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Yiding Jiang

Publications and source records attributed to Yiding Jiang.

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SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL

Maximum Likelihood Reinforcement Learning

Reinforcement learning (RL) is the method of choice for training models in setups where the objective function can only be evaluated by sampling from the model. Our key observation is that when the feedback is terminal and binary, models implicitly induce a likelihood over correct rollouts. Maximum likelihood would be the natural framework in such settings, but RL is used instead as a workaround to the non-differentiability. We prove that the standard, expected-reward RL formulation is only a first-order approximation of the likelihood. To remedy this mismatch, we introduce Maximum Likelihood Reinforcement Learning (MaxRL), a compute-indexed family of sample-based objectives that interpolate between expected-reward RL and maximum likelihood as sampling compute is scaled. The resulting objective is a one-line change to standard RL implementations. MaxRL Pareto-dominates existing methods in all tested models and tasks, achieves up to $20\times$ gains in test-time scaling efficiency over GRPO, and scales more favorably with additional training data and compute.

cs.LG

From Entropy to Epiplexity: Rethinking Information for Computationally Bounded Intelligence

Can we learn more from data than existed in the generating process itself? Can new and useful information be constructed from merely applying deterministic transformations to existing data? Can the learnable content in data be evaluated without considering a downstream task? On these questions, Shannon information and Kolmogorov complexity come up nearly empty-handed, in part because they assume observers with unlimited computational capacity and do not target the useful information content. In this work, we identify and exemplify three seeming paradoxes in information theory: (1) information cannot be increased by deterministic transformations; (2) information is independent of the order of data; (3) likelihood modeling is merely distribution matching. To shed light on the tension between these results and modern practice, and to quantify the value of data, we introduce epiplexity, a formalization of information capturing what computationally bounded observers can learn from data. Epiplexity captures the structural content in data while excluding time-bounded entropy, the random unpredictable content exemplified by pseudorandom number generators and chaotic dynamical systems. With these concepts, we demonstrate how information can be created with computation, how it depends on the ordering of the data, and how likelihood modeling can produce more complex programs than present in the data generating process itself. We also present practical procedures to estimate epiplexity which we show capture differences across data sources, track with downstream performance, and highlight dataset interventions that improve out-of-distribution generalization. In contrast to principles of model selection, epiplexity provides a theoretical foundation for data selection, guiding how to select, generate, or transform data for learning systems.

cs.LG

Learning Parameterized Skills from Demonstrations

We present DEPS, an end-to-end algorithm for discovering parameterized skills from expert demonstrations. Our method learns parameterized skill policies jointly with a meta-policy that selects the appropriate discrete skill and continuous parameters at each timestep. Using a combination of temporal variational inference and information-theoretic regularization methods, we address the challenge of degeneracy common in latent variable models, ensuring that the learned skills are temporally extended, semantically meaningful, and adaptable. We empirically show that learning parameterized skills from multitask expert demonstrations significantly improves generalization to unseen tasks. Our method outperforms multitask as well as skill learning baselines on both LIBERO and MetaWorld benchmarks. We also demonstrate that DEPS discovers interpretable parameterized skills, such as an object grasping skill whose continuous arguments define the grasp location.

cs.LG

Safety Pretraining: Toward the Next Generation of Safe AI

As large language models (LLMs) are increasingly deployed in high-stakes settings, the risk of generating harmful or toxic content remains a central challenge. Post-hoc alignment methods are brittle: once unsafe patterns are learned during pretraining, they are hard to remove. In this work, we present a data-centric pretraining framework that builds safety into the model from the start. Our framework consists of four key steps: (i) Safety Filtering: building a safety classifier to classify webdata into safe and unsafe categories; (ii) Safety Rephrasing: we recontextualize unsafe webdata into safer narratives; (iii) Native Refusal: we develop RefuseWeb and Moral Education pretraining datasets that actively teach model to refuse on unsafe content and the moral reasoning behind it, and (iv) Harmfulness-Tag annotated pretraining: we flag unsafe content during pretraining using a special token, and use it to steer model away from unsafe generations at inference. Our safety-pretrained models reduce attack success rates from 38.8\% to 8.4\% on standard LLM safety benchmarks with no performance degradation on general tasks.

cs.LG

Looking beyond the next token

The structure of causal language model training assumes that each token can be accurately predicted from the previous context. This contrasts with humans' natural writing and reasoning process, where goals are typically known before the exact argument or phrasings. While this mismatch has been well studied in the literature, the working assumption has been that architectural changes are needed to address this mismatch. We argue that rearranging and processing the training data sequences can allow models to more accurately imitate the true data-generating process, and does not require any other changes to the architecture or training infrastructure. We demonstrate that this technique, Trelawney, and the inference algorithms derived from it allow us to improve performance on several key benchmarks that span planning, algorithmic reasoning, and story generation tasks. Finally, our method naturally enables the generation of long-term goals at no additional cost. We investigate how using the model's goal-generation capability can further improve planning and reasoning. Additionally, we believe Trelawney could potentially open doors to new capabilities beyond the current language modeling paradigm.

cs.LG

Training a Generally Curious Agent

Efficient exploration is essential for intelligent systems interacting with their environment, but existing language models often fall short in scenarios that require strategic information gathering. In this paper, we present Paprika, a fine-tuning approach that enables language models to develop general decision-making capabilities that are not confined to particular environments. By training on synthetic interaction data from different tasks that require diverse strategies, Paprika teaches models to explore and adapt their behavior on a new task based on environment feedback in-context without more gradient updates. Experimental results show that models fine-tuned with Paprika can effectively transfer their learned decision-making capabilities to entirely unseen tasks without additional training. Unlike traditional training, our approach's primary bottleneck lies in sampling useful interaction data instead of model updates. To improve sample efficiency, we propose a curriculum learning strategy that prioritizes sampling trajectories from tasks with high learning potential. These results suggest a promising path towards AI systems that can autonomously solve novel sequential decision-making problems that require interactions with the external world.

cs.LG

Adaptive Data Optimization: Dynamic Sample Selection with Scaling Laws

The composition of pretraining data is a key determinant of foundation models' performance, but there is no standard guideline for allocating a limited computational budget across different data sources. Most current approaches either rely on extensive experiments with smaller models or dynamic data adjustments that also require proxy models, both of which significantly increase the workflow complexity and computational overhead. In this paper, we introduce Adaptive Data Optimization (ADO), an algorithm that optimizes data distributions in an online fashion, concurrent with model training. Unlike existing techniques, ADO does not require external knowledge, proxy models, or modifications to the model update. Instead, ADO uses per-domain scaling laws to estimate the learning potential of each domain during training and adjusts the data mixture accordingly, making it more scalable and easier to integrate. Experiments demonstrate that ADO can achieve comparable or better performance than prior methods while maintaining computational efficiency across different computation scales, offering a practical solution for dynamically adjusting data distribution without sacrificing flexibility or increasing costs. Beyond its practical benefits, ADO also provides a new perspective on data collection strategies via scaling laws.

cs.LG

Improving Generalization on the ProcGen Benchmark with Simple Architectural Changes and Scale

We demonstrate that recent advances in reinforcement learning (RL) combined with simple architectural changes significantly improves generalization on the ProcGen benchmark. These changes are frame stacking, replacing 2D convolutional layers with 3D convolutional layers, and scaling up the number of convolutional kernels per layer. Experimental results using a single set of hyperparameters across all environments show a 37.9\% reduction in the optimality gap compared to the baseline (from 0.58 to 0.36). This performance matches or exceeds current state-of-the-art methods. The proposed changes are largely orthogonal and therefore complementary to the existing approaches for improving generalization in RL, and our results suggest that further exploration in this direction could yield substantial improvements in addressing generalization challenges in deep reinforcement learning.

cs.LG

Automated Black-box Prompt Engineering for Personalized Text-to-Image Generation

Prompt engineering is an effective but labor-intensive way to control text-to-image (T2I) generative models. Its time-intensive nature and complexity have spurred the development of algorithms for automated prompt generation. However, these methods often struggle with transferability across T2I models, require white-box access to the underlying model, or produce non-intuitive prompts. In this work, we introduce PRISM, an algorithm that automatically produces human-interpretable and transferable prompts that can effectively generate desired concepts given only black-box access to T2I models. Inspired by large language model (LLM) jailbreaking, PRISM leverages the in-context learning ability of LLMs to iteratively refine the candidate prompt distribution built upon the reference images. Our experiments demonstrate the versatility and effectiveness of PRISM in generating accurate prompts for objects, styles, and images across multiple T2I models, including Stable Diffusion, DALL-E, and Midjourney.

cs.CV

Understanding prompt engineering may not require rethinking generalization

Zero-shot learning in prompted vision-language models, the practice of crafting prompts to build classifiers without an explicit training process, has achieved impressive performance in many settings. This success presents a seemingly surprising observation: these methods suffer relatively little from overfitting, i.e., when a prompt is manually engineered to achieve low error on a given training set (thus rendering the method no longer actually zero-shot), the approach still performs well on held-out test data. In this paper, we show that we can explain such performance well via recourse to classical PAC-Bayes bounds. Specifically, we show that the discrete nature of prompts, combined with a PAC-Bayes prior given by a language model, results in generalization bounds that are remarkably tight by the standards of the literature: for instance, the generalization bound of an ImageNet classifier is often within a few percentage points of the true test error. We demonstrate empirically that this holds for existing handcrafted prompts and prompts generated through simple greedy search. Furthermore, the resulting bound is well-suited for model selection: the models with the best bound typically also have the best test performance. This work thus provides a possible justification for the widespread practice of prompt engineering, even if it seems that such methods could potentially overfit the training data.

cs.LG

Permutation Equivariant Neural Functionals

This work studies the design of neural networks that can process the weights or gradients of other neural networks, which we refer to as neural functional networks (NFNs). Despite a wide range of potential applications, including learned optimization, processing implicit neural representations, network editing, and policy evaluation, there are few unifying principles for designing effective architectures that process the weights of other networks. We approach the design of neural functionals through the lens of symmetry, in particular by focusing on the permutation symmetries that arise in the weights of deep feedforward networks because hidden layer neurons have no inherent order. We introduce a framework for building permutation equivariant neural functionals, whose architectures encode these symmetries as an inductive bias. The key building blocks of this framework are NF-Layers (neural functional layers) that we constrain to be permutation equivariant through an appropriate parameter sharing scheme. In our experiments, we find that permutation equivariant neural functionals are effective on a diverse set of tasks that require processing the weights of MLPs and CNNs, such as predicting classifier generalization, producing "winning ticket" sparsity masks for initializations, and classifying or editing implicit neural representations (INRs). In addition, we provide code for our models and experiments at https://github.com/AllanYangZhou/nfn.

cs.LG

Language models are weak learners

A central notion in practical and theoretical machine learning is that of a $\textit{weak learner}$, classifiers that achieve better-than-random performance (on any given distribution over data), even by a small margin. Such weak learners form the practical basis for canonical machine learning methods such as boosting. In this work, we illustrate that prompt-based large language models can operate effectively as said weak learners. Specifically, we illustrate the use of a large language model (LLM) as a weak learner in a boosting algorithm applied to tabular data. We show that by providing (properly sampled according to the distribution of interest) text descriptions of tabular data samples, LLMs can produce a summary of the samples that serves as a template for classification and achieves the aim of acting as a weak learner on this task. We incorporate these models into a boosting approach, which in some settings can leverage the knowledge within the LLM to outperform traditional tree-based boosting. The model outperforms both few-shot learning and occasionally even more involved fine-tuning procedures, particularly for tasks involving small numbers of data points. The results illustrate the potential for prompt-based LLMs to function not just as few-shot learners themselves, but as components of larger machine learning pipelines.

cs.LG

On the Importance of Exploration for Generalization in Reinforcement Learning

Existing approaches for improving generalization in deep reinforcement learning (RL) have mostly focused on representation learning, neglecting RL-specific aspects such as exploration. We hypothesize that the agent's exploration strategy plays a key role in its ability to generalize to new environments. Through a series of experiments in a tabular contextual MDP, we show that exploration is helpful not only for efficiently finding the optimal policy for the training environments but also for acquiring knowledge that helps decision making in unseen environments. Based on these observations, we propose EDE: Exploration via Distributional Ensemble, a method that encourages exploration of states with high epistemic uncertainty through an ensemble of Q-value distributions. Our algorithm is the first value-based approach to achieve state-of-the-art on both Procgen and Crafter, two benchmarks for generalization in RL with high-dimensional observations. The open-sourced implementation can be found at https://github.com/facebookresearch/ede .

cs.LG

On the Joint Interaction of Models, Data, and Features

Learning features from data is one of the defining characteristics of deep learning, but our theoretical understanding of the role features play in deep learning is still rudimentary. To address this gap, we introduce a new tool, the interaction tensor, for empirically analyzing the interaction between data and model through features. With the interaction tensor, we make several key observations about how features are distributed in data and how models with different random seeds learn different features. Based on these observations, we propose a conceptual framework for feature learning. Under this framework, the expected accuracy for a single hypothesis and agreement for a pair of hypotheses can both be derived in closed-form. We demonstrate that the proposed framework can explain empirically observed phenomena, including the recently discovered Generalization Disagreement Equality (GDE) that allows for estimating the generalization error with only unlabeled data. Further, our theory also provides explicit construction of natural data distributions that break the GDE. Thus, we believe this work provides valuable new insight into our understanding of feature learning.

cs.LG

Neural Functional Transformers

The recent success of neural networks as implicit representation of data has driven growing interest in neural functionals: models that can process other neural networks as input by operating directly over their weight spaces. Nevertheless, constructing expressive and efficient neural functional architectures that can handle high-dimensional weight-space objects remains challenging. This paper uses the attention mechanism to define a novel set of permutation equivariant weight-space layers and composes them into deep equivariant models called neural functional Transformers (NFTs). NFTs respect weight-space permutation symmetries while incorporating the advantages of attention, which have exhibited remarkable success across multiple domains. In experiments processing the weights of feedforward MLPs and CNNs, we find that NFTs match or exceed the performance of prior weight-space methods. We also leverage NFTs to develop Inr2Array, a novel method for computing permutation invariant latent representations from the weights of implicit neural representations (INRs). Our proposed method improves INR classification accuracy by up to $+17\%$ over existing methods. We provide an implementation of our layers at https://github.com/AllanYangZhou/nfn.

cs.LG

Agreement-on-the-Line: Predicting the Performance of Neural Networks under Distribution Shift

Recently, Miller et al. showed that a model's in-distribution (ID) accuracy has a strong linear correlation with its out-of-distribution (OOD) accuracy on several OOD benchmarks -- a phenomenon they dubbed ''accuracy-on-the-line''. While a useful tool for model selection (i.e., the model most likely to perform the best OOD is the one with highest ID accuracy), this fact does not help estimate the actual OOD performance of models without access to a labeled OOD validation set. In this paper, we show a similar but surprising phenomenon also holds for the agreement between pairs of neural network classifiers: whenever accuracy-on-the-line holds, we observe that the OOD agreement between the predictions of any two pairs of neural networks (with potentially different architectures) also observes a strong linear correlation with their ID agreement. Furthermore, we observe that the slope and bias of OOD vs ID agreement closely matches that of OOD vs ID accuracy. This phenomenon, which we call agreement-on-the-line, has important practical applications: without any labeled data, we can predict the OOD accuracy of classifiers}, since OOD agreement can be estimated with just unlabeled data. Our prediction algorithm outperforms previous methods both in shifts where agreement-on-the-line holds and, surprisingly, when accuracy is not on the line. This phenomenon also provides new insights into deep neural networks: unlike accuracy-on-the-line, agreement-on-the-line appears to only hold for neural network classifiers.

cs.LG

Learning Options via Compression

Identifying statistical regularities in solutions to some tasks in multi-task reinforcement learning can accelerate the learning of new tasks. Skill learning offers one way of identifying these regularities by decomposing pre-collected experiences into a sequence of skills. A popular approach to skill learning is maximizing the likelihood of the pre-collected experience with latent variable models, where the latent variables represent the skills. However, there are often many solutions that maximize the likelihood equally well, including degenerate solutions. To address this underspecification, we propose a new objective that combines the maximum likelihood objective with a penalty on the description length of the skills. This penalty incentivizes the skills to maximally extract common structures from the experiences. Empirically, our objective learns skills that solve downstream tasks in fewer samples compared to skills learned from only maximizing likelihood. Further, while most prior works in the offline multi-task setting focus on tasks with low-dimensional observations, our objective can scale to challenging tasks with high-dimensional image observations.

cs.LG