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Yifan Yang

Publications and source records attributed to Yifan Yang.

At least 91 records · Page 5Linked to original sources

OmniSch: A Multimodal PCB Schematic Benchmark For Structured Diagram Visual Reasoning

Recent large multimodal models (LMMs) have made rapid progress in visual grounding, document understanding, and diagram reasoning tasks. However, their ability to convert Printed Circuit Board (PCB) schematic diagrams into machine-readable spatially weighted netlist graphs, jointly capturing component attributes, connectivity, and geometry, remains largely underexplored, despite such graph representations are the backbone of practical electronic design automation (EDA) workflows. To bridge this gap, we introduce OmniSch, the first comprehensive benchmark designed to assess LMMs on schematic understanding and spatial netlist graph construction. OmniSch contains 1,854 real-world schematic diagrams and includes four tasks: (1) visual grounding for schematic entities, with 109.9K grounded instances aligning 423.4K diagram semantic labels to their visual regions; (2) diagram-to-graph reasoning, understanding topological relationship among diagram elements; (3) geometric reasoning, constructing layout-dependent weights for each connection; and (4) tool-augmented agentic reasoning for visual search, invoking external tools to accomplish (1)-(3). Our results reveal substantial gaps of current LMMs in interpreting schematic engineering artifacts, including unreliable fine-grained grounding, brittle layout-to-graph parsing, inconsistent global connectivity reasoning and inefficient visual exploration.

cs.CV↗

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

cs.SD↗

UAT: Unified Audio-Text Diffusion for Audio Generation, Editing, and Captioning

Audio generation and audio-to-text understanding remain largely separate, with diffusion models dominating high-fidelity synthesis and autoregressive (AR) language models driving captioning and semantic prediction. Existing unified approaches typically rely on either heterogeneous modules or AR-centric modeling, which can hinder joint optimization and limit acoustic fidelity. We present UAT, to our knowledge, the first diffusion-centric framework that supports unified audio generation, editing, and captioning. UAT couples continuous latent diffusion for audio with masked discrete diffusion for text, enabling bidirectional audio-text modeling within a shared dual-stream backbone. Experiments show that UAT preserves strong audio generation and editing capabilities while achieving competitive captioning performance, demonstrating a favorable balance between acoustic synthesis and semantic prediction. Demo samples are available at https://UAT-demo.github.io.

eess.AS↗

Access Sets Matter: Budgeting Expert Reads for Scalable Weight-Space Model Merging

Weight-space model merging is usually formulated as an algebraic operation on checkpoints, yet at LLM scale the limiting resource is often the set of expert weights that must be read. We introduce MergePipe, a budget-aware execution layer that casts LLM merging as an \emph{expert access-set} problem: given a merge operator and a checkpoint family in a shared weight coordinate system, choose which expert delta blocks to access under an explicit I/O budget. MergePipe indexes parameter blocks, builds deterministic access plans, and executes the induced budgeted merge with replayable manifests. The plan is budget-sound by construction and recovers the full-read merge at full budget; for fixed-coefficient additive operators, the omitted-update error is bounded by the norm of omitted deltas. Across Qwen and Llama merging workloads, MergePipe reduces expert-read I/O by up to an order of magnitude and achieves up to $11\times$ speedups. Representative budget sweeps show $O(10^{-3})$ parameter deviation from full-read merges and no monotonic degradation on downstream benchmarks.

cs.LG↗

World-R1: Reinforcing 3D Constraints for Text-to-Video Generation

Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.

cs.CV↗

Not All Disagreement Is Learnable: Token Teachability in On-Policy Distillation

On-policy distillation (OPD) trains a student on its own rollouts with token-level teacher supervision. Recent selective OPD methods exploit the non-uniformity of OPD signals by prioritizing high-entropy or high-disagreement tokens. We revisit this principle and ask: which token-level teacher signals are actually learnable? Using a fixed-context diagnostic that measures same-context teacher-student KL reduction, we show that raw KL disagreement is a coarse proxy for learning value. It conflates learnable disagreement, where the teacher assigns corrective mass to the student's top-K candidates, with incompatible disagreement, where the teacher places mass mostly off the student's current support. We formalize this local compatibility as token teachability and show that it better predicts fixed-context improvement than raw KL alone. Motivated by this finding, we propose Teachability-Aware OPD (TA-OPD), a lightweight token-position selection method that applies OPD loss to high-teachability positions without reward models or verifiers. Across Qwen2.5 and Qwen 3 teacher-student settings, TA-OPD often surpasses full-token OPD with only 5% retained tokens and improves over entropy- and divergence-based baselines. Our results reframe selective OPD as selecting learnable teacher signals rather than merely salient tokens.

cs.LG↗

Position: Towards Responsible Evaluation for Text-to-Speech

Recent advances in text-to-speech (TTS) technology have enabled systems to generate speech that is often indistinguishable from human speech, bringing benefits to accessibility, content creation, and human-computer interaction. However, current evaluation practices are increasingly inadequate for capturing the full range of capabilities, limitations, and societal impacts of modern TTS systems. This position paper introduces the concept of Responsible Evaluation and argues that it is essential and urgent for the next phase of TTS development, structured through three progressive levels: (1) ensuring the faithful and accurate reflection of a model's true capabilities and limitations, with more robust, discriminative, and comprehensive objective and subjective scoring methodologies; (2) enabling comparability, standardization, and transferability through standardized benchmarks, transparent reporting, and transferable evaluation metrics; and (3) assessing governance, fairness, and security concerns around data provenance, disparities, misuse, spoofing, and traceability. Through this concept, we critically examine current evaluation practices, identify systemic shortcomings, and propose actionable recommendations. We hope this concept will not only foster more reliable TTS technology but also guide its development toward ethically sound and societally beneficial applications.

eess.AS↗

OpenWorldLib: A Unified Codebase and Definition of Advanced World Models

World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib

cs.CV↗

SkillOpt: Executive Strategy for Self-Evolving Agent Skills

Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization. Code: https://aka.ms/skillopt

cs.AI↗

From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills

Language agents increasingly improve by reusing \emph{skills} -- structured procedural artifacts distilled from past experience. In particular, \emph{domain-level} and \emph{model-generated} skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- \textbf{experience generation}, \textbf{skill extraction}, and \textbf{skill consumption} -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete \emph{meta-skill} that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.

cs.AI↗

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed. The project page is https://chriszkxxx.github.io/VGGT-Edit/.

cs.CV↗

Entry-level guide to the use of large language models for medical research

Frontier large language models (LLMs), such as GPT-5, Claude 4.5, Gemini 3, Llama 4, and DeepSeek-R1, represent a transformative class of AI tools capable of revolutionizing various aspects of healthcare by generating human-like responses across diverse contexts and adapting to novel tasks following human instructions. Their potential application spans a broad range of medical tasks, such as clinical documentation, matching patients to clinical trials, and answering medical questions. In this paper, we propose an actionable guideline to help healthcare professionals more effectively and efficiently utilize LLMs in their work, along with a set of best practices. The overall workflow consists of several main phases, including formulating the task, choosing LLMs, prompt engineering, fine-tuning, and model deployment. We start with the discussion of critical considerations in identifying medical tasks that align with the core capabilities of LLMs and selecting models based on the selected task and data, performance requirements, and model interface. We then review the strategies, such as prompt engineering and fine-tuning, to adapt standard LLMs to specialized medical tasks. Deployment considerations, including regulatory compliance, ethical guidelines, and continuous monitoring for fairness and bias, are also discussed. By providing a structured step-by-step methodology, this entry-level tutorial aims to equip healthcare professionals with the tools necessary to effectively integrate LLMs into clinical practice, ensuring that these powerful technologies are applied in a safe, reliable, and impactful manner.

cs.AI↗

StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model

This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial animation, achieving impressive results in generating expressive and natural animations. However, these methods process the whole audio sequences in a single pass, which poses two major challenges: they tend to perform poorly when handling audio sequences that exceed the training horizon and will suffer from significant latency when processing long audio inputs. To address these limitations, we propose a novel autoregressive diffusion model that processes input audio in a streaming manner. This design ensures flexibility with varying audio lengths and achieves low latency independent of audio duration. Specifically, we select a limited number of past frames as historical motion context and combine them with the audio input to create a dynamic condition. This condition guides the diffusion process to iteratively generate facial motion frames, enabling real-time synthesis with high-quality results. Additionally, we implemented a real-time interactive demo, highlighting the effectiveness and efficiency of our approach. We will release the code at https://zju3dv.github.io/StreamingTalker/.

cs.CV↗

Supervising the search process produces reliable and generalizable information-seeking agents

Large language models (LLMs) are transforming web search by shifting from document ranking to synthesizing answers, and are increasingly deployed as autonomous agentic search systems that iteratively interact with external knowledge sources. Despite this progress, building effective search agents remains challenging because high-quality intermediate search steps are difficult to generate. Previous approaches have primarily relied on outcome supervision, rewarding agents only for producing correct final answers. This often leads to reward hacking and excessive dependence on parametric memory, limiting generalization to out-of-domain tasks. To address these limitations, we introduce RAG-Gym, a framework that shifts supervision from final answers to the search process itself. With RAG-Gym, we systematically investigate architecture design, parameter optimization, and action evaluation, identifying reasoning reflection as a critical capability for search agents. Building on this insight, we propose Re$^2$Search++, a process-supervised agent that achieves substantial improvements on multi-hop information-seeking benchmarks, especially in out-of-domain settings. Performance gains are driven primarily by higher-quality search queries rather than answer optimization alone, and the learned search critics transfer across models, including proprietary LLMs. These findings show that supervising the search process produces more reliable and generalizable information-seeking agents.

cs.CL↗

MemCompiler: Compile, Don't Inject -- State-Conditioned Memory for Embodied Agents

Existing memory systems for embodied agents typically inject retrieved memory as static context at episode start, a paradigm we term Ahead-of-time Monolithic Memory Injection (AMMI). However, this static design quickly becomes misaligned with the agent's evolving state and may degrade lightweight executors below the no-memory baseline. To address this, we propose MemCompiler, which reframes memory utilization as State-Conditioned Memory Compilation. A learned Memory Compiler reads a structured Brief State capturing the agent's current execution state and dynamically selects and compiles only relevant memory into executable guidance. This guidance is delivered through a text channel and a latent Soft-Mem channel that preserves perceptual information not expressible in text. Across Alf World, EmbodiedBench, and ScienceWorld, MemCompiler consistently improves over no-memory across open-source backbones (up to +129%), matches or approaches frontier closed-source systems, and reduces per-step latency by 60%, demonstrating that state-aware memory compilation improves both effectiveness and efficiency.

cs.RO↗

MedHopQA: A Disease-Centered Multi-Hop Reasoning Benchmark and Evaluation Framework for LLM-Based Biomedical Question Answering

Evaluating large language models (LLMs) in the biomedical domain requires benchmarks that can distinguish reasoning from pattern matching and remain discriminative as model capabilities improve. Existing biomedical question answering (QA) benchmarks are limited in this respect. Multiple-choice formats can allow models to succeed through answer elimination rather than inference, while widely circulated exam-style datasets are increasingly vulnerable to performance saturation and training data contamination. Multi-hop reasoning, defined as the ability to integrate information across multiple sources to derive an answer, is central to clinically meaningful tasks such as diagnostic support, literature-based discovery, and hypothesis generation, yet remains underrepresented in current biomedical QA benchmarks. MedHopQA is a disease-centered multi-hop reasoning benchmark consisting of 1,000 expert-curated question-answer pairs introduced as a shared task at BioCreative IX. Each question requires synthesis of information across two distinct Wikipedia articles, and answers are provided in an open-ended free-text format. Gold annotations are augmented with ontology-grounded synonym sets from MONDO, NCBI Gene, and NCBI Taxonomy to support both lexical and concept-level evaluation. MedHopQA was constructed through a structured process combining human annotation, triage, iterative verification, and LLM-as-a-judge validation. To reduce leaderboard gaming and contamination risk, the 1,000 scored questions are embedded within a publicly downloadable set of 10,000 questions, with answers withheld, on a CodaBench leaderboard. MedHopQA provides both a benchmark and a reusable framework for constructing future biomedical QA datasets that prioritize compositional reasoning, saturation resistance, and contamination resistance as core design constraints.

cs.CL↗

Covering Human Action Space for Computer Use: Data Synthesis and Benchmark

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models suggests a long-tail pattern in GUI operations, where a relatively small fraction of complex and diverse interactions accounts for a disproportionate share of task failures. We hypothesize that this issue largely stems from the scarcity of data for complex interactions. To address this problem, we propose a new benchmark CUActSpot for evaluating models' capabilities on complex interactions across five modalities: GUI, text, table, canvas, and natural image, as well as a variety of actions (click, drag, draw, etc.), covering a broader range of interaction types than prior click-centric benchmarks that focus mainly on GUI widgets. We also design a renderer-based data-synthesis pipeline: scenes are automatically generated for each modality, screenshots and element coordinates are recorded, and an LLM produces matching instructions and action traces. After training on this corpus, our Phi-Ground-Any-4B outperforms open-source models with fewer than 32B parameters. We will release our benchmark, data, code, and models at https://github.com/microsoft/Phi-Ground.git

cs.CV↗

CLEAR: Context-Aware Learning with End-to-End Mask-Free Inference for Adaptive Video Subtitle Removal

Video subtitle removal aims to distinguish text overlays from background content while preserving temporal coherence. Existing diffusion-based methods necessitate explicit mask sequences during both training and inference phases, which restricts their practical deployment. In this paper, we present CLEAR (Context-aware Learning for End-to-end Adaptive Video Subtitle Removal), a mask-free framework that achieves truly end-to-end inference through context-aware adaptive learning. Our two-stage design decouples prior extraction from generative refinement: Stage I learns disentangled subtitle representations via self-supervised orthogonality constraints on dual encoders, while Stage II employs LoRA-based adaptation with generation feedback for dynamic context adjustment. Notably, our method only requires 0.77% of the parameters of the base diffusion model for training. On Chinese subtitle benchmarks, CLEAR outperforms mask-dependent baselines by + 6.77dB PSNR and -74.7% VFID, while demonstrating superior zero-shot generalization across six languages (English, Korean, French, Japanese, Russian, German), a performance enabled by our generation-driven feedback mechanism that ensures robust subtitle removal without ground-truth masks during inference.

cs.CV↗