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Yicheng He

Publications and source records attributed to Yicheng He.

18 recordsLinked to original sources

FLM-Occ: Feed-forward Likelihood Maximization for Efficient Indoor Occupancy Prediction

Recent indoor occupancy prediction methods adopt Gaussian primitives as a sparse 3D representation for computational efficiency. However, their training relies on voxel classification, which imposes only local constraints and lacks global supervision on the distribution of the primitives. Therefore, they inevitably predict spurious primitives in empty regions, undermining both representational and computational efficiency. To address this, we propose Feed-forward Likelihood Maximization (FLM), a novel framework that reformulates occupancy prediction as voxel distribution estimation. In FLM, a network is trained to predict a mixture model that maximizes the likelihood over ground-truth occupied voxels in a feed-forward manner. To enable end-to-end training of networks and voxelization of a standard mixture model, we define mixture weights as normalized primitive volumes to implicitly enforce simplex constraints and derive novel voxelization formulas. Based on FLM, our FLM-Occ, a novel method that is capable of relocating randomly initialized primitives over long distances to model a scene. On Occ-ScanNet, FLM-Occ achieves superior accuracy using only 32 superquadrics, 2.7% of the prior SoTA, while running 3.7 times faster.

cs.CV

StressWeb: A Diagnostic Benchmark for Web Agent Robustness under Realistic Interaction Variability

Large language model-based web agents have demonstrated strong performance on realistic web interaction tasks. However, existing evaluations are predominantly conducted under relatively stable and well-behaved interaction conditions, which may overestimate agent robustness. High task success in such idealized settings does not necessarily reflect performance under realistic web interaction. To address this limitation, we introduce a diagnostic stress-testing benchmark for web agents. We first construct realistic and controllable web environments that provide clean and stable interaction workflows as reference baselines. We then introduce structured and controlled perturbations that emulate interaction variability, including shifting layouts, altered interaction semantics, and execution disruptions. By comparing agent behavior between clean and perturbed settings, our framework enables systematic diagnosis of robustness under what-if interaction scenarios. Through extensive evaluation of state-of-the-art multimodal web agents, we show that stress-based evaluation exposes failure modes and substantial robustness gaps that remain hidden under clean benchmark conditions.

cs.SE

MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Data

Self-evolving has emerged as a key paradigm for improving foundational models such as Large Language Models (LLMs) and Vision Language Models (VLMs) with minimal human intervention. While recent approaches have demonstrated that LLM agents can self-evolve from scratch with little to no data, VLMs introduce an additional visual modality that typically requires at least some seed data, such as images, to bootstrap the self-evolution process. In this work, we present Multi-model Multimodal Zero (MM-Zero), the first RL-based framework to achieve zero-data self-evolution for VLM reasoning. Moving beyond prior dual-role (Proposer and Solver) setups, MM-Zero introduces a multi-role self-evolving training framework comprising three specialized roles: a Proposer that generates abstract visual concepts and formulates questions; a Coder that translates these concepts into executable code (e.g., Python, SVG) to render visual images; and a Solver that performs multimodal reasoning over the generated visual content. All three roles are initialized from the same base model and trained using Group Relative Policy Optimization (GRPO), with carefully designed reward mechanisms that integrate execution feedback, visual verification, and difficulty balancing. Our experiments show that MM-Zero improves VLM reasoning performance across a wide range of multimodal benchmarks. MM-Zero establishes a scalable path toward self-evolving multi-model systems for multimodal models, extending the frontier of self-improvement beyond the conventional two-model paradigm.

cs.CV

CodeCircuit: Toward Inferring LLM-Generated Code Correctness via Attribution Graphs

Current paradigms for code verification rely heavily on external mechanisms-such as execution-based unit tests or auxiliary LLM judges-which are often labor-intensive or limited by the judging model's own capabilities. This raises a fundamental, yet unexplored question: Can an LLM's functional correctness be assessed purely from its internal computational structure? Our primary objective is to investigate whether the model's neural dynamics encode internally decodable signals that are predictive of logical validity during code generation. Inspired by mechanistic interpretability, we propose to treat code verification as a mechanistic diagnostic task, mapping the model's explicit algorithmic trajectory into line-level attribution graphs. By decomposing complex residual flows, we aim to identify the structural signatures that distinguish sound reasoning from logical failure within the model's internal circuits. Analysis across Python, C++, and Java confirms that intrinsic correctness signals are robust across diverse syntaxes. Topological features from these internal graphs predict correctness more reliably than surface heuristics and enable targeted causal interventions to fix erroneous logic. These findings establish internal introspection as a decodable property for verifying generated code. Our code is at https:// github.com/bruno686/CodeCircuit.

cs.SE

Beyond Max Tokens: Stealthy Resource Amplification via Tool Calling Chains in LLM Agents

The agent--tool interaction loop is a critical attack surface for modern Large Language Model (LLM) agents. Existing denial-of-service (DoS) attacks typically function at the user-prompt or retrieval-augmented generation (RAG) context layer and are inherently single-turn in nature. This limitation restricts cost amplification and diminishes stealth in goal-oriented workflows. To address these issues, we proposed a stealthy, multi-turn economic DoS attack at the tool layer under the Model Context Protocol (MCP). By simply editing text-visible fields and implementing a template-driven return policy, our malicious server preserves function signatures and the terminal benign payload while steering agents into prolonged, verbose tool-calling chains. We optimize these text-only edits with Monte Carlo Tree Search (MCTS) to maximize cost under a task-success constraint. Across six LLMs on ToolBench and BFCL benchmarks, our attack yields trajectories over 60K tokens, increases per-query cost by up to 658 times, raises energy by 100 to 560 times, and pushes GPU key-value (KV) cache occupancy to 35--74%. Standard prompt filters and output trajectory monitors seldom detect these attacks, highlighting the need for defenses that safeguard agentic processes rather than focusing solely on final outcomes. We will release the code soon.

cs.CR

EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation

Sound effects build an essential layer of multimodal storytelling, shaping the emotional atmosphere and the narrative semantics of videos. Despite recent advancement in video-text-to-audio (VT2A), the current formulation faces three key limitations: First, an imbalance between visual and textual conditioning that leads to visual dominance; Second, the absence of a concrete definition for fine-grained controllable generation; Third, weak instruction understanding and following, as existing datasets rely on brief categorical tags. To address these limitations, we introduce EchoFoley, a new task designed for video-grounded sound generation with both event level local control and hierarchical semantic control. Our symbolic representation for sounding events specifies when, what, and how each sound is produced within a video or instruction, enabling fine-grained controls like sound generation, insertion, and editing. To support this task, we construct EchoFoley-6k, a large-scale, expert-curated benchmark containing over 6,000 video-instruction-annotation triplets. Building upon this foundation, we propose EchoVidia a sounding-event-centric agentic generation framework with slow-fast thinking strategy. Experiments show that EchoVidia surpasses recent VT2A models by 40.7% in controllability and 12.5% in perceptual quality.

cs.CV

Vidi2.5: Large Multimodal Models for Video Understanding and Creation

Video has emerged as the primary medium for communication and creativity on the Internet, driving strong demand for scalable, high-quality video production. Vidi models continue to evolve toward next-generation video creation and have achieved state-of-the-art performance in multimodal temporal retrieval (TR). In its second release, Vidi2 advances video understanding with fine-grained spatio-temporal grounding (STG) and extends its capability to video question answering (Video QA), enabling comprehensive multimodal reasoning. Given a text query, Vidi2 can identify not only the corresponding timestamps but also the bounding boxes of target objects within the output time ranges. To enable comprehensive evaluation of STG, we introduce a new benchmark, VUE-STG, which offers critical improvements over existing STG datasets. In addition, we upgrade the previous VUE-TR benchmark to VUE-TR-V2, achieving a more balanced duration and query distribution. Remarkably, the Vidi2 model substantially outperforms leading proprietary systems, such as Gemini 3 Pro Preview and GPT-5, on both VUE-TR-V2 and VUE-STG, while achieving competitive results with popular open-source models with similar scale on video QA benchmarks. The latest Vidi2.5 offers significantly stronger STG capability and slightly better TR and Video QA performance over Vidi2. This update also introduces a Vidi2.5-Think model to handle plot understanding with complex plot reasoning. To comprehensively evaluate the performance of plot understanding, we propose VUE-PLOT benchmark with two tracks, Character and Reasoning. Notably, Vidi2.5-Think outperforms Gemini 3 Pro Preview on fine-grained character understanding with comparable performance on complex plot reasoning. Furthermore, we demonstrate the effectiveness of Vidi2.5 on a challenging real-world application, video editing planning.

cs.CV

VisPlay: Self-Evolving Vision-Language Models from Images

Reinforcement learning (RL) provides a principled framework for improving Vision-Language Models (VLMs) on complex reasoning tasks. However, existing RL approaches often rely on human-annotated labels or task-specific heuristics to define verifiable rewards, both of which are costly and difficult to scale. We introduce VisPlay, a self-evolving RL framework that enables VLMs to autonomously improve their reasoning abilities using large amounts of unlabeled image data. Starting from a single base VLM, VisPlay assigns the model into two interacting roles: an Image-Conditioned Questioner that formulates challenging yet answerable visual questions, and a Multimodal Reasoner that generates silver responses. These roles are jointly trained with Group Relative Policy Optimization (GRPO), which incorporates diversity and difficulty rewards to balance the complexity of generated questions with the quality of the silver answers. VisPlay scales efficiently across two model families. When trained on Qwen2.5-VL and MiMo-VL, VisPlay achieves consistent improvements in visual reasoning, compositional generalization, and hallucination reduction across eight benchmarks, including MM-Vet and MMMU, demonstrating a scalable path toward self-evolving multimodal intelligence. The project page is available at https://bruno686.github.io/VisPlay/

cs.CV

VG-Mapping: Variation-aware Density Control for Online 3D Gaussian Mapping in Semi-static Scenes

Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a variation-aware density control strategy that decouples Gaussian density regulation from optimization. Specifically, we identify regions with variation to guide initialization and pruning, which avoids the use of stale information in defining the starting point for the subsequent optimization. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.

cs.RO

Understanding Embedding Scaling in Collaborative Filtering

Scaling recommendation models into large recommendation models has become one of the most widely discussed topics. Recent efforts focus on components beyond the scaling embedding dimension, as it is believed that scaling embedding may lead to performance degradation. Although there have been some initial observations on embedding, the root cause of their non-scalability remains unclear. Moreover, whether performance degradation occurs across different types of models and datasets is still an unexplored area. Regarding the effect of embedding dimensions on performance, we conduct large-scale experiments across 10 datasets with varying sparsity levels and scales, using 4 representative classical architectures. We surprisingly observe two novel phenomena: double-peak and logarithmic. For the former, as the embedding dimension increases, performance first improves, then declines, rises again, and eventually drops. For the latter, it exhibits a perfect logarithmic curve. Our contributions are threefold. First, we discover two novel phenomena when scaling collaborative filtering models. Second, we gain an understanding of the underlying causes of the double-peak phenomenon. Lastly, we theoretically analyze the noise robustness of collaborative filtering models, with results matching empirical observations.

cs.IR

Optimizing NeRF-based SLAM with Trajectory Smoothness Constraints

The joint optimization of Neural Radiance Fields (NeRF) and camera trajectories has been widely applied in SLAM tasks due to its superior dense mapping quality and consistency. NeRF-based SLAM learns camera poses using constraints by implicit map representation. A widely observed phenomenon that results from the constraints of this form is jerky and physically unrealistic estimated camera motion, which in turn affects the map quality. To address this deficiency of current NeRF-based SLAM, we propose in this paper TS-SLAM (TS for Trajectory Smoothness). It introduces smoothness constraints on camera trajectories by representing them with uniform cubic B-splines with continuous acceleration that guarantees smooth camera motion. Benefiting from the differentiability and local control properties of B-splines, TS-SLAM can incrementally learn the control points end-to-end using a sliding window paradigm. Additionally, we regularize camera trajectories by exploiting the dynamics prior to further smooth trajectories. Experimental results demonstrate that TS-SLAM achieves superior trajectory accuracy and improves mapping quality versus NeRF-based SLAM that does not employ the above smoothness constraints.

cs.RO

PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects

Neural implicit surface reconstruction has achieved remarkable progress recently. Despite resorting to complex radiance modeling, state-of-the-art methods still struggle with textureless and specular surfaces. Different from RGB images, polarization images can provide direct constraints on the azimuth angles of the surface normals. In this paper, we present PISR, a novel method that utilizes a geometrically accurate polarimetric loss to refine shape independently of appearance. In addition, PISR smooths surface normals in image space to eliminate severe shape distortions and leverages the hash-grid-based neural signed distance function to accelerate the reconstruction. Experimental results demonstrate that PISR achieves higher accuracy and robustness, with an L1 Chamfer distance of 0.5 mm and an F-score of 99.5% at 1 mm, while converging 4~30 times faster than previous polarimetric surface reconstruction methods.

cs.CV

Dataset Bias Mitigation in Multiple-Choice Visual Question Answering and Beyond

Vision-language (VL) understanding tasks evaluate models' comprehension of complex visual scenes through multiple-choice questions. However, we have identified two dataset biases that models can exploit as shortcuts to resolve various VL tasks correctly without proper understanding. The first type of dataset bias is \emph{Unbalanced Matching} bias, where the correct answer overlaps the question and image more than the incorrect answers. The second type of dataset bias is \emph{Distractor Similarity} bias, where incorrect answers are overly dissimilar to the correct answer but significantly similar to other incorrect answers within the same sample. To address these dataset biases, we first propose Adversarial Data Synthesis (ADS) to generate synthetic training and debiased evaluation data. We then introduce Intra-sample Counterfactual Training (ICT) to assist models in utilizing the synthesized training data, particularly the counterfactual data, via focusing on intra-sample differentiation. Extensive experiments demonstrate the effectiveness of ADS and ICT in consistently improving model performance across different benchmarks, even in domain-shifted scenarios.

cs.CV

Understanding ME? Multimodal Evaluation for Fine-grained Visual Commonsense

Visual commonsense understanding requires Vision Language (VL) models to not only understand image and text but also cross-reference in-between to fully integrate and achieve comprehension of the visual scene described. Recently, various approaches have been developed and have achieved high performance on visual commonsense benchmarks. However, it is unclear whether the models really understand the visual scene and underlying commonsense knowledge due to limited evaluation data resources. To provide an in-depth analysis, we present a Multimodal Evaluation (ME) pipeline to automatically generate question-answer pairs to test models' understanding of the visual scene, text, and related knowledge. We then take a step further to show that training with the ME data boosts the model's performance in standard VCR evaluation. Lastly, our in-depth analysis and comparison reveal interesting findings: (1) semantically low-level information can assist the learning of high-level information but not the opposite; (2) visual information is generally under utilization compared with text.

cs.CV

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in complex environments where using rich ambient sound design alone may be insufficient. Researchers have developed many SATs for facilitating spatial awareness within VIPs. Yet this abundance disguises a gap in our understanding about how exactly these approaches assist VIPs in gaining spatial awareness and what their relative merits and limitations are. To address this, we investigate four leading approaches to facilitating spatial awareness for VIPs within a 3D video game context. Our findings uncover new insights into SATs for VIPs within video games, including that VIPs value position and orientation information the most from an SAT; that none of the approaches we investigated convey position and orientation effectively; and that VIPs highly value the ability to customize SATs.

cs.HC

Meta Faster R-CNN: Towards Accurate Few-Shot Object Detection with Attentive Feature Alignment

Few-shot object detection (FSOD) aims to detect objects using only a few examples. How to adapt state-of-the-art object detectors to the few-shot domain remains challenging. Object proposal is a key ingredient in modern object detectors. However, the quality of proposals generated for few-shot classes using existing methods is far worse than that of many-shot classes, e.g., missing boxes for few-shot classes due to misclassification or inaccurate spatial locations with respect to true objects. To address the noisy proposal problem, we propose a novel meta-learning based FSOD model by jointly optimizing the few-shot proposal generation and fine-grained few-shot proposal classification. To improve proposal generation for few-shot classes, we propose to learn a lightweight metric-learning based prototype matching network, instead of the conventional simple linear object/nonobject classifier, e.g., used in RPN. Our non-linear classifier with the feature fusion network could improve the discriminative prototype matching and the proposal recall for few-shot classes. To improve the fine-grained few-shot proposal classification, we propose a novel attentive feature alignment method to address the spatial misalignment between the noisy proposals and few-shot classes, thus improving the performance of few-shot object detection. Meanwhile we learn a separate Faster R-CNN detection head for many-shot base classes and show strong performance of maintaining base-classes knowledge. Our model achieves state-of-the-art performance on multiple FSOD benchmarks over most of the shots and metrics.

cs.CV

Query Adaptive Few-Shot Object Detection with Heterogeneous Graph Convolutional Networks

Few-shot object detection (FSOD) aims to detect never-seen objects using few examples. This field sees recent improvement owing to the meta-learning techniques by learning how to match between the query image and few-shot class examples, such that the learned model can generalize to few-shot novel classes. However, currently, most of the meta-learning-based methods perform pairwise matching between query image regions (usually proposals) and novel classes separately, therefore failing to take into account multiple relationships among them. In this paper, we propose a novel FSOD model using heterogeneous graph convolutional networks. Through efficient message passing among all the proposal and class nodes with three different types of edges, we could obtain context-aware proposal features and query-adaptive, multiclass-enhanced prototype representations for each class, which could help promote the pairwise matching and improve final FSOD accuracy. Extensive experimental results show that our proposed model, denoted as QA-FewDet, outperforms the current state-of-the-art approaches on the PASCAL VOC and MSCOCO FSOD benchmarks under different shots and evaluation metrics.

cs.CV

Drug Selection via Joint Push and Learning to Rank

Selecting the right drugs for the right patients is a primary goal of precision medicine. In this manuscript, we consider the problem of cancer drug selection in a learning-to-rank framework. We have formulated the cancer drug selection problem as to accurately predicting 1). the ranking positions of sensitive drugs and 2). the ranking orders among sensitive drugs in cancer cell lines based on their responses to cancer drugs. We have developed a new learning-to-rank method, denoted as pLETORg , that predicts drug ranking structures in each cell line via using drug latent vectors and cell line latent vectors. The pLETORg method learns such latent vectors through explicitly enforcing that, in the drug ranking list of each cell line, the sensitive drugs are pushed above insensitive drugs, and meanwhile the ranking orders among sensitive drugs are correct. Genomics information on cell lines is leveraged in learning the latent vectors. Our experimental results on a benchmark cell line-drug response dataset demonstrate that the new pLETORg significantly outperforms the state-of-the-art method in prioritizing new sensitive drugs.

cs.LG