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Yi-Ting Chen

Publications and source records attributed to Yi-Ting Chen.

At least 37 records · Page 2Linked to original sources

Leveraging Self-Supervised Audio-Visual Pretrained Models to Improve Vocoded Speech Intelligibility in Cochlear Implant Simulation

Individuals with hearing impairments face challenges in their ability to comprehend speech, particularly in noisy environments. The aim of this study is to explore the effectiveness of audio-visual speech enhancement (AVSE) in enhancing the intelligibility of vocoded speech in cochlear implant (CI) simulations. Notably, the study focuses on a challenged scenario where there is limited availability of training data for the AVSE task. To address this problem, we propose a novel deep neural network framework termed Self-Supervised Learning-based AVSE (SSL-AVSE). The proposed SSL-AVSE combines visual cues, such as lip and mouth movements, from the target speakers with corresponding audio signals. The contextually combined audio and visual data are then fed into a Transformer-based SSL AV-HuBERT model to extract features, which are further processed using a BLSTM-based SE model. The results demonstrate several key findings. Firstly, SSL-AVSE successfully overcomes the issue of limited data by leveraging the AV-HuBERT model. Secondly, by fine-tuning the AV-HuBERT model parameters for the target SE task, significant performance improvements are achieved. Specifically, there is a notable enhancement in PESQ (Perceptual Evaluation of Speech Quality) from 1.43 to 1.67 and in STOI (Short-Time Objective Intelligibility) from 0.70 to 0.74. Furthermore, the performance of the SSL-AVSE was evaluated using CI vocoded speech to assess the intelligibility for CI users. Comparative experimental outcomes reveal that in the presence of dynamic noises encountered during human conversations, SSL-AVSE exhibits a substantial improvement. The NCM (Normal Correlation Matrix) values indicate an increase of 26.5% to 87.2% compared to the noisy baseline.

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EgoVIS@CVPR: What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning

Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Yet, existing work on procedure-aware video representations fails to explicitly learned the state changes (scene transformations). In this work, we study procedure-aware video representation learning by incorporating state-change descriptions generated by LLMs as supervision signals for video encoders. Moreover, we generate state-change counterfactuals that simulate hypothesized failure outcomes, allowing models to learn by imagining the unseen ``What if'' scenarios. This counterfactual reasoning facilitates the model's ability to understand the cause and effect of each step in an activity. To verify the procedure awareness of our model, we conduct extensive experiments on procedure-aware tasks, including temporal action segmentation, error detection, and more. Our results demonstrate the effectiveness of the proposed state-change descriptions and their counterfactuals, and achieve significant improvements on multiple tasks.

cs.CV↗

What Changed and What Could Have Changed? State-Change Counterfactuals for Procedure-Aware Video Representation Learning

Understanding a procedural activity requires modeling both how action steps transform the scene, and how evolving scene transformations can influence the sequence of action steps, even those that are accidental or erroneous. Existing work has studied procedure-aware video representations by modeling the temporal order of actions, but has not explicitly learned the state changes (scene transformations). In this work, we study procedure-aware video representation learning by incorporating state-change descriptions generated by Large Language Models (LLMs) as supervision signals for video encoders. Moreover, we generate state-change counterfactuals that simulate hypothesized failure outcomes, allowing models to learn by imagining unseen "What if" scenarios. This counterfactual reasoning facilitates the model's ability to understand the cause and effect of each step in an activity. We conduct extensive experiments on procedure-aware tasks, including temporal action segmentation, error detection, action phase classification, frame retrieval, multi-instance retrieval, and action recognition. Our results demonstrate the effectiveness of the proposed state-change descriptions and their counterfactuals, and achieve significant improvements on multiple tasks.

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Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers

In this paper, we study task-oriented human grasp synthesis, a new grasp synthesis task that demands both task and context awareness. At the core of our method is the task-aware contact maps. Unlike traditional contact maps that only reason about the manipulated object and its relation with the hand, our enhanced maps take into account scene and task information. This comprehensive map is critical for hand-object interaction, enabling accurate grasping poses that align with the task. We propose a two-stage pipeline that first constructs a task-aware contact map informed by the scene and task. In the subsequent stage, we use this contact map to synthesize task-oriented human grasps. We introduce a new dataset and a metric for the proposed task to evaluate our approach. Our experiments validate the importance of modeling both scene and task, demonstrating significant improvements over existing methods in both grasp quality and task performance. See our project page for more details: https://hcis-lab.github.io/TOHGS/

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Quantum-Classical Auxiliary Field Quantum Monte Carlo with Matchgate Shadows on Trapped Ion Quantum Computers

We demonstrate an end-to-end workflow to model chemical reaction barriers with the quantum-classical auxiliary field quantum Monte Carlo (QC-AFQMC) algorithm with quantum tomography using matchgate shadows. The workflow operates within an accelerated quantum supercomputing environment with the IonQ Forte quantum computer and NVIDIA GPUs on Amazon Web Services. We present several algorithmic innovations and an efficient GPU-accelerated execution, which achieves a several orders of magnitude speedup over the state-of-the-art implementation of QC-AFQMC. We apply the algorithm to simulate the oxidative addition step of the nickel-catalyzed Suzuki-Miyaura reaction using 24 qubits of IonQ Forte with 16 qubits used to represent the trial state, plus 8 additional ancilla qubits for error mitigation, resulting in the largest QC-AFQMC with matchgate shadow experiments ever performed on quantum hardware. We achieve a $9\times$ speedup in collecting matchgate circuit measurements, and our distributed-parallel post-processing implementation attains a $656\times$ time-to-solution improvement over the prior state-of-the-art. Chemical reaction barriers for the model reaction evaluated with active-space QC-AFQMC are within the uncertainty interval of $\pm4$ kcal/mol from the reference CCSD(T) result when matchgates are sampled on the ideal simulator and within 10 kcal/mol from reference when measured on QPU. This work marks a step towards practical quantum chemistry simulations on quantum devices while identifying several opportunities for further development.

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RC-AutoCalib: An End-to-End Radar-Camera Automatic Calibration Network

This paper presents a groundbreaking approach - the first online automatic geometric calibration method for radar and camera systems. Given the significant data sparsity and measurement uncertainty in radar height data, achieving automatic calibration during system operation has long been a challenge. To address the sparsity issue, we propose a Dual-Perspective representation that gathers features from both frontal and bird's-eye views. The frontal view contains rich but sensitive height information, whereas the bird's-eye view provides robust features against height uncertainty. We thereby propose a novel Selective Fusion Mechanism to identify and fuse reliable features from both perspectives, reducing the effect of height uncertainty. Moreover, for each view, we incorporate a Multi-Modal Cross-Attention Mechanism to explicitly find location correspondences through cross-modal matching. During the training phase, we also design a Noise-Resistant Matcher to provide better supervision and enhance the robustness of the matching mechanism against sparsity and height uncertainty. Our experimental results, tested on the nuScenes dataset, demonstrate that our method significantly outperforms previous radar-camera auto-calibration methods, as well as existing state-of-the-art LiDAR-camera calibration techniques, establishing a new benchmark for future research. The code is available at https://github.com/nycu-acm/RC-AutoCalib.

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ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation

This paper presents ArticuBot, in which a single learned policy enables a robotics system to open diverse categories of unseen articulated objects in the real world. This task has long been challenging for robotics due to the large variations in the geometry, size, and articulation types of such objects. Our system, Articubot, consists of three parts: generating a large number of demonstrations in physics-based simulation, distilling all generated demonstrations into a point cloud-based neural policy via imitation learning, and performing zero-shot sim2real transfer to real robotics systems. Utilizing sampling-based grasping and motion planning, our demonstration generalization pipeline is fast and effective, generating a total of 42.3k demonstrations over 322 training articulated objects. For policy learning, we propose a novel hierarchical policy representation, in which the high-level policy learns the sub-goal for the end-effector, and the low-level policy learns how to move the end-effector conditioned on the predicted goal. We demonstrate that this hierarchical approach achieves much better object-level generalization compared to the non-hierarchical version. We further propose a novel weighted displacement model for the high-level policy that grounds the prediction into the existing 3D structure of the scene, outperforming alternative policy representations. We show that our learned policy can zero-shot transfer to three different real robot settings: a fixed table-top Franka arm across two different labs, and an X-Arm on a mobile base, opening multiple unseen articulated objects across two labs, real lounges, and kitchens. Videos and code can be found on our project website: https://articubot.github.io/.

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Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting

Bird's-eye view (BEV) perception has gained significant attention because it provides a unified representation to fuse multiple view images and enables a wide range of down-stream autonomous driving tasks, such as forecasting and planning. Recent state-of-the-art models utilize projection-based methods which formulate BEV perception as query learning to bypass explicit depth estimation. While we observe promising advancements in this paradigm, they still fall short of real-world applications because of the lack of uncertainty modeling and expensive computational requirement. In this work, we introduce GaussianLSS, a novel uncertainty-aware BEV perception framework that revisits unprojection-based methods, specifically the Lift-Splat-Shoot (LSS) paradigm, and enhances them with depth un-certainty modeling. GaussianLSS represents spatial dispersion by learning a soft depth mean and computing the variance of the depth distribution, which implicitly captures object extents. We then transform the depth distribution into 3D Gaussians and rasterize them to construct uncertainty-aware BEV features. We evaluate GaussianLSS on the nuScenes dataset, achieving state-of-the-art performance compared to unprojection-based methods. In particular, it provides significant advantages in speed, running 2.5x faster, and in memory efficiency, using 0.3x less memory compared to projection-based methods, while achieving competitive performance with only a 0.4% IoU difference.

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ATARS: An Aerial Traffic Atomic Activity Recognition and Temporal Segmentation Dataset

Traffic Atomic Activity which describes traffic patterns for topological intersection dynamics is a crucial topic for the advancement of intelligent driving systems. However, existing atomic activity datasets are collected from an egocentric view, which cannot support the scenarios where traffic activities in an entire intersection are required. Moreover, existing datasets only provide video-level atomic activity annotations, which require exhausting efforts to manually trim the videos for recognition and limit their applications to untrimmed videos. To bridge this gap, we introduce the Aerial Traffic Atomic Activity Recognition and Segmentation (ATARS) dataset, the first aerial dataset designed for multi-label atomic activity analysis. We offer atomic activity labels for each frame, which accurately record the intervals for traffic activities. Moreover, we propose a novel task, Multi-label Temporal Atomic Activity Recognition, enabling the study of accurate temporal localization for atomic activity and easing the burden of manual video trimming for recognition. We conduct extensive experiments to evaluate existing state-of-the-art models on both atomic activity recognition and temporal atomic activity segmentation. The results highlight the unique challenges of our ATARS dataset, such as recognizing extremely small objects' activities. We further provide comprehensive discussion analyzing these challenges and offer valuable insights for future direction to improve recognizing atomic activity in aerial view. Our source code and dataset are available at https://github.com/magecliff96/ATARS/

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Potential Field as Scene Affordance for Behavior Change-Based Visual Risk Object Identification

We study behavior change-based visual risk object identification (Visual-ROI), a critical framework designed to detect potential hazards for intelligent driving systems. Existing methods often show significant limitations in spatial accuracy and temporal consistency, stemming from an incomplete understanding of scene affordance. For example, these methods frequently misidentify vehicles that do not impact the ego vehicle as risk objects. Furthermore, existing behavior change-based methods are inefficient because they implement causal inference in the perspective image space. We propose a new framework with a Bird's Eye View (BEV) representation to overcome the above challenges. Specifically, we utilize potential fields as scene affordance, involving repulsive forces derived from road infrastructure and traffic participants, along with attractive forces sourced from target destinations. In this work, we compute potential fields by assigning different energy levels according to the semantic labels obtained from BEV semantic segmentation. We conduct thorough experiments and ablation studies, comparing the proposed method with various state-of-the-art algorithms on both synthetic and real-world datasets. Our results show a notable increase in spatial and temporal consistency, with enhancements of 20.3% and 11.6% on the RiskBench dataset, respectively. Additionally, we can improve computational efficiency by 88%. We achieve improvements of 5.4% in spatial accuracy and 7.2% in temporal consistency on the nuScenes dataset.

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VICtoR: Learning Hierarchical Vision-Instruction Correlation Rewards for Long-horizon Manipulation

We study reward models for long-horizon manipulation tasks by learning from action-free videos and language instructions, which we term the visual-instruction correlation (VIC) problem. Recent advancements in cross-modality modeling have highlighted the potential of reward modeling through visual and language correlations. However, existing VIC methods face challenges in learning rewards for long-horizon tasks due to their lack of sub-stage awareness, difficulty in modeling task complexities, and inadequate object state estimation. To address these challenges, we introduce VICtoR, a novel hierarchical VIC reward model capable of providing effective reward signals for long-horizon manipulation tasks. VICtoR precisely assesses task progress at various levels through a novel stage detector and motion progress evaluator, offering insightful guidance for agents learning the task effectively. To validate the effectiveness of VICtoR, we conducted extensive experiments in both simulated and real-world environments. The results suggest that VICtoR outperformed the best existing VIC methods, achieving a 43% improvement in success rates for long-horizon tasks.

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UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video

We present UrbanIR (Urban Scene Inverse Rendering), a new inverse graphics model that enables realistic, free-viewpoint renderings of scenes under various lighting conditions with a single video. It accurately infers shape, albedo, visibility, and sun and sky illumination from wide-baseline videos, such as those from car-mounted cameras, differing from NeRF's dense view settings. In this context, standard methods often yield subpar geometry and material estimates, such as inaccurate roof representations and numerous 'floaters'. UrbanIR addresses these issues with novel losses that reduce errors in inverse graphics inference and rendering artifacts. Its techniques allow for precise shadow volume estimation in the original scene. The model's outputs support controllable editing, enabling photorealistic free-viewpoint renderings of night simulations, relit scenes, and inserted objects, marking a significant improvement over existing state-of-the-art methods.

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AED: Adaptable Error Detection for Few-shot Imitation Policy

We introduce a new task called Adaptable Error Detection (AED), which aims to identify behavior errors in few-shot imitation (FSI) policies based on visual observations in novel environments. The potential to cause serious damage to surrounding areas limits the application of FSI policies in real-world scenarios. Thus, a robust system is necessary to notify operators when FSI policies are inconsistent with the intent of demonstrations. This task introduces three challenges: (1) detecting behavior errors in novel environments, (2) identifying behavior errors that occur without revealing notable changes, and (3) lacking complete temporal information of the rollout due to the necessity of online detection. However, the existing benchmarks cannot support the development of AED because their tasks do not present all these challenges. To this end, we develop a cross-domain AED benchmark, consisting of 322 base and 153 novel environments. Additionally, we propose Pattern Observer (PrObe) to address these challenges. PrObe is equipped with a powerful pattern extractor and guided by novel learning objectives to parse discernible patterns in the policy feature representations of normal or error states. Through our comprehensive evaluation, PrObe demonstrates superior capability to detect errors arising from a wide range of FSI policies, consistently surpassing strong baselines. Moreover, we conduct detailed ablations and a pilot study on error correction to validate the effectiveness of the proposed architecture design and the practicality of the AED task, respectively. The AED project page can be found at https://aed-neurips.github.io/.

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Evaluating a quantum-classical quantum Monte Carlo algorithm with Matchgate shadows

Solving the electronic structure problem of molecules and solids to high accuracy is a major challenge in quantum chemistry and condensed matter physics. The rapid emergence and development of quantum computers offer a promising route to systematically tackle this problem. Recent work by Huggins et al.[1] proposed a hybrid quantum-classical quantum Monte Carlo (QC-QMC) algorithm using Clifford shadows to determine the ground state of a Fermionic Hamiltonian. This approach displayed inherent noise resilience and the potential for improved accuracy compared to its purely classical counterpart. Nevertheless, the use of Clifford shadows introduces an exponentially scaling post-processing cost. In this work, we investigate an improved QC-QMC scheme utilizing the recently developed Matchgate shadows technique [2], which removes the aforementioned exponential bottleneck. We observe from experiments on quantum hardware that the use of Matchgate shadows in QC-QMC is inherently noise robust. We show that this noise resilience has a more subtle origin than in the case of Clifford shadows. Nevertheless, we find that classical post-processing, while asymptotically efficient, requires hours of runtime on thousands of classical CPUs for even the smallest chemical systems, presenting a major challenge to the scalability of the algorithm.

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Shared-unique Features and Task-aware Prioritized Sampling on Multi-task Reinforcement Learning

We observe that current state-of-the-art (SOTA) methods suffer from the performance imbalance issue when performing multi-task reinforcement learning (MTRL) tasks. While these methods may achieve impressive performance on average, they perform extremely poorly on a few tasks. To address this, we propose a new and effective method called STARS, which consists of two novel strategies: a shared-unique feature extractor and task-aware prioritized sampling. First, the shared-unique feature extractor learns both shared and task-specific features to enable better synergy of knowledge between different tasks. Second, the task-aware sampling strategy is combined with the prioritized experience replay for efficient learning on tasks with poor performance. The effectiveness and stability of our STARS are verified through experiments on the mainstream Meta-World benchmark. From the results, our STARS statistically outperforms current SOTA methods and alleviates the performance imbalance issue. Besides, we visualize the learned features to support our claims and enhance the interpretability of STARS.

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VividDream: Generating 3D Scene with Ambient Dynamics

We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and geometry merging. An ensemble of animated videos is then generated using video diffusion models with quality refinement techniques and conditioned on renderings of the static 3D scene from the sampled camera trajectories. We then optimize a canonical 4D scene representation using an animated video ensemble, with per-video motion embeddings and visibility masks to mitigate inconsistencies. The resulting 4D scene enables free-view exploration of a 3D scene with plausible ambient scene dynamics. Experiments demonstrate that VividDream can provide human viewers with compelling 4D experiences generated based on diverse real images and text prompts.

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Action-slot: Visual Action-centric Representations for Multi-label Atomic Activity Recognition in Traffic Scenes

In this paper, we study multi-label atomic activity recognition. Despite the notable progress in action recognition, it is still challenging to recognize atomic activities due to a deficiency in a holistic understanding of both multiple road users' motions and their contextual information. In this paper, we introduce Action-slot, a slot attention-based approach that learns visual action-centric representations, capturing both motion and contextual information. Our key idea is to design action slots that are capable of paying attention to regions where atomic activities occur, without the need for explicit perception guidance. To further enhance slot attention, we introduce a background slot that competes with action slots, aiding the training process in avoiding unnecessary focus on background regions devoid of activities. Yet, the imbalanced class distribution in the existing dataset hampers the assessment of rare activities. To address the limitation, we collect a synthetic dataset called TACO, which is four times larger than OATS and features a balanced distribution of atomic activities. To validate the effectiveness of our method, we conduct comprehensive experiments and ablation studies against various action recognition baselines. We also show that the performance of multi-label atomic activity recognition on real-world datasets can be improved by pretraining representations on TACO. We will release our source code and dataset. See the videos of visualization on the project page: https://hcis-lab.github.io/Action-slot/

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AV-SUPERB: A Multi-Task Evaluation Benchmark for Audio-Visual Representation Models

Audio-visual representation learning aims to develop systems with human-like perception by utilizing correlation between auditory and visual information. However, current models often focus on a limited set of tasks, and generalization abilities of learned representations are unclear. To this end, we propose the AV-SUPERB benchmark that enables general-purpose evaluation of unimodal audio/visual and bimodal fusion representations on 7 datasets covering 5 audio-visual tasks in speech and audio processing. We evaluate 5 recent self-supervised models and show that none of these models generalize to all tasks, emphasizing the need for future study on improving universal model performance. In addition, we show that representations may be improved with intermediate-task fine-tuning and audio event classification with AudioSet serves as a strong intermediate task. We release our benchmark with evaluation code and a model submission platform to encourage further research in audio-visual learning.

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