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Yi-Fu Wu

Publications and source records attributed to Yi-Fu Wu.

10 recordsLinked to original sources

Nemotron-Labs-3-Puzzle-75B-A9B: Compressing Hybrid MoE LLMs

We present Nemotron-Labs-3-Puzzle-75B-A9B, a compressed variant of Nemotron-3-Super optimized for interactive deployment. We designed the model to maximize server throughput under high user throughput constraints. In interactive serving workloads on a single 8xB200 node, Puzzle-75B-A9B achieves approximately 2x higher server throughput than Nemotron-3-Super at matched user throughput constraints. In ultra-long-context deployment on a single H100 GPU, the compressed model increases 1M-token concurrency from 1 request to 8 requests. Puzzle-75B-A9B is constructed using a multi-stage pipeline that combines the Iterative Puzzle compression framework with knowledge distillation, reinforcement learning, quantization, and a Multi-Token Prediction head. The compression process jointly optimizes heterogeneous MoE pruning, active parameter budget, and Mamba pruning to improve inference efficiency while preserving model quality. We evaluate Puzzle-75B-A9B on a broad suite of reasoning, coding, multilingual, long-context, and agentic benchmarks. Despite substantial compression, the model retains strong downstream accuracy relative to the parent model across a wide range of tasks. These results demonstrate that large hybrid MoE models can be substantially optimized for deployment efficiency while maintaining strong downstream capability. Our model is publicly available on Hugging Face.

cs.AI

Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence

We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.

cs.LG

Dreamweaver: Learning Compositional World Models from Pixels

Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose Dreamweaver, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. cun-bjy.github.io/dreamweaver-website

cs.CV

TransDreamer: Reinforcement Learning with Transformer World Models

The Dreamer agent provides various benefits of Model-Based Reinforcement Learning (MBRL) such as sample efficiency, reusable knowledge, and safe planning. However, its world model and policy networks inherit the limitations of recurrent neural networks and thus an important question is how an MBRL framework can benefit from the recent advances of transformers and what the challenges are in doing so. In this paper, we propose a transformer-based MBRL agent, called TransDreamer. We first introduce the Transformer State-Space Model, a world model that leverages a transformer for dynamics predictions. We then share this world model with a transformer-based policy network and obtain stability in training a transformer-based RL agent. In experiments, we apply the proposed model to 2D visual RL and 3D first-person visual RL tasks both requiring long-range memory access for memory-based reasoning. We show that the proposed model outperforms Dreamer in these complex tasks.

cs.LG

Neural Language of Thought Models

The Language of Thought Hypothesis suggests that human cognition operates on a structured, language-like system of mental representations. While neural language models can naturally benefit from the compositional structure inherently and explicitly expressed in language data, learning such representations from non-linguistic general observations, like images, remains a challenge. In this work, we introduce the Neural Language of Thought Model (NLoTM), a novel approach for unsupervised learning of LoTH-inspired representation and generation. NLoTM comprises two key components: (1) the Semantic Vector-Quantized Variational Autoencoder, which learns hierarchical, composable discrete representations aligned with objects and their properties, and (2) the Autoregressive LoT Prior, an autoregressive transformer that learns to generate semantic concept tokens compositionally, capturing the underlying data distribution. We evaluate NLoTM on several 2D and 3D image datasets, demonstrating superior performance in downstream tasks, out-of-distribution generalization, and image generation quality compared to patch-based VQ-VAE and continuous object-centric representations. Our work presents a significant step towards creating neural networks exhibiting more human-like understanding by developing LoT-like representations and offers insights into the intersection of cognitive science and machine learning.

cs.LG

An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning

Unsupervised object-centric representation (OCR) learning has recently drawn attention as a new paradigm of visual representation. This is because of its potential of being an effective pre-training technique for various downstream tasks in terms of sample efficiency, systematic generalization, and reasoning. Although image-based reinforcement learning (RL) is one of the most important and thus frequently mentioned such downstream tasks, the benefit in RL has surprisingly not been investigated systematically thus far. Instead, most of the evaluations have focused on rather indirect metrics such as segmentation quality and object property prediction accuracy. In this paper, we investigate the effectiveness of OCR pre-training for image-based reinforcement learning via empirical experiments. For systematic evaluation, we introduce a simple object-centric visual RL benchmark and conduct experiments to answer questions such as ``Does OCR pre-training improve performance on object-centric tasks?'' and ``Can OCR pre-training help with out-of-distribution generalization?''. Our results provide empirical evidence for valuable insights into the effectiveness of OCR pre-training for RL and the potential limitations of its use in certain scenarios. Additionally, this study also examines the critical aspects of incorporating OCR pre-training in RL, including performance in a visually complex environment and the appropriate pooling layer to aggregate the object representations.

cs.LG

Simple Unsupervised Object-Centric Learning for Complex and Naturalistic Videos

Unsupervised object-centric learning aims to represent the modular, compositional, and causal structure of a scene as a set of object representations and thereby promises to resolve many critical limitations of traditional single-vector representations such as poor systematic generalization. Although there have been many remarkable advances in recent years, one of the most critical problems in this direction has been that previous methods work only with simple and synthetic scenes but not with complex and naturalistic images or videos. In this paper, we propose STEVE, an unsupervised model for object-centric learning in videos. Our proposed model makes a significant advancement by demonstrating its effectiveness on various complex and naturalistic videos unprecedented in this line of research. Interestingly, this is achieved by neither adding complexity to the model architecture nor introducing a new objective or weak supervision. Rather, it is achieved by a surprisingly simple architecture that uses a transformer-based image decoder conditioned on slots and the learning objective is simply to reconstruct the observation. Our experiment results on various complex and naturalistic videos show significant improvements compared to the previous state-of-the-art.

cs.CV

Generative Video Transformer: Can Objects be the Words?

Transformers have been successful for many natural language processing tasks. However, applying transformers to the video domain for tasks such as long-term video generation and scene understanding has remained elusive due to the high computational complexity and the lack of natural tokenization. In this paper, we propose the Object-Centric Video Transformer (OCVT) which utilizes an object-centric approach for decomposing scenes into tokens suitable for use in a generative video transformer. By factoring the video into objects, our fully unsupervised model is able to learn complex spatio-temporal dynamics of multiple interacting objects in a scene and generate future frames of the video. Our model is also significantly more memory-efficient than pixel-based models and thus able to train on videos of length up to 70 frames with a single 48GB GPU. We compare our model with previous RNN-based approaches as well as other possible video transformer baselines. We demonstrate OCVT performs well when compared to baselines in generating future frames. OCVT also develops useful representations for video reasoning, achieving start-of-the-art performance on the CATER task.

cs.LG

Improving Generative Imagination in Object-Centric World Models

The remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before.

cs.LG

SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition

The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page

cs.LG