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Yifei Zhan

Publications and source records attributed to Yifei Zhan.

10 recordsLinked to original sources

Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.

cs.CV

StreetForward: Perceiving Dynamic Street with Feedforward Causal Attention

Feedforward reconstruction is crucial for autonomous driving applications, where rapid scene reconstruction enables efficient utilization of large-scale driving datasets in closed-loop simulation and other downstream tasks, eliminating the need for time-consuming per-scene optimization. We present StreetForward, a pose-free and tracker-free feedforward framework for dynamic street reconstruction. Building upon the alternating attention mechanism from Visual Geometry Grounded Transformer (VGGT), we propose a simple yet effective temporal mask attention module that captures dynamic motion information from image sequences and produces motion-aware latent representations. Static content and dynamic instances are represented uniformly with 3D Gaussian Splatting, and are optimized jointly by cross-frame rendering with spatio-temporal consistency, allowing the model to infer per-pixel velocities and produce high-fidelity novel views at new poses and times. We train and evaluate our model on the Waymo Open Dataset, demonstrating superior performance on novel view synthesis and depth estimation compared to existing methods. Furthermore, zero-shot inference on CARLA and other datasets validates the generalization capability of our approach. More visualizations are available on our project page: https://streetforward.github.io.

cs.CV

AD-R1: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving with Impartial World Models

End-to-end models for autonomous driving hold the promise of learning complex behaviors directly from sensor data, but face critical challenges in safety and handling long-tail events. Reinforcement Learning (RL) offers a promising path to overcome these limitations, yet its success in autonomous driving has been elusive. We identify a fundamental flaw hindering this progress: a deep seated optimistic bias in the world models used for RL. To address this, we introduce a framework for post-training policy refinement built around an Impartial World Model. Our primary contribution is to teach this model to be honest about danger. We achieve this with a novel data synthesis pipeline, Counterfactual Synthesis, which systematically generates a rich curriculum of plausible collisions and off-road events. This transforms the model from a passive scene completer into a veridical forecaster that remains faithful to the causal link between actions and outcomes. We then integrate this Impartial World Model into our closed-loop RL framework, where it serves as an internal critic. During refinement, the agent queries the critic to ``dream" of the outcomes for candidate actions. We demonstrate through extensive experiments, including on a new Risk Foreseeing Benchmark, that our model significantly outperforms baselines in predicting failures. Consequently, when used as a critic, it enables a substantial reduction in safety violations in challenging simulations, proving that teaching a model to dream of danger is a critical step towards building truly safe and intelligent autonomous agents.

cs.CV

DriveCombo: Benchmarking Compositional Traffic Rule Reasoning in Autonomous Driving

Multimodal Large Language Models (MLLMs) are rapidly becoming the intelligence brain of end-to-end autonomous driving systems. A key challenge is to assess whether MLLMs can truly understand and follow complex real-world traffic rules. However, existing benchmarks mainly focus on single-rule scenarios like traffic sign recognition, neglecting the complexity of multi-rule concurrency and conflicts in real driving. Consequently, models perform well on simple tasks but often fail or violate rules in real world complex situations. To bridge this gap, we propose DriveCombo, a text and vision-based benchmark for compositional traffic rule reasoning. Inspired by human drivers' cognitive development, we propose a systematic Five-Level Cognitive Ladder that evaluates reasoning from single-rule understanding to multi-rule integration and conflict resolution, enabling quantitative assessment across cognitive stages. We further propose a Rule2Scene Agent that maps language-based traffic rules to dynamic driving scenes through rule crafting and scene generation, enabling scene-level traffic rule visual reasoning. Evaluations of 14 mainstream MLLMs reveal performance drops as task complexity grows, particularly during rule conflicts. After splitting the dataset and fine-tuning on the training set, we further observe substantial improvements in both traffic rule reasoning and downstream planning capabilities. These results highlight the effectiveness of DriveCombo in advancing compliant and intelligent autonomous driving systems.

cs.CV

LiSTAR: Ray-Centric World Models for 4D LiDAR Sequences in Autonomous Driving

Synthesizing high-fidelity and controllable 4D LiDAR data is crucial for creating scalable simulation environments for autonomous driving. This task is inherently challenging due to the sensor's unique spherical geometry, the temporal sparsity of point clouds, and the complexity of dynamic scenes. To address these challenges, we present LiSTAR, a novel generative world model that operates directly on the sensor's native geometry. LiSTAR introduces a Hybrid-Cylindrical-Spherical (HCS) representation to preserve data fidelity by mitigating quantization artifacts common in Cartesian grids. To capture complex dynamics from sparse temporal data, it utilizes a Spatio-Temporal Attention with Ray-Centric Transformer (START) that explicitly models feature evolution along individual sensor rays for robust temporal coherence. Furthermore, for controllable synthesis, we propose a novel 4D point cloud-aligned voxel layout for conditioning and a corresponding discrete Masked Generative START (MaskSTART) framework, which learns a compact, tokenized representation of the scene, enabling efficient, high-resolution, and layout-guided compositional generation. Comprehensive experiments validate LiSTAR's state-of-the-art performance across 4D LiDAR reconstruction, prediction, and conditional generation, with substantial quantitative gains: reducing generation MMD by a massive 76%, improving reconstruction IoU by 32%, and lowering prediction L1 Med by 50%. This level of performance provides a powerful new foundation for creating realistic and controllable autonomous systems simulations. Project link: https://ocean-luna.github.io/LiSTAR.gitub.io.

cs.CV

DriveLiDAR4D: Sequential and Controllable LiDAR Scene Generation for Autonomous Driving

The generation of realistic LiDAR point clouds plays a crucial role in the development and evaluation of autonomous driving systems. Although recent methods for 3D LiDAR point cloud generation have shown significant improvements, they still face notable limitations, including the lack of sequential generation capabilities and the inability to produce accurately positioned foreground objects and realistic backgrounds. These shortcomings hinder their practical applicability. In this paper, we introduce DriveLiDAR4D, a novel LiDAR generation pipeline consisting of multimodal conditions and a novel sequential noise prediction model LiDAR4DNet, capable of producing temporally consistent LiDAR scenes with highly controllable foreground objects and realistic backgrounds. To the best of our knowledge, this is the first work to address the sequential generation of LiDAR scenes with full scene manipulation capability in an end-to-end manner. We evaluated DriveLiDAR4D on the nuScenes and KITTI datasets, where we achieved an FRD score of 743.13 and an FVD score of 16.96 on the nuScenes dataset, surpassing the current state-of-the-art (SOTA) method, UniScene, with an performance boost of 37.2% in FRD and 24.1% in FVD, respectively.

cs.CV

DriveAction: A Benchmark for Exploring Human-like Driving Decisions in VLA Models

Vision-Language-Action (VLA) models have advanced autonomous driving, but existing benchmarks still lack scenario diversity, reliable action-level annotation, and evaluation protocols aligned with human preferences. To address these limitations, we introduce DriveAction, the first action-driven benchmark specifically designed for VLA models, comprising 16,185 QA pairs generated from 2,610 driving scenarios. DriveAction leverages real-world driving data proactively collected by drivers of autonomous vehicles to ensure broad and representative scenario coverage, offers high-level discrete action labels collected directly from drivers' actual driving operations, and implements an action-rooted tree-structured evaluation framework that explicitly links vision, language, and action tasks, supporting both comprehensive and task-specific assessment. Our experiments demonstrate that state-of-the-art vision-language models (VLMs) require both vision and language guidance for accurate action prediction: on average, accuracy drops by 3.3% without vision input, by 4.1% without language input, and by 8.0% without either. Our evaluation supports precise identification of model bottlenecks with robust and consistent results, thus providing new insights and a rigorous foundation for advancing human-like decisions in autonomous driving.

cs.CV

StyledStreets: Multi-style Street Simulator with Spatial and Temporal Consistency

Urban scene reconstruction requires modeling both static infrastructure and dynamic elements while supporting diverse environmental conditions. We present \textbf{StyledStreets}, a multi-style street simulator that achieves instruction-driven scene editing with guaranteed spatial and temporal consistency. Building on a state-of-the-art Gaussian Splatting framework for street scenarios enhanced by our proposed pose optimization and multi-view training, our method enables photorealistic style transfers across seasons, weather conditions, and camera setups through three key innovations: First, a hybrid embedding scheme disentangles persistent scene geometry from transient style attributes, allowing realistic environmental edits while preserving structural integrity. Second, uncertainty-aware rendering mitigates supervision noise from diffusion priors, enabling robust training across extreme style variations. Third, a unified parametric model prevents geometric drift through regularized updates, maintaining multi-view consistency across seven vehicle-mounted cameras. Our framework preserves the original scene's motion patterns and geometric relationships. Qualitative results demonstrate plausible transitions between diverse conditions (snow, sandstorm, night), while quantitative evaluations show state-of-the-art geometric accuracy under style transfers. The approach establishes new capabilities for urban simulation, with applications in autonomous vehicle testing and augmented reality systems requiring reliable environmental consistency. Codes will be publicly available upon publication.

cs.CV

ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a comprehensive user study.

cs.CV

Identifying Malicious Players in GWAP-based Disaster Monitoring Crowdsourcing System

Disaster monitoring is challenging due to the lake of infrastructures in monitoring areas. Based on the theory of Game-With-A-Purpose (GWAP), this paper contributes to a novel large-scale crowdsourcing disaster monitoring system. The system analyzes tagged satellite pictures from anonymous players, and then reports aggregated and evaluated monitoring results to its stakeholders. An algorithm based on directed graph centralities is presented to address the core issues of malicious user detection and disaster level calculation. Our method can be easily applied in other human computation systems. In the end, some issues with possible solutions are discussed for our future work.

cs.SI