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Yifeng Shi

Publications and source records attributed to Yifeng Shi.

At least 19 recordsLinked to original sources

STAR: A Spatial-Topology Aware Routing Framework for Generalizable 3D Scene Understanding

Constructing a unified 3D scene understanding model has long been hindered by the topological discrepancies across sensor modalities. While applying the Mixture-of-Experts (MoE) architecture is a flexible approach for multi-domain 3D understanding, we observe that conventional feature-only MoE routers may underrepresent local sampling topology under semantic supervision, making expert allocation difficult when semantic consistency coexists with geometric heterogeneity. To overcome this challenge, we propose STAR (Spatial-Topology Aware Routing Framework). Specifically, we introduce a multi-attribute self-supervised pre-training branch, covering topological and textural variations, to anchor cross-domain structural priors. Building upon this, we design a domain-aware expert branch with two mechanisms: Domain-Spatial-Guided Routing (DSR), which captures local topological variations from spatial context, and Entropy-controlled Dynamic Allocation (EDA), which adjusts the number of activated experts according to routing uncertainty. Together, these branches combine stable cross-domain representation learning with adaptive expert allocation. Extensive experiments across various tasks, encompassing both indoor and outdoor scenes, demonstrate the effectiveness of STAR. It achieves 80.1% mIoU on the ScanNet validation set and 77.2% mIoU on S3DIS, consistently improving over strong baselines. Code is available at our project page (https://xmw666.github.io/STAR/).

cs.CV

Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences

A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration. Converting a single panorama into a persistent, renderable 3D representation for free-viewpoint navigation has attracted growing interest; existing methods either adopt iterative per-view completion that propagates inpainting results to update the underlying geometry, leading to progressive error accumulation and cumbersome multi-step pipelines, or leverage the temporal consistency priors of video generation models, yet the continuous-trajectory constraint intrinsic to such models limits their flexibility in covering scenes from multiple directions simultaneously. We present Pano2World, which takes a single indoor panorama as input and directly outputs a persistent, explorable 3D Gaussian scene. Given the source panorama, Pano2World first reconstructs a coarse 3D Gaussian proxy and renders it at adaptively sampled nearby poses to obtain geometrically aligned guidance panoramas; a panoramic diffusion model then jointly denoises all target views via View-Aware Attention Routing, where each target view simultaneously receives geometric constraints from its corresponding guidance panorama and global semantic guidance from the source panorama, naturally enforcing cross-view consistency. To avoid the information loss incurred by decoding the multi-view hidden features formed during joint denoising back to the pixel domain via VAE, we introduce Latent Feature Adapter, a geometry-aware bridge module that directly distills these hidden features into a scene latent, subsequently decoded into the final 3D Gaussian scene. Experiments demonstrate that Pano2World significantly outperforms existing methods on the multi-position panoramic novel-view synthesis benchmark.

cs.CV

PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis

Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce appealing single panoramas but re-imagine geometry and materials when the viewpoint changes, whereas monolithic 3D generation becomes expensive and loses fine texture at multi-room scale. We introduce PanoWorld, a generative spatial world model that treats whole-house synthesis as autoregressive generation of node-based 360-degree panoramas, matching the discrete navigation used by real VR tour products. PanoWorld uses a floorplan-derived 3D shell as a global geometric proxy and a dynamic 3D Gaussian Splatting cache as renderable spatial memory. A feed-forward panoramic LRM designed for metric-scale multi-room 360-degree inputs lifts generated panoramas into local 3DGS updates, while Room-aware Group Attention suppresses cross-room feature interference. A topology-aware progressive caching strategy fuses these local updates without repeatedly reconstructing the full history. By decoupling shell-based geometry guidance from cache-rendered visual memory, PanoWorld preserves high-frequency 2D synthesis quality while improving cross-node layout and material consistency. The project link is https://jjrcn.github.io/PanoWorld-project-home/

cs.CV

AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting

This work explores a simple yet powerful lightweight adapter design for feed-forward 3D Gaussian Splatting (3DGS). Existing methods typically apply complex, architecture-specific designs on top of the generic pipeline of image feature extraction $\rightarrow$ multi-view interaction $\rightarrow$ feature decoding. However, constrained by the scale bottleneck of 3D training data and the low-pass filtering effect of deep networks, these methods still fall short in cross-domain generalization and high-frequency geometric fidelity. To address these problems, we propose AdaptSplat, which demonstrates that without complex component engineering, introducing a single adapter of only 1.5M parameters into the generic architecture is sufficient to achieve superior performance. Specifically, we design a lightweight Frequency-Preserving Adapter (FPA) that extracts direction-aware high-frequency structural priors from the shallow features of a powerful vision foundation model backbone, and seamlessly integrates them into the generic pipeline via high-frequency positional encodings and adaptive residual modulation. This effectively compensates for the high-frequency attenuation caused by over-smoothing in deep features, improving the fitting accuracy of Gaussian primitives on complex surfaces and sharp boundaries. Extensive experiments demonstrate that AdaptSplat achieves state-of-the-art feed-forward reconstruction performance on multiple standard benchmarks, with stable generalization across domains. Code available at: https://github.com/xmw666/AdaptSplat.

cs.CV

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

3D Gaussian Splatting (3DGS) has revolutionized neural rendering, yet existing methods remain predominantly research prototypes ill-suited for production-level deployment. We identify a critical "Industry-Academia Gap" hindering real-world application: unpredictable resource consumption from heuristic Gaussian growth, the "sparsity shield" of current benchmarks that rewards hallucination over physical fidelity, and severe multi-sensor data pollution. To bridge this gap, we propose YOGO (You Only Gaussian Once), a system-level framework that reformulates the stochastic growth process into a deterministic, budget-aware equilibrium. YOGO integrates a novel budget controller for hardware-constrained resource allocation and an availability-registration protocol for robust multi-sensor fusion. To push the boundaries of reconstruction fidelity, we introduce Immersion v1.0, the first ultra-dense indoor dataset specifically designed to break the "sparsity shield." By providing saturated viewpoint coverage, Immersion v1.0 forces algorithms to focus on extreme physical fidelity rather than viewpoint interpolation, and enables the community to focus on the upper limits of high-fidelity reconstruction. Extensive experiments demonstrate that YOGO achieves state-of-the-art visual quality while maintaining a strictly deterministic profile, establishing a new standard for production-grade 3DGS. To facilitate reproducibility, part scenes of Immersion v1.0 dataset and source code of YOGO has been publicly released. The project link is https://jjrcn.github.io/yogo-project-home/.

cs.CV

ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models

3D Gaussian Splatting (3DGS) delivers high-fidelity real-time rendering but suffers from geometric and photometric degradations under sparse-view constraints. Current generative restoration approaches are often limited by insufficient temporal coherence, a lack of explicit spatial constraints, and a lack of large-scale training data, resulting in multi-view inconsistencies, erroneous geometric hallucinations, and limited generalization to diverse real-world artifact distributions. In this paper, we present ArtifactWorld, a framework that resolves 3DGS artifact repair through systematic data expansion and a homogeneous dual-model paradigm. To address the data bottleneck, we establish a fine-grained phenomenological taxonomy of 3DGS artifacts and construct a comprehensive training set of 107.5K diverse paired video clips to enhance model robustness. Architecturally, we unify the restoration process within a video diffusion backbone, utilizing an isomorphic predictor to localize structural defects via an artifact heatmap. This heatmap then guides the restoration through an Artifact-Aware Triplet Fusion mechanism, enabling precise, intensity-guided spatio-temporal repair within native self-attention. Extensive experiments demonstrate that ArtifactWorld achieves state-of-the-art performance in sparse novel view synthesis and robust 3D reconstruction. Code and dataset will be made public.

cs.CV

Nanocrystal Geometry Governs Phase Transformation Pathways in Palladium Hydride

Pathways and structural dynamics of phase transformations impact performance of materials in energy and information storage technologies. Palladium hydride ($\mathrm{PdH}_x$) nanocrystals are an ideal model system for studying solute-induced phase transformations, where elastic energy from lattice mismatch between $\alpha$-$\mathrm{PdH}_x$ and $\beta$-$\mathrm{PdH}_x$ phases is often considered a key to determining the transformation pathways. $\alpha/\beta$-$\mathrm{PdH}_x$ interfacial elastic energy is affected by the confined geometry of a nanocrystal. However, how nanocrystal geometry influences phase transformation pathways is largely unknown. Using in situ liquid phase transmission electron microscopy, we directly visualize hydrogenation in Pd nanocrystals with two geometries -- a nanocube and a hexagonal nanoplate. Both follow similar sequences of an initially curved nucleus, interface flattening, and reverse-stage nucleation; however, their evolving $\alpha/\beta$-$\mathrm{PdH}_x$ interfaces exhibit geometry-dependent crystallographic alignments. In nanocubes, $\{100\}$-aligned configurations conform to static elastic energy ordering, representing a pathway that maintains a local mechanical equilibrium, whereas nanoplates display both $\{110\}$- and $\{211\}$-aligned interfaces. Theoretical simulations show that geometry determines the accessibility of alternative phase transformation pathways as the system is driven far from equilibrium during hydrogenation. These findings identify geometry as a fundamental parameter for directing phase transformation pathways, offering design principles for accessing atypical configurations and improving properties of intercalation-based devices.

cond-mat.mes-hall

DoReMi: Bridging 3D Domains via Topology-Aware Domain-Representation Mixture of Experts

Constructing a unified 3D scene understanding model has long been hindered by the significant topological discrepancies across different sensor modalities. While applying the Mixture-of-Experts (MoE) architecture is an effective approach to achieving universal understanding, we observe that existing 3D MoE networks often suffer from semantics-driven routing bias. This makes it challenging to address cross-domain data characterized by "semantic consistency yet topological heterogeneity." To overcome this challenge, we propose DoReMi (Topology-Aware Domain-Representation Mixture of Experts). Specifically, we introduce a self-supervised pre-training branch based on multi attributes, such as topological and texture variations, to anchor cross-domain structural priors. Building upon this, we design a domain-aware expert branch comprising two core mechanisms: Domain Spatial-Guided Routing (DSR), which achieves an acute perception of local topological variations by extracting spatial contexts, and Entropy-controlled Dynamic Allocation (EDA), which dynamically adjusts the number of activated experts by quantifying routing uncertainty to ensure training stability. Through the synergy of these dual branches, DoReMi achieves a deep integration of universal feature extraction and highly adaptive expert allocation. Extensive experiments across various tasks, encompassing both indoor and outdoor scenes, validate the superiority of DoReMi. It achieves 80.1% mIoU on the ScanNet validation set and 77.2% mIoU on S3DIS, comprehensively outperforming existing state-of-the-art methods. The code will be released soon.

cs.CV

Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery

3D urban generation from satellite imagery is an important task for scalable digital twins and real-world simulation environments. Existing approaches primarily rely on scene-level generation paradigms, which often require large-scale 3D city assets and struggle with controllability, geographic alignment, and realistic appearance grounding in real-world urban environments. To address these limitations, we present Sat2RealCity, a grounded urban generation framework that leverages object-level 3D generative priors for scalable city synthesis from satellite imagery. Our framework decomposes cities into geographically grounded building entities, enabling the reuse of pretrained object-level 3D generative priors while preserving real-world spatial structures. Supported by our constructed BuildVerse3D dataset, (1) we introduce an OpenStreetMap (OSM)-guided spatial grounding strategy to inject geospatial constraints into the 3D generation process; (2) we design an appearance-guided controllable generation mechanism for realistic architectural appearance and regional style consistency; and (3) we construct an MLLM-powered semantic pipeline for regional appearance understanding and semantic-aware appearance synthesis. Extensive experiments demonstrate that Sat2RealCity achieves strong geographic alignment, regional stylistic consistency, and plausible urban asset synthesis compared with existing urban generation and 3D asset generation approaches.

cs.CV

CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting

Vehicle-to-everything (V2X) communication plays a crucial role in autonomous driving, enabling cooperation between vehicles and infrastructure. While simulation has significantly contributed to various autonomous driving tasks, its potential for data generation and augmentation in V2X scenarios remains underexplored. In this paper, we introduce CRUISE, a comprehensive reconstruction-and-synthesis framework designed for V2X driving environments. CRUISE employs decomposed Gaussian Splatting to accurately reconstruct real-world scenes while supporting flexible editing. By decomposing dynamic traffic participants into editable Gaussian representations, CRUISE allows for seamless modification and augmentation of driving scenes. Furthermore, the framework renders images from both ego-vehicle and infrastructure views, enabling large-scale V2X dataset augmentation for training and evaluation. Our experimental results demonstrate that: 1) CRUISE reconstructs real-world V2X driving scenes with high fidelity; 2) using CRUISE improves 3D detection across ego-vehicle, infrastructure, and cooperative views, as well as cooperative 3D tracking on the V2X-Seq benchmark; and 3) CRUISE effectively generates challenging corner cases.

cs.CV

AttentionGS: Towards Initialization-Free 3D Gaussian Splatting via Structural Attention

3D Gaussian Splatting (3DGS) is a powerful alternative to Neural Radiance Fields (NeRF), excelling in complex scene reconstruction and efficient rendering. However, it relies on high-quality point clouds from Structure-from-Motion (SfM), limiting its applicability. SfM also fails in texture-deficient or constrained-view scenarios, causing severe degradation in 3DGS reconstruction. To address this limitation, we propose AttentionGS, a novel framework that eliminates the dependency on high-quality initial point clouds by leveraging structural attention for direct 3D reconstruction from randomly initialization. In the early training stage, we introduce geometric attention to rapidly recover the global scene structure. As training progresses, we incorporate texture attention to refine fine-grained details and enhance rendering quality. Furthermore, we employ opacity-weighted gradients to guide Gaussian densification, leading to improved surface reconstruction. Extensive experiments on multiple benchmark datasets demonstrate that AttentionGS significantly outperforms state-of-the-art methods, particularly in scenarios where point cloud initialization is unreliable. Our approach paves the way for more robust and flexible 3D Gaussian Splatting in real-world applications.

cs.CV

RopeBEV: A Multi-Camera Roadside Perception Network in Bird's-Eye-View

Multi-camera perception methods in Bird's-Eye-View (BEV) have gained wide application in autonomous driving. However, due to the differences between roadside and vehicle-side scenarios, there currently lacks a multi-camera BEV solution in roadside. This paper systematically analyzes the key challenges in multi-camera BEV perception for roadside scenarios compared to vehicle-side. These challenges include the diversity in camera poses, the uncertainty in Camera numbers, the sparsity in perception regions, and the ambiguity in orientation angles. In response, we introduce RopeBEV, the first dense multi-camera BEV approach. RopeBEV introduces BEV augmentation to address the training balance issues caused by diverse camera poses. By incorporating CamMask and ROIMask (Region of Interest Mask), it supports variable camera numbers and sparse perception, respectively. Finally, camera rotation embedding is utilized to resolve orientation ambiguity. Our method ranks 1st on the real-world highway dataset RoScenes and demonstrates its practical value on a private urban dataset that covers more than 50 intersections and 600 cameras.

cs.CV

RT-DETRv3: Real-time End-to-End Object Detection with Hierarchical Dense Positive Supervision

RT-DETR is the first real-time end-to-end transformer-based object detector. Its efficiency comes from the framework design and the Hungarian matching. However, compared to dense supervision detectors like the YOLO series, the Hungarian matching provides much sparser supervision, leading to insufficient model training and difficult to achieve optimal results. To address these issues, we proposed a hierarchical dense positive supervision method based on RT-DETR, named RT-DETRv3. Firstly, we introduce a CNN-based auxiliary branch that provides dense supervision that collaborates with the original decoder to enhance the encoder feature representation. Secondly, to address insufficient decoder training, we propose a novel learning strategy involving self-attention perturbation. This strategy diversifies label assignment for positive samples across multiple query groups, thereby enriching positive supervisions. Additionally, we introduce a shared-weight decoder branch for dense positive supervision to ensure more high-quality queries matching each ground truth. Notably, all aforementioned modules are training-only. We conduct extensive experiments to demonstrate the effectiveness of our approach on COCO val2017. RT-DETRv3 significantly outperforms existing real-time detectors, including the RT-DETR series and the YOLO series. For example, RT-DETRv3-R18 achieves 48.1% AP (+1.6%/+1.4%) compared to RT-DETR-R18/RT-DETRv2-R18, while maintaining the same latency. Furthermore, RT-DETRv3-R101 can attain an impressive 54.6% AP outperforming YOLOv10-X. The code will be released at https://github.com/clxia12/RT-DETRv3.

cs.CV

Explore the LiDAR-Camera Dynamic Adjustment Fusion for 3D Object Detection

Camera and LiDAR serve as informative sensors for accurate and robust autonomous driving systems. However, these sensors often exhibit heterogeneous natures, resulting in distributional modality gaps that present significant challenges for fusion. To address this, a robust fusion technique is crucial, particularly for enhancing 3D object detection. In this paper, we introduce a dynamic adjustment technology aimed at aligning modal distributions and learning effective modality representations to enhance the fusion process. Specifically, we propose a triphase domain aligning module. This module adjusts the feature distributions from both the camera and LiDAR, bringing them closer to the ground truth domain and minimizing differences. Additionally, we explore improved representation acquisition methods for dynamic fusion, which includes modal interaction and specialty enhancement. Finally, an adaptive learning technique that merges the semantics and geometry information for dynamical instance optimization. Extensive experiments in the nuScenes dataset present competitive performance with state-of-the-art approaches. Our code will be released in the future.

cs.CV

MonoLSS: Learnable Sample Selection For Monocular 3D Detection

In the field of autonomous driving, monocular 3D detection is a critical task which estimates 3D properties (depth, dimension, and orientation) of objects in a single RGB image. Previous works have used features in a heuristic way to learn 3D properties, without considering that inappropriate features could have adverse effects. In this paper, sample selection is introduced that only suitable samples should be trained to regress the 3D properties. To select samples adaptively, we propose a Learnable Sample Selection (LSS) module, which is based on Gumbel-Softmax and a relative-distance sample divider. The LSS module works under a warm-up strategy leading to an improvement in training stability. Additionally, since the LSS module dedicated to 3D property sample selection relies on object-level features, we further develop a data augmentation method named MixUp3D to enrich 3D property samples which conforms to imaging principles without introducing ambiguity. As two orthogonal methods, the LSS module and MixUp3D can be utilized independently or in conjunction. Sufficient experiments have shown that their combined use can lead to synergistic effects, yielding improvements that transcend the mere sum of their individual applications. Leveraging the LSS module and the MixUp3D, without any extra data, our method named MonoLSS ranks 1st in all three categories (Car, Cyclist, and Pedestrian) on KITTI 3D object detection benchmark, and achieves competitive results on both the Waymo dataset and KITTI-nuScenes cross-dataset evaluation. The code is included in the supplementary material and will be released to facilitate related academic and industrial studies.

cs.CV

Atomic evolution of hydrogen intercalation wave dynamics in palladium nanocrystals

Solute-intercalation-induced phase separation creates spatial heterogeneities in host materials, a phenomenon ubiquitous in batteries, hydrogen storage, and other energy devices. Despite many efforts, probing intercalation processes at the atomic scale has been a significant challenge. We study hydrogen (de)intercalation in palladium nanocrystals as a model system and achieve atomic-resolution imaging of hydrogen intercalation wave dynamics by utilizing liquid-phase transmission electron microscopy. Our observations reveal that intercalation wave mechanisms, instead of shrinking-core mechanisms, prevail at ambient temperature for palladium nanocubes ranging from ~60 nm down to ~10 nm. We uncover the atomic evolution of hydrogen intercalation wave transitioning from non-planar and inclined boundaries to those closely aligned with {100} planes. Our kinetic Monte Carlo simulations demonstrate the observed intercalation wave dynamics correspond to sorption pathways minimizing the lattice mismatch strain at the phase boundary. Unveiling the atomic intercalation pathways holds profound implications for engineering intercalation-mediated devices and advancements in energy sciences.

cond-mat.stat-mech

ViT-CoMer: Vision Transformer with Convolutional Multi-scale Feature Interaction for Dense Predictions

Although Vision Transformer (ViT) has achieved significant success in computer vision, it does not perform well in dense prediction tasks due to the lack of inner-patch information interaction and the limited diversity of feature scale. Most existing studies are devoted to designing vision-specific transformers to solve the above problems, which introduce additional pre-training costs. Therefore, we present a plain, pre-training-free, and feature-enhanced ViT backbone with Convolutional Multi-scale feature interaction, named ViT-CoMer, which facilitates bidirectional interaction between CNN and transformer. Compared to the state-of-the-art, ViT-CoMer has the following advantages: (1) We inject spatial pyramid multi-receptive field convolutional features into the ViT architecture, which effectively alleviates the problems of limited local information interaction and single-feature representation in ViT. (2) We propose a simple and efficient CNN-Transformer bidirectional fusion interaction module that performs multi-scale fusion across hierarchical features, which is beneficial for handling dense prediction tasks. (3) We evaluate the performance of ViT-CoMer across various dense prediction tasks, different frameworks, and multiple advanced pre-training. Notably, our ViT-CoMer-L achieves 64.3% AP on COCO val2017 without extra training data, and 62.1% mIoU on ADE20K val, both of which are comparable to state-of-the-art methods. We hope ViT-CoMer can serve as a new backbone for dense prediction tasks to facilitate future research. The code will be released at https://github.com/Traffic-X/ViT-CoMer.

cs.CV

DUSA: Decoupled Unsupervised Sim2Real Adaptation for Vehicle-to-Everything Collaborative Perception

Vehicle-to-Everything (V2X) collaborative perception is crucial for autonomous driving. However, achieving high-precision V2X perception requires a significant amount of annotated real-world data, which can always be expensive and hard to acquire. Simulated data have raised much attention since they can be massively produced at an extremely low cost. Nevertheless, the significant domain gap between simulated and real-world data, including differences in sensor type, reflectance patterns, and road surroundings, often leads to poor performance of models trained on simulated data when evaluated on real-world data. In addition, there remains a domain gap between real-world collaborative agents, e.g. different types of sensors may be installed on autonomous vehicles and roadside infrastructures with different extrinsics, further increasing the difficulty of sim2real generalization. To take full advantage of simulated data, we present a new unsupervised sim2real domain adaptation method for V2X collaborative detection named Decoupled Unsupervised Sim2Real Adaptation (DUSA). Our new method decouples the V2X collaborative sim2real domain adaptation problem into two sub-problems: sim2real adaptation and inter-agent adaptation. For sim2real adaptation, we design a Location-adaptive Sim2Real Adapter (LSA) module to adaptively aggregate features from critical locations of the feature map and align the features between simulated data and real-world data via a sim/real discriminator on the aggregated global feature. For inter-agent adaptation, we further devise a Confidence-aware Inter-agent Adapter (CIA) module to align the fine-grained features from heterogeneous agents under the guidance of agent-wise confidence maps. Experiments demonstrate the effectiveness of the proposed DUSA approach on unsupervised sim2real adaptation from the simulated V2XSet dataset to the real-world DAIR-V2X-C dataset.

cs.CV