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Yi-Ting Chen

Publications and source records attributed to Yi-Ting Chen.

At least 73 records · Page 4Linked to original sources

A spectral property for concurrent systems and some probabilistic applications

We study trace theoretic concurrent systems. This setting encompasses safe (1-bounded) Petri nets. We introduce a notion of irreducible concurrent system and we prove the equivalence between irreducibility and a "spectral property". The spectral property states a strict inequality between radii of convergence of certain growth series associated with the system. The proof that we present relies on analytic combinatorics techniques. The spectral property is the cornerstone of our theory, in a framework where the Perron-Frobenius theory does not apply directly. This restriction is an inherent difficulty in the study of concurrent systems. We apply the spectral property to the probabilistic theory of concurrent systems. We prove on the one hand the uniqueness of the uniform measure, a question left open in a previous paper. On the other hand, we prove that this uniform measure can be realized as a Markov chain of states-and-cliques on a state space that can be precisely characterized.

math.CO↗

Unsupervised Domain Adaptation for Spatio-Temporal Action Localization

Spatio-temporal action localization is an important problem in computer vision that involves detecting where and when activities occur, and therefore requires modeling of both spatial and temporal features. This problem is typically formulated in the context of supervised learning, where the learned classifiers operate on the premise that both training and test data are sampled from the same underlying distribution. However, this assumption does not hold when there is a significant domain shift, leading to poor generalization performance on the test data. To address this, we focus on the hard and novel task of generalizing training models to test samples without access to any labels from the latter for spatio-temporal action localization by proposing an end-to-end unsupervised domain adaptation algorithm. We extend the state-of-the-art object detection framework to localize and classify actions. In order to minimize the domain shift, three domain adaptation modules at image level (temporal and spatial) and instance level (temporal) are designed and integrated. We design a new experimental setup and evaluate the proposed method and different adaptation modules on the UCF-Sports, UCF-101 and JHMDB benchmark datasets. We show that significant performance gain can be achieved when spatial and temporal features are adapted separately, or jointly for the most effective results.

cs.CV↗

Low Rank Density Matrix Evolution for Noisy Quantum Circuits

In this work, we present an efficient rank-compression approach for the classical simulation of Kraus decoherence channels in noisy quantum circuits. The approximation is achieved through iterative compression of the density matrix based on its leading eigenbasis during each simulation step without the need to store, manipulate, or diagonalize the full matrix. We implement this algorithm in an in-house simulator, and show that the low rank algorithm speeds up simulations by more than two orders of magnitude over an existing implementation of full rank simulator, and with negligible error in the target noise and final observables. Finally, we demonstrate the utility of the low rank method as applied to representative problems of interest by using the algorithm to speed-up noisy simulations of Grover's search algorithm and quantum chemistry solvers.

quant-ph↗

Uncertainty-aware Self-supervised 3D Data Association

3D object trackers usually require training on large amounts of annotated data that is expensive and time-consuming to collect. Instead, we propose leveraging vast unlabeled datasets by self-supervised metric learning of 3D object trackers, with a focus on data association. Large scale annotations for unlabeled data are cheaply obtained by automatic object detection and association across frames. We show how these self-supervised annotations can be used in a principled manner to learn point-cloud embeddings that are effective for 3D tracking. We estimate and incorporate uncertainty in self-supervised tracking to learn more robust embeddings, without needing any labeled data. We design embeddings to differentiate objects across frames, and learn them using uncertainty-aware self-supervised training. Finally, we demonstrate their ability to perform accurate data association across frames, towards effective and accurate 3D tracking. Project videos and code are at https://jianrenw.github.io/Self-Supervised-3D-Data-Association.

cs.CV↗

Who Make Drivers Stop? Towards Driver-centric Risk Assessment: Risk Object Identification via Causal Inference

A significant amount of people die in road accidents due to driver errors. To reduce fatalities, developing intelligent driving systems assisting drivers to identify potential risks is in an urgent need. Risky situations are generally defined based on collision prediction in the existing works. However, collision is only a source of potential risks, and a more generic definition is required. In this work, we propose a novel driver-centric definition of risk, i.e., objects influencing drivers' behavior are risky. A new task called risk object identification is introduced. We formulate the task as the cause-effect problem and present a novel two-stage risk object identification framework based on causal inference with the proposed object-level manipulable driving model. We demonstrate favorable performance on risk object identification compared with strong baselines on the Honda Research Institute Driving Dataset (HDD). Our framework achieves a substantial average performance boost over a strong baseline by 7.5%.

cs.CV↗

Boosting Standard Classification Architectures Through a Ranking Regularizer

We employ triplet loss as a feature embedding regularizer to boost classification performance. Standard architectures, like ResNet and Inception, are extended to support both losses with minimal hyper-parameter tuning. This promotes generality while fine-tuning pretrained networks. Triplet loss is a powerful surrogate for recently proposed embedding regularizers. Yet, it is avoided due to large batch-size requirement and high computational cost. Through our experiments, we re-assess these assumptions. During inference, our network supports both classification and embedding tasks without any computational overhead. Quantitative evaluation highlights a steady improvement on five fine-grained recognition datasets. Further evaluation on an imbalanced video dataset achieves significant improvement. Triplet loss brings feature embedding characteristics like nearest neighbor to classification models. Code available at \url{http://bit.ly/2LNYEqL}.

cs.CV↗

Learning 3D-aware Egocentric Spatial-Temporal Interaction via Graph Convolutional Networks

To enable intelligent automated driving systems, a promising strategy is to understand how human drives and interacts with road users in complicated driving situations. In this paper, we propose a 3D-aware egocentric spatial-temporal interaction framework for automated driving applications. Graph convolution networks (GCN) is devised for interaction modeling. We introduce three novel concepts into GCN. First, we decompose egocentric interactions into ego-thing and ego-stuff interaction, modeled by two GCNs. In both GCNs, ego nodes are introduced to encode the interaction between thing objects (e.g., car and pedestrian), and interaction between stuff objects (e.g., lane marking and traffic light). Second, objects' 3D locations are explicitly incorporated into GCN to better model egocentric interactions. Third, to implement ego-stuff interaction in GCN, we propose a MaskAlign operation to extract features for irregular objects. We validate the proposed framework on tactical driver behavior recognition. Extensive experiments are conducted using Honda Research Institute Driving Dataset, the largest dataset with diverse tactical driver behavior annotations. Our framework demonstrates substantial performance boost over baselines on the two experimental settings by 3.9% and 6.0%, respectively. Furthermore, we visualize the learned affinity matrices, which encode ego-thing and ego-stuff interactions, to showcase the proposed framework can capture interactions effectively.

cs.CV↗

Grounding Human-to-Vehicle Advice for Self-driving Vehicles

Recent success suggests that deep neural control networks are likely to be a key component of self-driving vehicles. These networks are trained on large datasets to imitate human actions, but they lack semantic understanding of image contents. This makes them brittle and potentially unsafe in situations that do not match training data. Here, we propose to address this issue by augmenting training data with natural language advice from a human. Advice includes guidance about what to do and where to attend. We present the first step toward advice giving, where we train an end-to-end vehicle controller that accepts advice. The controller adapts the way it attends to the scene (visual attention) and the control (steering and speed). Attention mechanisms tie controller behavior to salient objects in the advice. We evaluate our model on a novel advisable driving dataset with manually annotated human-to-vehicle advice called Honda Research Institute-Advice Dataset (HAD). We show that taking advice improves the performance of the end-to-end network, while the network cues on a variety of visual features that are provided by advice. The dataset is available at https://usa.honda-ri.com/HAD.

cs.CV↗

iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments

In this contribution, we design, implement and evaluate the pedagogical benefits of a novel interactive note taking interface (iVRNote) in VR for the purpose of learning and reflection lectures. In future VR learning environments, students would have challenges in taking notes when they wear a head mounted display (HMD). To solve this problem, we installed a digital tablet on the desk and provided several tools in VR to facilitate the learning experience. Specifically, we track the stylus position and orientation in the physical world and then render a virtual stylus in VR. In other words, when students see a virtual stylus somewhere on the desk, they can reach out with their hand for the physical stylus. The information provided will also enable them to know where they will draw or write before the stylus touches the tablet. Since the presented iVRNote featuring our note taking system is a digital environment, we also enable students save efforts in taking extensive notes by providing several functions, such as post-editing and picture taking, so that they can pay more attention to lectures in VR. We also record the time of each stroke on the note to help students review a lecture. They can select a part of their note to revisit the corresponding segment in a virtual online lecture. Figures and the accompanying video demonstrate the feasibility of the presented iVRNote system. To evaluate the system, we conducted a user study with 20 participants to assess the preference and pedagogical benefits of the iVRNote interface.

cs.HC↗

Temporal Recurrent Networks for Online Action Detection

Most work on temporal action detection is formulated as an offline problem, in which the start and end times of actions are determined after the entire video is fully observed. However, important real-time applications including surveillance and driver assistance systems require identifying actions as soon as each video frame arrives, based only on current and historical observations. In this paper, we propose a novel framework, Temporal Recurrent Network (TRN), to model greater temporal context of a video frame by simultaneously performing online action detection and anticipation of the immediate future. At each moment in time, our approach makes use of both accumulated historical evidence and predicted future information to better recognize the action that is currently occurring, and integrates both of these into a unified end-to-end architecture. We evaluate our approach on two popular online action detection datasets, HDD and TVSeries, as well as another widely used dataset, THUMOS'14. The results show that TRN significantly outperforms the state-of-the-art.

cs.CV↗

The H3D Dataset for Full-Surround 3D Multi-Object Detection and Tracking in Crowded Urban Scenes

3D multi-object detection and tracking are crucial for traffic scene understanding. However, the community pays less attention to these areas due to the lack of a standardized benchmark dataset to advance the field. Moreover, existing datasets (e.g., KITTI) do not provide sufficient data and labels to tackle challenging scenes where highly interactive and occluded traffic participants are present. To address the issues, we present the Honda Research Institute 3D Dataset (H3D), a large-scale full-surround 3D multi-object detection and tracking dataset collected using a 3D LiDAR scanner. H3D comprises of 160 crowded and highly interactive traffic scenes with a total of 1 million labeled instances in 27,721 frames. With unique dataset size, rich annotations, and complex scenes, H3D is gathered to stimulate research on full-surround 3D multi-object detection and tracking. To effectively and efficiently annotate a large-scale 3D point cloud dataset, we propose a labeling methodology to speed up the overall annotation cycle. A standardized benchmark is created to evaluate full-surround 3D multi-object detection and tracking algorithms. 3D object detection and tracking algorithms are trained and tested on H3D. Finally, sources of errors are discussed for the development of future algorithms.

cs.CV↗

Graph-RISE: Graph-Regularized Image Semantic Embedding

Learning image representations to capture fine-grained semantics has been a challenging and important task enabling many applications such as image search and clustering. In this paper, we present Graph-Regularized Image Semantic Embedding (Graph-RISE), a large-scale neural graph learning framework that allows us to train embeddings to discriminate an unprecedented O(40M) ultra-fine-grained semantic labels. Graph-RISE outperforms state-of-the-art image embedding algorithms on several evaluation tasks, including image classification and triplet ranking. We provide case studies to demonstrate that, qualitatively, image retrieval based on Graph-RISE effectively captures semantics and, compared to the state-of-the-art, differentiates nuances at levels that are closer to human-perception.

cs.CV↗

Quantum Engineered Kondo Lattices

Recent advances in atomic manipulation techniques have provided a novel bottom-up approach to investigating the unconventional properties and complex phases of strongly correlated electron materials. By engineering artificial condensed matter systems containing tens to thousands of atoms with tailored electronic or magnetic properties, it has become possible to explore how quantum many-body effects---whose existence lies at the heart of strongly correlated materials---emerge as the size of a system is increased from the nanoscale to the mesoscale. Here we investigate both theoretically and experimentally the quantum engineering of nanoscopic Kondo lattices -- Kondo droplets -- that exemplify nanoscopic replicas of heavy-fermion materials. We demonstrate that by changing a droplet's real space geometry, it is possible to not only create coherently coupled Kondo droplets whose properties asymptotically approach those of a quantum-coherent Kondo lattice, but also to markedly increase or decrease the droplet's Kondo temperature. Furthermore we report on the discovery of a new quantum phenomenon -- the Kondo echo -- a signature of droplets containing Kondo holes functioning as direct probes of spatially extended, quantum-coherent Kondo cloud correlations.

cond-mat.str-el↗

Unsupervised Data Uncertainty Learning in Visual Retrieval Systems

We introduce an unsupervised formulation to estimate heteroscedastic uncertainty in retrieval systems. We propose an extension to triplet loss that models data uncertainty for each input. Besides improving performance, our formulation models local noise in the embedding space. It quantifies input uncertainty and thus enhances interpretability of the system. This helps identify noisy observations in query and search databases. Evaluation on both image and video retrieval applications highlight the utility of our approach. We highlight our efficiency in modeling local noise using two real-world datasets: Clothing1M and Honda Driving datasets. Qualitative results illustrate our ability in identifying confusing scenarios in various domains. Uncertainty learning also enables data cleaning by detecting noisy training labels.

cs.CV↗

Exploring Uncertainty in Conditional Multi-Modal Retrieval Systems

We cast visual retrieval as a regression problem by posing triplet loss as a regression loss. This enables epistemic uncertainty estimation using dropout as a Bayesian approximation framework in retrieval. Accordingly, Monte Carlo (MC) sampling is leveraged to boost retrieval performance. Our approach is evaluated on two applications: person re-identification and autonomous car driving. Comparable state-of-the-art results are achieved on multiple datasets for the former application. We leverage the Honda driving dataset (HDD) for autonomous car driving application. It provides multiple modalities and similarity notions for ego-motion action understanding. Hence, we present a multi-modal conditional retrieval network. It disentangles embeddings into separate representations to encode different similarities. This form of joint learning eliminates the need to train multiple independent networks without any performance degradation. Quantitative evaluation highlights our approach competence, achieving 6% improvement in a highly uncertain environment.

cs.CV↗

Toward Driving Scene Understanding: A Dataset for Learning Driver Behavior and Causal Reasoning

Driving Scene understanding is a key ingredient for intelligent transportation systems. To achieve systems that can operate in a complex physical and social environment, they need to understand and learn how humans drive and interact with traffic scenes. We present the Honda Research Institute Driving Dataset (HDD), a challenging dataset to enable research on learning driver behavior in real-life environments. The dataset includes 104 hours of real human driving in the San Francisco Bay Area collected using an instrumented vehicle equipped with different sensors. We provide a detailed analysis of HDD with a comparison to other driving datasets. A novel annotation methodology is introduced to enable research on driver behavior understanding from untrimmed data sequences. As the first step, baseline algorithms for driver behavior detection are trained and tested to demonstrate the feasibility of the proposed task.

cs.CV↗

Semi-supervised Learning: Fusion of Self-supervised, Supervised Learning, and Multimodal Cues for Tactical Driver Behavior Detection

In this paper, we presented a preliminary study for tactical driver behavior detection from untrimmed naturalistic driving recordings. While supervised learning based detection is a common approach, it suffers when labeled data is scarce. Manual annotation is both time-consuming and expensive. To emphasize this problem, we experimented on a 104-hour real-world naturalistic driving dataset with a set of predefined driving behaviors annotated. There are three challenges in the dataset. First, predefined driving behaviors are sparse in a naturalistic driving setting. Second, the distribution of driving behaviors is long-tail. Third, a huge intra-class variation is observed. To address these issues, recent self-supervised and supervised learning and fusion of multimodal cues are leveraged into our architecture design. Preliminary experiments and discussions are reported.

cs.CV↗

Two Stream Self-Supervised Learning for Action Recognition

We present a self-supervised approach using spatio-temporal signals between video frames for action recognition. A two-stream architecture is leveraged to tangle spatial and temporal representation learning. Our task is formulated as both a sequence verification and spatio-temporal alignment tasks. The former task requires motion temporal structure understanding while the latter couples the learned motion with the spatial representation. The self-supervised pre-trained weights effectiveness is validated on the action recognition task. Quantitative evaluation shows the self-supervised approach competence on three datasets: HMDB51, UCF101, and Honda driving dataset (HDD). Further investigations to boost performance and generalize validity are still required.

cs.CV↗