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Yiannis Karayiannidis

Publications and source records attributed to Yiannis Karayiannidis.

At least 19 recordsLinked to original sources

Deformable In-Hand Slip-Aware Tactile Sensor with Integrated Velocity Sensing, Force/Torque and Pressure Map Estimation

This paper introduces a novel tactile sensor for in-hand manipulation with slip-aware control that integrates velocity and force/torque sensing with pressure map estimation into a single device with a deformable contact pad. To the best of our knowledge, this is the first sensor to combine these sensing modalities within a single compliant structure. The sensor features a deformable contact surface and can robustly track both flat and curved surfaces across a wide range of diffuse surface materials. Its performance is evaluated through a comprehensive set of experiments that highlight both its capabilities and limitations. The sensor is designed for rapid and low-cost fabrication using a combination of standard PCB manufacturing and rapid prototyping techniques.

cs.RO↗

Perception, Control and Hardware for In-Hand Slip-Aware Object Manipulation with Parallel Grippers

Dexterous in-hand manipulation offers significant potential to enhance robotic manipulator capabilities. This paper presents a sensori-motor architecture for in-hand slip-aware control, being embodied in a sensorized gripper. The gripper in our architecture features rapid closed-loop, low-level force control, and is equipped with sensors capable of independently measuring contact forces and sliding velocities. Our system can quickly estimate essential object properties during pick-up using only in-hand sensing, without relying on prior object information. We introduce four distinct slippage controllers: gravity-assisted trajectory following for both rotational and linear slippage, a hinge controller that maintains the object's orientation while the gripper rotates, and a slip-avoidance controller. The gripper is mounted on a robot arm and validated through extensive experiments involving a diverse range of objects, demonstrating the architecture's novel capabilities for manipulating objects with flat surfaces.

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Friction Estimation for In-Hand Planar Motion

This paper presents a method for online estimation of contact properties during in-hand sliding manipulation with a parallel gripper. We estimate the static and Coulomb friction as well as the contact radius from tactile measurements of contact forces and sliding velocities. The method is validated in both simulation and real-world experiments. Furthermore, we propose a heuristic to deal with fast slip-stick dynamics which can adversely affect the estimation.

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Fine-tuning Myoelectric Control through Reinforcement Learning in a Game Environment

Objective: Enhancing the reliability of myoelectric controllers that decode motor intent is a pressing challenge in the field of bionic prosthetics. State-of-the-art research has mostly focused on Supervised Learning (SL) techniques to tackle this problem. However, obtaining high-quality labeled data that accurately represents muscle activity during daily usage remains difficult. We investigate the potential of Reinforcement Learning (RL) to further improve the decoding of human motion intent by incorporating usage-based data. Methods: The starting point of our method is a SL control policy, pretrained on a static recording of electromyographic (EMG) ground truth data. We then apply RL to fine-tune the pretrained classifier with dynamic EMG data obtained during interaction with a game environment developed for this work. We conducted real-time experiments to evaluate our approach and achieved significant improvements in human-in-the-loop performance. Results: The method effectively predicts simultaneous finger movements, leading to a two-fold increase in decoding accuracy during gameplay and a 39\% improvement in a separate motion test. Conclusion: By employing RL and incorporating usage-based EMG data during fine-tuning, our method achieves significant improvements in accuracy and robustness. Significance: These results showcase the potential of RL for enhancing the reliability of myoelectric controllers, of particular importance for advanced bionic limbs. See our project page for visual demonstrations: https://sites.google.com/view/bionic-limb-rl

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Planar Friction Modelling with LuGre Dynamics and Limit Surfaces

During planar motion, contact surfaces exhibit a coupling between tangential and rotational friction forces. This paper proposes planar friction models grounded in the LuGre model and limit surface theory. First, distributed planar extended state models are proposed and the Elasto-Plastic model is extended for multi-dimensional friction. Subsequently, we derive a reduced planar friction model, coupled with a pre-calculated limit surface, that offers reduced computational cost. The limit surface approximation through an ellipsoid is discussed. The properties of the planar friction models are assessed in various simulations, demonstrating that the reduced planar friction model achieves comparable performance to the distributed model while exhibiting ~80 times lower computational cost.

eess.SY↗

Offline Goal-Conditioned Reinforcement Learning for Shape Control of Deformable Linear Objects

Deformable objects present several challenges to the field of robotic manipulation. One of the tasks that best encapsulates the difficulties arising due to non-rigid behavior is shape control, which requires driving an object to a desired shape. While shape-servoing methods have been shown successful in contexts with approximately linear behavior, they can fail in tasks with more complex dynamics. We investigate an alternative approach, using offline RL to solve a planar shape control problem of a Deformable Linear Object (DLO). To evaluate the effect of material properties, two DLOs are tested namely a soft rope and an elastic cord. We frame this task as a goal-conditioned offline RL problem, and aim to learn to generalize to unseen goal shapes. Data collection and augmentation procedures are proposed to limit the amount of experimental data which needs to be collected with the real robot. We evaluate the amount of augmentation needed to achieve the best results, and test the effect of regularization through behavior cloning on the TD3+BC algorithm. Finally, we show that the proposed approach is able to outperform a shape-servoing baseline in a curvature inversion experiment.

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Autonomous Navigation with Convergence Guarantees in Complex Dynamic Environments

This article addresses the obstacle avoidance problem for setpoint stabilization and path-following tasks in complex dynamic 2D environments that go beyond conventional scenes with isolated convex obstacles. A combined motion planner and controller is proposed for setpoint stabilization that integrates the favorable convergence characteristics of closed-form motion planning techniques with the intuitive representation of system constraints through Model Predictive Control (MPC). The method is analytically proven to accomplish collision avoidance and convergence under certain conditions, and it is extended to path-following control. Various simulation scenarios using a non-holonomic unicycle robot are provided to showcase the efficacy of the control scheme and its improved convergence results compared to standard path-following MPC approaches with obstacle avoidance.

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Feel the Tension: Manipulation of Deformable Linear Objects in Environments with Fixtures using Force Information

Humans are able to manipulate Deformable Linear Objects (DLOs) such as cables and wires, with little or no visual information, relying mostly on force sensing. In this work, we propose a reduced DLO model which enables such blind manipulation by keeping the object under tension. Further, an online model estimation procedure is also proposed. A set of elementary sliding and clipping manipulation primitives are defined based on our model. The combination of these primitives allows for more complex motions such as winding of a DLO. The model estimation and manipulation primitives are tested individually but also together in a real-world cable harness production task, using a dual-arm YuMi, thus demonstrating that force-based perception can be sufficient even for such a complex scenario.

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Obstacle Avoidance in Dynamic Environments via Tunnel-following MPC with Adaptive Guiding Vector Fields

This paper proposes a motion control scheme for robots operating in a dynamic environment with concave obstacles. A Model Predictive Controller (MPC) is constructed to drive the robot towards a goal position while ensuring collision avoidance without direct use of obstacle information in the optimization problem. This is achieved by guaranteeing tracking performance of an appropriately designed receding horizon path. The path is computed using a guiding vector field defined in a subspace of the free workspace where each point in the subspace satisfies a criteria for minimum distance to all obstacles. The effectiveness of the control scheme is illustrated by means of simulation.

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Creating Star Worlds: Reshaping the Robot Workspace for Online Motion Planning

Motion planning methods like navigation functions and harmonic potential fields provide (almost) global convergence and are suitable for obstacle avoidance in dynamically changing environments due to their reactive nature. A common assumption in the control design is that the robot operates in a disjoint star world, i.e. all obstacles are strictly starshaped and mutually disjoint. However, in real-life scenarios obstacles may intersect due to expanded obstacle regions corresponding to robot radius or safety margins. To broaden the applicability of aforementioned reactive motion planning methods, we propose a method to reshape a workspace of intersecting obstacles into a disjoint star world. The algorithm is based on two novel concepts presented here, namely admissible kernel and starshaped hull with specified kernel, which are closely related to the notion of starshaped hull. The utilization of the proposed method is illustrated with examples of a robot operating in a 2D workspace using a harmonic potential field approach in combination with the developed algorithm.

cs.RO↗

Learning Shape Control of Elastoplastic Deformable Linear Objects

Deformable object manipulation tasks have long been regarded as challenging robotic problems. However, until recently very little work has been done on the subject, with most robotic manipulation methods being developed for rigid objects. Deformable objects are more difficult to model and simulate, which has limited the use of model-free Reinforcement Learning (RL) strategies, due to their need for large amounts of data that can only be satisfied in simulation. This paper proposes a new shape control task for Deformable Linear Objects (DLOs). More notably, we present the first study on the effects of elastoplastic properties on this type of problem. Objects with elastoplasticity such as metal wires, are found in various applications and are challenging to manipulate due to their nonlinear behavior. We first highlight the challenges of solving such a manipulation task from an RL perspective, particularly in defining the reward. Then, based on concepts from differential geometry, we propose an intrinsic shape representation using discrete curvature and torsion. Finally, we show through an empirical study that in order to successfully solve the proposed task using Deep Deterministic Policy Gradient (DDPG), the reward needs to include intrinsic information about the shape of the DLO.

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A Survey of Robot Manipulation in Contact

In this survey, we present the current status on robots performing manipulation tasks that require varying contact with the environment, such that the robot must either implicitly or explicitly control the contact force with the environment to complete the task. Robots can perform more and more manipulation tasks that are still done by humans, and there is a growing number of publications on the topics of 1) performing tasks that always require contact and 2) mitigating uncertainty by leveraging the environment in tasks that, under perfect information, could be performed without contact. The recent trends have seen robots perform tasks earlier left for humans, such as massage, and in the classical tasks, such as peg-in-hole, there is a more efficient generalization to other similar tasks, better error tolerance, and faster planning or learning of the tasks. Thus, in this survey we cover the current stage of robots performing such tasks, starting from surveying all the different in-contact tasks robots can perform, observing how these tasks are controlled and represented, and finally presenting the learning and planning of the skills required to complete these tasks.

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Human-robot collaborative object transfer using human motion prediction based on Cartesian pose Dynamic Movement Primitives

In this work, the problem of human-robot collaborative object transfer to unknown target poses is addressed. The desired pattern of the end-effector pose trajectory to a known target pose is encoded using DMPs (Dynamic Movement Primitives). During transportation of the object to new unknown targets, a DMP-based reference model and an EKF (Extended Kalman Filter) for estimating the target pose and time duration of the human's intended motion is proposed. A stability analysis of the overall scheme is provided. Experiments using a Kuka LWR4+ robot equipped with an ATI sensor at its end-effector validate its efficacy with respect to the required human effort and compare it with an admittance control scheme.

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Monte Carlo Filtering Objectives: A New Family of Variational Objectives to Learn Generative Model and Neural Adaptive Proposal for Time Series

Learning generative models and inferring latent trajectories have shown to be challenging for time series due to the intractable marginal likelihoods of flexible generative models. It can be addressed by surrogate objectives for optimization. We propose Monte Carlo filtering objectives (MCFOs), a family of variational objectives for jointly learning parametric generative models and amortized adaptive importance proposals of time series. MCFOs extend the choices of likelihood estimators beyond Sequential Monte Carlo in state-of-the-art objectives, possess important properties revealing the factors for the tightness of objectives, and allow for less biased and variant gradient estimates. We demonstrate that the proposed MCFOs and gradient estimations lead to efficient and stable model learning, and learned generative models well explain data and importance proposals are more sample efficient on various kinds of time series data.

cs.LG↗

Interpretability in Contact-Rich Manipulation via Kinodynamic Images

Deep Neural Networks (NNs) have been widely utilized in contact-rich manipulation tasks to model the complicated contact dynamics. However, NN-based models are often difficult to decipher which can lead to seemingly inexplicable behaviors and unidentifiable failure cases. In this work, we address the interpretability of NN-based models by introducing the kinodynamic images. We propose a methodology that creates images from the kinematic and dynamic data of a contact-rich manipulation task. Our formulation visually reflects the task's state by encoding its kinodynamic variations and temporal evolution. By using images as the state representation, we enable the application of interpretability modules that were previously limited to vision-based tasks. We use this representation to train Convolution-based Networks and we extract interpretations of the model's decisions with Grad-CAM, a technique that produces visual explanations. Our method is versatile and can be applied to any classification problem using synchronous features in manipulation to visually interpret which parts of the input drive the model's decisions and distinguish its failure modes. We evaluate this approach on two examples of real-world contact-rich manipulation: pushing and cutting, with known and unknown objects. Finally, we demonstrate that our method enables both detailed visual inspections of sequences in a task, as well as high-level evaluations of a model's behavior and tendencies. Data and code for this work are available at https://github.com/imitsioni/interpretable_manipulation.

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Modelling and Learning Dynamics for Robotic Food-Cutting

Data-driven approaches for modelling contact-rich tasks address many of the difficulties that analytical models bear. For real-world scenarios, the hardware capabilities constrain the available measurements and consequently, every step of the problem's formulation. In this work, we propose a formulation that encapsulates knowledge from a baseline controller for the contact-rich task of food-cutting. Based on this formulation, we employ deep networks to model the dynamics within a model predictive controller. We design a training process based on curriculum training with learning rate decay for multi-step predictions, which are essential for receding horizon control. Experimental results demonstrate that even with a simple architecture, our model achieves consistently good predictive performance on known and unknown object classes and exhibits a good understanding of the long term dynamics.

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Data-Driven Model Predictive Control for Food-Cutting

Modelling of contact-rich tasks is challenging and cannot be entirely solved using classical control approaches due to the difficulty of constructing an analytic description of the contact dynamics. Additionally, in a manipulation task like food-cutting, purely learning-based methods such as Reinforcement Learning, require either a vast amount of data that is expensive to collect on a real robot, or a highly realistic simulation environment, which is currently not available. This paper presents a data-driven control approach that employs a recurrent neural network to model the dynamics for a Model Predictive Controller. We build upon earlier work limited to torque-controlled robots and redefine it for velocity controlled ones. We incorporate force/torque sensor measurements, reformulate and further extend the control problem formulation. We evaluate the performance on objects used for training, as well as on unknown objects, by means of the cutting rates achieved and demonstrate that the method can efficiently treat different cases with only one dynamic model. Finally we investigate the behavior of the system during force-critical instances of cutting and illustrate its adaptive behavior in difficult cases.

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Asymmetric Dual-Arm Task Execution using an Extended Relative Jacobian

Coordinated dual-arm manipulation tasks can be broadly characterized as possessing absolute and relative motion components. Relative motion tasks, in particular, are inherently redundant in the way they can be distributed between end-effectors. In this work, we analyse cooperative manipulation in terms of the asymmetric resolution of relative motion tasks. We discuss how existing approaches enable the asymmetric execution of a relative motion task, and show how an asymmetric relative motion space can be defined. We leverage this result to propose an extended relative Jacobian to model the cooperative system, which allows a user to set a concrete degree of asymmetry in the task execution. This is achieved without the need for prescribing an absolute motion target. Instead, the absolute motion remains available as a functional redundancy to the system. We illustrate the properties of our proposed Jacobian through numerical simulations of a novel differential Inverse Kinematics algorithm.

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