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Yifan Xu

Publications and source records attributed to Yifan Xu.

At least 73 records · Page 4Linked to original sources

Cambrian-S: Towards Spatial Supersensing in Video

We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.

cs.CV↗

MobileRL: Online Agentic Reinforcement Learning for Mobile GUI Agents

Building general-purpose graphical user interface (GUI) agents has become increasingly promising with the progress in vision language models. However, developing effective mobile GUI agents with reinforcement learning (RL) remains challenging due to the heavy-tailed distribution of task difficulty and the inefficiency of large-scale environment sampling. We present an online agentic reinforcement learning framework MobileRL to enhance GUI agents in mobile environments. Its core component is the Difficulty-ADAptive GRPO (ADAGRPO) algorithm. In ADAGRPO, we design difficulty-adaptive positive replay and failure curriculum filtering to adapt the model to different task difficulties. We introduce the shortest-path reward adjustment strategy to reshape rewards concerning the task length in multi-turn agentic tasks. Those strategies jointly stabilize RL training, improve sample efficiency, and generate strong performance across diverse mobile apps and tasks. We apply MOBILERL to two open models (Qwen2.5-VL-7B-Instruct and GLM-4.1V-9B-Base). The resultant MOBILERL-9B model achieves state-of-the-art results in terms of success rates on both AndroidWorld (80.2%) and AndroidLab (53.6%). The MOBILERL framework is open-sourced at: https://github.com/THUDM/MobileRL.

cs.LG↗

AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Framework

Recent advances in large language models (LLMs) have sparked growing interest in building generalist agents that can learn through online interactions. However, applying reinforcement learning (RL) to train LLM agents in multi-turn, multi-task settings remains challenging due to lack of scalable infrastructure and stable training algorithms. In this work, we present the AgentRL framework for scalable multi-turn, multi-task agentic RL training. On the infrastructure side, AgentRL features a fully-asynchronous generation-training pipeline for efficient multi-turn RL. To support heterogeneous environment development in multi-task RL, we design a unified function-call based API interface, containerized environment development, and a centralized controller. On the algorithm side, we propose cross-policy sampling to encourage model exploration in multi-turn settings and task advantage normalization to stabilize multi-task training. Experiments show that AgentRL, trained on open LLMs across five agentic tasks, significantly outperforms GPT-5, Clause-Sonnet-4, DeepSeek-R1, and other open-source LLM agents. Multi-task training with AgentRL matches the best results among all task-specific models. AgentRL is open-sourced at https://github.com/THUDM/AgentRL. The algorithm and framework are adopted in building \textsc{\href{https://autoglm.zhipuai.cn}{AutoGLM}}.

cs.AI↗

AgentBench: Evaluating LLMs as Agents

The potential of Large Language Model (LLM) as agents has been widely acknowledged recently. Thus, there is an urgent need to quantitatively \textit{evaluate LLMs as agents} on challenging tasks in interactive environments. We present AgentBench, a multi-dimensional benchmark that consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities. Our extensive test over \num API-based and open-sourced (OSS) LLMs shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and many OSS competitors that are no larger than 70B. We identify the typical reasons of failures in environments and LLMs, showing that poor long-term reasoning, decision-making, and instruction following abilities are the main obstacles for developing usable LLM agents. Improving instruction following and training on high quality multi-round alignment data could improve agent performance. And different from existing assumptions, training on code present ambivalent impacts on different agent tasks. Datasets, environments, and an integrated evaluation package for AgentBench are released at https://github.com/THUDM/AgentBench.

cs.AI↗

Cluster-based Adaptive Retrieval: Dynamic Context Selection for RAG Applications

Retrieval-Augmented Generation (RAG) enhances large language models (LLMs) by pulling in external material, document, code, manuals, from vast and ever-growing corpora, to effectively answer user queries. The effectiveness of RAG depends significantly on aligning the number of retrieved documents with query characteristics: narrowly focused queries typically require fewer, highly relevant documents, whereas broader or ambiguous queries benefit from retrieving more extensive supporting information. However, the common static top-k retrieval approach fails to adapt to this variability, resulting in either insufficient context from too few documents or redundant information from too many. Motivated by these challenges, we introduce Cluster-based Adaptive Retrieval (CAR), an algorithm that dynamically determines the optimal number of documents by analyzing the clustering patterns of ordered query-document similarity distances. CAR detects the transition point within similarity distances, where tightly clustered, highly relevant documents shift toward less pertinent candidates, establishing an adaptive cut-off that scales with query complexity. On Coinbase's CDP corpus and the public MultiHop-RAG benchmark, CAR consistently picks the optimal retrieval depth and achieves the highest TES score, outperforming every fixed top-k baseline. In downstream RAG evaluations, CAR cuts LLM token usage by 60%, trims end-to-end latency by 22%, and reduces hallucinations by 10% while fully preserving answer relevance. Since integrating CAR into Coinbase's virtual assistant, we've seen user engagement jump by 200%.

cs.IR↗

OpenGuide: Assistive Object Retrieval in Indoor Spaces for Individuals with Visual Impairments

Indoor built environments like homes and offices often present complex and cluttered layouts that pose significant challenges for individuals who are blind or visually impaired, especially when performing tasks that involve locating and gathering multiple objects. While many existing assistive technologies focus on basic navigation or obstacle avoidance, few systems provide scalable and efficient multi-object search capabilities in real-world, partially observable settings. To address this gap, we introduce OpenGuide, an assistive mobile robot system that combines natural language understanding with vision-language foundation models (VLM), frontier-based exploration, and a Partially Observable Markov Decision Process (POMDP) planner. OpenGuide interprets open-vocabulary requests, reasons about object-scene relationships, and adaptively navigates and localizes multiple target items in novel environments. Our approach enables robust recovery from missed detections through value decay and belief-space reasoning, resulting in more effective exploration and object localization. We validate OpenGuide in simulated and real-world experiments, demonstrating substantial improvements in task success rate and search efficiency over prior methods. This work establishes a foundation for scalable, human-centered robotic assistance in assisted living environments.

cs.RO↗

Unveiling Code Clone Patterns in Open Source VR Software: An Empirical Study

Code cloning is frequently observed in software development, often leading to a variety of maintenance and security issues. While substantial research has been conducted on code cloning in traditional software, to the best of my knowledge, there is a lack of studies on cloning in VR software that consider its unique nature, particularly the presence of numerous serialized files in conjunction with the source code. In this paper, we conduct the first large-scale quantitative empirical analysis of software clones in 345 open-source VR projects, using the NiCad detector for source code clone detection and large language models (LLMs) for identifying serialized file clones. Our study leads to a number of insights into cloning phenomena in VR software, guided by seven carefully formulated research questions. These findings, along with their implications, are anticipated to provide useful guidance for both researchers and software developers within the VR field.

cs.SE↗

Taming VR Teleoperation and Learning from Demonstration for Multi-Task Bimanual Table Service Manipulation

This technical report presents the champion solution of the Table Service Track in the ICRA 2025 What Bimanuals Can Do (WBCD) competition. We tackled a series of demanding tasks under strict requirements for speed, precision, and reliability: unfolding a tablecloth (deformable-object manipulation), placing a pizza into the container (pick-and-place), and opening and closing a food container with the lid. Our solution combines VR-based teleoperation and Learning from Demonstrations (LfD) to balance robustness and autonomy. Most subtasks were executed through high-fidelity remote teleoperation, while the pizza placement was handled by an ACT-based policy trained from 100 in-person teleoperated demonstrations with randomized initial configurations. By carefully integrating scoring rules, task characteristics, and current technical capabilities, our approach achieved both high efficiency and reliability, ultimately securing the first place in the competition.

cs.RO↗

An Empirical Study on Virtual Reality Software Security Weaknesses

Virtual Reality (VR) has emerged as a transformative technology across industries, yet its security weaknesses, including vulnerabilities, are underinvestigated. This study investigates 334 VR projects hosted on GitHub, examining 1,681 software security weaknesses to understand: what types of weaknesses are prevalent in VR software; when and how weaknesses are introduced; how long they have survived; and how they have been removed. Due to the limited availability of VR software security weaknesses in public databases (e.g., the National Vulnerability Database or NVD), we prepare the first systematic dataset of VR software security weaknesses by introducing a novel framework to collect such weaknesses from GitHub commit data. Our empirical study on the dataset leads to useful insights, including: (i) VR weaknesses are heavily skewed toward user interface weaknesses, followed by resource-related weaknesses; (ii) VR development tools pose higher security risks than VR applications; (iii) VR security weaknesses are often introduced at the VR software birth time.

cs.CR↗

Spatial 3D-LLM: Exploring Spatial Awareness in 3D Vision-Language Models

New era has unlocked exciting possibilities for extending Large Language Models (LLMs) to tackle 3D vision-language tasks. However, most existing 3D multimodal LLMs (MLLMs) rely on compressing holistic 3D scene information or segmenting independent objects to perform these tasks, which limits their spatial awareness due to insufficient representation of the richness inherent in 3D scenes. To overcome these limitations, we propose Spatial 3D-LLM, a 3D MLLM specifically designed to enhance spatial awareness for 3D vision-language tasks by enriching the spatial embeddings of 3D scenes. Spatial 3D-LLM integrates an LLM backbone with a progressive spatial awareness scheme that progressively captures spatial information as the perception field expands, generating location-enriched 3D scene embeddings to serve as visual prompts. Furthermore, we introduce two novel tasks: 3D object distance measurement and 3D layout editing, and construct a 3D instruction dataset, MODEL, to evaluate the model's spatial awareness capabilities. Experimental results demonstrate that Spatial 3D-LLM achieves state-of-the-art performance across a wide range of 3D vision-language tasks, revealing the improvements stemmed from our progressive spatial awareness scheme of mining more profound spatial information. Our code is available at https://github.com/bjshuyuan/Spatial-3D-LLM.

cs.CV↗

Precise Measurement of $^{216}$Po Half-life with Exact Parent-daughter Pairing in PandaX-4T

We report a precise measurement of $^{216}\rm Po$ half-life using the PandaX-4T liquid xenon time projection chamber (TPC). $^{220}\rm Rn $, emanating from a $^{228}\rm Th $ calibration source, is injected to the detector and undergoes successive $α$ decays, first to $^{216}\rm Po$ and then to $^{212}\rm Pb$. PandaX-4T detector measures the 5-dimensional (5D) information of each decay, including time, energy, and 3-dimensional positions. Therefore, we can identify the $^{220}\rm Rn $ and $^{216}\rm Po$ decay events and pair them exactly to extract the lifetime of each $^{216}\rm Po$. With a large data set and high-precision $^{220}\rm $Rn-$^{216}\rm $Po pairing technique, we measure the $^{216}\rm Po$ half-life to be $143.7\pm0.5$ ms, which is the most precise result to date and agrees with previously published values. The leading precision of this measurement demonstrates the power of 5D calorimeter and the potential of exact parent-daughter pairing in the xenon TPC.

nucl-ex↗

Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language Models

Advancements in foundation models have made it possible to conduct applications in various downstream tasks. Especially, the new era has witnessed a remarkable capability to extend Large Language Models (LLMs) for tackling tasks of 3D scene understanding. Current methods rely heavily on 3D point clouds, but the 3D point cloud reconstruction of an indoor scene often results in information loss. Some textureless planes or repetitive patterns are prone to omission and manifest as voids within the reconstructed 3D point clouds. Besides, objects with complex structures tend to introduce distortion of details caused by misalignments between the captured images and the dense reconstructed point clouds. 2D multi-view images present visual consistency with 3D point clouds and provide more detailed representations of scene components, which can naturally compensate for these deficiencies. Based on these insights, we propose Argus, a novel 3D multimodal framework that leverages multi-view images for enhanced 3D scene understanding with LLMs. In general, Argus can be treated as a 3D Large Multimodal Foundation Model (3D-LMM) since it takes various modalities as input(text instructions, 2D multi-view images, and 3D point clouds) and expands the capability of LLMs to tackle 3D tasks. Argus involves fusing and integrating multi-view images and camera poses into view-as-scene features, which interact with the 3D features to create comprehensive and detailed 3D-aware scene embeddings. Our approach compensates for the information loss while reconstructing 3D point clouds and helps LLMs better understand the 3D world. Extensive experiments demonstrate that our method outperforms existing 3D-LMMs in various downstream tasks.

cs.CV↗

CoNav Chair: Development and Evaluation of a Shared Control based Wheelchair for the Built Environment

As the global population of people with disabilities (PWD) continues to grow, so will the need for mobility solutions that promote independent living and social integration. Wheelchairs are vital for the mobility of PWD in both indoor and outdoor environments. The current SOTA in powered wheelchairs is based on either manually controlled or fully autonomous modes of operation, offering limited flexibility and often proving difficult to navigate in spatially constrained environments. Moreover, research on robotic wheelchairs has focused predominantly on complete autonomy or improved manual control; approaches that can compromise efficiency and user trust. To overcome these challenges, this paper introduces the CoNav Chair, a smart wheelchair based on the Robot Operating System (ROS) and featuring shared control navigation and obstacle avoidance capabilities that are intended to enhance navigational efficiency, safety, and ease of use for the user. The paper outlines the CoNav Chair's design and presents a preliminary usability evaluation comparing three distinct navigation modes, namely, manual, shared, and fully autonomous, conducted with 21 healthy, unimpaired participants traversing an indoor building environment. Study findings indicated that the shared control navigation framework had significantly fewer collisions and performed comparably, if not superior to the autonomous and manual modes, on task completion time, trajectory length, and smoothness; and was perceived as being safer and more efficient based on user reported subjective assessments of usability. Overall, the CoNav system demonstrated acceptable safety and performance, laying the foundation for subsequent usability testing with end users, namely, PWDs who rely on a powered wheelchair for mobility.

cs.RO↗

Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making

Large language models (LLMs) are increasingly used for tasks that require complex reasoning. Most benchmarks focus on final outcomes but overlook the intermediate reasoning steps - such as planning, revision, and decision making under resource constraints. We argue that measuring these internal processes is essential for understanding model behavior and improving reliability. We propose using strategic games as a natural evaluation environment: closed, rule-based systems with clear states, limited resources, and automatic feedback. We introduce a framework that evaluates LLMs along three core dimensions: planning, revision, and resource-constrained decision making. To operationalize this, we define metrics beyond win rate, including overcorrection risk rate, correction success rate, improvement slope, and over-budget ratio. In 4320 adversarial rounds across 12 leading models, ChatGPT-o3-mini achieves the top composite score, with a win rate of 74.7 percent, a correction success rate of 78.6 percent, and an improvement slope of 0.041. By contrast, Qwen-Plus, despite an overcorrection risk rate of 81.6 percent, wins only 25.6 percent of its matches - primarily due to excessive resource use. We also observe a negative correlation between overcorrection risk rate and correction success rate (Pearson r = -0.51, p = 0.093), suggesting that more frequent edits do not always improve outcomes. Our findings highlight the value of assessing not only what LLMs decide but how they arrive at those decisions

cs.AI↗

VideoCap-R1: Enhancing MLLMs for Video Captioning via Structured Thinking

While recent advances in reinforcement learning have significantly enhanced reasoning capabilities in large language models (LLMs), these techniques remain underexplored in multi-modal LLMs for video captioning. This paper presents the first systematic investigation of GRPO-based RL post-training for video MLLMs, with the goal of enhancing video MLLMs' capability of describing actions in videos. Specifically, we develop the VideoCap-R1, which is prompted to first perform structured thinking that analyzes video subjects with their attributes and actions before generating complete captions, supported by two specialized reward mechanisms: a LLM-free think scorer evaluating the structured thinking quality and a LLM-assisted caption scorer assessing the output quality. The RL training framework effectively establishes the connection between structured reasoning and comprehensive description generation, enabling the model to produce captions with more accurate actions. Our experiments demonstrate that VideoCap-R1 achieves substantial improvements over the Qwen2VL-7B baseline using limited samples (1.5k) across multiple video caption benchmarks (DREAM1K: +4.4 event F1, VDC: +4.2 Acc, CAREBENCH: +3.1 action F1, +6.9 object F1) while consistently outperforming the SFT-trained counterparts, confirming GRPO's superiority in enhancing MLLMs' captioning capabilities.

cs.CV↗

Measurement of two-neutrino double electron capture half-life of $^{124}$Xe with PandaX-4T

Detailed studies of two-neutrino double electron capture (2$ν$DEC) is a crucial step towards searching for the neutrino-less mode to explore the Majorana nature of neutrinos. We have measured precisely the half-life of the 2$ν$DEC process in $^{124}$Xe, utilizing a total exposure of 1.73 tonne$\cdot$year from the commissioning run and the first science run of the PandaX-4T experiment. A time-dependent background model in the $\mathcal{O}$(10 keV) energy is constructed for the first time in PandaX-4T data. With an unbinned maximum likelihood fit, we determine the half-life of the 2$ν$DEC process to be $(1.03\pm0.15_{\rm stat}\pm0.08_{\rm sys})\times 10^{22}$$\,$yr. Furthermore, we have evaluated the branching ratio for both electrons captured from the $K$ shell ($KK$) to be $(65\pm5)\%$, which aligns with the $^{124}$Xe nuclear model calculations within 1.8$\,$$σ$.

nucl-ex↗

Search for Solar Boosted Dark Matter Particles at the PandaX-4T Experiment

We present a novel constraint on light dark matter utilizing $1.54$ tonne$\cdot$year of data acquired from the PandaX-4T dual-phase xenon time projection chamber. This constraint is derived through detecting electronic recoil signals resulting from the interaction with solar-enhanced dark matter flux. Low-mass dark matter particles, lighter than a few MeV/$c^2$, can scatter with the thermal electrons in the Sun. Consequently, with higher kinetic energy, the boosted dark matter component becomes detectable via contact scattering with xenon electrons, resulting in a few keV energy deposition that exceeds the threshold of PandaX-4T. We calculate the expected recoil energy in PandaX-4T considering the Sun's acceleration and the detection capabilities of the xenon detector. The first experimental search results using the xenon detector yield the most stringent cross-section of $3.51 \times 10^{-39}~\mathrm{cm}^2$ at $0.08~\mathrm{MeV}$/$c^2$ for a solar boosted dark matter mass ranging from $0.02$ to $10~ \mathrm{MeV}$/$c^2$, achieving a 23 fold improvement compared with earlier experimental studies.

hep-ex↗

AndroidGen: Building an Android Language Agent under Data Scarcity

Large language models have opened up a world of possibilities for various NLP tasks, sparking optimism for the future. Despite their potential, LLMs have yet to be widely used as agents on real mobile devices. The main challenge is the need for high-quality data sources. Time constraints and labor intensity often hinder human annotation. On the other hand, existing LLMs exhibit inadequate completion rates and need a robust data filtration strategy. Given these challenges, we develop a framework called AndroidGen to enhance the capabilities of LLM-based agents under data scarcity. In addition, we leverage AndroidGen to collect trajectories given human tasks and train open-source LLMs on these trajectories to develop an open-source mobile agent without manually labeled trajectories. We extensively evaluate AndroidGen with AndroidWorld, AitW, and various popular applications, demonstrating its improvements and revealing potential areas for future improvement. Code, model, and data are available at https://github.com/THUDM/AndroidGen.

cs.CL↗