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Yifan Yang

Publications and source records attributed to Yifan Yang.

At least 19 recordsLinked to original sources

GigaSpeech 3: Scaling Multi-Dialect Arabic Speech Recognition with Weakly Labeled Data

Dialectal Arabic speech recognition remains constrained by the scarcity of dialect-resolved transcribed speech despite the abundance of web audio. We introduce GigaSpeech 3, a corpus of 39,000 hours and 10 million weakly transcribed speech segments covering Algerian, Egyptian, Iraqi, Saudi, and Syrian Arabic. Starting from 60 hours of manual transcription per dialect, we train labeling models using speech-recognition-biased self-supervised learning and apply them to dialect-matched web audio. Data selection and four rounds of noisy-student refinement for Saudi and Syrian Arabic yield the final corpus. We validate its utility through dialect-specific and multi-dialect speech recognition training and cross-domain evaluation. On GigaSpeechBench, the final dialect-specific models outperform their labeling models across all five dialects and achieve a macro-average word error rate of 23.86%, a 16.6% relative reduction from the strongest third-party system covering all five dialects, while outperforming the best third-party result on three dialects. A multi-dialect model using self-predicted dialect identities achieves a macro-average word error rate of 25.51% while also supporting Modern Standard Arabic. Across eight conditions from three external corpora, a GigaSpeech 3-trained Zipformer achieves the lowest word error rate among six evaluated models in every condition, while adapting the Qwen3 speech recognizer on GigaSpeech 3 improves performance across all eight conditions. We release the corpus and recipes as a foundation for dialect-aware Arabic speech processing.

cs.CL↗

ValQID: Learning the Net Value of Semantic Query Groups for Web Device Identification

Web interfaces are widely used to access network services and manage networked devices. Identifying the vendors and types of devices behind Web interfaces is a critical step in asset inventory, security management, and risk assessment. Device identity cues are dispersed across page text, configuration fields, and management functions, and interpreting them often requires linking related Web objects. Responses and objects require different amounts of semantic analysis, so exhaustively processing all candidate content can introduce unnecessary computation. We present ValQID, which uses a relation graph to combine dispersed device identity cues, evaluates semantic questions efficiently with DSEJEV, and accounts for complementarity among semantic questions when estimating computation value. Based on the current identification state, ValQID weighs each question group's expected identification benefit against its execution cost and adaptively allocates computation to identify device vendors and types. Evaluation on real Web response data shows that ValQID achieves relative gains of up to 47.1% in joint macro-F1 and up to 82.1% in macro-F1 for low-frequency vendors over a state-of-the-art method. DSEJEV speeds up semantic processing by up to 8.58 times compared with general-purpose language models.

cs.AI↗

TAQ-MOTR: Tracking-Aware Detection Query Formation for End-to-End Multiple Object Tracking

Tracking-by-propagation (TBP) methods perform end-to-end multi-object tracking by propagating track queries across frames, jointly handling detection and identity association without heuristic post-processing while naturally modeling temporal information. However, as detection and association are tightly coupled, detection queries in TBP are expected to discover currently untracked objects and provide complementary current-frame evidence for challenging tracks whose queries and identities are retained. Existing methods largely inherit detection-query formation from single-frame detection and construct such queries before the decoder with little awareness of trajectory states. Consequently, currently untracked objects may be missed, while challenging tracked objects with reduced visibility under occlusion may lack complementary evidence, causing association failures or duplicate responses. To address these issues, we propose TAQ-MOTR, a tracking-aware detection query formation framework that employs a pre-decoder Hybrid Query Generator (HQG) to fuse current-frame image features, track memory, and learnable memory. By conditioning detection queries on trajectory states, TAQ-MOTR adapts them to \rev{the discovery of currently untracked objects and tracked-object complementation We further introduce a training-only auxiliary detection branch whose one-to-one label assignment is decoupled from that of the main tracking branch, providing additional detection supervision to strengthen the shared HQG and decoder for the discovery of currently untracked objects. TAQ-MOTR improves performance on DanceTrack, SportsMOT, and BFT, achieving 72.0 HOTA, 63.1 AssA, and 76.6 IDF1 on the DanceTrack test set. Code is available at https://github.com/Magicmiya/TAQ-MOTR

cs.CV↗

History Forcing: Distilling History-Dependent Continuations for Long-Horizon Video World Models

Few-step autoregressive video diffusion enables efficient generation, yet maintaining consistency over long rollouts remains challenging, especially when subjects or scenes reappear after going out of sight. Despite progress in fidelity and rollout robustness, existing distillation methods do not fully exploit richer historical information to constrain the student's current prediction. To address this gap, we introduce \textbf{History Forcing}, a unified on-policy distillation framework that strengthens historical supervision for few-step autoregressive video generators. The framework uses the residual between teacher predictions with and without informative historical context to decouple this supervision. Such a historical context can be obtained using earlier generated chunks with less accumulated drift or a fixed-view teacher rollout that keeps the scene visible while the student looks away. The residual is then weighted and added to the score or velocity prediction used for distillation, forming a corrected target. By aligning the student with this corrected target through distillation, History Forcing incorporates long-range historical constraints into autoregressive generation. Our method achieves state-of-the-art performance among 1.3B models, with a VBench quality score of 85.07 for 15s video generation and a VBench-Long aggregate score of 79.82 for 60s generation. For out-of-sight world modeling, evaluations further demonstrate more plausible scene evolution and more consistent states when the camera returns, with Evolution Quality improving from 2.35 to 2.70 on PlayWorld and Object Consistency from 58.43 to 62.18 on MemoBench.

cs.CV↗

PS-DLO: Property- and Spatially Aware Deformable Linear Object Manipulation Policy

Deformable linear objects (DLO) pose a coupled perception and control challenge: their slender geometry makes precise localization difficult, while their deformations depend on object-specific physical properties. To address this challenge, we propose PS-DLO, a property- and spatially aware DLO manipulation policy. First, contrastive image-text learning maps the initial observation to categorical descriptions of DLO properties, providing explicit physical and structural priors for action generation. Second, SAM3 extracts mask-guided features from future observations, which are distilled into the policy's action expert to encode task-relevant DLO regions and their subsequent configurations. We evaluate PS-DLO on nine real-world tasks across single-arm and bimanual platforms, training a shared multi-task policy for each embodiment. PS-DLO achieves an average success rate of 68.9%, exceeding the strongest baseline by 20.0 percentage points. In generalization experiments, PS-DLO achieves higher success rates than the baseline in six of seven visual-shift conditions on butterfly-knot untying. These results demonstrate that combining object-property priors with future spatial supervision improves multi-task DLO manipulation and robustness to visual variation.

cs.RO↗

MERIDIAN: Memory-Encoded Rituals for Intimacy across Distance in an Interactive, Asynchronous Neighbourhood

How can shared memories become playable structures for partners who live in different time zones? We present MERIDIAN, a pre-deployment design case of Yi Town, a bilingual browser game developed by one member of a long-distance couple as a gift for the other. Nine levels translate personally meaningful events, places and cultural references into tasks within a navigable pixel town. A birthday prologue and a fictional wedding frame the intended experience. Drawing on research through design, we reconstruct four design changes from 109 development commits, 28 changelog versions and three design specifications. These records support six situated design commitments, including memory-derived mechanics, staged access, local progress storage and bilingual coverage. The implementation combines a union-based progress model with manually exchanged, checksummed codes and time-zone-dependent scenery. An implementation audit reproduced 153 passing unit tests and examined all 1,024 canonical progress codes, while identifying limits involving resets, unversioned level registries and residual transcription errors. The application has no author-operated backend for progress, but external media services and browser speech recognition limit its privacy and offline guarantees. No recipient evaluation or relationship outcomes are reported. The contribution is an inspectable account of design decisions and their trade-offs, including the tension between authoring a personal gift and preserving the recipient's freedom to interpret, decline or reshape it. The game is playable at https://jingyifan.love and its source is public at https://github.com/rayford295/yi-town.

cs.HC↗

HEMO: Harness Self-Evolution for Multi-Objective Combinatorial Optimization

Automatic operator design (AOD) has increasingly adopted large language models (LLMs) to generate problem-specific search and variation operators for multi-objective combinatorial optimization (MOCO). Yet most methods evolve the operators while leaving the process that discovers them fixed. This limits adaptation as new Pareto trade-offs and operator interactions change where and how the search should proceed. We introduce HEMO, which makes the AOD harness itself a self-evolving optimization target. HEMO maintains a persistent harness state and updates one module at a time, revising the logic that determines which experience to retrieve, which operators to improve, which parents to select, and how to formulate the orchestration of search steps. Downstream solution quality and runtime guide these updates, while a discounted UCB scheduler directs adaptation toward promising modules as their utility changes. A persistent memory filesystem preserves candidate outcomes and diagnostic feedback across harness states, enabling successive states to build on accumulated optimization experience. Experiments across eight MOCO tasks and two structurally distinct evolutionary backbones demonstrate strong performance against conventional evolutionary, neural, and LLM-based AOD baselines, together with effective transfer to related tasks. HEMO extends automatic operator design beyond evolving individual operators to improving the search process that discovers them.

cs.NE↗

Cinematize from Unreal: Agentic Choreography for Controllable World Simulation

Controllable world simulation requires more than visually plausible frames: scenes must retain persistent state, coordinated actions, and editable temporal structure. Generative world models offer flexible visual synthesis, but their outputs do not always expose the objects and transitions needed for precise revision. Graphics engines provide executable state and direct control, yet translating language into valid operations requires specialized knowledge of assets, geometry, and interdependent APIs. We present CineU (Cinematize from Unreal), an agentic system for language-driven world orchestration and cinematic choreography within Unreal Engine. From a code-based world modeling perspective, an Unreal project serves as a persistent, inspectable world representation, while agent-generated code specifies operations whose effects can be executed and verified. CineU combines hierarchical orchestration, cascaded asset retrieval and geometry-constrained placement, capability-aligned code synthesis, and multi-stage verification with localized repair. Shared scene and timeline context coordinates entities, actions, camera trajectories, and shot boundaries while supporting dependency-aware revisions. Experiments on scene construction, selective editing, multi-shot cinematography, and component ablations show how specialized execution knowledge and engine feedback improve task completion and targeted recovery. CineU illustrates how executable world state can complement learned visual generation to support controllable and revisable simulated worlds.

cs.MA↗

Omni-InteractScope: Benchmarking Proactive and Agentic Interaction in Continuous Omnimodal Streams

Omnimodal large language models (Omni-LLMs) are increasingly expected to assist users while observing continuous audiovisual streams. However, existing evaluations provide limited insight into how reliably these models connect stream evidence and user needs to timely, sustained interventions. We introduce \textbf{Omni-InteractScope}, a benchmark of 1,479 human-annotated, cross-reviewed interactions with 1,790 temporal targets across eight task groups. It links input modalities, event triggers, intervention types, and user needs, covering event-timed tool invocation and query-free assistance alongside notifications, warnings, state tracking, and continuous responses. Our experimental results on the proposed benchmark reveal three critical limitations of current Omni-LLMs: (1) \textbf{Timely tool invocation remains unreliable}: all 12 evaluated models produce an on-time first response for at most 40\% of tool-invocation targets, and joint timing-and-tool accuracy reaches at most 32.0\%. (2) \textbf{Query-free reminders remain poorly covered}: all evaluated models achieve lower timely reference-target recall on query-free reminders than on explicit questions, measured on their respective target sets. Reminder recall never exceeds 23.0\%. (3) \textbf{End-to-end guidance coverage remains limited}: nine models cover none of the 26 guidance sequences in full, and the remaining three cover only one to three sequences each. Targeted controls further show that tool-invocation scores alone do not establish event grounding and that reminder coverage depends on response history and frequency. These findings motivate developing and evaluating streaming assistants for timely action, initiative under general user needs, and coverage of entire response sequences.

cs.AI↗

Allocation Before the Clock: Graph, Set and Game Theory of Professional League of Legends Objective Setups

Before every neutral objective in professional League of Legends, each team decides which of its five players walk to the pit, which hold a lane, and when to commit. The leading analysis of such setups, TAGNet for Counter-Strike 2, clusters graph-network embeddings of player positions and reads cluster win rates as tactical quality. We treat a setup as an allocation on a walled map: formations are set partitions on the lattice $Π_5$, control is a geodesic Voronoi split of a navigation graph, and commitment is an allocation game solved as a quantal response equilibrium priced in win probability. On all 164 games of MSI and Worlds 2025 (2,994 team-setups, minimap tracks validated against Riot positions), trailing teams leave the pit empty far more often than leading teams, by +34.8 percentage points at the first baron and +30.4 percentage points at Atakhan. Our model, HASSE-QRE, finds six setup patterns that whole-model series-bootstrap refits reproduce (ARI 0.819, comparable to 0.813 for TAGNet's $K$-Means step alone) and indicates that teams price fights, travel and committed players, not the objective itself (weight 0.018; fixing it to one costs 59.9 log-likelihood points). The equilibrium reproduces a quarter of the commitment gap, almost all of it through state variables rather than its strategic channels. Weighting a team-level contrast by exposure moves it across $p=0.05$ (0.046 against 0.052). We release the tracks, setups and code.

cs.CV↗

An Adaptive-Horizon Graph Neural Operator for coupled surrogate morphodynamic modelling

Morphodynamic simulations require repeated coupling between hydrodynamic solvers, sediment transport modules, and bed updating. For long duration, multi-scenario simulations on large unstructured meshes, such coupling is computationally demanding. This study proposes an Adaptive-Horizon Graph Neural Operator (AH-GNO) that formulates bed evolution as a graph operator learning problem from recent hydrodynamic and topographic states to predict future bed elevation increments. The model operates directly on the native unstructured meshes. The approach integrates area-weighted graph learning, historical state selection, and forecast horizon estimation, allowing the effective history length (K) and update interval (B) to vary with the evolving flow and bed state. Using Telemac2D/GAIA solutions as supervised numerical references, the framework is evaluated on the official Bump and Yen bend benchmarks and on a field-scale application (Waiho River, New Zealand). Results show that the AH-GNO reproduces the main patterns of bedform migration, bend-scale erosion and deposition, and localized bed adjustment. Across the three cases, the tested CPU-GPU deployment reduced post-training bed-update workflow time from 12~1204 s with GAIA to 0.08~3.34 s with AH-GNO. This improvement corresponds to deployment-specific accelerations of approximately 150~360 times relative to 4-core GAIA CPU configurations, and with 105~186 times gains for 20-core CPU configurations. These results suggest that, while retaining hydrodynamic feedback from TELEMAC-2D, a learned operator for bed updating can provide an efficient acceleration component for morphodynamic scenario analysis and rapid coupled simulation.

physics.comp-ph↗

FilmFlow: Agentic System for 3D Virtual Film Cinematography

Complex camera motion is central to visual storytelling, yet translating cinematographic intent into controllable, executable camera trajectories remains challenging. We introduce FilmFlow, an agentic framework that converts natural-language instructions or reference videos into explicit camera trajectories for dynamic 3D environments. To generate these trajectories, a Director agent constructs executable camera plans by composing high-level motions from concurrent atomic operations that jointly control translation, rotation, and framing. The Director is supported by three specialized agents: an Interpreter that extracts scene-grounded cinematographic intent, a Scout that selects initial viewpoints, and a Critic that evaluates rendered results and provides visual feedback for iterative plan refinement. We also introduce CinemaBench, comprising 150 Blender scenes from self-created and licensed sources, with five camera instructions per scene for 750 text-directed tasks and 60 reference videos associated with a subset of scenes. CinemaBench supports evaluation of both text-directed camera generation and video reference-directed camera generation. Across a diverse set of evaluated baselines, FilmFlow achieves the strongest benchmark performance and the highest user preference, demonstrating effective spatial reasoning, temporal coordination, and visual composition for executable 3D cinematography.

cs.CV↗

SPARE: Sparsity Allocation via Routing Entropy for Efficient MoEs

Mixture-of-Experts (MoE) architectures scale model capacity efficiently, yet their substantial memory footprint poses a major barrier to deployment. Expert pruning reduces this footprint, but most methods focus on which experts to remove and prune every layer equally. We propose SPARE (Sparsity Allocation via Routing Entropy), a training-free, selector-agnostic method that decides how many experts to remove from each layer using routing entropy, the entropy of tokens' normalized Top-K gate weights on calibration data. When a token's gate weight is spread evenly, removing one active expert discards little of it, so SPARE prunes layers with more diffuse routing more aggressively. A perturbation bound under random pruning formalizes this intuition, and controlled interventions with a fixed selector link concentrated routing to larger output changes. With the same selector and budget, SPARE improves average accuracy over uniform allocation on Mixtral, Qwen3, and DeepSeek models, especially at high pruning ratios. At 50% expert pruning, it raises the eight-task average of Qwen3-30B-A3B from 57.2% to 63.8%, and the math, code, and science average of DeepSeek-R1 from 80.1 to 82.8.

cs.LG↗

ZOMP: Zeroth-Order Multi-Modal Prompt Tuning for Vision-Language Models

Prompt tuning adapts vision--language models with few trainable parameters, but computing their gradients still requires backpropagation through frozen encoders. We introduce ZOMP, a forward-only method for deep multimodal prompt tuning under a limited loss-query budget. ZOMP combines shared prompt factors with a budget-indexed rank schedule and gradient-correction momentum. Early updates search a rank-one subspace; later updates activate additional components without discarding the existing optimizer state. With 5,000 training-loss queries, ZOMP achieves 68.2\% average 16-shot accuracy across 13 datasets, improving on ZIP by 6.0 points, alongside gains in base-to-new and distribution-shift generalization. On five image--text retrieval datasets, it outperforms four derivative-free baselines at both training sizes, improving average bidirectional Recall@1 over BPT-VLM by 2.63 points. An exploratory five-benchmark language diagnostic comparison examines caption discrimination beyond the retrieval galleries. Component, modality, depth, and budget studies characterize the method's benefits. ZOMP requires an internal-prompt inference interface and reduces allocated training memory relative to a matched-architecture first-order reference.

cs.CV↗

OfficeTown: Generative Organizations for Evolving Agent Intelligence

AI agents increasingly use files and software tools to produce professional deliverables. Such work draws on materials, decisions, and feedback accumulated across assignments. We introduce OfficeTown, a generative simulation framework for professional organizations in which tasks and their context arise from continuing organizational work. From a natural-language description of an organization's purpose and activities, OfficeTown initializes an organization whose members coordinate work, delegate bounded assignments to assistant agents, and review their deliverables. Artifacts, decisions, and unresolved matters persist and shape subsequent work, while responsibilities and permissions determine what each member can see and do. We curate work requests, their context, and review feedback into executable resources for evaluation and learning. We construct OfficeTown Bench with 406 tasks and 4,836 evaluation criteria from 23 simulated organizations across eight professional domains, incorporating domain-expert feedback. Frontier-model evaluations reveal substantial remaining headroom. Supervised fine-tuning and on-policy distillation on OfficeTown data substantially improve Qwen3.5-9B on external professional-work benchmarks, including GDPval. Supplementary evaluations show that the principal--assistant harness achieves higher scores than the single- and multi-agent baselines tested. These results highlight the value of organizational simulation in generating work-grounded data and environments for the continued development of generalist agents.

cs.AI↗

Spacecraft Pose Tracking via Kinematic Prediction and Selective Event Correction

In initialized spacecraft tracking, a short-horizon motion prediction remains available as event support changes. Observation-Aligned Event Innovation (OA-EI) uses events to correct selected components of this prediction. A constant-body-twist model propagates the complete pose; the event encoder proposes rotational and normalized image-plane translation corrections, retaining propagated axial depth. Candidate magnitudes come from a bounded Scale Gate and a deterministic activity factor, with empty windows returning the prediction unchanged. Evaluation uses four FRESH physical-event trajectories, twenty rollout starts, and three training seeds. Each rollout starts from two reference poses and then uses self-estimates. At 7.7 seconds, rotation and translation errors fall from 41.63°/57.28 mm for prediction alone to 15.73°/22.41 mm for OA-EI, reductions of 62.2% and 60.9%. Failure rates fall from 20.0% to 1.67%. Matched ablations favor the rotation-bearing interface for overall pose accuracy; combining scaling with activity support gives the lowest errors at every tested event-retention level. On Jetson Orin Nano, the measured in-memory update takes 44.56 milliseconds at the median and 58.77 milliseconds at P95.

cs.RO↗

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and costly LiDAR acquisition. Online real-estate platforms offer abundant panoramas of diverse multi-room homes, but sparse viewpoints and texture-poor regions make reconstruction severely under-constrained. We introduce Holi-Spatial 360, a generative reconstruction and data curation framework for converting these panoramas into annotated multi-room 3D environments. Because reconstruction quality bounds subsequent generation, our Correspondence-Guided Geometric Optimization converts feed-forward reconstruction priors into reliable cross-view constraints and builds a coherent 3D Gaussian Splatting representation as 3D spatial memory. Adapted single-image and video priors then restore appearance and complete continuous trajectories while preserving observed content. The reconstructed scenes support arbitrary RGB-D rendering and an automated curation pipeline that combines end-to-end 3D grounding with VLM-based verification. Holi360 contains over 1K multi-room 3DGS scenes, more than 100K instance annotations, and 2M spatial question-answer pairs. We also introduce the Holi360 benchmark to evaluate the spatial understanding of VLMs in real-world, multi-room indoor environments. Experiments demonstrate superior reconstruction and curation quality under sparse panoramic inputs, while fine-tuning VLMs on Holi360 substantially improves spatial reasoning capabilities.

cs.CV↗

From Agents to Edges: Paired Optimization for Multi-Agent Collaboration

Strong individual agents do not guarantee effective collaboration. Communication must align what one agent conveys with how another interprets and uses it. This dependency makes the communication edge a natural unit of optimization. We introduce Paired Automated Communication Optimization (PACO), which jointly optimizes the instructions at both ends of each edge and their shared communication convention in systems built on black-box language models. PACO keeps model weights, agent roles, and workflow topology fixed. A state-aware discounted bandit selects edges for refinement, while execution feedback guides paired revisions evaluated through staged end-to-end execution. The optimized instructions integrate into existing agent prompts without additional model calls at deployment. On a four-agent workflow evaluated across diverse multi-agent benchmarks, PACO consistently outperforms leading prompt-optimization and communication baselines. Configurations learned on HotpotQA retain their advantage in cross-dataset transfer without target-specific optimization. These results demonstrate that optimizing how agents communicate can substantially improve collaboration within an otherwise fixed system.

cs.CL↗