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Yichen Lai

Publications and source records attributed to Yichen Lai.

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Latent Diffusion Policy: Shaping Latent Spaces for Diffusion-Based Robotic Manipulation

Diffusion-based visuomotor policies operating directly in raw action spaces conflate scene comprehension with trajectory generation within a single denoising process. The resulting velocity field must simultaneously encode scene information and generate precise trajectories, increasing learning complexity and limiting performance on tasks demanding precise temporal coordination across multiple arms. To simplify this joint learning problem, we introduce Latent Diffusion Policy (LDP), a two-stage framework performing flow matching in a deliberately shaped latent space. By absorbing scene understanding into an observation-conditioned CVAE encoder, LDP concentrates the conditional distribution of each observation. Consequently, the flow model avoids implicitly resolving scene-dependent structures; instead, it generates within a pre-concentrated distribution featuring a smoother velocity field, simplifying learning from limited demonstrations. Furthermore, to capture temporal dependencies among latent tokens, LDP trains with per-token diffusion forcing and employs staircase inference sampling to resolve the resulting distributional mismatch. We also propose reconstruction FID (rFID) as a lightweight proxy predicting downstream task success solely from latent space statistics. On coordination-intensive tasks from RoboTwin 2.0, LDP outperforms DP3 by a substantial margin and transfers effectively to real-world bimanual deployments.

cs.RO

Hyper-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control

Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hyper-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.

cs.RO

Decentralized End-to-End Multi-AAV Pursuit Using Predictive Spatio-Temporal Observation via Deep Reinforcement Learning

Decentralized cooperative pursuit in cluttered environments is challenging for autonomous aerial swarms, especially under partial and noisy perception. Existing methods often rely on abstracted geometric features or privileged ground-truth states, and therefore sidestep perceptual uncertainty in real-world settings. We propose a decentralized end-to-end multi-agent reinforcement learning (MARL) framework that maps raw LiDAR observations directly to continuous control commands. Central to the framework is the Predictive Spatio-Temporal Observation (PSTO), an egocentric grid representation that aligns obstacle geometry with predictive adversarial intent and teammate motion in a unified, fixed-resolution projection. Built on PSTO, a single decentralized policy enables agents to navigate static obstacles, intercept dynamic targets, and maintain cooperative encirclement. Simulations demonstrate that the proposed method achieves superior capture efficiency and competitive success rates compared to state-of-the-art learning-based approaches relying on privileged obstacle information. Furthermore, the unified policy scales seamlessly across different team sizes without retraining. Finally, fully autonomous outdoor experiments validate the framework on a quadrotor swarm relying on only onboard sensing and computing.

cs.RO

Information Filtering via Variational Regularization for Robot Manipulation

Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.

cs.RO

PocketDP3: Efficient Pocket-Scale 3D Visuomotor Policy

Recently, 3D vision-based diffusion policies have shown strong capability in learning complex robotic manipulation skills. However, a common architectural mismatch exists in these models: a tiny yet efficient point-cloud encoder is often paired with a massive decoder. Given a compact scene representation, we argue that this may lead to substantial parameter waste in the decoder. Motivated by this observation, we propose PocketDP3, a pocket-scale 3D diffusion policy that replaces the heavy conditional U-Net decoder used in prior methods with a lightweight Diffusion Mixer (DiM) built on MLP-Mixer blocks. This architecture enables efficient fusion across temporal and channel dimensions, significantly reducing model size. Notably, without any additional consistency distillation techniques, our method supports two-step inference without sacrificing performance, improving practicality for real-time deployment. Across three simulation benchmarks--RoboTwin2.0, Adroit, and MetaWorld--PocketDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior methods, while also accelerating inference. Real-world experiments further demonstrate the practicality and transferability of our method in real-world settings. Code will be released.

cs.RO