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Yichen Wei

Publications and source records attributed to Yichen Wei.

At least 55 records · Page 3Linked to original sources

Towards Stabilizing Batch Statistics in Backward Propagation of Batch Normalization

Batch Normalization (BN) is one of the most widely used techniques in Deep Learning field. But its performance can awfully degrade with insufficient batch size. This weakness limits the usage of BN on many computer vision tasks like detection or segmentation, where batch size is usually small due to the constraint of memory consumption. Therefore many modified normalization techniques have been proposed, which either fail to restore the performance of BN completely, or have to introduce additional nonlinear operations in inference procedure and increase huge consumption. In this paper, we reveal that there are two extra batch statistics involved in backward propagation of BN, on which has never been well discussed before. The extra batch statistics associated with gradients also can severely affect the training of deep neural network. Based on our analysis, we propose a novel normalization method, named Moving Average Batch Normalization (MABN). MABN can completely restore the performance of vanilla BN in small batch cases, without introducing any additional nonlinear operations in inference procedure. We prove the benefits of MABN by both theoretical analysis and experiments. Our experiments demonstrate the effectiveness of MABN in multiple computer vision tasks including ImageNet and COCO. The code has been released in https://github.com/megvii-model/MABN.

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Data Uncertainty Learning in Face Recognition

Modeling data uncertainty is important for noisy images, but seldom explored for face recognition. The pioneer work, PFE, considers uncertainty by modeling each face image embedding as a Gaussian distribution. It is quite effective. However, it uses fixed feature (mean of the Gaussian) from an existing model. It only estimates the variance and relies on an ad-hoc and costly metric. Thus, it is not easy to use. It is unclear how uncertainty affects feature learning. This work applies data uncertainty learning to face recognition, such that the feature (mean) and uncertainty (variance) are learnt simultaneously, for the first time. Two learning methods are proposed. They are easy to use and outperform existing deterministic methods as well as PFE on challenging unconstrained scenarios. We also provide insightful analysis on how incorporating uncertainty estimation helps reducing the adverse effects of noisy samples and affects the feature learning.

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Balanced Alignment for Face Recognition: A Joint Learning Approach

Face alignment is crucial for face recognition and has been widely adopted. However, current practice is too simple and under-explored. There lacks an understanding of how important face alignment is and how it should be performed, for recognition. This work studies these problems and makes two contributions. First, it provides an in-depth and quantitative study of how alignment strength affects recognition accuracy. Our results show that excessive alignment is harmful and an optimal balanced point of alignment is in need. To strike the balance, our second contribution is a novel joint learning approach where alignment learning is controllable with respect to its strength and driven by recognition. Our proposed method is validated by comprehensive experiments on several benchmarks, especially the challenging ones with large pose.

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Vehicle Re-identification with Viewpoint-aware Metric Learning

This paper considers vehicle re-identification (re-ID) problem. The extreme viewpoint variation (up to 180 degrees) poses great challenges for existing approaches. Inspired by the behavior in human's recognition process, we propose a novel viewpoint-aware metric learning approach. It learns two metrics for similar viewpoints and different viewpoints in two feature spaces, respectively, giving rise to viewpoint-aware network (VANet). During training, two types of constraints are applied jointly. During inference, viewpoint is firstly estimated and the corresponding metric is used. Experimental results confirm that VANet significantly improves re-ID accuracy, especially when the pair is observed from different viewpoints. Our method establishes the new state-of-the-art on two benchmarks.

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Rethinking on Multi-Stage Networks for Human Pose Estimation

Existing pose estimation approaches fall into two categories: single-stage and multi-stage methods. While multi-stage methods are seemingly more suited for the task, their performance in current practice is not as good as single-stage methods. This work studies this issue. We argue that the current multi-stage methods' unsatisfactory performance comes from the insufficiency in various design choices. We propose several improvements, including the single-stage module design, cross stage feature aggregation, and coarse-to-fine supervision. The resulting method establishes the new state-of-the-art on both MS COCO and MPII Human Pose dataset, justifying the effectiveness of a multi-stage architecture. The source code is publicly available for further research.

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3D Dense Face Alignment via Graph Convolution Networks

Recently, 3D face reconstruction and face alignment tasks are gradually combined into one task: 3D dense face alignment. Its goal is to reconstruct the 3D geometric structure of face with pose information. In this paper, we propose a graph convolution network to regress 3D face coordinates. Our method directly performs feature learning on the 3D face mesh, where the geometric structure and details are well preserved. Extensive experiments show that our approach gains superior performance over state-of-the-art methods on several challenging datasets.

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Re-Identification Supervised Texture Generation

The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy to generate textures of human bodies under the supervision of person re-identification. We render the synthetic images with textures extracted from the inputs and maximize the similarity between the rendered and input images by using the re-identification network as the perceptual metrics. Experiment results on pedestrian images show that our model can generate the texture from a single image and demonstrate that our textures are of higher quality than those generated by other available methods. Furthermore, we extend the application scope to other categories and explore the possible utilization of our generated textures.

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Integral Human Pose Regression

State-of-the-art human pose estimation methods are based on heat map representation. In spite of the good performance, the representation has a few issues in nature, such as not differentiable and quantization error. This work shows that a simple integral operation relates and unifies the heat map representation and joint regression, thus avoiding the above issues. It is differentiable, efficient, and compatible with any heat map based methods. Its effectiveness is convincingly validated via comprehensive ablation experiments under various settings, specifically on 3D pose estimation, for the first time.

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Simple Baselines for Human Pose Estimation and Tracking

There has been significant progress on pose estimation and increasing interests on pose tracking in recent years. At the same time, the overall algorithm and system complexity increases as well, making the algorithm analysis and comparison more difficult. This work provides simple and effective baseline methods. They are helpful for inspiring and evaluating new ideas for the field. State-of-the-art results are achieved on challenging benchmarks. The code will be available at https://github.com/leoxiaobin/pose.pytorch.

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Relation Networks for Object Detection

Although it is well believed for years that modeling relations between objects would help object recognition, there has not been evidence that the idea is working in the deep learning era. All state-of-the-art object detection systems still rely on recognizing object instances individually, without exploiting their relations during learning. This work proposes an object relation module. It processes a set of objects simultaneously through interaction between their appearance feature and geometry, thus allowing modeling of their relations. It is lightweight and in-place. It does not require additional supervision and is easy to embed in existing networks. It is shown effective on improving object recognition and duplicate removal steps in the modern object detection pipeline. It verifies the efficacy of modeling object relations in CNN based detection. It gives rise to the first fully end-to-end object detector.

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Towards High Performance Video Object Detection for Mobiles

Despite the recent success of video object detection on Desktop GPUs, its architecture is still far too heavy for mobiles. It is also unclear whether the key principles of sparse feature propagation and multi-frame feature aggregation apply at very limited computational resources. In this paper, we present a light weight network architecture for video object detection on mobiles. Light weight image object detector is applied on sparse key frames. A very small network, Light Flow, is designed for establishing correspondence across frames. A flow-guided GRU module is designed to effectively aggregate features on key frames. For non-key frames, sparse feature propagation is performed. The whole network can be trained end-to-end. The proposed system achieves 60.2% mAP score at speed of 25.6 fps on mobiles (e.g., HuaWei Mate 8).

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Pseudo Mask Augmented Object Detection

In this work, we present a novel and effective framework to facilitate object detection with the instance-level segmentation information that is only supervised by bounding box annotation. Starting from the joint object detection and instance segmentation network, we propose to recursively estimate the pseudo ground-truth object masks from the instance-level object segmentation network training, and then enhance the detection network with top-down segmentation feedbacks. The pseudo ground truth mask and network parameters are optimized alternatively to mutually benefit each other. To obtain the promising pseudo masks in each iteration, we embed a graphical inference that incorporates the low-level image appearance consistency and the bounding box annotations to refine the segmentation masks predicted by the segmentation network. Our approach progressively improves the object detection performance by incorporating the detailed pixel-wise information learned from the weakly-supervised segmentation network. Extensive evaluation on the detection task in PASCAL VOC 2007 and 2012 [12] verifies that the proposed approach is effective.

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Learning Region Features for Object Detection

While most steps in the modern object detection methods are learnable, the region feature extraction step remains largely hand-crafted, featured by RoI pooling methods. This work proposes a general viewpoint that unifies existing region feature extraction methods and a novel method that is end-to-end learnable. The proposed method removes most heuristic choices and outperforms its RoI pooling counterparts. It moves further towards fully learnable object detection.

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Towards High Performance Video Object Detection

There has been significant progresses for image object detection in recent years. Nevertheless, video object detection has received little attention, although it is more challenging and more important in practical scenarios. Built upon the recent works, this work proposes a unified approach based on the principle of multi-frame end-to-end learning of features and cross-frame motion. Our approach extends prior works with three new techniques and steadily pushes forward the performance envelope (speed-accuracy tradeoff), towards high performance video object detection.

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Flow-Guided Feature Aggregation for Video Object Detection

Extending state-of-the-art object detectors from image to video is challenging. The accuracy of detection suffers from degenerated object appearances in videos, e.g., motion blur, video defocus, rare poses, etc. Existing work attempts to exploit temporal information on box level, but such methods are not trained end-to-end. We present flow-guided feature aggregation, an accurate and end-to-end learning framework for video object detection. It leverages temporal coherence on feature level instead. It improves the per-frame features by aggregation of nearby features along the motion paths, and thus improves the video recognition accuracy. Our method significantly improves upon strong single-frame baselines in ImageNet VID, especially for more challenging fast moving objects. Our framework is principled, and on par with the best engineered systems winning the ImageNet VID challenges 2016, without additional bells-and-whistles. The proposed method, together with Deep Feature Flow, powered the winning entry of ImageNet VID challenges 2017. The code is available at https://github.com/msracver/Flow-Guided-Feature-Aggregation.

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Compositional Human Pose Regression

Regression based methods are not performing as well as detection based methods for human pose estimation. A central problem is that the structural information in the pose is not well exploited in the previous regression methods. In this work, we propose a structure-aware regression approach. It adopts a reparameterized pose representation using bones instead of joints. It exploits the joint connection structure to define a compositional loss function that encodes the long range interactions in the pose. It is simple, effective, and general for both 2D and 3D pose estimation in a unified setting. Comprehensive evaluation validates the effectiveness of our approach. It significantly advances the state-of-the-art on Human3.6M and is competitive with state-of-the-art results on MPII.

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Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approach

In this paper, we study the task of 3D human pose estimation in the wild. This task is challenging due to lack of training data, as existing datasets are either in the wild images with 2D pose or in the lab images with 3D pose. We propose a weakly-supervised transfer learning method that uses mixed 2D and 3D labels in a unified deep neutral network that presents two-stage cascaded structure. Our network augments a state-of-the-art 2D pose estimation sub-network with a 3D depth regression sub-network. Unlike previous two stage approaches that train the two sub-networks sequentially and separately, our training is end-to-end and fully exploits the correlation between the 2D pose and depth estimation sub-tasks. The deep features are better learnt through shared representations. In doing so, the 3D pose labels in controlled lab environments are transferred to in the wild images. In addition, we introduce a 3D geometric constraint to regularize the 3D pose prediction, which is effective in the absence of ground truth depth labels. Our method achieves competitive results on both 2D and 3D benchmarks.

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Deep Feature Flow for Video Recognition

Deep convolutional neutral networks have achieved great success on image recognition tasks. Yet, it is non-trivial to transfer the state-of-the-art image recognition networks to videos as per-frame evaluation is too slow and unaffordable. We present deep feature flow, a fast and accurate framework for video recognition. It runs the expensive convolutional sub-network only on sparse key frames and propagates their deep feature maps to other frames via a flow field. It achieves significant speedup as flow computation is relatively fast. The end-to-end training of the whole architecture significantly boosts the recognition accuracy. Deep feature flow is flexible and general. It is validated on two recent large scale video datasets. It makes a large step towards practical video recognition.

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