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Yicheng Liu

Publications and source records attributed to Yicheng Liu.

At least 19 recordsLinked to original sources

From Evaluation to Enhancement: Benchmarking and Improving Think-with-Video Reasoning for Video Generative Models

Video generation has advanced to produce visually compelling and temporally coherent results. Yet, whether these models can genuinely think with video--executing symbolic rules, respecting physical laws, and pursuing intentional goals--remains an open question. Existing benchmarks only partially address this, often conflating visual quality with cognitive correctness. We introduce VWG-Bench (Video World Generalist Benchmark), a comprehensive benchmark spanning 9 reasoning dimensions and 38 fine-grained tasks. To enable precise diagnosis, we design a three-level VLM-as-Judge protocol that independently assesses video-level fluency, task-level rule adherence, and sample-level goal realization. Evaluations of leading models reveal a striking gap: while models achieve strong rendering scores, they consistently fail on logic-heavy and rule-constrained tasks. To address this, we propose Vid-PRE (Video Prompt Reasoner and Enhancer), a model-agnostic prompt rewriter that offloads the cognitive burden of reasoning to a dedicated VLM. Trained via reinforcement learning with purely text-based rewards, Vid-PRE produces concise, constraint-aware prompts without the instability of video-level reward signals. Experiments show that Vid-PRE yields substantial reasoning improvements across multiple generators without architectural modifications. Together, VWG-Bench and Vid-PRE offer a rigorous diagnostic lens and a scalable path toward true think-with-video capabilities. All data and code are publicly available at https://huggingface.co/datasets/KlingTeam/VWG-Bench.

cs.CV

FitControler: Toward Fit-Aware Virtual Try-On

Realistic virtual try-on (VTON) concerns not only faithful rendering of garment details but also coordination of the style. Prior art typically pursues the former, but neglects a key factor that shapes the holistic style -- garment fit. Garment fit delineates how a garment aligns with the body of a wearer and is a fundamental element in fashion design. In this work, we introduce fit-aware VTON and present FitControler, a learnable plug-in that can seamlessly integrate into modern VTON models to enable customized fit control. To achieve this, we highlight two challenges: i) how to delineate layouts of different fits and ii) how to render the garment that matches the layout. FitControler first features a fit-aware layout generator to redraw the body-garment layout conditioned on a set of delicately processed garment-agnostic representations, and a multi-scale fit injector is then used to deliver layout cues to enable layout-driven VTON. In particular, we build a fit-aware VTON dataset termed Fit4Men, including 13,000 body-garment pairs of different fits, covering both tops and bottoms, and featuring varying camera distances and body poses. Two fit consistency metrics are also introduced to assess the fitness of generations. Extensive experiments show that FitControler can work with various VTON models and achieve accurate fit control. Code and data will be released.

cs.CV

G0.5: One Autoregressive Stream for Robot Reasoning and Action

The prevailing recipe for Vision-Language-Action (VLA) models couples a pretrained VLM with a separately trained flow-matching action expert. This makes the VLM a context encoder rather than a decision-maker. We introduce G0.5, a pretrained autoregressive VLA in which a single transformer decoder emits reasoning and action tokens under a single objective. Three components make this tractable at foundation-model scale: a learnable cross-embodiment action tokenizer that maps heterogeneous robot actions into a shared vocabulary; a native chain-of-thought stream interleaving task decomposition, object grounding, and action hints with action tokens; and a visual memory module that injects multi-second history through the vision encoder. Because reasoning and action share a single set of weights, the pretrained VLM's capabilities carry over to physical behavior: the model follows instructions closely, and prompts directly steer action granularity, task horizon, and out-of-distribution scene handling without further training. Pretrained on a large collection of robot datasets together with VQA samples, G0.5 surpasses state-of-the-art models across 7 independent regimes: real-world fine-tuning on R1lite and R1pro robots (76.7\% vs.\ 53.3\% for $π_{0.5}$ and 24.4\% for GR00T-N1.7), the 2025 BEHAVIOR Challenge on 50 long-horizon household mobile manipulation tasks using a generalist policy (31.4\% vs.\ 26.3\% for $π_{0.5}$ and 26.1\% for the challenge winner), DROID post-training followed by zero-shot transfer to an unseen environment and objects (82.5\%), a language-following Pick-and-Place benchmark, LIBERO (98.9\%), RoboTwin 2.0 (93.3\%), and SimplerEnv-Bridge (87.3\%).

cs.RO

MADE: Belief-Driven Dual-Agent Coordination for Autonomous Model Deployment

LLM-based agents now have strong general capabilities. However, they still struggle with domain-specific tasks, motivating the integration of external tools to broaden their capabilities. The open-source community offers a vast array of AI models typically released as heterogeneous research artifacts, whereas transforming them into ready-to-call APIs is costly and labor-intensive. Automated model deployment is therefore essential for bridging the gap between model resources and tool usability, yet it remains a long-horizon, multi-stage task that has not been sufficiently explored. To tackle this challenge, we introduce Model Automated Deployment Engine (MADE), a dual-agent coordination system. Specifically, given a model resource, MADE iteratively constructs and validates the deployment artifacts, updates its deployment belief based on execution feedback, and revisits invalid upstream artifacts until the model is successfully served as a ready-to-call API that can then be used by other agents. We further introduce M2ABench, a benchmark for the task of transforming Models to ready-to-call APIs. M2ABench comprises 122 real-world models with standardized test cases for evaluation. Experimental results demonstrate that MADE achieves a deployment success rate of 68.85%, outperforming SWE-agent and OpenHands by 13.93 and 44.26 percentage points, respectively. Our code and dataset are publicly available at https://github.com/HITDiSC/MADE.

cs.SE

Dual-Path LLM Reasoning for Multimodal Few-Shot Knowledge Graph Completion

Knowledge graph completion (KGC) aims to infer missing facts in knowledge graphs (KGs), thereby improving their completeness and supporting downstream intelligent applications. However, emerging entities and relations in real-world deployments make inductive KGC difficult, especially under few-shot and zero-shot settings. Multimodal information and Large Language Model (LLM)-derived priors can enrich sparse relational contexts, but they may also introduce noisy or hallucinated evidence. To address these issues, we propose DuPLeR, a \textbf{Du}al-\textbf{P}ath \textbf{L}LM \textbf{R}easoning framework for multimodal few-shot KGC. DuPLeR builds a calibrated relation graph by combining multimodal LLM-derived type priors with factual support structures, and performs dual-level structural reasoning over the refined relation topology. Moreover, a dual-pathway multimodal enhancement module regulates message passing with query-relevant multimodal signals and supplements entity representations after graph propagation. Experiments on eight inductive variants of two multimodal KG (MMKG) benchmarks show that DuPLeR achieves robust performance in data-scarce KGC scenarios.

cs.CL

Demystifying Numerical Instability in LLM Inference: Achieving Reproducible Inference for Mission-Critical Tasks with HEAL

As Large Language Models (LLMs) deploy into mission-critical domains (e.g., finance, medicine, and law), output reproducibility has become a strict system requirement. While practitioners use greedy decoding to eliminate algorithmic stochasticity, empirical deployments with 16-bit precisions still exhibit catastrophic output divergence across heterogeneous GPUs. Through SASS-level profiling, we reveal that this inconsistency is fundamentally driven by truncation errors introduced during downcasting at kernel boundaries. However, achieving reproducibility via a global FP32 pipeline incurs prohibitive system penalties: bypassing 16-bit hardware accelerators hurts compute efficiency, while upcasting the KV cache doubles memory overhead. To bridge this gap, we propose Hybrid Error ALleviation (HEAL), a targeted intervention that approximates FP32 precision while resolving hardware constraints through two targeted mechanisms. First, recognizing that floating-point formats underutilize their bit-width for Q, K, V tensors, HEAL applies INT16 quantization that preserves numerical stability without expanding the KV cache footprint. Second, HEAL synthesizes high-precision matrix multiplications via an algebraic error compensation strategy, executing entirely on high-throughput 16-bit Tensor Cores. To evaluate our approach practically, we introduce MCR-Bench, a benchmark targeting reproducibility in mission-critical tasks. HEAL achieves the same level of reproducibility on downstream tasks as the FP32 baseline while reducing the performance overhead by up to 7.1x.

cs.LG

Coarse-to-Control: Action-Token Planning for Vision-Language-Action Models

Most vision-language-action (VLA) models map observations directly to actions without explicit intermediate planning, which limits performance on long-horizon tasks where early mistakes compound. We propose Coarse-to-Control, a plan-execute VLA that introduces planning natively in the action-token space. The key idea is to let the policy first predict a compact sequence of coarse action tokens that summarize the intended future trajectory, and then generate executable action tokens conditioned on this plan. Because both planning and execution share a unified discrete action vocabulary, the plan stays close to the control manifold and provides directly actionable guidance rather than an abstract hint that must be translated back to motor commands. Experiments on LIBERO, SimplerEnv-WidowX, and real-world manipulation tasks show that action-token planning consistently improves over direct action generation, with the largest gains on long-horizon multi-stage tasks.

cs.RO

A Fully GPU-Accelerated Framework for High-Performance Configuration Interaction Selection with Neural Network Quantum States

AI-driven methods have demonstrated considerable success in tackling the central challenge of accurately solving the Schrödinger equation for complex many-body systems. Among neural network quantum state (NNQS) approaches, the NNQS-SCI (Selected Configuration Interaction) method stands out as a state-of-the-art technique, recognized for its high accuracy and scalability. However, its application to larger systems is severely constrained by a hybrid CPU-GPU architecture. Specifically, centralized CPU-based global de-duplication creates a severe scalability barrier due to communication bottlenecks, while host-resident coupled-configuration generation induces prohibitive computational overheads. We introduce QiankunNet-cuSCI, a fully GPU-accelerated SCI framework designed to overcome these bottlenecks. It first integrates a distributed, load-balanced global de-duplication algorithm to minimize redundancy and communication overhead at scale. To address compute limitations, it employs specialized, fine-grained CUDA kernels for exact coupled configuration generation. Finally, to break the single-GPU memory barrier exposed by this full acceleration, it incorporates a GPU memory-centric runtime featuring GPU-side pooling, streaming mini-batches, and overlapped offloading. This design enables much larger configuration spaces and shifts the bottleneck from host-side limitations back to on-device inference. Our evaluation demonstrates that our work fundamentally expands the scale of solvable problems. On an NVIDIA A100 cluster with 64 GPUs, our work achieves up to 2.32X end-to-end speedup over the highly-optimized NNQS-SCI baseline while preserving the same chemical accuracy. Furthermore, it demonstrates excellent distributed performance, maintaining over 90% parallel efficiency in strong scaling tests.

cs.DC

Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic Control

Diffusion models and flow matching have become a cornerstone of robotic imitation learning, yet they suffer from a structural inefficiency where inference is often bound to a fixed integration schedule that is agnostic to state complexity. This paradigm forces the policy to expend the same computational budget on trivial motions as it does on complex tasks. We introduce Generative Control as Optimization (GeCO), a time-unconditional framework that transforms action synthesis from trajectory integration into iterative optimization. GeCO learns a stationary velocity field in the action-sequence space where expert behaviors form stable attractors. Consequently, test-time inference becomes an adaptive process that allocates computation based on convergence--exiting early for simple states while refining longer for difficult ones. Furthermore, this stationary geometry yields an intrinsic, training-free safety signal, as the field norm at the optimized action serves as a robust out-of-distribution (OOD) detector, remaining low for in-distribution states while significantly increasing for anomalies. We validate GeCO on standard simulation benchmarks and demonstrate seamless scaling to pi0-series Vision-Language-Action (VLA) models. As a plug-and-play replacement for standard flow-matching heads, GeCO improves success rates and efficiency with an optimization-native mechanism for safe deployment. Video and code can be found at https://hrh6666.github.io/GeCO/

cs.RO

Planning Under Observation Mismatch for Traffic Signal Control via Adaptive Modular World Models

Deploying learned decision-making systems often requires transferring to new sites where the sensing pipeline differs. In such cases, observations can change in semantics and dimensionality even when action primitives and objectives remain comparable. In this work, we study transferable model-based planning under this observation mismatch, which remains challenging for existing learning-based approaches. We propose Adaptive Modularized Model (AMM), a modular planning architecture that separates a domain-specific observation adapter from a shared internal dynamics model defined in a common planning state space. The dynamics model is meta-learned from multiple source domains to enable fast adaptation with limited target interaction. At run time, AMM performs receding-horizon planning by rolling out candidate action sequences under the learned dynamics and selecting actions that optimize a task-specific objective over predicted futures. We instantiate the approach on cross-domain traffic signal control, where actions correspond to signal phases and the planning objective captures congestion. Experiments show that AMM improves both performance and data efficiency compared with existing conventional controllers and learning-based baselines.

cs.LG

UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience

Autonomous mobile GUI agents have attracted increasing attention along with the advancement of Multimodal Large Language Models (MLLMs). However, existing methods still suffer from inefficient learning from failed trajectories and ambiguous credit assignment under sparse rewards for long-horizon GUI tasks. To that end, we propose UI-Voyager, a novel two-stage self-evolving mobile GUI agent. In the first stage, we employ Rejection Fine-Tuning (RFT), which enables the continuous co-evolution of data and models in a fully autonomous loop. The second stage introduces Group Relative Self-Distillation (GRSD), which identifies critical fork points in group rollouts and constructs dense step-level supervision from successful trajectories to correct failed ones. Extensive experiments on AndroidWorld show that our 4B model achieves an 81.0% Pass@1 success rate, outperforming numerous recent baselines and exceeding human-level performance. Ablation and case studies further verify the effectiveness of GRSD. Our method represents a significant leap toward efficient, self-evolving, and high-performance mobile GUI automation without expensive manual data annotation.

cs.LG

Fast-WAM: Do World Action Models Need Test-time Future Imagination?

World Action Models (WAMs) have emerged as a promising alternative to Vision-Language-Action (VLA) models for embodied control because they explicitly model how visual observations may evolve under action. Most existing WAMs follow an imagine-then-execute paradigm, incurring substantial test-time latency from iterative video denoising, yet it remains unclear whether explicit future imagination is actually necessary for strong action performance. In this paper, we ask whether WAMs need explicit future imagination at test time, or whether their benefit comes primarily from video modeling during training. We disentangle the role of video modeling during training from explicit future generation during inference by proposing \textbf{Fast-WAM}, a WAM architecture that retains video co-training during training but skips future prediction at test time. We further instantiate several Fast-WAM variants to enable a controlled comparison of these two factors. Across these variants, we find that Fast-WAM remains competitive with imagine-then-execute variants, while removing video co-training causes a much larger performance drop. Empirically, Fast-WAM achieves competitive results with state-of-the-art methods both on simulation benchmarks (LIBERO and RoboTwin) and real-world tasks, without embodied pretraining. It runs in real time with 190ms latency, over 4$\times$ faster than existing imagine-then-execute WAMs. These results suggest that the main value of video prediction in WAMs may lie in improving world representations during training rather than generating future observations at test time. Project page: https://yuantianyuan01.github.io/FastWAM/

cs.CV

AdaptVision: Efficient Vision-Language Models via Adaptive Visual Acquisition

Vision-Language Models (VLMs) have achieved remarkable success in visual question answering tasks, but their reliance on large numbers of visual tokens introduces significant computational overhead. While existing efficient VLM approaches reduce visual tokens through fixed-ratio compression, they operate passively and lack the ability to adapt to varying task requirements. This motivates a fundamental question: Can VLMs autonomously determine the minimum number of visual tokens required for each sample? Inspired by human active vision mechanisms, we introduce AdaptVision, an efficient VLM paradigm that enables adaptive visual token acquisition through a coarse-to-fine approach. Our model initially processes compressed visual tokens from low-resolution images and selectively acquires additional visual information by invoking a bounding box tool to crop key regions when necessary. We train AdaptVision using a reinforcement learning framework that carefully balances accuracy and efficiency. Central to our approach is Decoupled Turn Policy Optimization (DTPO), which decouples the learning objective into two components: (1) tool learning, which optimizes correct tool utilization, and (2) accuracy improvement, which refines the generated responses to improve answer correctness. Based on this formulation, we further decouple advantage estimation by computing separate advantages for tokens associated with each objective. This formulation enables more effective optimization for AdaptVision compared to vanilla GRPO. Comprehensive experiments across multiple VQA benchmarks demonstrate that AdaptVision achieves superior performance while consuming substantially fewer visual tokens than state-of-the-art efficient VLM methods.

cs.CV

Towards Multimodal Lifelong Understanding: A Dataset and Agentic Baseline

While datasets for video understanding have scaled to hour-long durations, they typically consist of densely concatenated clips that differ from natural, unscripted daily life. To bridge this gap, we introduce MM-Lifelong, a dataset designed for Multimodal Lifelong Understanding. Comprising 181.1 hours of footage, it is structured across Day, Week, and Month scales to capture varying temporal densities. Extensive evaluations reveal two critical failure modes in current paradigms: end-to-end MLLMs suffer from a Working Memory Bottleneck due to context saturation, while representative agentic baselines experience Global Localization Collapse when navigating sparse, month-long timelines. To address this, we propose the Recursive Multimodal Agent (ReMA), which employs dynamic memory management to iteratively update a recursive belief state, significantly outperforming existing methods. Finally, we establish dataset splits designed to isolate temporal and domain biases, providing a rigorous foundation for future research in supervised learning and out-of-distribution generalization.

cs.CV

ActionCodec: What Makes for Good Action Tokenizers

Vision-Language-Action (VLA) models leveraging the native autoregressive paradigm of Vision-Language Models (VLMs) have demonstrated superior instruction-following and training efficiency. Central to this paradigm is action tokenization, yet its design has primarily focused on reconstruction fidelity, failing to address its direct impact on VLA optimization. Consequently, the fundamental question of \textit{what makes for good action tokenizers} remains unanswered. In this paper, we bridge this gap by establishing design principles specifically from the perspective of VLA optimization. We identify a set of best practices based on information-theoretic insights, including maximized temporal token overlap, minimized vocabulary redundancy, enhanced multimodal mutual information, and token independence. Guided by these principles, we introduce \textbf{ActionCodec}, a high-performance action tokenizer that significantly enhances both training efficiency and VLA performance across diverse simulation and real-world benchmarks. Notably, on LIBERO, a SmolVLM2-2.2B fine-tuned with ActionCodec achieves a 95.5\% success rate without any robotics pre-training. With advanced architectural enhancements, this reaches 97.4\%, representing a new SOTA for VLA models without robotics pre-training. We believe our established design principles, alongside the released model, will provide a clear roadmap for the community to develop more effective action tokenizers.

cs.RO

ProAct: Agentic Lookahead in Interactive Environments

Existing Large Language Model (LLM) agents struggle in interactive environments requiring long-horizon planning, primarily due to compounding errors when simulating future states. To address this, we propose ProAct, a framework that enables agents to internalize accurate lookahead reasoning through a two-stage training paradigm. First, we introduce Grounded LookAhead Distillation (GLAD), where the agent undergoes supervised fine-tuning on trajectories derived from environment-based search. By compressing complex search trees into concise, causal reasoning chains, the agent learns the logic of foresight without the computational overhead of inference-time search. Second, to further refine decision accuracy, we propose the Monte-Carlo Critic (MC-Critic), a plug-and-play auxiliary value estimator designed to enhance policy-gradient algorithms like PPO and GRPO. By leveraging lightweight environment rollouts to calibrate value estimates, MC-Critic provides a low-variance signal that facilitates stable policy optimization without relying on expensive model-based value approximation. Experiments on both stochastic (e.g., 2048) and deterministic (e.g., Sokoban) environments demonstrate that ProAct significantly improves planning accuracy. Notably, a 4B parameter model trained with ProAct outperforms all open-source baselines and rivals state-of-the-art closed-source models, while demonstrating robust generalization to unseen environments. The codes and models are available at https://github.com/GreatX3/ProAct

cs.AI

Learning Visual Affordance from Audio

We introduce Audio-Visual Affordance Grounding (AV-AG), a new task that segments object interaction regions from action sounds. Unlike existing approaches that rely on textual instructions or demonstration videos, which often limited by ambiguity or occlusion, audio provides real-time, semantically rich, and visually independent cues for affordance grounding, enabling more intuitive understanding of interaction regions. To support this task, we construct the first AV-AG dataset, comprising a large collection of action sounds, object images, and pixel-level affordance annotations. The dataset also includes an unseen subset to evaluate zero-shot generalization. Furthermore, we propose AVAGFormer, a model equipped with a semantic-conditioned cross-modal mixer and a dual-head decoder that effectively fuses audio and visual signals for mask prediction. Experiments show that AVAGFormer achieves state-of-the-art performance on AV-AG, surpassing baselines from related tasks. Comprehensive analyses highlight the distinctions between AV-AG and AVS, the benefits of end-to-end modeling, and the contribution of each component. Code and dataset have been released on https://jscslld.github.io/AVAGFormer/.

cs.CV

FASTer: Toward Efficient Autoregressive Vision Language Action Modeling via Neural Action Tokenization

Autoregressive vision-language-action (VLA) models have recently demonstrated strong capabilities in robotic manipulation. However, their core process of action tokenization often involves a trade-off between reconstruction fidelity and inference efficiency. We introduce FASTer, a unified framework for efficient and generalizable robot learning that integrates a learnable tokenizer with an autoregressive policy built upon it. FASTerVQ encodes action chunks as single-channel images, capturing global spatio-temporal dependencies while maintaining a high compression ratio. FASTerVLA builds on this tokenizer with block-wise autoregressive decoding and a lightweight action expert, achieving both faster inference and higher task performance. Extensive experiments across simulated and real-world benchmarks show that FASTerVQ delivers superior reconstruction quality, high token utilization, and strong cross-task and cross-embodiment generalization, while FASTerVLA further improves overall capability, surpassing previous state-of-the-art VLA models in both inference speed and task performance.

cs.CV