SearcharxivSearch

arXiv subjects

Yichao Gao

Publications and source records attributed to Yichao Gao.

8 recordsLinked to original sources

What Guides the Agent? Adjudicating Unauthorized Behavior via Localizing Behavior-Guiding Instructions

LLM agents integrated with external resources gain complex task capabilities, yet the unified natural-language context channel makes them vulnerable to injection attacks: untrusted external data may be dynamically parsed as behavior-guiding instructions during LLM inference, thereby subverting the agent's decision. Existing defenses focus on static detection or isolation of malicious content at the input/output level, remains insufficient for detecting such dynamic inducements that arise during model reasoning. We propose Attnlocate, a runtime framework for fine-grained localization of context spans that genuinely influence tool-calling decisions, i.e., behavior-guiding instructions. Attnlocate casts this localization problem as an object detection task, aiming to detect the distinctive activation traces induced by behavior-guiding instructions within the attention matrix. Specifically, we design a multi-head, multi-layer attention aggregation scheme to construct a token-level feature space tailored for object detection. Then, a 1-D U-Net equipped with an anchor-free detection head is deployed to detect these spans. Finally, based on the authority of the provider from which the detected behavior-guiding spans originate, Attnlocate dynamically adjudicates malicious invocation attempts. We evaluate Attnlocate across ten agent configurations from five LLM families, covering scenarios involving indirect prompt injection and tool poisoning. Attnlocate achieves a mean IoU of 0.743, an average AUROC of 0.956, and a 0.934 true-positive rate at 0.067 false-positive rate. It also transfers effectively across unseen models and supports authority policy adaptation without retraining.

cs.CR

Tremerity-Fi: Non-Contact Daily-Life Tremor Severity Assessment by Commercial mmWave Radar

Tremor is a common symptom of neurological diseases. The regular assessment of daily tremors facilitates the evaluation of disease progression and assists clinicians in optimizing treatment strategies. However, current home monitoring solutions have difficulty in dealing with user cooperation, privacy concerns, environmental interference, and system generalization, leading to feasibility concerns in activities of daily living (ADL). To this end, we propose Tremerity-Fi, a non-contact and privacy-friendly tremor severity assessment system based on mmWave radar. To realize Tremerity-Fi, we first design an adaptive beamforming algorithm to accurately identify useful but weak signals from numerous reflections captured in the environment. Second, unlike primary reflections commonly used in mmWave sensing, we leverage multipath reflections that carry useful information about the target's motion, even though they are generally considered harmful, to help reconstruct hand signals and improve sensing performance. Furthermore, we propose an unsupervised domain adaptation algorithm to improve the ability to adapt to unseen environments and users. We collect a diverse dataset of 5 patients and 25 healthy subjects in 3 scenarios, such as offices, homes, and hospitals. Extensive experiments show that our system achieves 94.51% accuracy in tremor detection, about 5 higher than the SOTA mmWave radar method, and 89.13% in tremor severity assessment, demonstrating its sufficient potential as a tremor monitoring assistant for patients with neurological diseases.

eess.SP

AION: Aerial Indoor Object-Goal Navigation Using Dual-Policy Reinforcement Learning

Object-Goal Navigation (ObjectNav) requires an agent to autonomously explore an unknown environment and navigate toward target objects specified by a semantic label. While prior work has primarily studied zero-shot ObjectNav under 2D locomotion, extending it to aerial platforms with 3D locomotion capability remains underexplored. Aerial robots offer superior maneuverability and search efficiency, but also introduce new challenges in spatial perception, dynamic control, and safety assurance. In this paper, we propose AION for vision-based aerial ObjectNav without relying on external localization or global maps. AION is an end-to-end dual-policy reinforcement learning (RL) framework that decouples exploration and goal-reaching behaviors into two specialized policies. We evaluate AION on the AI2-THOR benchmark and further assess its real-time performance in IsaacSim using high-fidelity drone models. Experimental results show that AION achieves superior performance across comprehensive evaluation metrics in exploration, navigation efficiency, and safety. The project is available at https://github.com/Zichen-Yan/AION.

cs.RO

DiffCoord: Differentiable Coordination for Distributed Multi-Agent Trajectory Optimization

Integrating the Alternating Direction Method of Multipliers (ADMM) with Differential Dynamic Programming (DDP) provides a scalable framework for distributed multi-agent trajectory optimization. In practice, ADMM is typically truncated for computational efficiency, tightly coupling parameters that would otherwise separately govern coordination quality and task performance. In this paper, we propose Differentiable Coordination (DiffCoord), a unified framework that jointly meta-learns these coupled parameters for the truncated ADMM-DDP pipeline. These parameters are generated by agent-wise neural networks for task adaptation, and the same networks are shared among isomorphic agents to enable scalability to varying agent counts. We achieve efficient meta-learning by differentiating the ADMM-DDP pipeline end-to-end. Notably, this yields an auxiliary ADMM-LQR distributed gradient solver that computes and coordinates meta-gradients with respect to these parameters. This solver inherits the computational structure of the pipeline, enabling reuse of key computation results and efficient parallelization over agents and along trajectory horizons. We validate DiffCoord through numerical and physical experiments on a cooperative aerial transport system, where it reconfigures quadrotor formations for safe 6-DoF load manipulation in tight spaces. It adapts robustly to varying team sizes and load dynamics, while reducing per-agent gradient computation time by up to 70% compared with state-of-the-art trajectory-gradient methods.

cs.LG

Learning Agile Gate Traversal via Analytical Optimal Policy Gradient

Traversing narrow gates presents a significant challenge and has become a standard benchmark for evaluating agile and precise quadrotor flight. Traditional modularized autonomous flight stacks require extensive design and parameter tuning, while end-to-end reinforcement learning (RL) methods often suffer from low sample efficiency, limited interpretability, and degraded disturbance rejection under unseen perturbations. In this work, we present a novel hybrid framework that adaptively fine-tunes model predictive control (MPC) parameters online using outputs from a neural network (NN) trained offline. The NN jointly predicts a reference pose and cost function weights, conditioned on the coordinates of the gate corners and the current drone state. To achieve efficient training, we derive analytical policy gradients not only for the MPC module but also for an optimization-based gate traversal detection module. Hardware experiments demonstrate agile and accurate gate traversal with peak accelerations of $30\ \mathrm{m/s^2}$, as well as recovery within $0.85\ \mathrm{s}$ following body-rate disturbances exceeding $1146\ \mathrm{deg/s}$.

cs.RO

MCPTox: A Benchmark for Tool Poisoning Attack on Real-World MCP Servers

By providing a standardized interface for LLM agents to interact with external tools, the Model Context Protocol (MCP) is quickly becoming a cornerstone of the modern autonomous agent ecosystem. However, it creates novel attack surfaces due to untrusted external tools. While prior work has focused on attacks injected through external tool outputs, we investigate a more fundamental vulnerability: Tool Poisoning, where malicious instructions are embedded within a tool's metadata without execution. To date, this threat has been primarily demonstrated through isolated cases, lacking a systematic, large-scale evaluation. We introduce MCPTox, the first benchmark to systematically evaluate agent robustness against Tool Poisoning in realistic MCP settings. MCPTox is constructed upon 45 live, real-world MCP servers and 353 authentic tools. To achieve this, we design three distinct attack templates to generate a comprehensive suite of 1312 malicious test cases by few-shot learning, covering 10 categories of potential risks. Our evaluation on 20 prominent LLM agents setting reveals a widespread vulnerability to Tool Poisoning, with o1-mini, achieving an attack success rate of 72.8\%. We find that more capable models are often more susceptible, as the attack exploits their superior instruction-following abilities. Finally, the failure case analysis reveals that agents rarely refuse these attacks, with the highest refused rate (Claude-3.7-Sonnet) less than 3\%, demonstrating that existing safety alignment is ineffective against malicious actions that use legitimate tools for unauthorized operation. Our findings create a crucial empirical baseline for understanding and mitigating this widespread threat, and we release MCPTox for the development of verifiably safer AI agents. Our dataset is available at an anonymized repository: \textit{https://anonymous.4open.science/r/AAAI26-7C02}.

cs.CR

GarchingSim: An Autonomous Driving Simulator with Photorealistic Scenes and Minimalist Workflow

Conducting real road testing for autonomous driving algorithms can be expensive and sometimes impractical, particularly for small startups and research institutes. Thus, simulation becomes an important method for evaluating these algorithms. However, the availability of free and open-source simulators is limited, and the installation and configuration process can be daunting for beginners and interdisciplinary researchers. We introduce an autonomous driving simulator with photorealistic scenes, meanwhile keeping a user-friendly workflow. The simulator is able to communicate with external algorithms through ROS2 or Socket.IO, making it compatible with existing software stacks. Furthermore, we implement a highly accurate vehicle dynamics model within the simulator to enhance the realism of the vehicle's physical effects. The simulator is able to serve various functions, including generating synthetic data and driving with machine learning-based algorithms. Moreover, we prioritize simplicity in the deployment process, ensuring that beginners find it approachable and user-friendly.

cs.RO

Depth-NeuS: Neural Implicit Surfaces Learning for Multi-view Reconstruction Based on Depth Information Optimization

Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these methods still face some challenges. Existing methods lack a direct representation of depth information, which makes object reconstruction unrestricted by geometric features, resulting in poor reconstruction of objects with texture and color features. This is because existing methods only use surface normals to represent implicit surfaces without using depth information. Therefore, these methods cannot model the detailed surface features of objects well. To address this problem, we propose a neural implicit surface learning method called Depth-NeuS based on depth information optimization for multi-view reconstruction. In this paper, we introduce depth loss to explicitly constrain SDF regression and introduce geometric consistency loss to optimize for low-texture areas. Specific experiments show that Depth-NeuS outperforms existing technologies in multiple scenarios and achieves high-quality surface reconstruction in multiple scenarios.

cs.CV