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Yi-Hsuan Tsai

Publications and source records attributed to Yi-Hsuan Tsai.

At least 19 recordsLinked to original sources

GLARE: Generating Listening Heads with Appropriate Reactions

While talking head generation has advanced rapidly, generating natural listener behavior in dyadic conversations, which know when to react, how to react, and with what type of response, remains underexplored. Existing dyadic datasets lack fine-grained listener reaction annotations, and prevailing evaluation metrics inherited from talking-head and video generation measure visual realism rather than whether a listener reacted appropriately. We address these gaps along three aspects. First, we curate a listening-head-specific dataset built from RealTalk and Seamless Interaction, comprising approximately 147 hours of paired speaker-listener videos with 64,557 event-level reaction annotations across six categories: nodding, head shaking, smiling, laughing, frowning, and surprised. Second, we introduce an audio-driven baseline built on a flow-matching transformer, namely GLARE, with prosody conditioning derived from Qwen2-Audio and a temporal reaction loss that explicitly supervises frame-wise reactions. Third, we propose a reaction-oriented evaluation protocol that jointly measures reaction occurrence (R-F1), temporal alignment (R-tIoU), asymmetric temporal deviation (R-ATD), and reaction-region visual quality (R-FID), giving a more behaviorally grounded assessment than visual-quality-only metrics. Experiment results show consistent gains over prior listening-head methods in both visual fidelity and reaction-level metrics, suggesting that reaction-aware data, modeling, and evaluation are critical for natural listening behavior.

cs.CV↗

Action-Slot: Structured Action-Centric Representation Learning for Multi-Agent Atomic Activity Understanding

Atomic activity understanding aims to recognize and localize structured traffic behaviors that jointly encode motion patterns and their grounding in road topology. Unlike conventional action recognition, atomic activities are multi-agent, multi-label, and topology-aware: multiple activities co-occur while many agents remain inactive. We introduce Action-Slot, a structured action-centric representation learning framework. Slot attention is widely used for object-centric decomposition, but its permutation-invariant design and object-level inductive bias are misaligned with atomic activity semantics. We reformulate slot learning as structured activity decomposition through three designs: (1) category-aligned action slots that anchor slots to predefined activity categories, (2) parallel spatio-temporal slot updating for holistic video-level reasoning, and (3) background and negative-slot regularization that enforces competition between foreground activities and irrelevant regions. Together these establish an activity-centric inductive bias that disentangles concurrent and asynchronous activities directly from raw video. Beyond recognition, the learned representations encode transferable spatio-temporal grounding signals. We further propose an attention-difference-based pseudo mask selection framework that suppresses false positives by measuring attention changes before and after candidate region removal, enabling weakly supervised localization without dense annotations. To support systematic evaluation, we introduce TACO, a balanced synthetic dataset with full atomic activity coverage and pixel-level annotations. Experiments on OATS, TACO, and annotated nuScenes show superior recognition, strong sim-to-real transfer, and state-of-the-art weakly supervised localization.

cs.CV↗

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.

cs.CV↗

Seeing Once is Enough? Online Geometry-Aware Token Pruning for 3D Question Answering

Recent Multi-modal Large Language Models (MLLMs) have demonstrated remarkable performance on 2D question answering tasks. However, extending these models to the 3D question answering remains challenging, as they typically require multiple views of the scene, which incurs substantial computational cost at inference. To mitigate this issue, existing solutions rely on strategic frame selection or token-merging algorithms that require preprocessing in advance all frames of the scene, i.e., an offline fashion. In contrast, we propose the first online token-pruning method that can be integrated seamlessly with current MLLM models for 3D question answering tasks, without additional training and with lower memory usage.Our key insight is to project each input frame into a shared voxel space using depth information and camera pose, identifying spatially-overlapped regions across frames and selectively pruning redundant image tokens before they enter the language model. Our method enables efficient online processing while reducing up to 50% of token usage. We apply this approach to Qwen2.5-VL-7B and Qwen3-VL-8B, demonstrating improved performance on the ScanQA, SQA3D, and OpenEQA-HM3D benchmarks.

cs.CV↗

Gaga: Group Any Gaussians via 3D-aware Memory Bank

We introduce Gaga, a framework that reconstructs and segments open-world 3D scenes by leveraging inconsistent 2D masks predicted by zero-shot class-agnostic segmentation models. Contrasted to prior 3D scene segmentation approaches that rely on video object tracking or contrastive learning methods, Gaga utilizes spatial information and effectively associates object masks across diverse camera poses through a novel 3D-aware memory bank. By eliminating the assumption of continuous view changes in training images, Gaga demonstrates robustness to variations in camera poses, particularly beneficial for sparsely sampled images, ensuring precise mask label consistency. Furthermore, Gaga accommodates 2D segmentation masks from diverse sources and demonstrates robust performance with different open-world zero-shot class-agnostic segmentation models, significantly enhancing its versatility. Extensive qualitative and quantitative evaluations demonstrate that Gaga performs favorably against state-of-the-art methods, emphasizing its potential for real-world applications such as 3D scene understanding and manipulation.

cs.CV↗

Beyond Words: Multimodal LLM Knows When to Speak

Chatbots via large language models (LLMs) generate fluent responses but often struggle with when to speak, especially for brief, timely listener reactions during ongoing dialogue. We present a multimodal strategy for LLMs, which leverages synchronized video, audio, and text cues to improve conversational timing awareness. The strategy reformulates response timing as a dense response-type prediction task, enabling an agent to decide whether to remain silent, produce a short reaction, or start a full response under streaming constraints. Therefore, we introduce a curated multimodal dataset from real-world dyadic conversational videos with temporally aligned modalities and fine-grained reaction type annotations. Moreover, we design a multimodal strategy, MM-When2Speak, with a multimodal integration module on top of an LLM backbone. Experiments across various modality settings and strong LLM baselines show that MM-When2Speak achieves up to a 3x improvement in response type prediction performance, highlighting the importance of multimodal perception for natural and engaging conversational interaction.

cs.CV↗

EgoVIS@CVPR: What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning

Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Yet, existing work on procedure-aware video representations fails to explicitly learned the state changes (scene transformations). In this work, we study procedure-aware video representation learning by incorporating state-change descriptions generated by LLMs as supervision signals for video encoders. Moreover, we generate state-change counterfactuals that simulate hypothesized failure outcomes, allowing models to learn by imagining the unseen ``What if'' scenarios. This counterfactual reasoning facilitates the model's ability to understand the cause and effect of each step in an activity. To verify the procedure awareness of our model, we conduct extensive experiments on procedure-aware tasks, including temporal action segmentation, error detection, and more. Our results demonstrate the effectiveness of the proposed state-change descriptions and their counterfactuals, and achieve significant improvements on multiple tasks.

cs.CV↗

What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning

Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Existing work has studied procedure-aware video representations by modeling the temporal order of actions, but has not explicitly learned the state changes (scene transformations). In this work, we study procedure-aware video representation learning by incorporating state-change descriptions generated by Large Language Models (LLMs) as supervision signals for video encoders. Moreover, we generate state-change counterfactuals that simulate hypothesized failure outcomes, allowing models to learn by imagining unseen "What if" scenarios. This counterfactual reasoning facilitates the model's ability to understand the cause and effect of each step in an activity. We conduct extensive experiments on procedure-aware tasks, including temporal action segmentation, error detection, action phase classification, frame retrieval, multi-instance retrieval, and action recognition. Our results demonstrate the effectiveness of the proposed state-change descriptions and their counterfactuals, and achieve significant improvements on multiple tasks.

cs.CV↗

MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh

We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when catering to LLMs' token length and the loss of 3D structural information during mesh serialization. We introduce a Primitive-Mesh decomposition strategy, which divides 3D meshes into structurally meaningful subunits. This enables the creation of a large-scale dataset with 1500k+ samples, almost 50 times larger than previous methods, which aligns better with the LLM scaling law principles. Furthermore, we propose inferring face connectivity from vertices and local mesh assembly training strategies, significantly enhancing the LLMs' ability to capture mesh topology and spatial structures. Experiments show that MeshLLM outperforms the state-of-the-art LLaMA-Mesh in both mesh generation quality and shape understanding, highlighting its great potential in processing text-serialized 3D meshes.

cs.GR↗

IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video Generation

Although diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appearance across frames. To address this limitation, we propose IllumiCraft, an end-to-end diffusion framework accepting three complementary inputs: (1) high-dynamic-range (HDR) video maps for detailed lighting control; (2) synthetically relit frames with randomized illumination changes (optionally paired with a static background reference image) to provide appearance cues; and (3) 3D point tracks that capture precise 3D geometry information. By integrating the lighting, appearance, and geometry cues within a unified diffusion architecture, IllumiCraft generates temporally coherent videos aligned with user-defined prompts. It supports background-conditioned and text-conditioned video relighting and provides better fidelity than existing controllable video generation methods. Project Page: https://yuanze-lin.me/IllumiCraft_page

cs.CV↗

Low-Rank Head Avatar Personalization with Registers

We introduce a novel method for low-rank personalization of a generic model for head avatar generation. Prior work proposes generic models that achieve high-quality face animation by leveraging large-scale datasets of multiple identities. However, such generic models usually fail to synthesize unique identity-specific details, since they learn a general domain prior. To adapt to specific subjects, we find that it is still challenging to capture high-frequency facial details via popular solutions like low-rank adaptation (LoRA). This motivates us to propose a specific architecture, a Register Module, that enhances the performance of LoRA, while requiring only a small number of parameters to adapt to an unseen identity. Our module is applied to intermediate features of a pre-trained model, storing and re-purposing information in a learnable 3D feature space. To demonstrate the efficacy of our personalization method, we collect a dataset of talking videos of individuals with distinctive facial details, such as wrinkles and tattoos. Our approach faithfully captures unseen faces, outperforming existing methods quantitatively and qualitatively. We will release the code, models, and dataset to the public.

cs.CV↗

Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting

Bird's-eye view (BEV) perception has gained significant attention because it provides a unified representation to fuse multiple view images and enables a wide range of down-stream autonomous driving tasks, such as forecasting and planning. Recent state-of-the-art models utilize projection-based methods which formulate BEV perception as query learning to bypass explicit depth estimation. While we observe promising advancements in this paradigm, they still fall short of real-world applications because of the lack of uncertainty modeling and expensive computational requirement. In this work, we introduce GaussianLSS, a novel uncertainty-aware BEV perception framework that revisits unprojection-based methods, specifically the Lift-Splat-Shoot (LSS) paradigm, and enhances them with depth un-certainty modeling. GaussianLSS represents spatial dispersion by learning a soft depth mean and computing the variance of the depth distribution, which implicitly captures object extents. We then transform the depth distribution into 3D Gaussians and rasterize them to construct uncertainty-aware BEV features. We evaluate GaussianLSS on the nuScenes dataset, achieving state-of-the-art performance compared to unprojection-based methods. In particular, it provides significant advantages in speed, running 2.5x faster, and in memory efficiency, using 0.3x less memory compared to projection-based methods, while achieving competitive performance with only a 0.4% IoU difference.

cs.CV↗

uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images

We present uLayout, a unified model for estimating room layout geometries from both perspective and panoramic images, whereas traditional solutions require different model designs for each image type. The key idea of our solution is to unify both domains into the equirectangular projection, particularly, allocating perspective images into the most suitable latitude coordinate to effectively exploit both domains seamlessly. To address the Field-of-View (FoV) difference between the input domains, we design uLayout with a shared feature extractor with an extra 1D-Convolution layer to condition each domain input differently. This conditioning allows us to efficiently formulate a column-wise feature regression problem regardless of the FoV input. This simple yet effective approach achieves competitive performance with current state-of-the-art solutions and shows for the first time a single end-to-end model for both domains. Extensive experiments in the real-world datasets, LSUN, Matterport3D, PanoContext, and Stanford 2D-3D evidence the contribution of our approach. Code is available at https://github.com/JonathanLee112/uLayout.

cs.CV↗

Ranking-aware adapter for text-driven image ordering with CLIP

Recent advances in vision-language models (VLMs) have made significant progress in downstream tasks that require quantitative concepts such as facial age estimation and image quality assessment, enabling VLMs to explore applications like image ranking and retrieval. However, existing studies typically focus on the reasoning based on a single image and heavily depend on text prompting, limiting their ability to learn comprehensive understanding from multiple images. To address this, we propose an effective yet efficient approach that reframes the CLIP model into a learning-to-rank task and introduces a lightweight adapter to augment CLIP for text-guided image ranking. Specifically, our approach incorporates learnable prompts to adapt to new instructions for ranking purposes and an auxiliary branch with ranking-aware attention, leveraging text-conditioned visual differences for additional supervision in image ranking. Our ranking-aware adapter consistently outperforms fine-tuned CLIPs on various tasks and achieves competitive results compared to state-of-the-art models designed for specific tasks like facial age estimation and image quality assessment. Overall, our approach primarily focuses on ranking images with a single instruction, which provides a natural and generalized way of learning from visual differences across images, bypassing the need for extensive text prompts tailored to individual tasks. Code is available: github.com/uynaes/RankingAwareCLIP.

cs.CV↗

Exemplar Masking for Multimodal Incremental Learning

Multimodal incremental learning needs to digest the information from multiple modalities while concurrently learning new knowledge without forgetting the previously learned information. There are numerous challenges for this task, mainly including the larger storage size of multimodal data in exemplar-based methods and the computational requirement of finetuning on huge multimodal models. In this paper, we leverage the parameter-efficient tuning scheme to reduce the burden of fine-tuning and propose the exemplar masking framework to efficiently replay old knowledge. Specifically, the non-important tokens are masked based on the attention weights and the correlation across different modalities, significantly reducing the storage size of an exemplar and consequently saving more exemplars under the same memory buffer. Moreover, we design a multimodal data augmentation technique to diversify exemplars for replaying prior knowledge. In experiments, we not only evaluate our method in existing multimodal datasets but also extend the ImageNet-R dataset to a multimodal dataset as a real-world application, where captions are generated by querying multimodal large language models (e.g., InstructBLIP). Extensive experiments show that our exemplar masking framework is more efficient and robust to catastrophic forgetting under the same limited memory buffer. Code is available at https://github.com/YiLunLee/Exemplar_Masking_MCIL.

cs.CV↗

Delve into Visual Contrastive Decoding for Hallucination Mitigation of Large Vision-Language Models

While large vision-language models (LVLMs) have shown impressive capabilities in generating plausible responses correlated with input visual contents, they still suffer from hallucinations, where the generated text inaccurately reflects visual contents. To address this, recent approaches apply contrastive decoding to calibrate the model's response via contrasting output distributions with original and visually distorted samples, demonstrating promising hallucination mitigation in a training-free manner. However, the potential of changing information in visual inputs is not well-explored, so a deeper investigation into the behaviors of visual contrastive decoding is of great interest. In this paper, we first explore various methods for contrastive decoding to change visual contents, including image downsampling and editing. Downsampling images reduces the detailed textual information while editing yields new contents in images, providing new aspects as visual contrastive samples. To further study benefits by using different contrastive samples, we analyze probability-level metrics, including entropy and distribution distance. Interestingly, the effect of these samples in mitigating hallucinations varies a lot across LVLMs and benchmarks. Based on our analysis, we propose a simple yet effective method to combine contrastive samples, offering a practical solution for applying contrastive decoding across various scenarios. Extensive experiments are conducted to validate the proposed fusion method among different benchmarks.

cs.CV↗

Learning Frame-Wise Emotion Intensity for Audio-Driven Talking-Head Generation

Human emotional expression is inherently dynamic, complex, and fluid, characterized by smooth transitions in intensity throughout verbal communication. However, the modeling of such intensity fluctuations has been largely overlooked by previous audio-driven talking-head generation methods, which often results in static emotional outputs. In this paper, we explore how emotion intensity fluctuates during speech, proposing a method for capturing and generating these subtle shifts for talking-head generation. Specifically, we develop a talking-head framework that is capable of generating a variety of emotions with precise control over intensity levels. This is achieved by learning a continuous emotion latent space, where emotion types are encoded within latent orientations and emotion intensity is reflected in latent norms. In addition, to capture the dynamic intensity fluctuations, we adopt an audio-to-intensity predictor by considering the speaking tone that reflects the intensity. The training signals for this predictor are obtained through our emotion-agnostic intensity pseudo-labeling method without the need of frame-wise intensity labeling. Extensive experiments and analyses validate the effectiveness of our proposed method in accurately capturing and reproducing emotion intensity fluctuations in talking-head generation, thereby significantly enhancing the expressiveness and realism of the generated outputs.

cs.SD↗

Weakly Supervised 3D Object Detection via Multi-Level Visual Guidance

Weakly supervised 3D object detection aims to learn a 3D detector with lower annotation cost, e.g., 2D labels. Unlike prior work which still relies on few accurate 3D annotations, we propose a framework to study how to leverage constraints between 2D and 3D domains without requiring any 3D labels. Specifically, we employ visual data from three perspectives to establish connections between 2D and 3D domains. First, we design a feature-level constraint to align LiDAR and image features based on object-aware regions. Second, the output-level constraint is developed to enforce the overlap between 2D and projected 3D box estimations. Finally, the training-level constraint is utilized by producing accurate and consistent 3D pseudo-labels that align with the visual data. We conduct extensive experiments on the KITTI dataset to validate the effectiveness of the proposed three constraints. Without using any 3D labels, our method achieves favorable performance against state-of-the-art approaches and is competitive with the method that uses 500-frame 3D annotations. Code will be made publicly available at https://github.com/kuanchihhuang/VG-W3D.

cs.CV↗