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Yian Wang

Publications and source records attributed to Yian Wang.

At least 19 recordsLinked to original sources

IM-ENGINE: Image Editing for Embodied Data Generation

Learning-based manipulation requires supervision that is both semantically meaningful and physically executable, but current data pipelines often provide only one of these properties. Human demonstrations capture intent but are costly to collect and constrained by the human-robot embodiment gap, while simulation can scale data generation but often under-specifies functional behavior. We present IM-ENGINE, a simulator-grounded pipeline that uses image editing as an intermediate representation for embodied data generation. Given a rendered scene with known geometry, depth, segmentation, and camera parameters, IM-ENGINE edits the image to inject task-relevant semantics, recovers explicit 3D state using simulator priors and an unchanged anchor object, refines the state in physics, and converts it into robot-executable supervision. We instantiate the pipeline for dexterous grasp synthesis and goal-state generation. For grasping, IM-ENGINE generates a human grasp in image space, recovers the hand-object interaction, retargets it to a robot hand, and refines it into physically validated robot grasps. For goal generation, it edits a rendered scene into a desired outcome, recovers the target-object pose, and refines it into physically valid, semantically meaningful goals and trajectories. This combination of generative semantic priors and simulator grounding enables scalable task-relevant supervision for robot learning.

cs.RO

Facts Without Rules: Boundary Metadata Collapse in Multi-Agent LLM Handoffs

Multi-agent LLM systems often coordinate by compressing an upstream interaction into a handoff artifact that downstream agents treat as shared state. We show that this handoff step is a structural source of privacy leakage: summaries preferentially preserve operational facts while weakening the boundary metadata that governs how those facts may be used---a failure mode we call \emph{summary collapse}. On a controlled multi-agent coordination testbed we measure marker survival with a human-validated judge ($\kappa = 0.74$), where $\sigma_b = 1$ means every boundary marker survives verbatim and $\sigma_b = 0$ means all are lost. Boundary-marker and operational-fact survival are nearly uncorrelated at the handoff level on both GPT-5-mini and DeepSeek-R1-32B (Pearson $r$ near zero): uncompressed free-text handoffs preserve boundaries at $\sigma_b \approx 0.80$, whereas a $25$-word budget drops $\sigma_b$ to ${\approx}0.57$ while operational-fact survival stays near ceiling. Controlled downstream tests reveal that protection depends on \emph{boundary explicitness}: vague languages leak in $73\%$ of GPT and $50\%$ of DeepSeek cases, while explicit constraints reduce leakage to under $15\%$ across all three tested models. A no-handoff single-agent control further shows the failure is not reducible to multi-agent topology as direct full-marker access still leaks more often than the operationalized handoff. Prompt-only mitigation and exact-string redaction only partially address the problem, while a gold-derived audience allowlist nearly eliminates leakage across models, showing that correctly identifying audience boundaries is the key factor.

cs.AI

RAEM: Robust Autonomous Exploration for Multi-Floor Environments with a Quadruped Robot

In this paper, we propose RAEM, a robust autonomous exploration framework for quadruped robots operating in multi-floor environments. Most existing ground-robot exploration approaches rely on planar traversability representations, which cannot adequately represent the overlapping structures and cross-floor connectivity of multi-floor buildings. Although tomography-based representations provide effective traversability modeling for multi-floor navigation, maintaining a global tomography map incurs substantial computational overhead for online exploration with frequent replanning. Moreover, sparse and fragmented LiDAR observations in stairwells can degrade local traversability estimation, leading to irregular viewpoint placement and temporary topological disconnections. To address these challenges, RAEM adopts a hybrid local-global traversability representation, in which a local tomography map and an explicitly categorized local 3D grid map are used for online terrain analysis and connectivity evaluation, while an elevation-aware global topological graph is incrementally constructed from these local spatial representations for efficient cross-floor exploration planning. We further introduce a staircase center alignment strategy to reduce abrupt yaw variations during climbing and a dual path searching mechanism to recover guidance paths when the global topology is locally disconnected. Extensive simulation and real-world experiments demonstrate robust and computationally stable autonomous exploration across multi-floor structures, including continuous exploration of a five-floor stairwell.

cs.RO

OSReward: Instituting Standardized Evaluation for Cross-Platform Computer-Use Reward Models

Computer-using agents (CUAs) are advancing rapidly across the digital world. A CUA trajectory records the agent's actions, states, and reasoning. Verifying whether it fulfilled the task instruction is central to CUA evaluation, data curation, and reinforcement learning. Neither human-written verifiers nor human annotators can provide such verification at scale, so the field increasingly turns to vision-language models (VLMs) as judges of CUA trajectories. But a fundamental question has long gone unexamined: are these VLM judges reliable enough? To study it systematically, we introduce OSReward, a realistic, high-quality benchmark that evaluates VLM judges on CUA trajectories. The trajectories come from diverse agent backbones executing human-verified instructions across platforms, and are then rigorously labeled with ground-truth verdicts through multi-stage human annotation. Building on it, we derive OSReward-Hard, a challenge set concentrating genuinely hard cases, and OSReward-Multi for fine-grained efficiency and alignment scoring. The most comprehensive evaluation of VLM judges to date finds even state-of-the-art models fall short of an ideal judge, sharing a systematic leniency bias that mislabels failed runs as successes. The few reliable enough to trust are too expensive to run at scale, while affordable open models trail far behind. To close this gap, we construct and release OS-Shepherd-100K, an open corpus of reasoning-annotated trajectory judgments for the CUA community. On it, we train OS-Shepherd (9B and 35B), open reward models that supply low-cost, stable, and reliable reward signals, matching commercial judges at 30-60x lower cost than the frontier. Extensive analyses further inform the design of reliable CUA reward at scale. Our code, benchmark, dataset, and model checkpoints are available at https://os-copilot.github.io/OSReward-Home/.

cs.AI

DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics

We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties-including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects-providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.

cs.RO

Toxic HallucinAItions: Perturbing Prompts and Tracing LLM Circuits

Large language models (LLMs) are increasingly deployed in conversational settings where user tone ranges from polite to adversarial or toxic, yet less is known about whether toxic language in otherwise semantically equivalent prompts can degrade factual reliability. We study how lexical and tone-based prompt perturbations affect the factual reliability of LLMs. Using controlled prompt variations across polite, random, and three toxicity levels, we evaluate five LLMs on ARC-Easy, GSM8K, and MMLU. We find that toxic lexical perturbations consistently reduce factual accuracy and increase uncertainty, while polite phrasing yields limited and inconsistent changes. To examine whether these answer inconsistencies correspond to internal changes, we conduct attribution-graph analyses of model activations and influences. We find that increasing toxicity selectively amplifies perturbation-sensitive variant nodes while relatively stable core reasoning nodes remain more invariant. These findings position prompt tone as a critical dimension of LLM reliability and provide behavioral and mechanistic evidence that surface-level lexical variation can alter factual outputs and internal computation.

cs.CL

State Contamination in Memory-Augmented LLM Agents

LLM agents increasingly rely on persistent state, including transcripts, summaries, retrieved context, and memory buffers, to support long-horizon interaction. This makes safety depend not only on individual model outputs, but also on what an agent stores and later reuses. We study a failure mode we call memory laundering: toxic or adversarial context can be compressed into memory summaries that no longer appear toxic under standard detectors, while still preserving hostile framing or conflict structure that influences future generations. Using paired counterfactual multi-agent rollouts, we show that toxic-origin memory summaries can remain below common toxicity thresholds while nevertheless increasing downstream toxicity relative to matched neutral baselines. To measure this hidden influence, we introduce the sub-threshold propagation gap (SPG), which quantifies downstream behavioral differences conditioned on memory states that a deployed monitor would classify as safe. Our experiments show that toxicity propagates through distinct state channels: raw transcript reuse drives overt downstream toxicity, while compressed memory carries hidden sub-threshold influence. We further find that mitigation depends critically on intervention placement. Sanitizing toxic state before summarization substantially reduces the hidden propagation gap, whereas cleaning only the completed summary can leave laundered influence intact. These results suggest that safety in memory-augmented agents should be treated as a state-control problem over evolving context, with sanitization applied before unsafe information is compressed into persistent memory.

cs.AI

FASQ: Flexible Accelerated Subspace Quantization for Calibration-Free LLM Compression

Compressing large language models (LLMs) for deployment on commodity GPUs remains challenging: conventional scalar quantization is limited to fixed bit-widths (e.g., 8/4/3-bit), offers only a few discrete compression points, and typically requires calibration data. We present FASQ (Flexible Accelerated Subspace Quantization), a calibration-free framework that applies product quantization to LLM weight matrices. By tuning two parameters, sub-vector size and codebook cardinality, FASQ exposes a continuous design space spanning 27-49% of the original FP16 model size, filling compression gaps that fixed-bit schemes cannot reach. On Meta-Llama-3-8B, FASQ surpasses 4-bit GPTQ and AWQ in accuracy (67.1-67.7 avg.) at 37-42% model size, with consistent results on Qwen3-8B and Qwen3.5-9B-Base. To make product quantization practical at inference time, we design custom CUDA kernels: a LUT-free direct-compute GEMV for decode and an output-stationary double-buffered LUT GEMM for prefill, both with split-K parallelism. On an RTX~3090, FASQ achieves 45.2 tok/s decode at effective 4-bit (2.56x memory reduction) and 51.8 tok/s at effective 3-bit (2.80x), both surpassing FP16 tensor-core performance (43.9 tok/s) and delivering 1.6 to 1.8x the throughput of AWQ, 2.5 to 2.5x of GPTQ, and 4.3 to 5x of RTN. FASQ is the only compressed method that accelerates decode beyond FP16, offering calibration-free compression, continuous size-quality trade-offs, and real-time inference on a single consumer GPU.

cs.LG

CausalDetox: Causal Head Selection and Intervention for Language Model Detoxification

Large language models (LLMs) frequently generate toxic content, posing significant risks for safe deployment. Current mitigation strategies often degrade generation quality or require costly human annotation. We propose CAUSALDETOX, a framework that identifies and intervenes on the specific attention heads causally responsible for toxic generation. Using the Probability of Necessity and Sufficiency (PNS), we isolate a minimal set of heads that are necessary and sufficient for toxicity. We utilize these components via two complementary strategies: (1) Local Inference-Time Intervention, which constructs dynamic, input-specific steering vectors for context-aware detoxification, and (2) PNS-Guided Fine-Tuning, which permanently unlearns toxic representations. We also introduce PARATOX, a novel benchmark of aligned toxic/non-toxic sentence pairs enabling controlled counterfactual evaluation. Experiments on ToxiGen, ImplicitHate, and ParaDetox show that CAUSALDETOX achieves up to 5.34% greater toxicity reduction compared to baselines while preserving linguistic fluency, and offers a 7x speedup in head selection.

cs.CL

From Plausible to Causal: Counterfactual Semantics for Policy Evaluation in Simulated Online Communities

LLM-based social simulations can generate believable community interactions, enabling ``policy wind tunnels'' where governance interventions are tested before deployment. But believability is not causality. Claims like ``intervention $A$ reduces escalation'' require causal semantics that current simulation work typically does not specify. We propose adopting the causal counterfactual framework, distinguishing \textit{necessary causation} (would the outcome have occurred without the intervention?) from \textit{sufficient causation} (does the intervention reliably produce the outcome?). This distinction maps onto different stakeholder needs: moderators diagnosing incidents require evidence about necessity, while platform designers choosing policies require evidence about sufficiency. We formalize this mapping, show how simulation design can support estimation under explicit assumptions, and argue that the resulting quantities should be interpreted as simulator-conditional causal estimates whose policy relevance depends on simulator fidelity. Establishing this framework now is essential: it helps define what adequate fidelity means and moves the field from simulations that look realistic toward simulations that can support policy changes.

cs.CL

PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement

Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.

cs.RO

OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions

The rapid advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Our code and data are available at https://github.com/xufangzhi/Odyssey-Arena

cs.CL

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current frameworks struggle with robustness in long-horizon workflows and generalization in novel domains. These limitations stem from a lack of granular control over historical visual context curation and the absence of visual-aware tutorial retrieval. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a SeeAct paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld.

cs.MA

Breaking Bad Tokens: Detoxification of LLMs Using Sparse Autoencoders

Large language models (LLMs) are now ubiquitous in user-facing applications, yet they still generate undesirable toxic outputs, including profanity, vulgarity, and derogatory remarks. Although numerous detoxification methods exist, most apply broad, surface-level fixes and can therefore easily be circumvented by jailbreak attacks. In this paper we leverage sparse autoencoders (SAEs) to identify toxicity-related directions in the residual stream of models and perform targeted activation steering using the corresponding decoder vectors. We introduce three tiers of steering aggressiveness and evaluate them on GPT-2 Small and Gemma-2-2B, revealing trade-offs between toxicity reduction and language fluency. At stronger steering strengths, these causal interventions surpass competitive baselines in reducing toxicity by up to 20%, though fluency can degrade noticeably on GPT-2 Small depending on the aggressiveness. Crucially, standard NLP benchmark scores upon steering remain stable, indicating that the model's knowledge and general abilities are preserved. We further show that feature-splitting in wider SAEs hampers safety interventions, underscoring the importance of disentangled feature learning. Our findings highlight both the promise and the current limitations of SAE-based causal interventions for LLM detoxification, further suggesting practical guidelines for safer language-model deployment.

cs.CL

TeLLMe v2: An Efficient End-to-End Ternary LLM Prefill and Decode Accelerator with Table-Lookup Matmul on Edge FPGAs

With the emergence of wearable devices and other embedded systems, deploying large language models (LLMs) on edge platforms has become an urgent need. However, this is challenging because of their high computational and memory demands. Although recent low-bit quantization methods (e.g., BitNet, DeepSeek) compress weights to as low as 1.58~bits with minimal accuracy loss, edge deployment is still constrained by limited on-chip resources, power budgets, and the often-neglected long latency of the prefill stage. We present \textbf{TeLLMe}, the first table-lookup-based ternary LLM accelerator for low-power edge FPGAs that fully supports both prefill and autoregressive decoding using 1.58-bit weights and 8-bit activations. TeLLMe incorporates several novel techniques, including (1) a table-lookup-based ternary matrix multiplication (TLMM) engine utilizing grouped activations and online precomputation for low resource utilization and high throughput; (2) a fine-grained analytic URAM-based weight buffer management scheme for efficient loading and compute engine access; (3) a streaming dataflow architecture that fuses floating-point element-wise operations with linear computations to hide latency; (4) a reversed-reordered prefill stage attention with fused attention operations for high memory efficiency; and (5) a resource-efficient specialized decoding stage attention. Under a 5~W power budget, TeLLMe delivers up to 25~tokens/s decoding throughput and 0.45--0.96~s time-to-first-token (TTFT) for 64--128 token prompts, marking a significant energy-efficiency advancement in LLM inference on edge FPGAs.

cs.AR

DIVEBATCH: Accelerating Model Training Through Gradient-Diversity Aware Batch Size Adaptation

The goal of this paper is to accelerate the training of machine learning models, a critical challenge since the training of large-scale deep neural models can be computationally expensive. Stochastic gradient descent (SGD) and its variants are widely used to train deep neural networks. In contrast to traditional approaches that focus on tuning the learning rate, we propose a novel adaptive batch size SGD algorithm, DiveBatch, that dynamically adjusts the batch size. Adapting the batch size is challenging: using large batch sizes is more efficient due to parallel computation, but small-batch training often converges in fewer epochs and generalizes better. To address this challenge, we introduce a data-driven adaptation based on gradient diversity, enabling DiveBatch to maintain the generalization performance of small-batch training while improving convergence speed and computational efficiency. Gradient diversity has a strong theoretical justification: it emerges from the convergence analysis of SGD. Evaluations of DiveBatch on synthetic and CiFar-10, CiFar-100, and Tiny-ImageNet demonstrate that DiveBatch converges significantly faster than standard SGD and AdaBatch (1.06 -- 5.0x), with a slight trade-off in performance.

cs.LG

The Chilling: Identifying Strategic Antisocial Behavior Online and Examining the Impact on Journalists

On social platforms like Twitter, strategic targeted attacks are becoming increasingly common, especially against vulnerable groups such as female journalists. Two key challenges in identifying strategic online behavior are the complex structure of online conversations and the hidden nature of potential strategies that drive user behavior. To address these, we develop a new tree structured Transformer model that categorizes replies based on their hierarchical conversation structures. Extensive experiments demonstrate that our proposed classification model can effectively detect different user groups, namely attackers, supporters, and bystanders, and their latent strategies. To demonstrate the utility of our approach, we apply this classifier to real time Twitter data and conduct a series of quantitative analyses on the interactions between journalists with different groups of users. Our classification approach allows us to not only explore strategic behaviors of attackers but also those of supporters and bystanders who engage in online interactions. When examining the impact of online attacks, we find a strong correlation between the presence of attackers' interactions and chilling effects, where journalists tend to slow their subsequent posting behavior. This paper provides a deeper understanding of how different user groups engage in online discussions and highlights the detrimental effects of attacker presence on journalists, other users, and conversational outcomes. Our findings underscore the need for social platforms to develop tools that address coordinated toxicity. By detecting patterns of coordinated attacks early, platforms could limit the visibility of toxic content to prevent escalation. Additionally, providing journalists and users with tools for real time reporting could empower them to manage hostile interactions more effectively.

cs.SI

ViDove: A Translation Agent System with Multimodal Context and Memory-Augmented Reasoning

LLM-based translation agents have achieved highly human-like translation results and are capable of handling longer and more complex contexts with greater efficiency. However, they are typically limited to text-only inputs. In this paper, we introduce ViDove, a translation agent system designed for multimodal input. Inspired by the workflow of human translators, ViDove leverages visual and contextual background information to enhance the translation process. Additionally, we integrate a multimodal memory system and long-short term memory modules enriched with domain-specific knowledge, enabling the agent to perform more accurately and adaptively in real-world scenarios. As a result, ViDove achieves significantly higher translation quality in both subtitle generation and general translation tasks, with a 28% improvement in BLEU scores and a 15% improvement in SubER compared to previous state-of-the-art baselines. Moreover, we introduce DoveBench, a new benchmark for long-form automatic video subtitling and translation, featuring 17 hours of high-quality, human-annotated data. Our code is available here: https://github.com/pigeonai-org/ViDove

cs.AI