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Yichen Yao

Publications and source records attributed to Yichen Yao.

16 recordsLinked to original sources

Infinity-Parser2 Technical Report

We present Infinity-Parser2, a large multimodal model that couples a controllable data-synthesis pipeline with multi-task reinforcement learning for end-to-end document parsing, addressing the persistent scarcity of faithfully annotated parsing corpora. Our contributions are threefold. First, we build a scalable synthesis engine, pairing a controllable rendering framework with an iterative refinement loop, and use it to construct and open-source Infinity-Doc2-5M: a 5-million-sample bilingual (Chinese/English) corpus spanning diverse document types, annotated with element bounding boxes, canonical content forms (Markdown, HTML, LaTeX, SMILES, structured charts), and full-page reading order. Second, we introduce a verifiable, multi-task reward system that enables Joint Reinforcement Learning across eight co-trained objectives (document parsing, layout analysis, table parsing, math formula parsing, chart parsing, chemical formula parsing, document VQA, and general multimodal understanding), unifying perception, structure, and reasoning in a single optimization signal. Third, we release two variants under a shared architecture: Infinity-Parser2-Flash, optimized for low-latency inference with a 3.68x throughput gain over Infinity-Parser-7B, and Infinity-Parser2-Pro, engineered for precision-critical settings. Infinity-Parser2-Pro reaches state-of-the-art 87.6% on olmOCR-Bench and 74.3% on ParseBench, surpassing DeepSeek-OCR-2, PaddleOCR-VL-1.5, and MinerU2.5, with strong generalization to charts, chemical formulas, and document VQA.

cs.AI

Controllable Video Object Insertion via Multi-View Priors

Video object insertion places a user-specified object in an existing dynamic scene. Existing methods typically condition generation on text or a single reference image. Consequently, object appearance is underconstrained under viewpoint changes, often leading to identity drift, incorrect foreground-background layering, boundary artifacts, and temporal flickering. In this paper, we propose a video object insertion framework that incorporates multi-view object priors to address these limitations. The framework lifts a 2D reference image into a multi-view representation and uses view-consistent conditioning to provide stable identity guidance and view-adaptive appearance cues. A quality-aware weighting mechanism reduces the influence of noisy or imperfect reconstructed views. We further introduce an Integration-Aware Consistency Module that promotes plausible occlusion, clean boundaries, and temporal continuity. Experiments demonstrate that the proposed framework improves visual quality, controllability, identity consistency, and foreground-background integration for video object insertion compared to the baseline methods. Project page: https://polarisxq.github.io/MOVI/.

cs.CV

Resolution of compact Einstein orbifolds in general dimensions

Given a noncollapsing sequence of $m$-dimensional compact Einstein manifolds with a uniform energy bound, the Gromov-Hausdorff limit is a compact Einstein orbifold with at most finitely many singularities. Conversely, starting with a compact Einstein orbifold, we are interested in whether there exists a sequence of smooth Einstein metrics converging to it. In this paper, we provide a negative answer. We give an explicit obstruction, such that if an Einstein orbifold with negative scalar curvature appears as a noncollapsing limit of compact Einstein manifolds, then the obstruction must vanish. Such an obstruction links the curvature at the orbifold singularity and the geometry of the blow-up limit. As an example, the obstruction never vanishes for hyperbolic orbifolds, so they can not be approximated by smooth Einstein manifolds. This work partially extends the work of Ozuch in dimension 4. We are assuming the Einstein orbifold has negative scalar curvature, to facilitate the exposition. Also, this work includes an obstruction found by Morteza-Viaclovski as a special case, which holds when the blow-up limit comes from the Calabi ansatz.

math.DG

CTkvr: KV Cache Retrieval for Long-Context LLMs via Centroid then Token Indexing

Large language models (LLMs) are increasingly applied in long-context scenarios such as multi-turn conversations. However, long contexts pose significant challenges for inference efficiency, including high memory overhead from Key-Value (KV) cache and increased latency due to excessive memory accesses. Recent methods for dynamic KV selection struggle with trade-offs: block-level indexing degrades accuracy by retrieving irrelevant KV entries, while token-level indexing incurs high latency from inefficient retrieval mechanisms. In this paper, we propose CTKVR, a novel centroid-then-token KV retrieval scheme that addresses these limitations. CTKVR leverages a key observation: query vectors adjacent in position exhibit high similarity after Rotary Position Embedding (RoPE) and share most of their top-k KV cache entries. Based on this insight, CTKVR employs a two-stage retrieval strategy: lightweight centroids are precomputed during prefilling for centroid-grained indexing, followed by token-level refinement for precise KV retrieval. This approach balances retrieval efficiency and accuracy. To further enhance performance, we implement an optimized system for indexing construction and search using CPU-GPU co-execution. Experimentally, CTKVR achieves superior performance across multiple benchmarks with less than 1% accuracy degradation. Meanwhile, CTKVR delivers 3 times and 4 times throughput speedups on Llama-3-8B and Yi-9B at 96K context length across diverse GPU hardware.

cs.CL

STAGE: A Stream-Centric Generative World Model for Long-Horizon Driving-Scene Simulation

The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature misalignment due to inadequate decoupling of spatio-temporal dynamics and limited cross-frame feature propagation mechanisms. To address these limitations, we present STAGE (Streaming Temporal Attention Generative Engine), a novel auto-regressive framework that pioneers hierarchical feature coordination and multi-phase optimization for sustainable video synthesis. To achieve high-quality long-horizon driving video generation, we introduce Hierarchical Temporal Feature Transfer (HTFT) and a novel multi-stage training strategy. HTFT enhances temporal consistency between video frames throughout the video generation process by modeling the temporal and denoising process separately and transferring denoising features between frames. The multi-stage training strategy is to divide the training into three stages, through model decoupling and auto-regressive inference process simulation, thereby accelerating model convergence and reducing error accumulation. Experiments on the Nuscenes dataset show that STAGE has significantly surpassed existing methods in the long-horizon driving video generation task. In addition, we also explored STAGE's ability to generate unlimited-length driving videos. We generated 600 frames of high-quality driving videos on the Nuscenes dataset, which far exceeds the maximum length achievable by existing methods.

cs.CV

Distributed Resource Allocation for Human-Autonomy Teaming under Coupled Constraints

This paper studies the optimal resource allocation problem within a multi-agent network composed of both autonomous agents and humans. The main challenge lies in the globally coupled constraints that link the decisions of autonomous agents with those of humans. To address this, we propose a reformulation that transforms these coupled constraints into decoupled local constraints defined over the system's communication graph. Building on this reformulation and incorporating a human response model that captures human-robot interactions while accounting for individual preferences and biases, we develop a fully distributed algorithm. This algorithm guides the states of the autonomous agents to equilibrium points which, when combined with the human responses, yield a globally optimal resource allocation. We provide both theoretical analysis and numerical simulations to validate the effectiveness of the proposed approach.

eess.SY

Can LVLMs Obtain a Driver's License? A Benchmark Towards Reliable AGI for Autonomous Driving

Large Vision-Language Models (LVLMs) have recently garnered significant attention, with many efforts aimed at harnessing their general knowledge to enhance the interpretability and robustness of autonomous driving models. However, LVLMs typically rely on large, general-purpose datasets and lack the specialized expertise required for professional and safe driving. Existing vision-language driving datasets focus primarily on scene understanding and decision-making, without providing explicit guidance on traffic rules and driving skills, which are critical aspects directly related to driving safety. To bridge this gap, we propose IDKB, a large-scale dataset containing over one million data items collected from various countries, including driving handbooks, theory test data, and simulated road test data. Much like the process of obtaining a driver's license, IDKB encompasses nearly all the explicit knowledge needed for driving from theory to practice. In particular, we conducted comprehensive tests on 15 LVLMs using IDKB to assess their reliability in the context of autonomous driving and provided extensive analysis. We also fine-tuned popular models, achieving notable performance improvements, which further validate the significance of our dataset. The project page can be found at: \url{https://4dvlab.github.io/project_page/idkb.html}

cs.CV

Towards Practical Human Motion Prediction with LiDAR Point Clouds

Human motion prediction is crucial for human-centric multimedia understanding and interacting. Current methods typically rely on ground truth human poses as observed input, which is not practical for real-world scenarios where only raw visual sensor data is available. To implement these methods in practice, a pre-phrase of pose estimation is essential. However, such two-stage approaches often lead to performance degradation due to the accumulation of errors. Moreover, reducing raw visual data to sparse keypoint representations significantly diminishes the density of information, resulting in the loss of fine-grained features. In this paper, we propose \textit{LiDAR-HMP}, the first single-LiDAR-based 3D human motion prediction approach, which receives the raw LiDAR point cloud as input and forecasts future 3D human poses directly. Building upon our novel structure-aware body feature descriptor, LiDAR-HMP adaptively maps the observed motion manifold to future poses and effectively models the spatial-temporal correlations of human motions for further refinement of prediction results. Extensive experiments show that our method achieves state-of-the-art performance on two public benchmarks and demonstrates remarkable robustness and efficacy in real-world deployments.

cs.CV

LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environment

LiDAR-based human motion capture has garnered significant interest in recent years for its practicability in large-scale and unconstrained environments. However, most methods rely on cleanly segmented human point clouds as input, the accuracy and smoothness of their motion results are compromised when faced with noisy data, rendering them unsuitable for practical applications. To address these limitations and enhance the robustness and precision of motion capture with noise interference, we introduce LiveHPS++, an innovative and effective solution based on a single LiDAR system. Benefiting from three meticulously designed modules, our method can learn dynamic and kinematic features from human movements, and further enable the precise capture of coherent human motions in open settings, making it highly applicable to real-world scenarios. Through extensive experiments, LiveHPS++ has proven to significantly surpass existing state-of-the-art methods across various datasets, establishing a new benchmark in the field.

cs.CV

HUNTER: Unsupervised Human-centric 3D Detection via Transferring Knowledge from Synthetic Instances to Real Scenes

Human-centric 3D scene understanding has recently drawn increasing attention, driven by its critical impact on robotics. However, human-centric real-life scenarios are extremely diverse and complicated, and humans have intricate motions and interactions. With limited labeled data, supervised methods are difficult to generalize to general scenarios, hindering real-life applications. Mimicking human intelligence, we propose an unsupervised 3D detection method for human-centric scenarios by transferring the knowledge from synthetic human instances to real scenes. To bridge the gap between the distinct data representations and feature distributions of synthetic models and real point clouds, we introduce novel modules for effective instance-to-scene representation transfer and synthetic-to-real feature alignment. Remarkably, our method exhibits superior performance compared to current state-of-the-art techniques, achieving 87.8% improvement in mAP and closely approaching the performance of fully supervised methods (62.15 mAP vs. 69.02 mAP) on HuCenLife Dataset.

cs.CV

RealDex: Towards Human-like Grasping for Robotic Dexterous Hand

In this paper, we introduce RealDex, a pioneering dataset capturing authentic dexterous hand grasping motions infused with human behavioral patterns, enriched by multi-view and multimodal visual data. Utilizing a teleoperation system, we seamlessly synchronize human-robot hand poses in real time. This collection of human-like motions is crucial for training dexterous hands to mimic human movements more naturally and precisely. RealDex holds immense promise in advancing humanoid robot for automated perception, cognition, and manipulation in real-world scenarios. Moreover, we introduce a cutting-edge dexterous grasping motion generation framework, which aligns with human experience and enhances real-world applicability through effectively utilizing Multimodal Large Language Models. Extensive experiments have demonstrated the superior performance of our method on RealDex and other open datasets. The complete dataset and code will be made available upon the publication of this work.

cs.RO

Human-centric Scene Understanding for 3D Large-scale Scenarios

Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset for human-centric scene understanding, dubbed HuCenLife, which is collected in diverse daily-life scenarios with rich and fine-grained annotations. Our HuCenLife can benefit many 3D perception tasks, such as segmentation, detection, action recognition, etc., and we also provide benchmarks for these tasks to facilitate related research. In addition, we design novel modules for LiDAR-based segmentation and action recognition, which are more applicable for large-scale human-centric scenarios and achieve state-of-the-art performance.

cs.CV

Multiphase curved boundary condition in lattice Boltzmann method

The boundary treatment is fundamental for modeling fluid flows; especially, in the lattice Boltzmann method, the curved boundary conditions effectively improve the accuracy of single-phase simulations with complex-geometry boundaries. However, the conventional curved boundary conditions usually cause dramatic mass leakage or increase when they are directly used for multiphase flow simulations. We find that the principal reason is the absence of nonideal effect in the curved boundary conditions, followed by the calculation error. In this paper, incorporating the nonideal effect into the linear interpolation scheme and compensating for the interpolating error, we propose a multiphase curved boundary condition to treat the wetting boundaries with complex geometries. A series of static and dynamic multiphase simulations with large density ratio verify that the present scheme is accurate and ensures mass conservation.

physics.flu-dyn

Contact angle measurement on curved wetting surface in multiphase lattice Boltzmann method

Contact angle is an essential physical quantity that characterizes the wettability of a substrate. Although it is widely used in the studies of surface wetting, capillary phenomena and moving contact lines, measuring contact angles in experiments and simulations is still complicated and time-consuming. In this paper, we present an efficient scheme for the real-time and on-the-spot measurement of contact angles on curved wetting surfaces in lattice Boltzmann simulations. The measuring results are in excellent agreement with the theoretical predictions by the spherical cap method without considering the gravity effect. A series of the simulations with various drop sizes and surface curvatures confirm that the present scheme is grid-independent. Then, it is verified in gravitational environments by simulating the deformations of sessile and pendent droplets on the curved wetting surface. The numerical results are highly consistent with experimental observations and support the theoretical analysis that the microscopic contact angle is independent of gravity. Furthermore, the scheme is applied to capture the dynamic contact angle hysteresis on homogeneous or chemically heterogeneous curved surfaces. Importantly, the accurate contact angle measurement enables the mechanical analysis at moving contact lines. The present measurement is simple and efficient, and can be extended to implement in various multiphase lattice Boltzmann models.

physics.flu-dyn

Can Sophisticated Dispatching Strategy Acquired by Reinforcement Learning? - A Case Study in Dynamic Courier Dispatching System

In this paper, we study a courier dispatching problem (CDP) raised from an online pickup-service platform of Alibaba. The CDP aims to assign a set of couriers to serve pickup requests with stochastic spatial and temporal arrival rate among urban regions. The objective is to maximize the revenue of served requests given a limited number of couriers over a period of time. Many online algorithms such as dynamic matching and vehicle routing strategy from existing literature could be applied to tackle this problem. However, these methods rely on appropriately predefined optimization objectives at each decision point, which is hard in dynamic situations. This paper formulates the CDP as a Markov decision process (MDP) and proposes a data-driven approach to derive the optimal dispatching rule-set under different scenarios. Our method stacks multi-layer images of the spatial-and-temporal map and apply multi-agent reinforcement learning (MARL) techniques to evolve dispatching models. This method solves the learning inefficiency caused by traditional centralized MDP modeling. Through comprehensive experiments on both artificial dataset and real-world dataset, we show: 1) By utilizing historical data and considering long-term revenue gains, MARL achieves better performance than myopic online algorithms; 2) MARL is able to construct the mapping between complex scenarios to sophisticated decisions such as the dispatching rule. 3) MARL has the scalability to adopt in large-scale real-world scenarios.

cs.AI

GP-CNAS: Convolutional Neural Network Architecture Search with Genetic Programming

Convolutional neural networks (CNNs) are effective at solving difficult problems like visual recognition, speech recognition and natural language processing. However, performance gain comes at the cost of laborious trial-and-error in designing deeper CNN architectures. In this paper, a genetic programming (GP) framework for convolutional neural network architecture search, abbreviated as GP-CNAS, is proposed to automatically search for optimal CNN architectures. GP-CNAS encodes CNNs as trees where leaf nodes (GP terminals) are selected residual blocks and non-leaf nodes (GP functions) specify the block assembling procedure. Our tree-based representation enables easy design and flexible implementation of genetic operators. Specifically, we design a dynamic crossover operator that strikes a balance between exploration and exploitation, which emphasizes CNN complexity at early stage and CNN diversity at later stage. Therefore, the desired CNN architecture with balanced depth and width can be found within limited trials. Moreover, our GP-CNAS framework is highly compatible with other manually-designed and NAS-generated block types as well. Experimental results on the CIFAR-10 dataset show that GP-CNAS is competitive among the state-of-the-art automatic and semi-automatic NAS algorithms.

cs.NE