Searcharxiv⌕ Search

arXiv subjects

Yifei Huang

Publications and source records attributed to Yifei Huang.

At least 19 recordsLinked to original sources

DiffWBC: Unlocking Steerable General Humanoid Motion Tracking via One-Step Diffusion Whole-Body Control

General humanoid motion trackers typically rely on deterministic policies that cannot adapt online without brittle reference editing or costly retraining. We present DiffWBC, shifting whole-body control to a generative paradigm via a one-step diffusion model. By modeling distributions over future trajectories, DiffWBC unifies general tracking, test-time steering, and simulation-free failure discovery within a single controller: (1) Generative general tracking: DiffWBC requires a single forward pass per 50 Hz control step and can be distilled from an RL teacher or trained from scratch via model-based RL, achieving the lowest local tracking error among six general trackers on held-out benchmarks (20.1 mm on BONES) and deploying on a physical Unitree G1. (2) Zero-shot test-time steering: differentiable cost gradients and body-group masks modulate the frozen controller online, substantially outperforming kinematic reference editing (0.84 clean pass at 1.25 m ceiling vs. 0.10) and zero-shot generalizing across hurdles, spatial reaching, actuator faults, and tray balancing. (3) Simulation-free failure discovery: plan dispersion across generation noise effectively identifies physical tracking failures (91% precision in top 2%) without physics simulations; targeted fine-tuning on flagged clips resolves 50% of failure cases. Videos and interactive demonstrations are available at https://diffwbc.github.io/#selfassess.

cs.RO↗

Honeyed Words, Hidden Daggers: Benchmarking and Training LLMs to See Through Mock Politeness

The Chinese idiom "kou mi fu jian" ("honeyed words, hidden daggers") names speech that is polite in form but hostile in function. We present ZhenhuanBench, a 1,592-item benchmark built from expert commentary on Empresses in the Palace, covering speaker intent, emotion-language mismatch, and per-listener uptake. Text-only evaluation covers 34 LLMs. GPT-6 Astra leads the leaderboard at 73.48% overall, while its listener-reaction score is 58.37%. The annotations also supply supervised traces and string-verifiable training rewards. With 338 gold traces, an 8B model outperforms teacher distillation on identical items. Subsequent RL saturates, and chance correction reduces the estimated recoverable performance gap by a factor of 7.5. Our CPR-GRPO loop (Compress-Probe-Replenish) uses this estimate to weight gold supervision, reaching 67.0 on public multiple-choice tasks and 74.5 under the training-matched hidden protocol. Without target-task training, CPR outperforms Base, SFT, and GRPO across six Chinese and English pragmatic and sarcasm evaluations. On three external datasets, training with CPR yields higher mean Macro-F1 than SFT and GRPO.

cs.CL↗

Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions

Despite their advanced reasoning capabilities, state-of-the-art Multimodal Large Language Models (MLLMs) still lack a core component of human intelligence: the ability to "read the room" and assess deception in complex social interactions. To rigorously evaluate this limitation, we introduce Multimodal Interactive Deception Assessment (MIDA), a new task and multimodal dataset comprising synchronized video and text with verifiable ground-truth labels for every statement. We benchmark 12 state-of-the-art open- and closed-source MLLMs and identify a substantial performance gap: even powerful models such as GPT-4o struggle to reliably distinguish truthful statements from deceptive ones. Our analysis shows that current models have difficulty grounding language in multimodal social cues and modeling what others know, believe, or intend. To address these limitations, we propose a Social Chain-of-Thought (SoCoT) reasoning pipeline and a Dynamic Social Epistemic Memory (DSEM) module. Experimental results show that structured epistemic memory consistently improves deception assessment, while multimodal social-cue reasoning remains a challenging and important direction for future research.

cs.CV↗

CoBG: Learning from Player Reviews to Design, Critique, and Revise Board Game Rulebooks

Board game design alternates between thinking as a designer and experiencing as a player, over repeated cycles of prototyping, critique, and revision. This loop is cognitively demanding: without knowing how players will receive a rule, a designer cannot tell what to revise. We present CoBG, a design assistant that supports this workflow end to end with four modules that learn from 2.2K structured rulebooks and 180K player reviews: BG-Ideator turns multi-turn dialogue into a structured design draft; BG-Realizer writes a rulebook and revises it with BG-Critic, a review-grounded critic that localizes flaws along the Mechanics-Dynamics-Aesthetics chain and accepts a revision only when it prefers it; and BG-Persona previews feedback from 150 profiled reviewers. On 207 held-out games, CoBG localizes flaws in rulebooks and revises them better than general-purpose LLMs, and iterative revision brings their rating close to that of published rulebooks. Blind readers prefer CoBG's rulebooks to GPT-5.4's in 38 of 50 new design intents under the same revision budget. In a 30-participant user study and paper-prototype playtests, designers using CoBG report less blank-page anxiety and catch flaws they would otherwise miss, and the resulting rulebooks hold up at the table with few rule breakdowns.

cs.HC↗

A Hamiltonian-Level Certificate for Network-Free Distributed Quantum Simulation:Exact Tensor-Separability Criterion and Approximate Residual Bounds

Circuit cutting allows quantum circuits to be evaluated on smaller devices at the cost of additional sampling and classical reconstruction. For Hamiltonian-simulation circuits, the target unitary $\exp[it\mathbf H]$ connects this decomposition problem to the structure of the generator. We develop a Hamiltonian-level certificate that assesses exact separability and the accuracy of independent module evolution before a gate decomposition is chosen. For a time-independent Hamiltonian and a fixed module partition, the Hilbert--Schmidt projection onto sums of module-local terms isolates a cross-module residual $H_{ns}$. Its vanishing is necessary and sufficient for product evolution at all times; for Pauli-list inputs, this condition is checked in one pass over the combined coefficients. When $H_{ns}\ne0$, the projected evolution has operator-norm error at most $|t| ||H_{ns}||_{op}$. Across a bipartition, an explicit first-order algebraic correction has the same operator-Schmidt rank as $H_{ns}$ and leaves a second-order residual. The same Hamiltonian residual connects this approximation to short-time entanglement, determining the leading state-space and operator-space entangling powers and, through its Schmidt spectrum, the leading Choi tripartite-information terms. Numerical experiments test these relations and demonstrate block-factorised simulation up to $20$ qubits.

quant-ph↗

LimiX-2: A Contextual Mechanism Network Towards General Structured-Data Intelligence

We introduce LimiX-2, a new model in the LimiX family, developed through model and data scaling guided by our previously established scaling laws. LimiX-2 adopts the Contextual Mechanism Networks (CMNs) paradigm and is pretrained with Context-Conditional Masked Modeling (CCMM). CMNs shifts the organizing principle of in-context learning from target-centric prediction to mechanism-oriented joint modeling. Rather than centering the network on the $p(y \mid x, D_{\mathrm{context}})$ objective of conventional tabular PFNs, it is designed around learning $p(x, y \mid D_{\mathrm{context}})$, a context-dependent representation of the joint structure underlying data generation. Pretraining uses synthetic datasets generated by structural causal models (SCMs) spanning diverse graph structures, functional mechanisms, and observation processes. Evaluations on TabArena, TALENT, and BCCO show that LimiX-2 outperforms current dataset-specific models and tabular foundation models. Beyond predictive performance, the CMN paradigm also promotes causal awareness in LimiX-2: its feature attention encodes direct causal relationships, enabling accurate causal skeleton recovery.

cs.AI↗

ForLion: An R Package for Finding Optimal Experimental Designs with Mixed Factors

Optimal design is crucial for experimenters to maximize the information collected from experiments and estimate the model parameters most accurately. ForLion algorithms have been proposed to find D-optimal designs for experiments with mixed types of factors. In this paper, we introduce the ForLion package which implements the ForLion algorithm to construct locally D-optimal designs and the Expected Weighted (EW) ForLion algorithm to generate robust EW D-optimal designs, which maximize the determinant of the expected Fisher information matrix under parameter uncertainty. The package supports experiments under linear models (LM), generalized linear models (GLM), and multinomial logistic models (MLM) with continuous, discrete, or mixed-type factors. It provides both optimal approximate designs and an efficient function converting approximate designs into exact designs with integer-valued allocations of experimental units. Tutorials are included to show the package's usage across different scenarios.

stat.CO↗

Beyond "Made with AI": Visualizing Provenance Density to Mitigate the Transparency Penalty

As generative AI makes polished prose cheap to produce, users can no longer rely on fluency as a proxy for truth. We call this failure mode the Fluency Trap: users trust fluent hallucinations while also discounting accurate content once it is disclosed as AI-generated. Binary ``Made with AI'' labels respond with authorship disclosure, but they do not show what supports a claim. We propose Provenance Density, an evidence-visualization interface that shows the density of verified claims in a text. In a user study with 81 participants, an idealized Provenance Density interface produced a large discernment gap between truth and fabrication ($+4.15$ points, $d=1.82$), whereas participants given no signal showed no detectable discrimination. A technical audit with 200 samples shows that retrieval density alone is insufficient; unexpectedly, the Consistency Veto carries most of the discriminative signal on dynamic queries. As AI-generated content becomes indistinguishable from human writing, effective transparency must move from authorship disclosure toward evidence visualization.

cs.AI↗

The N-Body Problem: Parallel Execution from Single-Person Egocentric Video

Humans can intuitively parallelise complex activities, but can a model predict this from observing a single person? Given one egocentric video, we introduce the N-Body Problem: predicting how N individuals, can hypothetically perform the same set of tasks. The goal is to maximise speed-up, but naive assignment of video segments to individuals often violates real-world constraints, leading to physically impossible scenarios like two people using the same object or occupying the same space. To quantify this, we formalise the N-Body Problem and propose a suite of metrics to evaluate both performance (speed-up, task coverage) and feasibility (spatial collisions, object conflicts and causal constraints). As a proof of concept, we introduce a structured prompting strategy that guides a Vision-Language Model (VLM) to reason about the 3D environment, object usage, and temporal dependencies, producing a viable parallel execution. On 100 videos from EPIC-Kitchens and HD-EPIC, for $N = 2$, our structured prompt improves action coverage by 45% over a baseline prompt for Gemini 2.5 Pro, while simultaneously slashing collision rates, object and causal conflicts by 51%, 52% and 55% respectively.

cs.CV↗

GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience

A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.

cs.CV↗

Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos

When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proactive rather than merely reactive. Yet existing approaches either wait passively for user queries or treat every detected event as requiring a response, without considering the user's history, current activity, or whether assistance would actually be welcome. We reframe proactive assistance as a context-dependent decision problem: the agent must not only perceive what is happening, but reason over accumulated temporal context to determine when and whether to intervene. To this end, we present Vinci2, a proactive egocentric assistance system that advances the on-device assistant Vinci from reactive response toward proactivity. On the evaluation side, we present EgoServe, the first large-scale benchmark for proactive assistance in continuous egocentric video. EgoServe comprises over 3,000 service instances organized along 4 temporal memory horizons, ranging from immediate safety alerts to long-term habit coaching, across 10 service categories. On the modeling side, we propose EgoMemo, a training-free, memory-augmented agent that maintains three complementary memory representations: multi-scale temporal summaries, a semantic knowledge graph, and visual embedding archives. At each timestep, EgoMemo performs retrieval-augmented reasoning to determine whether assistance is warranted and, if so, produces contextually grounded responses. Experiments demonstrate that EgoMemo establishes strong baselines on EgoServe while remaining competitive on existing egocentric benchmarks. Our benchmark and code are publicly available at \href{https://sitonggong.github.io/EgoServe-page/}{Vinci2}.

cs.CV↗

CaST-Bench: Benchmarking Causal Chain-Grounded Spatio-Temporal Reasoning for Video Question Answering

Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely provide the fine-grained, grounded evidence needed to rigorously evaluate this capability. To address this gap, we introduce CaST-Bench, a benchmark for Causal Chain-Grounded Spatio-Temporal Video Reasoning. CaST-Bench presents complex causal questions that require models to identify and localize a chain of multiple spatio-temporal evidences. Through a human-AI collaborative pipeline, we construct a high-quality dataset of 2,066 questions over 1,015 videos, with causal chains annotated by temporal segments and bounding-box tracks. Furthermore, we design a comprehensive evaluation suite with novel metrics that assess not only answer correctness but also the capability for visual evidence grounded reasoning. This grounding is crucial for improving accuracy by mitigating spurious correlations and for enhancing user trust by making models more transparent. Our experiments show that current VLMs struggle with causal questions, largely due to their limited ability to construct precise and grounded causal chains. This highlights an important direction for improving future VLMs. Homepage: https://woven-by-toyota.github.io/CaST-Bench.

cs.CV↗

PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation

World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.

cs.RO↗

JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines

Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional game engines remains largely unexplored due to the absence of large-scale datasets and deterministic evaluation methods. We present JamSet and JamBench, the first project-level game code framework dataset and benchmark built on a professional game engine. Our key insight is that Game Jam competitions, community events where developers build complete games under tight time constraints, yield thousands of open-source projects suitable for this purpose. Building on the Godot engine's text-based format and headless execution mode, we design a deterministic verification pipeline from file integrity to runtime behavior collection, distilling 8,133 verified projects from over 240,000 repositories. Of these, 300 manually verified projects form JamBench; the rest constitute JamSet. JamBench defines theme-driven generation and code completion tasks, evaluated through a pipeline combining compilation pass rates, Structural Completeness Score (SCS), and Behavioral Alignment Score (BAS). Evaluation of 9 frontier models reveals a capability cliff as project scale increases, with runtime pass rates dropping from 80.4% on small projects to 5.7% on large ones (Task2a). Code Agents improve compilation rates yet yield no gains in runtime behavioral quality, indicating that the bottleneck lies in architectural design rather than syntactic correctness. Experiments validate JamSet as effective training data. All data and code are publicly available.

cs.SE↗

Improving Adversarial Transferability on Vision-Language Pre-training Models via Surrogate-Specific Bias Correction

Adversarial examples reveal vulnerabilities in Vision-Language Pre-training (VLP) models and provide insights for improving robustness. A key property is cross-model transferability, which enables transfer-based black-box attacks. However, existing attacks often rely heavily on the surrogate model, causing cross-model performance drops. One reason is that adversarial optimization may follow surrogate model responses more than input semantics, making the update direction effective on the surrogate but less transferable to unseen targets. We refer to this dependency as surrogate-specific bias. Motivated by this observation, DeBias-Attack improves transferability by correcting surrogate-specific bias in adversarial optimization directions. It maintains two perturbation branches. The main branch optimizes a perturbation on the original image and obtains the adversarial gradient used to disrupt image-text alignment. The reference branch optimizes a perturbation on a weak-semantic image constructed from the dataset mean image with small Gaussian noise resampled at each iteration. Since this weak-semantic image contains little clear visual content, its optimization reflects surrogate responses more than image semantics, and its reference gradient estimates surrogate-specific bias. DeBias-Attack removes the aligned projection of the main gradient on the reference gradient before updating the adversarial image, then performs context-aware text substitution using the updated adversarial image. DeBias-Attack is the first transfer-based VLP attack that corrects surrogate-specific bias through gradient correction. Experiments show strong performance across VLP models, downstream tasks, and open-source and closed-source multimodal large language models.

cs.CV↗

Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?

Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.

cs.AI↗

EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/

cs.CV↗

SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecasting

Real-time 3D hand forecasting is a critical component for fluid human-computer interaction in applications like AR and assistive robotics. However, existing methods are ill-suited for these scenarios, as they typically require offline access to accumulated video sequences and cannot incorporate language guidance that conveys task intent. To overcome these limitations, we introduce SFHand, the first streaming framework for language-guided 3D hand forecasting. SFHand autoregressively predicts a comprehensive set of future 3D hand states, including hand type, 2D bounding box, 3D pose, and trajectory, from a continuous stream of video and language instructions. Our framework combines a streaming autoregressive architecture with an ROI-enhanced memory layer, capturing temporal context while focusing on salient hand-centric regions. To enable this research, we also introduce EgoHaFL, the first large-scale dataset featuring synchronized 3D hand poses and language instructions. We demonstrate that SFHand achieves new state-of-the-art results in 3D hand forecasting, outperforming prior work by a significant margin of up to 35.8%. Furthermore, we show the practical utility of our learned representations by transferring them to downstream embodied manipulation tasks, improving task success rates by up to 13.4% on multiple benchmarks. Dataset page: https://huggingface.co/datasets/ut-vision/EgoHaFL, project page: https://github.com/ut-vision/SFHand.

cs.CV↗