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Yifan Lu

Publications and source records attributed to Yifan Lu.

At least 55 records · Page 3Linked to original sources

When Tiny Halos Stir Spacetime: Gravitational Waves from Fifth-Force Mergers

Dark matter fermions interacting via attractive fifth forces mediated by a light mediator can form dark matter halos in the very early universe. We show that bound systems composed of these halos are capable of generating gravitational wave (GW) signals detectable today, even when the individual halos are very light. The Yukawa force dominates the dynamics of these halo binaries, rather than gravity. As a result, large GW signals can be produced at initially extremely high frequencies, which are then redshifted to frequency bands accessible to current or future GW observatories. In addition, the resulting GW signals carry distinctive features that enable future observations to distinguish them from conventional ones. Notably, even if only a tiny fraction of dark matter experiences strong fifth-force interactions, such effects provide a new avenue to discover self-interacting dark matter through GW observations.

astro-ph.CO↗

How Microplastics cross the Buoyancy Barrier: A multi-scale Study

Microplastics (MPs), though less dense than water, are frequently recovered from sediments in aqueous environments, indicating they can cross the buoyancy barrier. We quantify eco-corona mediated MP-sediment attraction and MP transport from the nanoscale to the macroscale, linking all scales to a coherent mechanism explaining how MP overcome buoyancy and settle in sediments through interaction with suspended sediment. Colloidal probe atomic force microscopy (CP-AFM) detected attractive forces (0.15 - 17 mN/m) enabling heteroaggregation. Microscale tests confirmed aggregation and on larger scales sediment retention more than doubled with an eco-corona. Simulations showed that environmental shear force ($4 \cdot 10^{-4} mN/m$) cannot disrupt aggregates. In sedimentation columns, biofilm-covered MPs settled twice as often as plain MPs in bentonite suspensions. MP retention increased by 32 %. These results demonstrate that eco-corona/biofilm-mediated heteroaggregation is a robust pathway for MP sinking, accumulation, and retention in sediment beds. By identifying physical interaction thresholds and aggregation stability, we provide mechanistic insight into MP fate, highlight probable accumulation hotspots, and offer an evidence base for improved risk assessment and environmental modelling.

cond-mat.soft↗

Mitigating Hallucinations in Large Vision-Language Models by Self-Injecting Hallucinations

Large Vision-Language Models (LVLMs) suffer from serious hallucination problems, where the model-generated responses are inconsistent with the visual inputs. Existing hallucination mitigation methods are mainly based on preference alignment and require external human annotations or auxiliary models for preference data collection, which increase costs and limit sustainable improvement. To tackle these challenges, we propose Autonomous Preference Alignment via Self-Injection (APASI), a novel and generalizable method that mitigates hallucinations without external dependencies. APASI leverages the target LVLM to self-inject hallucinations into a generated response, creating a pair of responses with varying preference levels. During the self-injection process, the dis-preferred response is generated based on three key observations of hallucinations, ensuring it simulates real hallucination patterns. This fidelity offers an accurate learning signal for hallucination mitigation. Moreover, APASI incorporates an iterative alignment training strategy combined with curriculum learning to periodically update the preference data with increasing challenge, enabling stable and continuous enhancement of the LVLM. Extensive experiments across six benchmarks show that APASI not only effectively mitigates hallucinations for three baseline models but also achieves comparable or even superior performance to alignment-based methods with external dependency, thereby demonstrating its effectiveness and generalization capability. The code is available at https://github.com/davidluciolu/APASI.

cs.CV↗

Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap between declarative knowledge (knowing about something) and procedural knowledge (knowing how to do something). Although traditional reinforcement learning (RL) agents can acquire procedural knowledge through environmental interaction, they often operate as black boxes and require substantial training data. In contrast, LLMs possess extensive world knowledge and reasoning capabilities, but are unable to effectively convert this static knowledge into dynamic decision-making in interactive settings. To address this challenge, we propose Think in Games (TiG), a novel framework that empowers LLMs to develop procedural understanding through direct interaction with game environments, while retaining their inherent reasoning and explanatory abilities. Specifically, TiG reformulates RL-based decision-making as a language modeling task: LLMs generate language-guided policies, which are refined iteratively through online reinforcement learning based on environmental feedback. Our experimental results show that TiG successfully bridges the gap between declarative and procedural knowledge, achieving competitive performance with dramatically lower data and computational demands compared to conventional RL methods. Moreover, TiG provides step-by-step natural language explanations for its decisions, greatly improving transparency and interpretability in complex interactive tasks.

cs.AI↗

Step-Audio 2 Technical Report

This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.

cs.CL↗

Confidence-driven Gradient Modulation for Multimodal Human Activity Recognition: A Dynamic Contrastive Dual-Path Learning Approach

Sensor-based Human Activity Recognition (HAR) is a core technology that enables intelligent systems to perceive and interact with their environment. However, multimodal HAR systems still encounter key challenges, such as difficulties in cross-modal feature alignment and imbalanced modality contributions. To address these issues, we propose a novel framework called the Dynamic Contrastive Dual-Path Network (DCDP-HAR). The framework comprises three key components. First, a dual-path feature extraction architecture is employed, where ResNet and DenseNet branches collaboratively process multimodal sensor data. Second, a multi-stage contrastive learning mechanism is introduced to achieve progressive alignment from local perception to semantic abstraction. Third, we present a confidence-driven gradient modulation strategy that dynamically monitors and adjusts the learning intensity of each modality branch during backpropagation, effectively alleviating modality competition. In addition, a momentum-based gradient accumulation strategy is adopted to enhance training stability. We conduct ablation studies to validate the effectiveness of each component and perform extensive comparative experiments on four public benchmark datasets.

cs.CV↗

RoCo-Sim: Enhancing Roadside Collaborative Perception through Foreground Simulation

Roadside Collaborative Perception refers to a system where multiple roadside units collaborate to pool their perceptual data, assisting vehicles in enhancing their environmental awareness. Existing roadside perception methods concentrate on model design but overlook data issues like calibration errors, sparse information, and multi-view consistency, leading to poor performance on recent published datasets. To significantly enhance roadside collaborative perception and address critical data issues, we present the first simulation framework RoCo-Sim for road-side collaborative perception. RoCo-Sim is capable of generating diverse, multi-view consistent simulated roadside data through dynamic foreground editing and full-scene style transfer of a single image. RoCo-Sim consists of four components: (1) Camera Extrinsic Optimization ensures accurate 3D to 2D projection for roadside cameras; (2) A novel Multi-View Occlusion-Aware Sampler (MOAS) determines the placement of diverse digital assets within 3D space; (3) DepthSAM innovatively models foreground-background relationships from single-frame fixed-view images, ensuring multi-view consistency of foreground; and (4) Scalable Post-Processing Toolkit generates more realistic and enriched scenes through style transfer and other enhancements. RoCo-Sim significantly improves roadside 3D object detection, outperforming SOTA methods by 83.74 on Rcooper-Intersection and 83.12 on TUMTraf-V2X for AP70. RoCo-Sim fills a critical gap in roadside perception simulation. Code and pre-trained models will be released soon: https://github.com/duyuwen-duen/RoCo-Sim

cs.CV↗

InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance consistency along generated sequences. In contrast, we leverage the recent advancements in scalable 3D representation and video models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions. First, we construct a map-conditioned sparse-voxel-based 3D generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of carefully designed pixel-aligned guidance buffers, synthesizing a consistent appearance. Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift the dynamic videos to dynamic 3D Gaussians with controllable objects. Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness and superiority of our model.

cs.CV↗

Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models

Collecting and annotating real-world data for safety-critical physical AI systems, such as Autonomous Vehicle (AV), is time-consuming and costly. It is especially challenging to capture rare edge cases, which play a critical role in training and testing of an AV system. To address this challenge, we introduce the Cosmos-Drive-Dreams - a synthetic data generation (SDG) pipeline that aims to generate challenging scenarios to facilitate downstream tasks such as perception and driving policy training. Powering this pipeline is Cosmos-Drive, a suite of models specialized from NVIDIA Cosmos world foundation model for the driving domain and are capable of controllable, high-fidelity, multi-view, and spatiotemporally consistent driving video generation. We showcase the utility of these models by applying Cosmos-Drive-Dreams to scale the quantity and diversity of driving datasets with high-fidelity and challenging scenarios. Experimentally, we demonstrate that our generated data helps in mitigating long-tail distribution problems and enhances generalization in downstream tasks such as 3D lane detection, 3D object detection and driving policy learning. We open source our pipeline toolkit, dataset and model weights through the NVIDIA's Cosmos platform. Project page: https://research.nvidia.com/labs/toronto-ai/cosmos_drive_dreams

cs.CV↗

Adaptive Detoxification: Safeguarding General Capabilities of LLMs through Toxicity-Aware Knowledge Editing

Large language models (LLMs) exhibit impressive language capabilities but remain vulnerable to malicious prompts and jailbreaking attacks. Existing knowledge editing methods for LLM detoxification face two major challenges. First, they often rely on entity-specific localization, making them ineffective against adversarial inputs without explicit entities. Second, these methods suffer from over-editing, where detoxified models reject legitimate queries, compromising overall performance. In this paper, we propose ToxEdit, a toxicity-aware knowledge editing approach that dynamically detects toxic activation patterns during forward propagation. It then routes computations through adaptive inter-layer pathways to mitigate toxicity effectively. This design ensures precise toxicity mitigation while preserving LLMs' general capabilities. To more accurately assess over-editing, we also enhance the SafeEdit benchmark by incorporating instruction-following evaluation tasks. Experimental results on multiple LLMs demonstrate that our ToxEdit outperforms previous state-of-the-art methods in both detoxification performance and safeguarding general capabilities of LLMs.

cs.CL↗

Incentivizing supplemental math assignments and using AI-generated hints is associated with improved exam performance

Inequities in student access to trigonometry and calculus are often associated with racial and socioeconomic privilege, and often influence introductory physics course performance. To mitigate these disparities in student preparedness, we developed a two-pronged intervention consisting of (1) incentivized supplemental math assignments and (2) AI-generated learning support tools in the form of optional hints embedded in the physics homework assignments. Both interventions are grounded in the Situated Expectancy-Value Theory of Achievement Motivation, which posits that students are more likely to complete a task that they expect to do well in and whose outcomes they think are valuable. For the supplemental math assignments, the extra credit was scaled to make it worth more points for students with lower exam scores, thereby creating even greater value for students who might benefit most from the assignments. AI-generated hints were integrated into the homework assignments, thereby reducing or eliminating the cost to the student, in terms of time, energy, and social barriers or fear of judgment. Our findings indicate that both these interventions are associated with increased exam scores; in particular, the scaled extra credit reduced disparities in completion of supplemental math assignments. These interventions, which are relatively simple for any instructor to implement, are therefore very promising for creating more equitable undergraduate quantitative courses.

physics.ed-ph↗

Towards Collaborative Autonomous Driving: Simulation Platform and End-to-End System

Vehicle-to-everything-aided autonomous driving (V2X-AD) has a huge potential to provide a safer driving solution. Despite extensive researches in transportation and communication to support V2X-AD, the actual utilization of these infrastructures and communication resources in enhancing driving performances remains largely unexplored. This highlights the necessity of collaborative autonomous driving: a machine learning approach that optimizes the information sharing strategy to improve the driving performance of each vehicle. This effort necessitates two key foundations: a platform capable of generating data to facilitate the training and testing of V2X-AD, and a comprehensive system that integrates full driving-related functionalities with mechanisms for information sharing. From the platform perspective, we present V2Xverse, a comprehensive simulation platform for collaborative autonomous driving. This platform provides a complete pipeline for collaborative driving. From the system perspective, we introduce CoDriving, a novel end-to-end collaborative driving system that properly integrates V2X communication over the entire autonomous pipeline, promoting driving with shared perceptual information. The core idea is a novel driving-oriented communication strategy. Leveraging this strategy, CoDriving improves driving performance while optimizing communication efficiency. We make comprehensive benchmarks with V2Xverse, analyzing both modular performance and closed-loop driving performance. Experimental results show that CoDriving: i) significantly improves the driving score by 62.49% and drastically reduces the pedestrian collision rate by 53.50% compared to the SOTA end-to-end driving method, and ii) achieves sustaining driving performance superiority over dynamic constraint communication conditions.

cs.CV↗

Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control

We introduce Cosmos-Transfer, a conditional world generation model that can generate world simulations based on multiple spatial control inputs of various modalities such as segmentation, depth, and edge. In the design, the spatial conditional scheme is adaptive and customizable. It allows weighting different conditional inputs differently at different spatial locations. This enables highly controllable world generation and finds use in various world-to-world transfer use cases, including Sim2Real. We conduct extensive evaluations to analyze the proposed model and demonstrate its applications for Physical AI, including robotics Sim2Real and autonomous vehicle data enrichment. We further demonstrate an inference scaling strategy to achieve real-time world generation with an NVIDIA GB200 NVL72 rack. To help accelerate research development in the field, we open-source our models and code at https://github.com/nvidia-cosmos/cosmos-transfer1.

cs.CV↗

CoMatch: Dynamic Covisibility-Aware Transformer for Bilateral Subpixel-Level Semi-Dense Image Matching

This prospective study proposes CoMatch, a novel semi-dense image matcher with dynamic covisibility awareness and bilateral subpixel accuracy. Firstly, observing that modeling context interaction over the entire coarse feature map elicits highly redundant computation due to the neighboring representation similarity of tokens, a covisibility-guided token condenser is introduced to adaptively aggregate tokens in light of their covisibility scores that are dynamically estimated, thereby ensuring computational efficiency while improving the representational capacity of aggregated tokens simultaneously. Secondly, considering that feature interaction with massive non-covisible areas is distracting, which may degrade feature distinctiveness, a covisibility-assisted attention mechanism is deployed to selectively suppress irrelevant message broadcast from non-covisible reduced tokens, resulting in robust and compact attention to relevant rather than all ones. Thirdly, we find that at the fine-level stage, current methods adjust only the target view's keypoints to subpixel level, while those in the source view remain restricted at the coarse level and thus not informative enough, detrimental to keypoint location-sensitive usages. A simple yet potent fine correlation module is developed to refine the matching candidates in both source and target views to subpixel level, attaining attractive performance improvement. Thorough experimentation across an array of public benchmarks affirms CoMatch's promising accuracy, efficiency, and generalizability.

cs.CV↗

GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, GEN3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, GEN3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that GEN3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video. Results are best viewed in videos. Check out our webpage! https://research.nvidia.com/labs/toronto-ai/GEN3C/

cs.CV↗

Black Holes from Fermi Ball Collapse

Fermi balls are non-topological solitons that can naturally form in an early universe containing a dark sector with heavy fermions and an attractive interaction mediated by a light scalar field. We compute the Fermi ball mass and radius scaling relations when the potential of the scalar field $φ$ has a non-negligible quartic coupling $λφ^4$. The resulting Fermi balls reach `saturation' very rapidly, even when their radius is much smaller than the effective Yukawa force range. These objects can therefore grow by mergers or by accretion of ambient dark fermions, until they become so dense that they fall within their Schwarzschild radius and collapse to black holes. This setup, therefore, provides an example of a rather natural and economical dark sector scenario for the formation of primordial black holes.

astro-ph.CO↗

Knowledge Editing with Dynamic Knowledge Graphs for Multi-Hop Question Answering

Multi-hop question answering (MHQA) poses a significant challenge for large language models (LLMs) due to the extensive knowledge demands involved. Knowledge editing, which aims to precisely modify the LLMs to incorporate specific knowledge without negatively impacting other unrelated knowledge, offers a potential solution for addressing MHQA challenges with LLMs. However, current solutions struggle to effectively resolve issues of knowledge conflicts. Most parameter-preserving editing methods are hindered by inaccurate retrieval and overlook secondary editing issues, which can introduce noise into the reasoning process of LLMs. In this paper, we introduce KEDKG, a novel knowledge editing method that leverages a dynamic knowledge graph for MHQA, designed to ensure the reliability of answers. KEDKG involves two primary steps: dynamic knowledge graph construction and knowledge graph augmented generation. Initially, KEDKG autonomously constructs a dynamic knowledge graph to store revised information while resolving potential knowledge conflicts. Subsequently, it employs a fine-grained retrieval strategy coupled with an entity and relation detector to enhance the accuracy of graph retrieval for LLM generation. Experimental results on benchmarks show that KEDKG surpasses previous state-of-the-art models, delivering more accurate and reliable answers in environments with dynamic information.

cs.CL↗

SCube: Instant Large-Scale Scene Reconstruction using VoxSplats

We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 1024^3 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation.

cs.CV↗