of various geometries while enabling the character to navigate in cluttered scenes. To train our method, we collected MoCap data covering various sitting, lying down, walking, and running styles. We demonstrate our method on complex indoor scenes and achieve superior performance compared to existing solutions. Our code and data are available for research at https://samp.is.tue.mpg.de.

cs.CV↗

LEGATO: A LayerwisE Gradient AggregaTiOn Algorithm for Mitigating Byzantine Attacks in Federated Learning

Federated learning has arisen as a mechanism to allow multiple participants to collaboratively train a model without sharing their data. In these settings, participants (workers) may not trust each other fully; for instance, a set of competitors may collaboratively train a machine learning model to detect fraud. The workers provide local gradients that a central server uses to update a global model. This global model can be corrupted when Byzantine workers send malicious gradients, which necessitates robust methods for aggregating gradients that mitigate the adverse effects of Byzantine inputs. Existing robust aggregation algorithms are often computationally expensive and only effective under strict assumptions. In this paper, we introduce LayerwisE Gradient AggregatTiOn (LEGATO), an aggregation algorithm that is, by contrast, scalable and generalizable. Informed by a study of layer-specific responses of gradients to Byzantine attacks, LEGATO employs a dynamic gradient reweighing scheme that is novel in its treatment of gradients based on layer-specific robustness. We show that LEGATO is more computationally efficient than multiple state-of-the-art techniques and more generally robust across a variety of attack settings in practice. We also demonstrate LEGATO's benefits for gradient descent convergence in the absence of an attack.

cs.LG↗

using multiple losses for accurate facial age estimation

Age estimation is an essential challenge in computer vision. With the advances of convolutional neural networks, the performance of age estimation has been dramatically improved. Existing approaches usually treat age estimation as a classification problem. However, the age labels are ambiguous, thus make the classification task difficult. In this paper, we propose a simple yet effective approach for age estimation, which improves the performance compared to classification-based methods. The method combines four classification losses and one regression loss representing different class granularities together, and we name it as Age-Granularity-Net. We validate the Age-Granularity-Net framework on the CVPR Chalearn 2016 dataset, and extensive experiments show that the proposed approach can reduce the prediction error compared to any individual loss. The source code link is https://github.com/yipersevere/age-estimation.

cs.CV↗

FedV: Privacy-Preserving Federated Learning over Vertically Partitioned Data

Federated learning (FL) has been proposed to allow collaborative training of machine learning (ML) models among multiple parties where each party can keep its data private. In this paradigm, only model updates, such as model weights or gradients, are shared. Many existing approaches have focused on horizontal FL, where each party has the entire feature set and labels in the training data set. However, many real scenarios follow a vertically-partitioned FL setup, where a complete feature set is formed only when all the datasets from the parties are combined, and the labels are only available to a single party. Privacy-preserving vertical FL is challenging because complete sets of labels and features are not owned by one entity. Existing approaches for vertical FL require multiple peer-to-peer communications among parties, leading to lengthy training times, and are restricted to (approximated) linear models and just two parties. To close this gap, we propose FedV, a framework for secure gradient computation in vertical settings for several widely used ML models such as linear models, logistic regression, and support vector machines. FedV removes the need for peer-to-peer communication among parties by using functional encryption schemes; this allows FedV to achieve faster training times. It also works for larger and changing sets of parties. We empirically demonstrate the applicability for multiple types of ML models and show a reduction of 10%-70% of training time and 80% to 90% in data transfer with respect to the state-of-the-art approaches.

cs.LG↗

Improving Entity Linking through Semantic Reinforced Entity Embeddings

Entity embeddings, which represent different aspects of each entity with a single vector like word embeddings, are a key component of neural entity linking models. Existing entity embeddings are learned from canonical Wikipedia articles and local contexts surrounding target entities. Such entity embeddings are effective, but too distinctive for linking models to learn contextual commonality. We propose a simple yet effective method, FGS2EE, to inject fine-grained semantic information into entity embeddings to reduce the distinctiveness and facilitate the learning of contextual commonality. FGS2EE first uses the embeddings of semantic type words to generate semantic embeddings, and then combines them with existing entity embeddings through linear aggregation. Extensive experiments show the effectiveness of such embeddings. Based on our entity embeddings, we achieved new sate-of-the-art performance on entity linking.

cs.CL↗

Density matrix renormalization group boosted by Gutzwiller projected wave functions

We propose to boost the performance of the density matrix renormalization group (DMRG) in two dimensions by using Gutzwiller projected states as the initialization ansatz. When the Gutzwiller projected state is properly chosen, the notorious "local minimum" issue in DMRG can be circumvented and the precision of DMRG can be improved by orders of magnitude without extra computational cost. Moreover, this method allows to quantify the closeness of the initial Gutzwiller projected state and the final converged state after DMRG sweeps, thereby sheds light on whether the Gutzwiller ansatz captures the essential entanglement features of the actual ground state for a given Hamiltonian. The Kitaev honeycomb model has been exploited to demonstrate and benchmark this new method.

cond-mat.str-el↗

A Deep Emulator for Secondary Motion of 3D Characters

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion effects. We design a neural network that encodes each local patch of a character simulation mesh where the edges implicitly encode the internal forces between the neighboring vertices. The network emulates the ordinary differential equations of the character dynamics, predicting new vertex positions from the current accelerations, velocities and positions. Being a local method, our network is independent of the mesh topology and generalizes to arbitrarily shaped 3D character meshes at test time. We further represent per-vertex constraints and material properties such as stiffness, enabling us to easily adjust the dynamics in different parts of the mesh. We evaluate our method on various character meshes and complex motion sequences. Our method can be over 30 times more efficient than ground-truth physically based simulation, and outperforms alternative solutions that provide fast approximations.

cs.CV↗