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Yifan Mao

Publications and source records attributed to Yifan Mao.

15 recordsLinked to original sources

ViP-Rig: Visual-Prompted Controllable Rigging

Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.

cs.CV

3D Generation for Embodied AI and Robotic Simulation: A Survey

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.

cs.RO

Ming-Flash-Omni: A Sparse, Unified Architecture for Multimodal Perception and Generation

We propose Ming-Flash-Omni, an upgraded version of Ming-Omni, built upon a sparser Mixture-of-Experts (MoE) variant of Ling-Flash-2.0 with 100 billion total parameters, of which only 6.1 billion are active per token. This architecture enables highly efficient scaling (dramatically improving computational efficiency while significantly expanding model capacity) and empowers stronger unified multimodal intelligence across vision, speech, and language, representing a key step toward Artificial General Intelligence (AGI). Compared to its predecessor, the upgraded version exhibits substantial improvements across multimodal understanding and generation. Notably, it achieves strong performance on vision-language understanding benchmarks, with overall scores on par with Gemini 2.5 Pro, and enables seamless switching among multimodal tasks in multi-turn interactions. In speech, it achieves strong performance in contextual and dialect-aware ASR while enabling joint, continuous-generation of speech, sound, and music. In vision, it introduces generative semantic segmentation that achieves competitive standalone performance and enhances spatial control and editing consistency, alongside marked improvements in identity preservation, and high-fidelity in-image text rendering. Together, these capabilities demonstrate that a single unified model can serve as a practical foundation for general-purpose multimodal intelligence.

cs.CV

M2-Reasoning: Empowering MLLMs with Unified General and Spatial Reasoning

Recent advancements in Multimodal Large Language Models (MLLMs), particularly through Reinforcement Learning with Verifiable Rewards (RLVR), have significantly enhanced their reasoning abilities. However, a critical gap persists: these models struggle with dynamic spatial interactions, a capability essential for real-world applications. To bridge this gap, we introduce M2-Reasoning-7B, a model designed to excel in both general and spatial reasoning. Our approach integrates two key innovations: (1) a novel data pipeline that generates 294.2K high-quality data samples (168K for cold-start fine-tuning and 126.2K for RLVR), which feature logically coherent reasoning trajectories and have undergone comprehensive assessment; and (2) a dynamic multi-task training strategy with step-wise optimization to mitigate conflicts between data, and task-specific rewards for delivering tailored incentive signals. This combination of curated data and advanced training allows M2-Reasoning-7B to set a new state-of-the-art (SOTA) across 8 benchmarks, showcasing superior performance in both general and spatial reasoning domains.

cs.AI

The Fourth Monocular Depth Estimation Challenge

This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.

cs.CV

Recent Advances in Data-driven Intelligent Control for Wireless Communication: A Comprehensive Survey

The advent of next-generation wireless communication systems heralds an era characterized by high data rates, low latency, massive connectivity, and superior energy efficiency. These systems necessitate innovative and adaptive strategies for resource allocation and device behavior control in wireless networks. Traditional optimization-based methods have been found inadequate in meeting the complex demands of these emerging systems. As the volume of data continues to escalate, the integration of data-driven methods has become indispensable for enabling adaptive and intelligent control mechanisms in future wireless communication systems. This comprehensive survey explores recent advancements in data-driven methodologies applied to wireless communication networks. It focuses on developments over the past five years and their application to various control objectives within wireless cyber-physical systems. It encompasses critical areas such as link adaptation, user scheduling, spectrum allocation, beam management, power control, and the co-design of communication and control systems. We provide an in-depth exploration of the technical underpinnings that support these data-driven approaches, including the algorithms, models, and frameworks developed to enhance network performance and efficiency. We also examine the challenges that current data-driven algorithms face, particularly in the context of the dynamic and heterogeneous nature of next-generation wireless networks. The paper provides a critical analysis of these challenges and offers insights into potential solutions and future research directions. This includes discussing the adaptability, integration with 6G, and security of data-driven methods in the face of increasing network complexity and data volume.

eess.SP

The RoboDrive Challenge: Drive Anytime Anywhere in Any Condition

In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.

cs.CV

DINO-SD: Champion Solution for ICRA 2024 RoboDepth Challenge

Surround-view depth estimation is a crucial task aims to acquire the depth maps of the surrounding views. It has many applications in real world scenarios such as autonomous driving, AR/VR and 3D reconstruction, etc. However, given that most of the data in the autonomous driving dataset is collected in daytime scenarios, this leads to poor depth model performance in the face of out-of-distribution(OoD) data. While some works try to improve the robustness of depth model under OoD data, these methods either require additional training data or lake generalizability. In this report, we introduce the DINO-SD, a novel surround-view depth estimation model. Our DINO-SD does not need additional data and has strong robustness. Our DINO-SD get the best performance in the track4 of ICRA 2024 RoboDepth Challenge.

cs.CV

Flashback: Enhancing Proposer-Builder Design with Future-Block Auctions in Proof-of-Stake Ethereum

Maximal extractable value (MEV) in which block proposers unethically gain profits by manipulating the order in which transactions are included within a block, is a key challenge facing blockchains such as Ethereum today. Left unchecked, MEV can lead to a centralization of stake distribution thereby ultimately compromising the security of blockchain consensus. To preserve proposer decentralization (and hence security) of the blockchain, Ethereum has advocated for a proposer-builder separation (PBS) in which the functionality of transaction ordering is separated from proposers and assigned to separate entities called builders. Builders accept transaction bundles from searchers, who compete to find the most profitable bundles. Builders then bid completed blocks to proposers, who accept the most profitable blocks for publication. The auction mechanisms used between searchers, builders and proposers are crucial to the overall health of the blockchain. In this paper, we consider PBS design in Ethereum as a game between searchers, builders and proposers. A key novelty in our design is the inclusion of future block proposers, as all proposers of an epoch are decided ahead of time in proof-of-stake (PoS) Ethereum within the game model. Our analysis shows the existence of alternative auction mechanisms that result in a better (more profitable) equilibrium to players compared to state-of-the-art. Experimental evaluations based on synthetic and real-world data traces corroborate the analysis. Our results highlight that a rethinking of auction mechanism designs is necessary in PoS Ethereum to prevent disruption.

cs.CR

Stealing Stable Diffusion Prior for Robust Monocular Depth Estimation

Monocular depth estimation is a crucial task in computer vision. While existing methods have shown impressive results under standard conditions, they often face challenges in reliably performing in scenarios such as low-light or rainy conditions due to the absence of diverse training data. This paper introduces a novel approach named Stealing Stable Diffusion (SSD) prior for robust monocular depth estimation. The approach addresses this limitation by utilizing stable diffusion to generate synthetic images that mimic challenging conditions. Additionally, a self-training mechanism is introduced to enhance the model's depth estimation capability in such challenging environments. To enhance the utilization of the stable diffusion prior further, the DINOv2 encoder is integrated into the depth model architecture, enabling the model to leverage rich semantic priors and improve its scene understanding. Furthermore, a teacher loss is introduced to guide the student models in acquiring meaningful knowledge independently, thus reducing their dependency on the teacher models. The effectiveness of the approach is evaluated on nuScenes and Oxford RobotCar, two challenging public datasets, with the results showing the efficacy of the method. Source code and weights are available at: https://github.com/hitcslj/SSD.

cs.CV

Topiary: Fast, Scalable Publish/Subscribe for Peer-to-Peer (D)Apps

The emergence of blockchain technology has fostered the development of numerous decentralized applications (dapps) in recent years Pub/sub (publish/subscribe) systems play a crucial role by associating messages with specific topics and propagating them from publishers to subscribers across the network. Decentralized pub/sub aims to provide this functionality without relying on centralized control or global network state information, enabling message propagation among nodes in a coordinated manner. Efficiency in pub/sub services entails ensuring that subscribers receive published messages promptly. We introduce Topiary, a rapid and scalable protocol designed for decentralized applications' pub/sub systems. Topiary autonomously learns an efficient peer-to-peer (p2p) topology tailored to the publish/subscribe network. It does so by analyzing peers' interactions with their neighbors. Inspired by concepts from the multi-armed bandit problem, Topiary strikes an optimal balance between maintaining connections with well-connected neighbors and exploring new connections within the network, based on their topical needs. Through experimental evaluations, Topiary has shown a 50% reduction in broadcast latency while achieving an interested topic coverage of over 98%, marking it as a promising solution for efficient decentralized pub/sub networks.

cs.NI

Goldfish: Peer selection using Matrix completion in unstructured P2P network

Peer-to-peer (P2P) networks underlie a variety of decentralized paradigms including blockchains, distributed file storage and decentralized domain name systems. A central primitive in P2P networks is the peer selection algorithm, which decides how a node should select a fixed number of neighbors to connect with. In this paper, we consider the design of a peer-selection algorithm for unstructured P2P networks with the goal of minimizing the broadcast latency. We propose Goldfish, a novel solution that dynamically decides the neighbor set by exploiting the past experiences as well as exploring new neighbors. The key technical contributions come from bringing ideas of matrix completion for estimating message delivery times for every possible message for every peer ever connected, and a streaming algorithm to efficiently perform the estimation while achieving good performance. The matrix completion interpolates the delivery times to all virtual connections in order to select the best combination of neighbors. Goldfish employs a streaming algorithm that only uses a short recent memory to finish matrix interpolation. When the number of publishing source is equal to a node's maximal number of connections, Goldfish found the global optimal solution with 92.7% probability by exploring every node only once. In more complex situations where nodes are publishing based on exponential distribution and adjusting connection in real time, we compare Goldfish with a baseline peer selection system, and show Goldfish saves approximately 14.5% less time under real world geolocation and propagation latency.

cs.NI

Less is More: Fairness in Wide-Area Proof-of-Work Blockchain Networks

Blockchain is rapidly emerging as an important class of network application, with a unique set of trust, security and transparency properties. In a blockchain system, participants record and update the `server-side' state of an application as blocks of a replicated, immutable ledger using a consensus protocol over the Internet. Mining blocks has become lucrative in recent years; e.g., a miner receives over USD 200,000 per mined block in Bitcoin today. A key factor affecting mining rewards, is the latency of broadcasting blocks over the network. In this paper, we consider the problem of topology design for optimizing mining rewards in a wide-area blockchain network that uses a Proof-of-Work protocol for consensus. Contrary to general wisdom that a faster network is always better for miners, we show a counter intuitive result where a slower network is actually beneficial to some miners. This is because competing miners must choose neighbors that not only decrease their own latency to others, but also ensure that the latency between other miners do not decrease because of itself. We formalize this problem, and provide both theoretical analysis and experimental results to support our claim.

cs.NI

Perigee: Efficient Peer-to-Peer Network Design for Blockchains

A key performance metric in blockchains is the latency between when a transaction is broadcast and when it is confirmed (the so-called, confirmation latency). While improvements in consensus techniques can lead to lower confirmation latency, a fundamental lower bound on confirmation latency is the propagation latency of messages through the underlying peer-to-peer (p2p) network (inBitcoin, the propagation latency is several tens of seconds). The de facto p2p protocol used by Bitcoin and other blockchains is based on random connectivity: each node connects to a random subset of nodes. The induced p2p network topology can be highly suboptimal since it neglects geographical distance, differences in bandwidth, hash-power and computational abilities across peers. We present Perigee, a decentralized algorithm that automatically learns an efficient p2p topology tuned to the aforementioned network heterogeneities, purely based on peers' interactions with their neighbors. Motivated by the literature on the multi-armed bandit problem, Perigee optimally balances the tradeoff between retaining connections to known well-connected neighbors, and exploring new connections to previously-unseen neighbors. Experimental evaluations show that Perigee reduces the latency to broadcast by $33\%$. Lastly Perigee is simple, computationally lightweight, adversary-resistant, and compatible with the selfish interests of peers, making it an attractive p2p protocol for blockchains.

cs.NI

Can Early Joining Participants Contribute More? - Timeliness Sensitive Incentivization for Crowdsensing

This paper investigates the incentive mechanism design from a novel and practically important perspective in which mobile users as contributors do not join simultaneously and a requester desires large efforts from early contributors. A two-stage Tullock contest framework is constructed:at the second stage the potential contributors compete for splittable reward by exerting efforts, and at the first stage the requester can orchestrate the incentive mechanism to maximize his crowdsensing efficiency given the rewarding budget. A general reward discrimination mechanism is developed for timeliness sensitive crowdsensing where an earlier contributor usually has a larger maximum achievable reward and thus allocates more efforts. Owning to the lack of joining time information, two practical implementations, namely earliest-n and termination time, are announced to the contributors. For each of them, we formulate a Stackelberg Bayesian game in which the joining time of a contributor is his type and not available to his opponents. The uniqueness of Bayesian Nash equilibrium (BNE) is proved in each strategy. To maximize the requester's efficiency, we compute the optimal number of rewarded contributors in the earliest-n scheme and the optimal deadline in the termination time scheme. Our contest framework is applicable not only to the closed crowdsensing with fixed number of contributors, but also to the open crowdsensing that the arrival of contributors is governed by a stochastic process. Extensive simulations manifest that with appropriate reward discriminations, the requester is able to achieve a much higher efficiency with the optimal selection of the number of rewarded contributiors and the termination time.

cs.GT