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Yifan Hou

Publications and source records attributed to Yifan Hou.

At least 19 recordsLinked to original sources

Charts Are Beyond Pixels: Probing for Layer-Wise Chart Understanding and Editing

Charts are structured visual compositions whose elements have distinct functional roles, semantic correspondences, and visibility relations. This structural view motivates evaluating whether models can understand and manipulate charts at the layer level. Existing chart benchmarks, however, primarily assess the correctness or fidelity of final outputs and do not directly evaluate these layer-wise behaviors. We present LayerWiseBench, a benchmark organized around three core concepts, layer attribution, layer binding, and visibility ordering, that structure its chart-understanding and chart-editing evaluations. Generated from executable chart programs, LayerWiseBench pairs each rendered chart with spatially aligned per-layer RGBA assets and construction-derived labels for functional roles, semantic bindings, and visibility relations. From this layer-wise representation, we derive controlled understanding questions, editing targets, reference images, and evaluation regions. It contains 2,800 source charts across 14 chart paradigms, from which we derive 7,329 layer-wise understanding questions and 53,791 instruction-guided editing variants. Among the evaluated VLMs, Qwen3.5-27B, which achieves the highest QA macro-average, obtains 93.04% accuracy on layer attribution and 97.46% on layer binding, but only 61.46% on visibility ordering. Across the four evaluated image editors, overall mIoU ranges from 1.49% to 4.93%, and visibility-constrained edits have the lowest mIoU for every editor, ranging from 0.37% to 2.00%. Taken together, these results identify tasks involving front-to-back relations between overlapping components as a recurring challenge across understanding and editing, motivating more explicit modeling of component identity and visibility relations.

cs.CV

KnowVis: Knowledge-Centric Visual Summarization for Video Lectures

Video lectures are valuable educational resources, but their dense and lengthy formats often overwhelm novice learners. This difficulty stems from a fundamental pedagogical mismatch: while videos deliver transient information linearly, human learning requires constructing interconnected cognitive networks, a task that induces severe cognitive overload for novice learners lacking prior domain knowledge. Existing video summarization methods fail to resolve this mismatch, as they primarily produce text-heavy, linear condensations that still demand high cognitive effort. To bridge this gap, we propose KnowVis, a framework that transforms linear video lectures into pedagogically grounded visual narratives. KnowVis first extracts a detailed concept map from multimodal video content to identify important and challenging threshold concepts, then constructs structured knowledge units, and finally synthesizes engaging visual summaries. Alongside the framework, we introduce a curated dataset of 125 educational videos across 10 academic disciplines, paired with 1,079 generated visual summaries. Extensive automated evaluations and a human study demonstrate that, compared to state-of-the-art baselines, KnowVis generates more accurate and clear visuals that successfully reduce cognitive load and significantly improve student learning effectiveness and knowledge retention.

cs.CV

Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force

Robot manipulation often relies on sensory feedback beyond vision, particularly in contact-rich settings where force, tactile, or audio signals reveal interaction states that are not directly observable from images. However, these modalities are often hardware- and task-specific, and large-scale multisensory robot datasets remain scarce. As a result, it is impractical to pretrain policies with every sensor they may encounter. We study multisensory continual learning: adapting a pretrained robot policy to new tasks with newly introduced modalities while preserving performance under the original sensor suite. We propose MultiSensory World Model (MuSe), which incorporates limited multisensory data into pretrained vision-only policies through multi-stage fusion, multisensory future prediction, and experience replay over pretraining data. We instantiate MuSe by augmenting a pretrained vision-only policy with force-torque sensing and evaluate it on real-world manipulation tasks. Our experiments show that MuSe performs strongly on contact-rich finetuning tasks while preserving, and in some cases improving, performance on the original pretraining tasks. These results suggest that a modest multisensory dataset can improve general robot capabilities beyond the finetuning distribution. Project website: https://jadenvc.github.io/multisensory-continual-learning/

cs.RO

Diversity Matters: Revisiting Test-Time Compute in Vision-Language Models

Test-time compute (TTC) strategies have emerged as a lightweight approach to boost reasoning in large language models (LLMs). However, their application and benefits for vision-language models (VLMs) remain underexplored. We present a systematic study of TTC across seven VLMs and six benchmarks, specifically analyzing feature-based scoring and majority voting methods. We find that feature heuristics fail and voting yields only modest gains in single-model settings. We theoretically show that this limitation stems from a lack of prediction diversity: when outputs are highly correlated, voting provides little benefit. In contrast, multi-model ensembles offer richer diversity, yet standard majority voting fails to account for varying model capabilities. To address this, we propose Entropy-based TTC (ETTC), which selects the most confident prediction based on predictive entropy. Our method reduces to majority voting in the single-model case, but in model ensembles, it leverages confidence disparities to prioritize stronger models. We prove that ETTC outperforms majority voting under mild assumptions and empirically demonstrate that it consistently surpasses both voting and the best individual model. Crucially, our results show that smaller models can synergistically enhance larger ones, unlocking ensembling gains not achievable with standard strategies.

cs.LG

Unveiling the Visual Counting Bottleneck in Vision-Language Models

While Large Vision-Language Models (VLMs) excel at interpolation, they suffer catastrophic failures in systematic generalization, most notably in visual counting. In this work, we investigate this extrapolation bottleneck by deconstructing visual counting into three cognitive stages: visual individuation, magnitude awareness, and symbolic mapping. Using synthetic Go boards and linear probes, we demonstrate that visual backbones maintain robust, linearly separable representations of quantity well into the extrapolation regime, ruling out perceptual failure. Furthermore, models retain latent magnitude awareness, successfully performing comparative reasoning on quantities they fail to enumerate. We pinpoint the collapse to the symbolic mapping stage, where the model fails to project valid visual magnitudes onto symbolic tokens. Our findings support a frac tured magnitude hypothesis: VLMs fail to acquire a universal number space, instead learning disjoint, modality-specific statistical manifolds that prevent cross-modal grounding for unseen quantities. Validated on the state-of-the-art foundation model, our results suggest that bridging this gap requires inductive priors enforcing unified representations, as data scaling alone is insufficient.

cs.MM

MPI-Q: A Message Communication Library for Large-Scale Classical-Quantum Heterogeneous Hybrid Distributed Computing

The classical-quantum system heterogeneity (different data characteristics, execution paradigms and synchronization mechanism etc.) renders existing distributed communication mechanisms (e.g. MPI, NCCL etc.) inadequate. This bottleneck severely impairs operational synergy and programming efficiency. Thus, the performance of hybrid applications on classical-quantum heterogeneous infrastructures is directly limited. To address these challenges, this paper proposes a message-passing library tailored for large-scale classical-quantum heterogeneous distributed computing, referred to as MPI-Q. The design centers on three mechanisms. First, it defines a heterogeneous hybrid communication domain that achieves unified management of classical and quantum processes in heterogeneous hybrid systems. Second, it uses a lightweight communication path that allows classical control nodes to send device-ready waveform data directly to quantum MonitorProcesses, avoiding unnecessary relay stages. Third, it establishes a heterogeneous hybrid synchronization mechanism to tackle the problem of timing control for multi-node quantum operations. While retaining the traditional MPI programming model, MPI-Q achieves extension toward quantum subsystems. Experiments on distributed GHZ state preparation demonstrate that this model exhibits near-linear scalability, achieving a maximum speedup of 18.76 times on 24 quantum nodes. This proves that the library can effectively support large-scale heterogeneous hybrid distributed computing applications, filling the technical gap in this field.

cs.DC

Minimalist Compliance Control

Compliance control is essential for safe physical interaction, yet its adoption is limited by hardware requirements such as force torque sensors. While recent reinforcement learning approaches aim to bypass these constraints, they often suffer from sim-to-real gaps, lack safety guarantees, and add system complexity. We propose Minimalist Compliance Control, which enables compliant behavior using only motor current or voltage signals readily available in modern servos and quasi-direct-drive motors, without force sensors, current control, or learning. External wrenches are estimated from actuator signals and Jacobians and incorporated into a task-space admittance controller, preserving sufficient force measurement accuracy for stable and responsive compliance control. Our method is embodiment-agnostic and plug-and-play with diverse high-level planners. We validate our approach on a robot arm, a dexterous hand, and two humanoid robots across multiple contact-rich tasks, using vision-language models, imitation learning, and model-based planning. The results demonstrate robust, safe, and compliant interaction across embodiments and planning paradigms.

cs.RO

In-the-Wild Compliant Manipulation with UMI-FT

Many manipulation tasks require careful force modulation. With insufficient force the task may fail, while excessive force could cause damage. The high cost, bulky size and fragility of commercial force/torque (F/T) sensors have limited large-scale, force-aware policy learning. We introduce UMI-FT, a handheld data-collection platform that mounts compact, six-axis force/torque sensors on each finger, enabling finger-level wrench measurements alongside RGB, depth, and pose. Using the multimodal data collected from this device, we train an adaptive compliance policy that predicts position targets, grasp force, and stiffness for execution on standard compliance controllers. In evaluations on three contact-rich, force-sensitive tasks (whiteboard wiping, skewering zucchini, and lightbulb insertion), UMI-FT enables policies that reliably regulate external contact forces and internal grasp forces, outperforming baselines that lack compliance or force sensing. UMI-FT offers a scalable path to learning compliant manipulation from in-the-wild demonstrations. We open-source the hardware and software to facilitate broader adoption at:https://umi-ft.github.io/.

cs.RO

Locomotion Beyond Feet

Most locomotion methods for humanoid robots focus on leg-based gaits, yet natural bipeds frequently rely on hands, knees, and elbows to establish additional contacts for stability and support in complex environments. This paper introduces Locomotion Beyond Feet, a comprehensive system for whole-body humanoid locomotion across extremely challenging terrains, including low-clearance spaces under chairs, knee-high walls, knee-high platforms, and steep ascending and descending stairs. Our approach addresses two key challenges: contact-rich motion planning and generalization across diverse terrains. To this end, we combine physics-grounded keyframe animation with reinforcement learning. Keyframes encode human knowledge of motor skills, are embodiment-specific, and can be readily validated in simulation or on hardware, while reinforcement learning transforms these references into robust, physically accurate motions. We further employ a hierarchical framework consisting of terrain-specific motion-tracking policies, failure recovery mechanisms, and a vision-based skill planner. Real-world experiments demonstrate that Locomotion Beyond Feet achieves robust whole-body locomotion and generalizes across obstacle sizes, obstacle instances, and terrain sequences.

cs.RO

Compose and Fuse: Revisiting the Foundational Bottlenecks in Multimodal Reasoning

Multimodal large language models (MLLMs) promise enhanced reasoning by integrating diverse inputs such as text, vision, and audio. Yet cross-modal reasoning remains underexplored, with conflicting reports on whether added modalities help or harm performance. These inconsistencies stem from a lack of controlled evaluation frameworks and analysis of models' internals to isolate when and why modality interactions support or undermine reasoning. We address this gap through a logic-grounded evaluation framework that categorizes multimodal reasoning into six interaction patterns, varying how facts are distributed across modalities and logically combined. Empirically, additional modalities enhance reasoning only when they provide independent and sufficient reasoning paths, while redundant or chained entailment support often hurts performance. Moreover, reasoning degrades in three systematic ways: weaker modalities drag down overall performance, conflicts bias preference toward certain modalities, and joint signals from different modalities fail to be integrated effectively. Therefore, we identify two core failures: task-composition bottleneck, where recognition and reasoning cannot be jointly executed in one pass, and fusion bottleneck, where early integration introduces bias. For further investigation, we find that attention patterns fail to encode fact usefulness, but a simple two-step prompting (recognize then reason) restores performance, confirming the task-composition bottleneck. Moreover, modality identity remains recoverable in early layers, and softening attention in early fusion improves reasoning, highlighting biased fusion as another failure mode. Overall, our findings show that integration, not perception, is the main barrier to multimodal reasoning, suggesting composition-aware training and early fusion control as promising directions.

cs.CL

Chimera: Diagnosing Shortcut Learning in Visual-Language Understanding

Diagrams convey symbolic information in a visual format rather than a linear stream of words, making them especially challenging for AI models to process. While recent evaluations suggest that vision-language models (VLMs) perform well on diagram-related benchmarks, their reliance on knowledge, reasoning, or modality shortcuts raises concerns about whether they genuinely understand and reason over diagrams. To address this gap, we introduce Chimera, a comprehensive test suite comprising 7,500 high-quality diagrams sourced from Wikipedia; each diagram is annotated with its symbolic content represented by semantic triples along with multi-level questions designed to assess four fundamental aspects of diagram comprehension: entity recognition, relation understanding, knowledge grounding, and visual reasoning. We use Chimera to measure the presence of three types of shortcuts in visual question answering: (1) the visual-memorization shortcut, where VLMs rely on memorized visual patterns; (2) the knowledge-recall shortcut, where models leverage memorized factual knowledge instead of interpreting the diagram; and (3) the Clever-Hans shortcut, where models exploit superficial language patterns or priors without true comprehension. We evaluate 15 open-source VLMs from 7 model families on Chimera and find that their seemingly strong performance largely stems from shortcut behaviors: visual-memorization shortcuts have slight impact, knowledge-recall shortcuts play a moderate role, and Clever-Hans shortcuts contribute significantly. These findings expose critical limitations in current VLMs and underscore the need for more robust evaluation protocols that benchmark genuine comprehension of complex visual inputs (e.g., diagrams) rather than question-answering shortcuts.

cs.CL

Can Vision-Language Models Solve Visual Math Equations?

Despite strong performance in visual understanding and language-based reasoning, Vision-Language Models (VLMs) struggle with tasks requiring integrated perception and symbolic computation. We study this limitation through visual equation solving, where mathematical equations are embedded in images, variables are represented by object icons, and coefficients must be inferred by counting. While VLMs perform well on textual equations, they fail on visually grounded counterparts. To understand this gap, we decompose the task into coefficient counting and variable recognition, and find that counting is the primary bottleneck, even when recognition is accurate. We also observe that composing recognition and reasoning introduces additional errors, highlighting challenges in multi-step visual reasoning. Finally, as equation complexity increases, symbolic reasoning itself becomes a limiting factor. These findings reveal key weaknesses in current VLMs and point toward future improvements in visually grounded mathematical reasoning.

cs.CL

Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections

We address key challenges in Dataset Aggregation (DAgger) for real-world contact-rich manipulation: how to collect informative human correction data and how to effectively update policies with this new data. We introduce Compliant Residual DAgger (CR-DAgger), which contains two novel components: 1) a Compliant Intervention Interface that leverages compliance control, allowing humans to provide gentle, accurate delta action corrections without interrupting the ongoing robot policy execution; and 2) a Compliant Residual Policy formulation that learns from human corrections while incorporating force feedback and force control. Our system significantly enhances performance on precise contact-rich manipulation tasks using minimal correction data, improving base policy success rates by 64% on four challenging tasks (book flipping, belt assembly, cable routing, and gear insertion) while outperforming both retraining-from-scratch and finetuning approaches. Through extensive real-world experiments, we provide practical guidance for implementing effective DAgger in real-world robot learning tasks. Result videos are available at: https://compliant-residual-dagger.github.io

cs.RO

Vision in Action: Learning Active Perception from Human Demonstrations

We present Vision in Action (ViA), an active perception system for bimanual robot manipulation. ViA learns task-relevant active perceptual strategies (e.g., searching, tracking, and focusing) directly from human demonstrations. On the hardware side, ViA employs a simple yet effective 6-DoF robotic neck to enable flexible, human-like head movements. To capture human active perception strategies, we design a VR-based teleoperation interface that creates a shared observation space between the robot and the human operator. To mitigate VR motion sickness caused by latency in the robot's physical movements, the interface uses an intermediate 3D scene representation, enabling real-time view rendering on the operator side while asynchronously updating the scene with the robot's latest observations. Together, these design elements enable the learning of robust visuomotor policies for three complex, multi-stage bimanual manipulation tasks involving visual occlusions, significantly outperforming baseline systems.

cs.RO

DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation

We study the problem of functional retargeting: learning dexterous manipulation policies to track object states from human hand-object demonstrations. We focus on long-horizon, bimanual tasks with articulated objects, which is challenging due to large action space, spatiotemporal discontinuities, and embodiment gap between human and robot hands. We propose DexMachina, a novel curriculum-based algorithm: the key idea is to use virtual object controllers with decaying strength: an object is first driven automatically towards its target states, such that the policy can gradually learn to take over under motion and contact guidance. We release a simulation benchmark with a diverse set of tasks and dexterous hands, and show that DexMachina significantly outperforms baseline methods. Our algorithm and benchmark enable a functional comparison for hardware designs, and we present key findings informed by quantitative and qualitative results. With the recent surge in dexterous hand development, we hope this work will provide a useful platform for identifying desirable hardware capabilities and lower the barrier for contributing to future research. Videos and more at https://project-dexmachina.github.io/

cs.RO

DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulation

We present DexUMI - a data collection and policy learning framework that uses the human hand as the natural interface to transfer dexterous manipulation skills to various robot hands. DexUMI includes hardware and software adaptations to minimize the embodiment gap between the human hand and various robot hands. The hardware adaptation bridges the kinematics gap using a wearable hand exoskeleton. It allows direct haptic feedback in manipulation data collection and adapts human motion to feasible robot hand motion. The software adaptation bridges the visual gap by replacing the human hand in video data with high-fidelity robot hand inpainting. We demonstrate DexUMI's capabilities through comprehensive real-world experiments on two different dexterous robot hand hardware platforms, achieving an average task success rate of 86%.

cs.RO

Explore the Reasoning Capability of LLMs in the Chess Testbed

Reasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including reasoning. However, these models still struggle with long-term, complex reasoning tasks, such as playing chess. Based on the observation that expert chess players employ a dual approach combining long-term strategic play with short-term tactical play along with language explanation, we propose improving the reasoning capability of large language models in chess by integrating annotated strategy and tactic. Specifically, we collect a dataset named MATE, which consists of 1 million chess positions with candidate moves annotated by chess experts for strategy and tactics. We finetune the LLaMA-3-8B model and compare it against state-of-the-art commercial language models in the task of selecting better chess moves. Our experiments show that our models perform better than GPT, Claude, and Gemini models. We find that language explanations can enhance the reasoning capability of large language models.

cs.CL

Adaptive Compliance Policy: Learning Approximate Compliance for Diffusion Guided Control

Compliance plays a crucial role in manipulation, as it balances between the concurrent control of position and force under uncertainties. Yet compliance is often overlooked by today's visuomotor policies that solely focus on position control. This paper introduces Adaptive Compliance Policy (ACP), a novel framework that learns to dynamically adjust system compliance both spatially and temporally for given manipulation tasks from human demonstrations, improving upon previous approaches that rely on pre-selected compliance parameters or assume uniform constant stiffness. However, computing full compliance parameters from human demonstrations is an ill-defined problem. Instead, we estimate an approximate compliance profile with two useful properties: avoiding large contact forces and encouraging accurate tracking. Our approach enables robots to handle complex contact-rich manipulation tasks and achieves over 50\% performance improvement compared to state-of-the-art visuomotor policy methods. For result videos, see https://adaptive-compliance.github.io/

cs.RO